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CHLOROMANCER* Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec.* Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream.* Call of Spring: Updated description to better indicate which abilities it affects.* New Ability: Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged. This is obtained after spending 11 points in the Chloromancer soul.* Synthesis: Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones.* Lifegiving Veil: Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged.* Natural Fusion: Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%.* Essence Surge: Debuff portion of this ability has been removed.* Destructive Growth: Removed branch ability; the effects are now part of the base Wild Growth ability.* Wild Growth: Reduced cooldown to 1 minute, increased radius to 25 meters.* New branch ability - Nature's Swiftness: Reduces the casting time of Nature's Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability.* Entropic Veil: Removed cooldown.* Empowered Veil: Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters.* Flourish: Reduced healing done.* Bloom: Increased healing done.* New root ability - Natural Healing: Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer.* Circle of Life: Now affects Natural healing.* Empathic Bond: Increased the mana return to 20% of the damage received by the Synthesis target.* Nature's Touch: Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil.* New ability - Living Infusion: A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer.DOMINATOR* Due to the below changes, characters with soul points spent in Dominator will receive a free soul point respec.* Fixed an issue where enemies would sometimes be able to continue casting or using abilities when affected by Mass Exhaustion, Disorient, or Overpowering Will. * Mass Exhaustion: Fixed a bug in certain builds where Mass Exhaustion would end on all enemies if broken on one affected target.* Thunder Blast: Will now deal damage and interrupt casting even if the target is immune to the knockback portion of this ability.* Charged Shield, Mass Charged Shield: Will no longer land on an ally who already has a mage armor buff other than Charged Shield.* Transference: Now blocks energy and mana regeneration on the target for 7 seconds, up from 5. Damage is now a flat value influenced by Spell Power and is no longer based on the amount of Energy, Power, or Mana drained.* Microburst: NO longer reduces the damage of Storm Shackle.* Deny: Reduced cooldown to 10 seconds,* Mental Shock: Reduced cooldown to 20 seconds.* Empowered Presence: Now increases the radius of your Arresting and Reflective Presence by 2-6 meters. Increases the chance for your Reflective Presence to reflect spells by 5-15%. Gives Arresting Presence a 33-100% chance to proc an interrupt on up to 10 targets within range, each second.* Priest's Lament: Will now interrupt the target when it attempts to silence them. The interrupt will occur even if the target is immune to silence.* Disorient: Now blasts the enemy with a burst of negative energy, dealing Death damage and leaving them stunned for 3 seconds and confusing them afterwards for up to 30 seconds. Damage done will break the confuse effect. 30 second cooldown. * Memory Wipe: Now causes a group or raid member to appear less threatening, reducing their threat by 20% with all enemies within a 25 meter radius.* Overpowering Will, Iron Will: Removed.* New root ability - Incompetence: Reduces the target's effectiveness in battle for 15 seconds, increasing the cost of healing abilities by 20% and causing damage done by the target's abilities to heal up to 5 of the Dominator's group or raid members within 15 meters. 15 second cooldown. Obtained at 20 points.* New branch ability - Ineptitude: Increases the healing ability cost debuff of Incompetence by 1-5% and increases the healing done by target's damaging abilities by 4-20%. Available after spending 20 points in Dominator.* Chastise: Removed.* New root ability - Traitorous Influence: Causes the enemy, and up to 5 additional enemies within 15 meters, to suffer Death damage and lose 30 Power or Energy, or Mana equal to 5% of the Dominator's maximum mana, every time the target uses an ability. This can occur up to 5 times over 15 seconds. Available after spending 30 points in Dominator.* Draining Presence: Removed.* New root ability - Mass Betrayal: Generates chaos within the enemy's ranks, cursing up to 10 enemies within the targeted area. Abilities used by affected enemies cause the target and up to 5 additional targets within 15 meters to suffer Death damage; they also lose 30 Power, Energy, or Mana equal to 5% of the Dominator's maximum mana each time they use an ability. This can occur up to 5 times over 15 seconds. Available at 51 points in Dominator.* Fixed a bug where pets spawned by Split Personality were not gaining benefit from the caster's Spell Power or Spell Critical Hit.* Split Personality: The pets spawned now take 95% less damage from area effect abilities.ELEMENTALIST* Planar Expansion: Corrected the description on the final rank of this spell.STORMCALLER* Lightning Field and Charged Field now only check for stacks of Electrified applied by the caster.* Lightning Field: Reduced base damage of this spell.* Forked Lightning: Reduced base damage of this spell.* Static Discharge: Can no longer affect a target more than once per minute.* The class mechanic UI for Electrify will now update properly if Lightning Field removes a stack of Electrified from an enemy.WARLOCK* Sacrifice Life: Damage: Can no longer be cast if Empowered Darkness is active.ROGUEBARD* Motif of Regeneration: Now considered a spell, and can be Silenced - consistent with other Bard abilities.BLADEDANCER* Contra Tempo: Fixed the effect tooltip to indicate that it increases the damage of the next three Combo Point generating abilities.* Deadly Dance: Fixed a bug where applying Saboteur Charges to the target did not consume the Deadly Dance effect.INFILTRATOR [PvP]* Cloudy Poison: Reduced casting speed debuff to 20%.* Camouflage: Fixed characters being knocked out of stealth when re-entering a Marksman's Pedestal.* Step Into the Shadows: Fixed the cooldown being activated when using any stealth ability.RANGER* Killer Focus: Damage bonus should be correctly applied to ranged weapons.* Prey on the Weak: Fixed the buff triggered by this ability not being removed when the character dies.RIFTSTALKER* Shadow Stalk: Fixed a bug where this would sometimes be available while under control effects it cannot break.* Shadow Assault, Shadow Blitz: Now properly affected by damage modifications from buffs and debuffs.SABOTEUR* Remote Clipping: Fixed a bug where the range of Detonate was being increased by 1 meter instead of 2 meters.WARRIORBEASTMASTER* New ability - Companion's Call: Makes the next pet summon ability instant-cast.* Greater Primal Companion: Claw Swipe: Fixed a bug causing this to occasionally only hit one target.* Fixed some bugs with the icon display for Summon Greater Primal Companion.CHAMPION* Deadly Strikes: Now increases the damage of attack point builders by an additional amount for each point spent in Champion over 30.* Bash: To better match up with other interrupts, the cooldown has been increased to 8 seconds and Power cost reduced to 10.PALADIN* Warden's Protection: Will no longer be removed when the affected player changes zones.* Face Slam: To better match up with other interrupts, the cooldown has been increased to 8 seconds, damage reduced slightly, and Power cost reduced to 10 Power.* Improved Paladin's Devotion: Fixed a tooltip bug that reported the wrong amount of cooldown reduction on Paladin's Devotion. Tooltip now properly shows a cooldown reduction of 10-20 seconds. This is a cosmetic fix only.PARAGON* Strike Like Iron: Moved to a 38 point root ability.* New root ability - Reaping Harvest: Available with 2 points spent in Paragon. Attack point consuming ability that requires dual wielding.* Path of the Wind: Now requires the Paragon to be dual wielding.* Way of the Wind: Now triggers a second weapon attack after using any attack ability that requires dual wielding.* Paired Strike: Now causes the next follow-up strike to critically hit.* Flinching Strike: To better match with other interrupts, the damage is no longer based on weapon damage, cooldown reduced to 8 seconds, and Power cost has been reduced to 10 Power.* Bend Like the Reed: In addition to enhancing Parry, now also increases the damage done by attacks that require dual wielding. To support this change and put this in line with similar finishers, the cooldown has been increased to 1 minute.RIFTBLADE* Rift Storm: Fixed a bug causing different icons to appear in game compared to the Soul Tree version.* Fiery Burst: Should now reliably trigger Enhanced Burst.* Riftwalk: Fixed a bug causing this ability to not break stuns. Now deals damage to the enemy. Due to this there are now multiple ranks of Riftwalk which can be trained at your nearest Warrior trainer!* Improved Riftwalk: Now enhances the damage dealt by Riftwalk in addition to reducing the cooldown.* Rift Storm: Reduced cooldown to 2 minutes from 3.* Avatar of the Rift: Increased the amount of Attack Power contribution.* Surging Energy: Fixed a case where this could sometimes not trigger.WARLORD* Intimidating: The debuff tooltip should now actually work.* Fixed a typo in the Warlord Soul tooltip.VINDICATOR [PvP]* Advantage: Tooltip changed to more accurately describe what the ability does; increases the chance to get a critical hit by 1-5%.VOID KNIGHT* Furious Rage: To better match up with other interrupts, the cooldown has been increased to 8 seconds, and the ability damage is no longer based on weapon damage.ZONESFREEMARCH* I Heard a Storm was Coming: The Abyssal Marker can now be used by all members of a party.* Kelari Refuge: Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could.GLOAMWOOD* March of the Guardians, other quests: Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now.* Moon Blossoms are blossoming once again. Go pick some flowers!IRON PINE PEAK* Neutral NPC hubs in Iron Pine Peak now all have Healers available.* Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren't actively engaged for the quest that spawns them.* Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC.* Epov Itol no longer drops the unused item, Ballad of the Dragonians.* The Coming Storm: Made some adjustments to help with the quest event getting stuck and not resetting.* Player pets should no longer be able to walk through walls in the Cloudbourne Caverns.MOONSHADE HIGHLANDS* The Void's Deluge: Fixed an issue that occasionally prevented demons from appearing when summoned.SANCTUM* Tavril Plaza has a new epic civic centerpiece in it!* Life in the Land of Death: Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently.* Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum.SCARLET GORGE* The Guardians have established a new wardstone at Stonecrest!* Lurker in the Dark: Massive Fang no longer drops for players already on the quest, or who have already completed it.SCARWOOD REACH* Hunters in Perspice and Kain's Command no longer report dead hunt targets as currently available.* The fight master in Perspice is no longer stingy about letting contestants fight three matches a day.* The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed!* Firebrand, Pass It On: Quests should now give proper credit.* Heed the Call: Guardian attackers should no longer heed the call endlessly and spawn forever.* Stormborn: Quest should now work much better while in a party.* Taking the Reigns: Corrected some edge cases that could cause some frustration while trying to complete this quest.* Shrines of Life: Reduced the potential for frustrating delays waiting for shrine spawns.* The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move.* It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve!
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