Quote Originally Posted by Elrar View Post
Hey all, We wanted to post a quick follow-up to some of the feedback you have been sharing with us. As you may have seen, we've recently expanded one "Wargroup", or a group of shards who can engage in Warfronts together, to include additional shards. This was done to directly address queue times for Warfronts and to allow for more players to engage in PvP faster. We're closely monitoring this change for any issues or bugs that arise as well as to see if it leads to improved queue times. We will keep you updated on our decision to expand additional Wargroups in the future. Furthermore, we're also looking at improving match-making between pre-made groups so that, whenever possible, a pre-made will face a pre-made and have less mixing with random pick up groups. Lastly, starting tonight in Europe and tomorrow in North America (05/27) you'll see a number of improvements to Warfronts that will encourage more competitive gameplay and coordination, here's a first look at the notes: PVP & WARFRONTS * The following objects can no longer be interacted with while under the effect of Slip Away, Twilight Transcendence, Scatter the Shadows, Defer Death, or Phase Shift: - Black Garden: The Fang of Regulos - The Codex: All control points - Whitefall Steppes: The Sourcestone - Port Scion: Sourcestone and capture points * Using Slip Away, Twilight Transcendence, Scatter the Shadows, Defer Death, or Phase Shift while carrying Sourcestone in Whitefall Steppes or The Battle for Port Scion will now cause the Sourcestone to drop. * Respawning in a Warfront now regenerates energy and power more quickly for Rogues and Warriors. * The Codex: Reduced the amount of time it takes to flip control of a control point. * The Codex: Increased the maximum match duration to 20 minutes. * The Battle for Port Scion: The Bridge respawn point now becomes unlocked after the match has been running for one minute. The amount of time it takes to gain control of the respawn point has been halved. * The Battle for Port Scion: Returning Sourcestone no longer grants a buff to your team members. * The Battle for Port Scion: Slightly updated the paths that the heroes take when spawned from defeating the Endless boss. They now more regularly assault the southern objective on each side. * The Codex has been updated with alternate routes out of the spawn areas for both teams. Several sections of the terrain have also been smoothed out to avoid wonky movement. Thanks for your continued input and suggestions, your feedback is important to us and helps us to shape the decisions we make every-day. We look forward to your discussion!
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