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CRAFTING RIFTS* Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards.* These Rifts drop raw materials, Augments, and other goodies for crafters.* Reaching the final stages gives a chance of obtaining an additional plaque!* Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened.* All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level.* Bring your friends and spread the wealth!ROLE/CALLING DISPLAY* Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors.* Callings use the following colors: Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue.* An icon is displayed to the left of the player's name to indicate their Combat Role.* Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon.* These indicators now also appear on search results and Warfront leaderboards.ASCENDED POWERS* Added new consumable Aspect of the Ancients items to the main Planar Goods Merchants in Sanctum and Meridian. You can carry up to three of these and they restore one planar charge when used. * Anti-Planar Augmentation and Holy Champion now properly self-cast even when the auto self-cast option is turned off.RIFTS AND INVASIONS* Gear from Expert Rifts has been increased in power. Existing items will be updated automatically.* NEW EXPERT RIFT: The Expert Earth Rift ‘Auricore Forerunners’ is now available!* NEW RAID RIFTS: The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available!* Zone and Colossus Events are now easier to find. Zones that have active zone events now have a special icon next to the zone name on the main map. Mousing over the icon will display a tooltip showing the current progress of the event.* Zone events now show on the main map which Wardstones need to be defended.* Wardstones that must be defended as part of a zone event now have their main map icon turn red when they are destroyed.* Expert and Raid Rifts now have Achievements!* Defender Achievements for each zone no longer list Rift events that do not occur in those zones.* Reduced the amount of Planarite awarded by individual Invasions and Footholds during zonewide events. Slightly increased the amount of Planarite awarded in general from Rift content of levels 10-14 to keep it in line with the 15-19 range.* Increased Planarite cap from 30,000 to 60,000.* You may now purchase Expert and Raid Rift Lures if you have the required Planar Notoriety of the appropriate type - or purchase husks which no longer have a Notoriety requirement to obtain.ANCIENT WARDSTONES* Ancient Wardstones should no longer disappear mysteriously.* Ancient Wardstones now have their own tooltip type with related information displayed on mouseover.* Ancient Wardstones are now shown on the main map when controlled by one of the factions.* During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do.* Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there.GUILD PERKS* Planar Protection: Fixed a typo in the tooltip for this perk.* Recall Scrolls should continue to count down their reuse time while you are logged out.* Call of the Ascended: Now properly costs 3 Planar Charges. Will no longer prompt living people with a resurrection window. No longer works in a dungeon if anyone in the group/raid is in combat. Now has a 20 second casting time.GUILD QUESTS* Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below.* New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild.* More standard guild quests have been added to the mix!* Player-kill objective PvP quests now require more updates in general.CULT SAGA* Forces of the Plane of Death: Updated the quest text to indicate that participation in the Rift is required to receive credit.* The Means of the Endless: Towers should give more time between waves, and mobs will despawn after wipes.* Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon.* A Family Affair: The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time.* Powers of Life and Air: Now requires only Honored notoriety.* Securing Source: Now asks a bit more than just running the Deepstrike Mines dungeon.COMBAT* Diminishing Returns changes:* Abilities are now consolidated into two groups for diminishing returns. - Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns. - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun]* In PvP, being hit with a crowd control effect starts a 24 second diminishing returns timer. If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired. * Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:* Breaks all effects: - PvP Souls: Break Free - Bladedancer: Untangle - Elementalist: Sever Bonds - Pyromancer: Flicker - Ranger: Escape Artist - Escape Artist no longer grants immunities. - Riftblade: Rift Walk - Riftstalker: Flashback* Breaks Control effects: - Paladin: Devotion - Reaver: Tempered Will* Breaks Movement effects: - Bladedancer: Flash of Steel - Champion: Ruthless Pursuit - Marksman: Getaway - Riftstalker: Shadow Stalk - Shaman: Battle Charge - Vindicator: Unrestrained - Warden: Dissolution* Damage Reduction updates:* The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects: - Nightblade: Twilight Shelter - Riftstalker: Planar Refuge - Vindicator: Phalanx - Warlock: Neddra's Essence* The following abilities no longer stack with other powerful short-duration damage reduction buffs: - Druid: Strength of the Fae - Infiltrator: Ignore Pain - Sentinel: Healer's Covenant - Void Knight: Singularity* NPCs will prefer unstealthed targets when picking between targets they're equally mad at.* You should no longer see NPCs targeting 'invisible man' or other un-targetable phantoms.* Falling damage no longer triggers abilities and other effects that react to damage taken.* Fixed an issue causing ability effect tooltips on others to often show incorrect values.* Queued abilities will now be cleared when casting another ability, even if you cast one off of global cooldown. This will stop queued damaging abilities from doing things like breaking stealth if Slip Away is used in combat.* Channeled abilities will no longer interrupt themselves, or be interrupted by attempts to use another ability that fail. If queuing is enabled, they will be queued for next cast. Otherwise, the second use while the channel is under way will be ignored. This is a server-side queue and not impacted by client lag.* Visual effects that appear on the ground from using abilities [ex: Marksman's Pedestal] will no longer disappear when the caster is polymorphed.* Character sheet tooltips for Hit, Focus, and Toughness now offer suggested amounts for different content tiers.* Autoattacks now resume more quickly after performing abilities.* Toggling auto-attack no longer triggers certain cases of reactive abilities.* Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like 'Flesh Rip' to appear correctly.* Reactive abilities whose target has moved out of viewable range will no longer leave a sad, orphaned reactive ability icon on screen.* Fixed pets losing effects that were on them when teleporting or entering/leaving an instance.* Fixed a bug where the Battleworn debuff didn't prevent NPCs from regenerating health outside of combat.* Scorpion and Ranged Spider-type (yikes) mobs: Skittish: Reduced from a 25% Dodge bonus to a 10% Dodge bonus.* NPC Assassins: Malicious Strike ability for these NPCs now deals damage and snares the target by 30%.* NPC Assassins: These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead.* Basilisks' Toxic Discharge, Scarab's Septic Wound: These NPC abilities are now properly cleansable as Diseases.* Reduced the Dodge bonus for the Insubstantial ability used by Ifrit and Djinali NPCs.SOULS* PvP Souls: Break Free: In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated.* Reaver, Void Knight, Paladin, Warlord: Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown.* Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times].* Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to 'fall through' their mount. * Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn't keep you from gaining aggro right after use.* Cleric snares now list the movement speed reduction on the effect tooltip.* Increased the base values of AoE damage reduction abilities on pets. They each now reduce AoE damage by 65% + 1% per point spent in that soul. Affected abilities are: - Summon Greater Primal Companion [Beastmaster], Forest Blessing [Druid], Greater Elemental Affinity [Elementalist], Ancient Tomb [Necromancer], King of the Jungle [Ranger].CLERICCABALIST* Distorted Shadows: Fixed rank 10 to do appropriate amounts of damage.* Dark Water: Fixed the damage dealt per tick to match the intended total damage listed on the tooltip.DRUID* Weight of the World: Fixed tooltip to properly indicate that healing is affected as well as damage.* Friend of the Weald: Fixed tooltip to indicate that it also affects attack power contribution.* Crag Hammer: Increased the damage of Rank 6.INQUISITOR* Sanction Heretic: The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs.* Life and Death Concord: Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast.* Armor of Treachery: Now increases Armor and Endurance.* Armor of Devotion: Now increases Spell Power and Critical Hit.* Armor of Awakening: Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%.* Aggressive Renewal: Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute.* Nysyr's Rebuke: Now shares the same diminishing returns group as other Control abilities.PURIFIER* Ward of the Ancestors: Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds.* Caregiver's Blessing: No longer triggers the global cooldown.SENTINEL* Word of Hope: Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36.SHAMAN* Vengeance of the Frozen Earth: No longer applies a snare to the target if they are already snared.TEMPLAR [PvP]* Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared.* Blessing of the Martyr: Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds.* Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent.* Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.
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