Quote Originally Posted by Kervik View Post
Hey all, Sweet and I have been going over the feedback on the latest changes to hit the Test server, and I wanted to take a moment to fill you in on some updates that are in the pipe for PTS. First off, the Chloromancer changes. We agree that keeping the unique playstyle of the Chloromancer is important and have some changes that will allow a majority of your tank healing to continue to come from damage sources instead of direct casted heals. Natural Healing will be sticking around in order to help fill the healing role when your enemy is immune to damage or when there is no enemy to damage at all. The main changes are affecting Void Life, Natural Splendor and Bloom.
  • Void Life – This ability now channels destructive energy at the enemy, dealing Life damage to the enemy each second for 3 seconds. Causes Lifebound Veil to trigger an additional heal on the ally with the Mage’s Synthesis buff for an additional 90% of the damage dealt.
  • Natural Splendor - This ability now channels a beam of corrosive energy into the enemy, dealing Life damage over 8 seconds to the enemy and up to 8 enemies within 7 meters of the enemy. Up to 8 allies within 7 meters of the targeted enemy heal health over 8 seconds. Consumes Charge while active.
  • Increased healing done by Bloom.
This does still leave the Chloromancer with choosing between tank healing and AoE healing. It also continues with the pure Chloromancers as the best single target healers of the Mages, and hybrid builds as the better AoE healers, potentially more so than they are on LIVE right now. In addition to the Chloromancer changes, there are several other updates that should help address a few player concerns on other souls as well. Warlock
  • Increased damage of Defile.
  • Reduced Charge consumption of Empowered Darkness and reduced the cooldown to 30 seconds.
  • Neddra’s Influence now increases the damage dealt by your Death damage over time spells by 5/10/15%, plus an additional 0.5/1/1.5% for each point spent in the Warlock soul.
  • Increased the Burning Bright bonus to Fire damage to 0.4/0.8/1.2% for each point spent in the Pyromancer soul for PVE damage, PVP damage still uses the previous 0.2/0.4/0.6% bonus.
  • The damage of Fulminate and Cinder Burst has been reduced by 20% in PVP.
  • Inferno now triggers a global cooldown when it is cast, and the damage has been reduced by 10% in PvP.
  • Increased the Life Bane bonus to undead pet damage to 0.6/1.2/1.8/2.4/3% for each point spent in the Necromancer soul
This changes should be hitting PTS within the next day or two, and we’ll probably have a few more small updates as we finish fine tuning for Patch 1.3 Thanks again for all your feedback, and keep it coming.
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