Quote Originally Posted by Tacitus View Post
Thank you for the heads up on this issue.I am not the original creator of this event and do not claim to be an expert in it, but I have added end conditions where I could see they were needed. Looking at it as it is on Live, the only reasons the event ends completely are the defensive wardstones all being killed or a 2 hour failsafe timer expiring.My changes will end the event after the enemy colossus dies if there is going to be no bonus phase or after either friendly colossi dies if it is during the bonus phase.I have no eta for when these changes will go Live, but hopefully very soon.
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