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GENERAL * We no longer auto-add you to the World Defense channel if all 10 of your chat channel slots are taken. * Puresource drops from level 25-29 rift encounters for players level 35+ were one tier too low. Fixed! * Middle Mouse button, Mouse Button 4, and Mouse Button 3 keybinds should function again when the mouse cursor is over UI elements. HAMMERKNELL * Soulrender Zilas: Fixed the movement speed of Zilas' beam. * Rune King Molinar: Runic Draining no longer continues to tick after hitting its target location. * Rune King Molinar: Dramatically reduced the raid-wide damage portion of Cursed Blows. * Prince Dollin: Rend Life and Terminate Life were interacting poorly with abilities that reduce incoming damage by a percentage. This has been fixed and Rend Life and Terminate Life now consistently deal the intended damage. * Prince Dollin: Forked Blast no longer appears to hit NPCs and pets (it never actually hit them, but the visual effect would make it look like it did). DROWNED HALLS * Fixed players acquiring the Undertow achievement even though Hydriss had not been defeated. * The lockout timer for Drowned Halls should display properly. * When Hydriss dies, her loot can now be retrieved a nearby chest, fixing issues with her dying while hovering too high to reach. PvP * Fixed Rifts saying they were PvP Rifts when they were really... not. * Noise Cancelling Coating has been added to the diminishing returns group for control abilities, and has a total stack size of 1. QUESTS * Saga of the Endless: Fixed a player-reported visibility issue with Sylver Valis. * Moonshade: A Gathering Force: The Demiurge of Fire has been moved to a new location, just slightly down the hill from the old one. CRAFTING * Enchanted Shadethorn Lumber, Tempered Orichalcum Bar, Steel-Stitched Leather, Bolt of Radiant Witchweave, and Infinite Essence now resell to merchants for less. * Fixed an issue with redundant quest text for Crafting Weekly Quests. CLIENT * Fixed a startup crash when running on Wine/CrossOver with low video memory. If you still experience crashes when entering the world, try enabling the low quality renderer and/or playing at a lower resolution as a workaround. * Significantly improved memory usage in highly populated areas.
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