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Greetings!We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.3. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks COMBAT* Stealth: Fixed a bug with toggling melee auto-attack would cause stealth to break.* Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex: Stormcaller, Necromancer).* Fixed some effects on pets to be lost when teleporting.* Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping.* Mana: Changed the way mana-regeneration is calculated to now include diminishing returns. This should have little impact on leveling characters and is only noticeable once higher levels of gear are attained.WARRIORBEASTMASTER* New ability - Companion's Call: Makes the next pet summon ability instant-cast.* Greater Primal Companion: Claw Swipe: Fixed a bug causing this to occasionally only hit one target.* Fixed some bugs with the icon display for Summon Greater Primal Companion.CHAMPION* Deadly Strikes: Now increases the damage of attack point builders by an additional amount for each point spent in Champion over 30.* Bash: To better match up with other interrupts, the cooldown has been increased to 8 seconds and Power cost reduced to 10.PALADIN* Warden's Protection: Will no longer be removed when the affected player changes zones.* Face Slam: To better match up with other interrupts, the cooldown has been increased to 8 seconds, damage reduced slightly, and Power cost reduced to 10 Power.* Improved Paladin's Devotion: Fixed a tooltip bug that reported the wrong amount of cooldown reduction on Paladin's Devotion. Tooltip now properly shows a cooldown reduction of 10-20 seconds. This is a cosmetic fix only.PARAGON* Strike Like Iron: Moved to a 38 point root ability.* New root ability - Reaping Harvest: Available with 2 points spent in Paragon. Attack point consuming ability that requires dual wielding.* Path of the Wind: Now requires the Paragon to be dual wielding.* Way of the Wind: Now triggers a second weapon attack after using any attack ability that requires dual wielding.* Paired Strike: Now causes the next follow-up strike to critically hit.* Flinching Strike: To better match with other interrupts, the damage is no longer based on weapon damage, cooldown reduced to 8 seconds, and Power cost has been reduced to 10 Power.* Bend Like the Reed: In addition to enhancing Parry, now also increases the damage done by attacks that require dual wielding. To support this change and put this in line with similar finishers, the cooldown has been increased to 1 minute.RIFTBLADE* Rift Storm: Fixed a bug causing different icons to appear in game compared to the Soul Tree version.* Fiery Burst: Should now reliably trigger Enhanced Burst.* Riftwalk: Fixed a bug causing this ability to not break stuns. Now deals damage to the enemy. Due to this there are now multiple ranks of Riftwalk which can be trained at your nearest Warrior trainer!* Improved Riftwalk: Now enhances the damage dealt by Riftwalk in addition to reducing the cooldown.* Rift Storm: Reduced cooldown to 2 minutes from 3.* Avatar of the Rift: Increased the amount of Attack Power contribution.* Surging Energy: Fixed a case where this could sometimes not trigger.WARLORD* Intimidating: The debuff tooltip should now actually work.* Fixed a typo in the Warlord Soul tooltip.VINDICATOR [PvP]* Advantage: Tooltip changed to more accurately describe what the ability does; increases the chance to get a critical hit by 1-5%.VOID KNIGHT* Furious Rage: To better match up with other interrupts, the cooldown has been increased to 8 seconds, and the ability damage is no longer based on weapon damage.
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