Quote Originally Posted by ZorbaTHut View Post
Quote Originally Posted by Lodur View Post
1) Is there a way to get the buff Description and Rank as seen when mouse over on the standard UI buffs?2) Is there a way to get the Rift resource name of the buff icon from the info we have, and can we use the Texture component to show it?
Not yet.Although once we do expose the buff icon name, Texture will be the right way to display it.
Quote Originally Posted by Lodur View Post
3) what is the file format for a Texture so we can make our own..
We officially support .jpg, and unofficially support .tga and .dds. We'll be adding .png support.
Quote Originally Posted by Lodur View Post
4) what unit strings are valid besides "player" and "player.target"? I tryed "focus" and "player.focus" with no success to see if the buffs of my /focus target where available...
Well, there's player.target.target, and, uh, player.target.target.target. And so forth. That's about it right now though.More unit strings, along with better documentation for them, will be showing up in a future patch.
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