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MAGESARCHMAGE [PvP]* Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec.* Mana Shield: Fixed so this now works as described.* Steelweave: Now correctly reduces all damage received from players instead of only physical damage.* Steelweave: Physical damage reduction reduced to 1% per point spent.* Lethargy: Removed.* Degeneration - New Ability: Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage.* Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent.ARCHON* Exhilaration: Now only triggers on damaging or healing Critical Hits. * Power in Numbers: Corrected an issue where the second rank of this ability was not affected by aura abilities.CHLOROMANCER* Living Shell: Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage.* Enduring Tether: The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly.* Nature's Touch: Updated ability description to clarify how this works with Lifegiving Veil.* Lifegiving Veil: Fixed an issue with heals from Livegiving Veil receiving a bonus from Spell Power twice.* Fixed an issue preventing Corrosion from triggering healing from Livegiving Veil.* Seed of Life, Soul Tether: Can no longer be cast on a pet.DOMINATOR* Controlled Opportunity: In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting.* Durable Control: Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health.ELEMENTALIST* Charged: Now properly affects ranks 8, 9, and 10 of Lightning Strike.* Tempest: Corrected an issue where Tempest would apply inconsistently to AoE abilities.* Water Elemental's Ice Bolt no longer snares the target.* Planar Expansion: In addition to the original effects on Air and Earth pets, this now increases the damage done by the Greater Water Elemental and increases the duration of the Water pet's Mind Freeze ability.NECROMANCER* Corpse Explosion: Rank 3 now has a 10 second cooldown instead of 45 seconds.* Blood Spike: Ability description now updates to reflect changes from Clattering Bones.* Plague Bolt: Fixed an issue that allowed this to gain damage bonuses from other players' stacks of Deathly Calling.* Shadow Revenant: Ruination: No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target.* Soul Rend: No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target.* Skeletal Zealot, Skeletal Horror: Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected.PYROMANCER* Burning Bonds: Using this will no longer cause a pet to stop attacking an enemy if the Pyromancer has the Unbreakable Bonds ability.* Ground of Strength: Now reduces damage received by 20% and reduces damage dealt by 10%. Now increases all magical resistances by 60, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun.* Fire Storm: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.* Combust: Fixed an issue causing multiple stacks of the DoT effect to only deal the damage of one stack. This now works properly.* Cinder Burst and Fulminate can no longer be used within 5 seconds of each other.* Cinder Burst/Pyromancer's Armor: Fixed an issue where the damage from Cinder Burst would consume a Pyromancer's Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy.STORMCALLER* Building Storm: Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%.* Lightning Storm: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.* Lightning Conductor: Now correctly affects ranks 9 and 10 of Thunderbolt, and rank 10 of Electrocute.* Static Discharge: Fixed an issue causing the damage portion to retain the effect of buffs that were active when the ability was cast but no longer active when the damage portion triggered. Damage is now attributed to the person triggering the damage instead of the caster of the buff. Static Discharge now triggers off of damaging spells and abilities and no longer triggers off of auto-attacks.* Spark of Life: Can no longer be cast on a pet.WARLOCK* Devouring Shadows: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.* Improved Life Leech: Updated ability description for more clarity.ROGUEASSASSIN* Serpent Strike: Damage increased. Cooldown reduced from 10 seconds to 8 seconds.* Impale: Damage increased. Now gains additional damage bonuses from Attack Power.* Assassinate: Damage increased.* Backstab: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown.* Murderous Intent: Fixed a bug where this was not giving the correct percentage increase to physical damage.* Poison Malice: No longer causes stealth to break when activated.* Hidden Veil: Reworded ability description.* Slip Away: Should now work more consistently against NPCs.* Physical Trauma: Now increases your Final Blow damage by 4-8% on targets affected by Impale.* Improved Stealth: Should no longer mysteriously stop working. BARD* Cadence: Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator].* Anthem of Fervor: Will no longer be overwritten by lesser buffs.* Verse of Rebirth - New Ability: Brings the fallen ally back to life and restores 20% of their health and mana. This ability cannot be used while in combat. Available with 36 points spent in Bard.BLADEDANCER* Due to the below changes, characters with Soul Points spent in Bladedancer will be given a free soul respec.* Flash of Steel: The minimum required range to use this ability has been reduced to 3 meters from 8.* Deadly Strike: Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48.* Quick Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.* Precision Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.* Mass Subdue: The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects.* Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism: No longer cause stealth to break when activated.* Blade Finesse and Combat Expertise: Traded positions within the soul tree.* Blade Finesse: Now increases the Attack Power bonus for Deadly Strike by 5-25%.* Deadly Dance: Bonus increased to 7-21% and can occur up to 3 times.INFILTRATOR [PvP]* Focused Intent: No longer works against non-player targets.* Against All Odds: Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds. Now also triggers from Silence effects.* Evading Thoughts: Reduced duration to 2 seconds per combo point.* Take Cover: AoE damage reduction reduced to 3% per point spent.MARKSMAN* Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec.* Fire and Forget: Removed.* Eradicate - New Ability: Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target.* Close Quarters Combat: Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability.* Bull's Eye: Now available as a 5th tier branch ability.* Crossfire: Available after spending 26 points in Marksman.* Sniper Training: Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 7-21%.* Controlled Fire: Removed.* Improved Hit and Run: New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run.* Hit and Run: No longer causes stealth to break when activated.* Rapid Extrication: Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull's Eye, and Retreat by 15-30%.* Strafe: Now deals an additional 20% damage if you are standing on your Pedestal.* Rapid Fire Shot: Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown.* Master Archer: Now scales up in damage with the number of points spent in Marksman.* Deaden - New Ability: Blasts the enemy, interrupting casting and silencing them for 5 seconds with a successful interrupt. Not affected by global cooldown. Available with 24 points spent in Marksman.* Pedestals: Leaving a pedestal now applies a 15 second buff of the Pedestal's bonus, which will wear off unless you re-enter.NIGHTBLADE* Heat Retention: Fixed an occasional issue where this wouldn't always trigger when using a damaging ability that awards a combo point.* Ebon Fury, Twilight Shelter, Twilight Transcendence: No longer cause stealth to break when activated.RANGER* Double Shot: Fixed a bug where this would cause Fang of the Life Lord to trigger.* Shadow Fire: Now increases the damage of Ranger attacks by 35%.RIFTSTALKER* Rift Disturbance: Now generates more threat than before.* Planebound Resilience, Planar Refuge, Scatter the Shadows: No longer cause stealth to break when activated.* Flashback: Can no longer be used when carrying the Fang of Regulos in Black Garden.SABOTEUR* Incriminate, Carpet Bombing, Rapid Setup: No longer cause stealth to break when activated.* Combat log messages now appear when Energy is refunded for using Charges out of combat.* Spike Charge: The Bleed effect from Spike Charge should now trigger Blood Rage on your pet if you have soul points spent in Ranger's Blood Rage.* Traps will no longer follow you when zoning into an instance or using a porticulum.* Last Stand: Removed.* High Explosives - New Ability: Unlocked at 44 points. Detonate causes the target to Bleed for 6 seconds. The amount of damage dealt is based on your weapon damage and number of combo points used.
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