Quote Originally Posted by ZorbaTHut View Post
Quote Originally Posted by the_real_seebs View Post
Fair enough. I'd love to see args on those that tell the receiver what happened, but in general we can presumably do without it. I just have horrible memories from a certain game's "mailbox updated" event which gave no information about what the update was, and fired a nearly-deterministic number of times per time a mail item got touched.
If it's actually ambiguous at any point, we'll start adding in more parameters, but it should be rather unambiguous.
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