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WARRIOR* Warriors: Threat generation of Finisher attacks for Reaver, Paladin, Warlord, and Void Knight have been increased.BEASTMASTER* Backhanded Blow: Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks.* Flesh Rip: Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown.* Removed the 'Messy Wound' effect that showed on the target's debuff bar when they were critically hit by a pet.* Protective Companion: Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active.* Spoils of the Hunt: Should now heal correctly.CHAMPION* Mark of Extermination: Effect now ends when the target dies.* Intense Training: Fixed the incorrect soul tree display for the impact of Intense Training on Soldier's Bearing, Slayer's Bearing, and Destroyer's Bearing.PALADIN* Balance of Power: Removed internal cooldown. Tip the Balance still has an internal cooldown.* Improved Paladin's Devotion: Now shows correctly reduced cooldown in tooltip and on the cooldown timer.* Tip the Balance: Slightly reduced the internal cooldown on Tip the Balance.* Shield of the Hero: Will now properly be removed by abilities that remove buffs.PARAGON* Shifting Blades: The tooltip has been updated to better reflect that this ability is intended to be used with two-handed weapons or sword-and-shield builds.* Deadly Grace: Fixed a bug causing this to trigger on every other Dual Strike, instead of on all of them.* Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.REAVER* Power From the Masses: Now triggers off of any damaging ability used, rather than just AoEs. Corrected a bug that caused this to trigger on auto attacks.* Shroud of Entropy: Now shares a stacking group with other damage reduction abilities to keep them from being stacked to unintended levels. It now stacks with Power from the Masses and Imbued Armor.RIFTBLADE* Planar Blade: Fixed a bug causing Planar Blade to not proc as much as was intended.* Stonespear: The root from this ability should now break based on damage dealt to the rooted target.* Avatar of the Rift: Fixed a bug causing this to modify Attack Power contribution by too little.* Avatar of the Rift: Fixed a bug causing this to increase the damage of Avatar of the Rift's damage shield, Burning Blood, and Elemental Touch by more than was intended.* Fiery Burst: The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades.* Burst abilities in general: The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades.* Fixed several issues that were causing Burst abilities to trigger out of order.VINDICATOR [PvP]* Subdue: Now properly lowers damage against all targets.* Stand Off: Now properly roots the Warrior in place.* Phalanx: Duration reduced to 10 seconds, max range reduced to 10 meters. Now applies a debuff that prevents the target from being affected by Phalanx for 60 seconds.* Forced Recon, Furious Blades: Now only trigger against players.* Forced Recon: No longer applies a snare to the target if they are already snared.VOID KNIGHT* Pacts: Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster - they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities.* Fusion of Flesh: Revised - now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts.* Discharge: Revised - Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation.* Tempest: Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version.* Rift Shield: Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn't consume all Pacts available.* Ravenous Strength, Ravenous Defense: Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them. * Ragestorm: No longer incorrectly hits more than 5 targets.* Insatiable Hunger: Fixed a bug causing this ability to take the value of the target's weapon in calculation, rather than your own.* Improved Rift Summon: Now shows correctly reduced cooldown in tooltip and on the cooldown timer.* Quality Care: Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description.* Spell Sunder: Won't incorrectly remove Distraction debuffs from the target.* Accord of Emptiness - New ability: Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight.* Spellbreaker: will no longer remove the Reaverís Binding of Atrophy. The debuff from Binding of Atrophy can now be removed.* Fusion of Flesh: Fixed a bug causing this to trigger off of the Void Knight's own abilities.* Fixed a bug with Reckless Strike, Rift Tap, and Furious Rage, where they were not generating enough threat.WARLORD* No Permission to Die: Fixed a bug that could cause this to not actually heal the Warlord on 'death'.* Promise of Steel: Cooldown reduced from 10 seconds to 8 seconds.* Call to Battle: Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs.* Call to Entrench: Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs.* Call to Regroup: Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs.* General's Order - New Ability: Available with 51 points, this ability acts like Sergeant's Order versus a group of up to 5 enemies.* Fixed a confusing error in the tooltip for Call to Entrench.* Battlefield Awareness: Now causes Call and Command abilities to generate threat against up to 10 nearby enemies.ZONES* Zone bosses spawned by Ancient Wardstones in Scarlet Gorge, Scarwood Reach, and Droughtlands now display on the main map.* Resolved some issues with major or elite Invasions not dropping loot - mostly seen in Stonefield and Iron Pine Peaks.* Fixed a bug which could occasionally cause players to 'pinball' over areas of water.DROUGHTLANDS* The talking Raptors around Redoubt no longer have say text on aggro. Clever girls.* You can no longer mount in the upper levels of Lantern Hook.* Battle Royale: Gave the Arcane forces a bit more survivability.* In the Name of Lantern Hook: The first quest objective now shares updates with a group.* Scout and About: Adjusted map indicators.* Clearing the Rest: Added map indicators to help with finding the Fleshrend Centaurs.* In the Name of Lantern Hook: Updated quest text to better indicate that using the Standard is what summons Mongrok.* Thwarting the Emberlord: Fixed an issue that could cause Morkael to get into a broken state. Also corrected the display of the sword-type quest reward to not look like an axe.* Back to the Pit: Quest rewards corrected!* Carrion's Song: Increased Carrion's respawn rate. The Flightsong ability now lasts twice as long, though it reduces Carrion's damage output by 50% rather than 75%. Flightsong still hits Carrion like a truck. Reduced Carrion's level from 43 to 42 to match the quest level.* Words of the Damned: Added some visuals for being teleported around Redoubt Tower.* NPCs at Brigand's Bluff and Fallback now have levels appropriate to the surrounding content.* Stormbrood Lair: Mob population now responds better to the level of player activity in the area.* Hook and Crook, Grab and Go: You should now be able to continue on a scavenger hunt regardless of whether a new one has started.* The Biggest Void: Reduced the amount of mana taken and damage done by Netharius' Life Glutton ability. Netharius and his Summoned Nethers now deal less damage, and the Summoned Nethers have slightly less health.* The Full Rundown, On the Hoof: The tooltip for Whirl of Speed now displays the correct duration of 6 seconds.* Ancient Wardstone quests in Droughtlands now with 100% more actual rewards!FREEMARCH* Uncanny Box: Fixed an issue that could cause players to teleport to another tower in the Iron Fortress.* Trial of Combat: Sir Olgedon should no longer be able to enter a broken state after being defeated in combat.* Rift: Jakub's Second Battalion: Fixed an issue causing the Aurarch to hulk out and be pretty much un-killable. He's not quite so angry anymore.IRON PINE PEAKS* A new zone event has been added to Iron Pine Peaks! Planar Chill - hold the Icewatch Bulwarks to defeat the forces of Crucia!* Frozen Gauntlet: Visually improved and optimized this daily quest. Also made it update properly for all members of a group.* You can now turn in Iron Pine Peak event dailies even when the corresponding event isn't running.* Shipment Triangulation: Fixed the icon for the Locator Device.* Bitter Winds: Fixed some rare cases that could cause this quest to stop working.* Redsnow Bodyguards no longer get so confused over who is Defiant or Guardian.* Consequences of Neglect: You can now progress past the second objective of this quest.* A Gathering Storm: Added map markers to the second and third kill objectives.* An Unbearable Burden: Fixed several issues with the debuff applied during this quest.* Defiants that die near Choke Water no longer respawn at the Guardian resurrection point there.* Jengri Blackfoot can no longer be helped repeatedly by Savik and Kric.* Moved a few artifacts that were impossible to reach or iced over.* Dabbling in the Forbidden: Fixed an issue that would sometimes cause the Ritual Altar to not be usable.MERIDIAN* Garad Nallam, the primary planar merchant in Meridian, now has the appropriate 'Planar Goods' merchant title.* Expert Dailies have been moved to Epoch Plaza and are now given out by Lord Olangdon.MOONSHADE HIGHLANDS* Added a porticulum to Reclaimer's Hold.* Honor Them: Quest now grants updates for the entire group.* Mistfall Monsters: This quest now has map locators for both objectives.* Memories of the Past: Fixed incorrect tagging mobs for corpse scanning.* Wild Element: Fixed an issue causing Bound Sobeks to incorrectly grant credit for this quest.* Tormented Minds: Fixed Veiled Nightmares not being attacked by guards.* The Key to it All: This quest now gives more accurate instructions.* The Relics of Bahralt: Abyssal Thieves should no longer mount more than one ambush in each location.* A Holy Remedy: Fixed an issue that caused a few of the Sickly Dwarves to be incurable on this quest.* Death's Embrace: Sped up the respawn of Abyssal Focusers.* His People's Shield: Updated quest visuals to have a physical form for those with lower settings who can't see the visual effects.
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