Jump to post...Greetings!We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.2. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks Summary of ChangesCleric Update NotesCABALIST* Distorted Shadows: Fixed rank 10 to do appropriate amounts of damage.* Dark Water: Fixed the damage dealt per tick to match the intended total damage listed on the tooltip.DRUID* Weight of the World: Fixed tooltip to properly indicate that healing is affected as well as damage.* Friend of the Weald: Fixed tooltip to indicate that it also affects attack power contribution.INQUISITOR* Sanction Heretic: The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs.* Life and Death Concord: Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast.* Armor of Treachery: Now increases Armor and Endurance.* Armor of Devotion: Now increases Spell Power and Critical Hit.* Armor of Awakening: Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%.* Aggressive Renewal: Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute.PURIFIER* Ward of the Ancestors: Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds.* Caregiver's Blessing: No longer triggers the global cooldown.SENTINEL* Word of Hope: Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36.Originally Posted by Cleric Balance Update 15th April 2011Greetings, Clerics of Telara. I'm Zinbik, the guy in charge of Clerics. I am here to discuss... THE FUTURE! Before I begin, I just wanted to thank everyone for their feedback so far. Whether in-game or here on the forums, we really appreciate any insight we can get as to how you're perceiving the game. Now, on to the changes!We’ve gotten quite a bit of feedback on the ranged DPS souls. For this next patch we’ll be focusing on the Inquisitor, working to make their DPS more reliable and comparable to other DPS souls.InquisitorLife and Death Concord is just too random. When it procs a lot, you're having a blast! When it hardly procs at all, you want to strangle me. We really want to make this more reliable so their DPS isn't so variable.The Armor spells don't offer much of a choice. You've got "the damage and defense one", "the different damage and defense one", and "the mostly useless one". We're going to change that into "the defensive one", "the offensive one", and "the big stick".The Healing souls have gotten a fair amount of feedback as well. Right now we'd like to focus on the Sentinel with a little Purifier love on the side, examining how we can make certain abilities more useful and interesting. Below are a few examples of these changes. SentinelHealing Breath, while fantastic for a 0-point ability, just isn't where we'd like it to be for those heavily specced into Sentinel. As long as its HPS is inferior to Healing Invocation, it just ends up being a liability when you try to use it on the tank in response to a minor damage spike or stun. We'd like to fix this, but only for those with a heavy investment into Sentinel.PurifierWard of the Ancestors is nice and all, but with its current setup ends up being something you only ever cast on the tank. We plan on lowering the cooldown, but adding a blocker to prevent you from casting it on the same person for the next 30 seconds. This allows you to use it on more targets without allowing one target to be shielded 100% of the time. Once we've had time to observe this change within the LIVE environment, we can evaluate the addition of scaling to absorption for a following patch.Remember, just because I didn't mention an issue here that you're concerned with doesn't mean we don't share that concern. This is not an exhaustive list of changes that will be happening to Clerics this patch. We’ll be releasing more information when the ALPHA patch notes go live.