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PVP/WARFRONTS* PvP Souls have been moved from the rank 2 PvP merchants in Meridian and Sanctum, and are now on the General Favor Quartermasters.* Across-the-board improvements for PvP rewards and dailies.* Rank 5 weapons have been moved to the rank 4 vendor, and had their names and prices updated.* Rank 6 weapons are now available for purchase.* The effectiveness of Valor has been updated. The numerical values have changed, but you will still gain 2% reduction per level up to 50.* Complete PvP armor sets now give the following Valor: - Rank 1 and 2: 15% - Rank 3 and 4: 22.5% - Rank 5 and 6: 30% - Blazing Valorous Rune: 50 Valor - 2%. - Radiant Valorous Rune: 25 Valor - 1%.* Stat distribution for all PvP armor sets have been updated to be a bit more competitive with Expert Dungeon and Raid sets. - Boots, Gloves, and Rings that were previously rank 2 no longer require a rank to purchase or equip. - New items have been added to make a rank 1-2 set comparable to the tier 1 dungeon merchant sets. - New Boots, Gloves, and Rings have been added to the rank 3-4 sets, and their quality has been upgraded to be comparable to tier 2 dungeon merchant sets. - Favor costs have been updated on many items across rank 1 through 4 sets.* Increased the experience, coin, prestige, favor, and notoriety awarded from completing Warfront daily quests.* Increased the Notoriety awarded for Warfront outcomes. Wins award 250, Ties award 150, and Losses award 100.* Also increased the amount of Prestige and Favor awarded for losses or ties in Warfronts.* The range for receiving rewards from kills in Warfronts now includes the entire zone. * The Battle for Port Scion: Infiltrators using Step Into the Shadows will lose their grip on Sourcestones.* Updated The Battle for Port Scion Notoriety rewards: - Eldritch Vanguard Steed and Noble Guard Valmera no longer have a Notoriety requirement and can be purchased from the General Favor Quartermasters. - Friendly-rank necklaces have been upgraded to Epic items. - Decorated-rank rings have been upgraded and now require Honored to purchase. - Revered-rank weapons have been moved down to Decorated. Two-handed Warrior weapons are now available. - Eldritch Vanguard Warsteed and Noble Guard Armored Valmera can now be purchased at Revered. - New consumable helm Runes are now available at Glorified.* PvP Quests: Securing the Port and Relentless Assault now only update when winning matches in The Fall of Port Scion.* Black Garden: Riftstalkers' Flashback can no longer be used while carrying the Fang of Regulos.* The Battle for Port Scion: The stacking buff Sourcestone Empowerment, granted from turning in Sourcestone, no longer reduces damage taken.* Reduced the favor cost of Cultist's Focus to 8550 Favor. It was previously priced as a 2-handed item.ACHIEVEMENTS* Avoiding Death's Grasp: Now properly gives credit and has an updated description.* Back In the Bottle: Time limit reduced to 100 seconds to match the encounter.* Baron It All: Now displays under the proper category and gives achievement points.* Keep Your Enemies Close: Now specifies the proper ability.* Look Into the Light: Now functions as intended.* Melted Sludge: Should properly give credit.* Pressure Cooker: Updated the description text and made it so you can actually get credit for this achievement.* Rapid Assault: Abyssal Precipice: Fixed so this achievement is not always awarded, even when the criteria has not been met. Characters who had received it while not actually completing the required task will have this achievement removed.* The Silent Vigil: Achievement can now be gained by Defiants.* Spikeless: Now gives credit only to the player completing the achievement rather than the whole party.* There Will be Blood: Fixed an issue where credit was not properly being awarded.* We Three Kings: Fixed a case where Derribec wasn't always giving proper credit for being the last alive.* Champion of the Droughtlands, Droughtlands Hunter: Guardians should now be able to achieve these.* The achievements 'Thwarting Their Plans', 'On the Hunt', and 'Stillmoor Days, Mathosian Knights' could potentially not credit properly if the associated quests were completed as a group. If you were caught by this, you've now been credited with the appropriate achievement. It will also work properly for those yet to complete them.GRAPHICS AND AUDIO* Party member portraits for members in different instances should stop turning non-interactable.* Fixed a bug that could cause incorrect animations to play when stacking polymorph effects.* Added an Ambient Occlusion option to the Advanced Video Settings which makes lighting look super cool.* Improved quality of shadows.* Fixed an issue causing visual effects to occasionally streak across the screen.* More natural-looking character skin.* Improved the appearance of Water Elementals and Living Oceans.* Updated sounds for High Elf and Kelari males.* Voiceover audio should no longer continue to play after you have logged out or teleported.* Improved rendering of ghostly characters.* Fixed an issue with physics which could cause players to become stuck in a 'falling' state on certain collision. Oh, silly gravity.* Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands.* Turned up the relative volume of the ready check sound.* Corrected party pet portraits displaying incorrectly when zoning in or out of Dungeons or Slivers.* Fixed incorrect visual textures sometimes being shown on NPCs.* Updated the ambient sound of rivers to prevent some audio drop-outs.* Attack sounds for weapon-based melee attacks should come through a bit more clearly.* Made some audio adjustments to Assassin abilities.* Touched up audio for Paragon and Justicar abilities. * Various ability sound fixes based on user bugs and feedback.COMMANDS AND MACROS* Tab-targeting now skips hostile players if you are not PvP flagged and have the PvP Auto Flag option turned off.* You can now use the ESC key when typing in chat while the respawn countdown window is active.* If all nameplates are disabled in your settings, pressing Ctrl+U will only toggle the UI.* Added the @mouseoverui macro argument to supplement @mouseover; @mouseoverui will oly select from UI elements and never pick targets when not moused over a UI selection.AUCTION HOUSE UI* Adjusted window size and panels.* Browse: Moved Results field to the bottom of the window. Reduced size of Category filter dropdowns.* Auction: Added a checkbox to set the same price as an existing auction on new auctions.* You can now filter results by Item Rarity, Calling, Lesser or Greater Essence types, Min or Max Buyout Price.* All tabs can be sorted by stack size.* The Auction and Bids tab can be sorted by unit price.* Clicking a text field on the Auction UI now highlights existing text in that field.* Pressing the ENTER key when creating an auction now creates that auction.* You can now price an auction you are creating by buyout price or unit price.* You can now automatically set the starting price to be the same as the buyout price when creating an auction.* Auction prices now always display the Bid amount above the Buyout amount, and the location of the Bid amount does not move if there is no Buyout set.* The Auction House now shows "Apothecary" rather than "Alchemy" when searching recipes.* Made better error messages for the Auction House.UI/SETTINGS* Group and Raid overhead arrows, map icons, nameplates, and ground reticules are now all blue to maintain consistency, instead of mixed colors. * A blue "X" now distinguishes your own map waypoint target from others in your group.* You may now hide your character's shoulder armor in much the same way as the Hide Helmet option works.* An option has been added to the Raid window (default key: Y) to lock raid frames from being moved outside of Edit Layout mode.* When departing a guild and joining a new one, your member notes and officer notes will be reset.* The Guild MOTD text box now allows you to type in it even when other things are updating in the guild UI window.* Added more specific error text when trying to trade with a character that is out of trading range.* Splitting stacks of items in your inventory now brings up a count window showing the total stack size instead of always displaying one less than the full stack amount.* The Spell Power tooltip also explains that it increases outgoing healing.* A dropdown has been added under Misc settings to change/add a modifier key to activate the right-click context menu in game, or to disable it entirely.* Raid markers can now be seen on player, target, target of target, and focus target frames.* Fixed an issue where icons, particularly arrows, on the edge of the minimap would show in the wrong location.* Waypoints are now cleared when changing characters or leaving the main world map (i.e. entering Warfronts).* Fixed some quest highlighting bugs when opening, closing, or scrolling through the Quest Journal.* The Class Mechanic UI now updates size when changing the global scale, rather than waiting until your next role change.* The 'only show my debuffs' setting now only applies to targets that you can harm.* The Settings option for 'Show All Party Buffs' is now 'Show only my buffs on target', which behaves the same was as the Debuff visibility options.* The 'show all party buffs' filter now applies to frames other than just the party frames for party members.* Added a new minimap filter to show High Level Quests.* Fixed a bug causing the 2D Scrolling Combat Text to appear in an incorrect location when playing at resolutions wider than 2000 pixels.* Fixed a bug preventing ability tooltips from displaying when mousing over a buff icon on the target or pet portraits.* The crafting window should no longer reset the scroll bar position randomly while you have it open - same with the skill and soul training windows.* The middle mouse button can now be properly bound to the 'look behind' function.* Video capture now stops when resizing the game window.* Party member portraits now show a Role icon next to the player name.* Player mouseover tooltips now show the character's Role if you are grouped with them.* Fixed bank bags that wouldn't always save their positions on your screen.* The Notoriety panel of the character window now lets you view more than one notoriety group at a time.* You may now track artifact set progress on-screen much like quests.* The Artifact pane of the Character window now has a built-in search – search for the artifacts you’re missing, or search for the collections themselves!* You can now click on an artifact or empty artifact slot in the Artifact pane while viewing the Auction House to search for that item.* The Guild Exp contribution column on the Guild UI has been changed to show the member's total Achievement score.* Raidframe ready check marks should be more readable.* Text for raid warning messages should be more visible, appear instantly, and come with a sound effect.* Raidframes no longer show players as 'dead' when they zone.* Sending an in-game mail message now attempts to auto-complete the subject line based on recently typed subjects.* If you attach an item or coin to a mail and the subject text is empty, it will auto-fill the name of the item into the subject field.* Mail expiration text in the mailbox now says "Expires in X days" rather than just "X days from now".* Zone names on the main map no longer change size weirdly when clicked on.CLIENT* Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized.* While waiting in a server queue, you can now click the Settings button to change game settings.* Bandwidth optimizations.
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