Quote Originally Posted by Gersh_Trion View Post
Appending the header that should have went with this post here.. One of our forum mods will go ahead and get the main post updated tonight -Gersh With 1.3 we've focused on tuning around giving level 50 players a better on ramp into PVP, allowing lower rank players to have better chance of surviving vs. high rank (or raid geared players) through a higher base valor value and more ways to obtain valor pre-50. In addition these adjustments continue to improve PVP gear progression ensuring that the more Valor you get the better your chance of survival, especially against those players using gear without Valor. Specifically we wanted to address the lethality of critical hits in PVP which was causing a number of situations where players (or their allies) would die from damage spikes with no way to react to the attack. In addition we are continuing to hand tune specific ability combinations for PVP (without touching PVE performance) that would result in similar results without the aid of a critical hit. Finally we realize that increased survivability will also increase the effectiveness of healing and defensive abilities, and we will be closely watching these particular builds on PTS (and live). Our overall goal is to ensure that healing and support is desired in team play but doesn't create builds with both extreme durability and offense at the same time. Over the next week we plan on having a number of PVP oriented play tests on our PTS server to help us gather feedback, and so that we can continue to tune these values prior to 1.3 being released.
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