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DRUID * Trickster Spirit, Slothful Spirit, Spiteful Spirit: Reduced the damage to better account for the attached debuffs. * Fury of the Fae: Now a pet-cast buff that increases the group/raid's Attack Power and Spell Power for 30 seconds with a 10 second cooldown. Shares stacking with Bard's Motif of Bravery. * Satyr: Increased the ratio of the owner's Spell Power converted into the Satyr's Attack Power. * Weight of the World: Fixed a bug preventing this from applying to ranks 2 through 6 of Crag Hammer. ELEMENTALIST * Intensify Elements: No longer on the global cooldown. INFILTRATOR [PvP] * Due to the below changes, characters with points spent in Infiltrator will receive a free soul point respec. * Cloudy Poison: Ability should not break stealth when used. The debuff from this is now cleansable. * Murderous Thoughts: Now requires Prestige Rank 3. Now increases all damage against players by 3-6%. * Knock Knock: Now requires Prestige Rank 2. Increases critical damage against players by 2-10%. INQUISITOR * Fanaticism: No longer consumed by Shroud of Agony. * Purge: No longer unintentionally removes debuffs that are caused by buffs (ex: the debuff from Battlefield Distraction). * Shroud of Agony: No longer triggers on falling damage. JUSTICAR * Reparation: Now affects up to 5 targets. NECROMANCER * Empty the Crypts: Charge can now be gained while this is active. The pets summoned by Empty the Crypts can be active for a maximum of 20 seconds. * Lich Form: Will no longer consume buffs that reduce the casting time of your next spell. NIGHTBLADE * Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked. PALADIN * Touch of Life: Now continues cooldown timer on logout. * Balance of Power: Now deals 25-75% of weapon damage. * Aegis of Salvation: Ranks 1 and 2 have their cooldowns changed to 1.5 seconds to match with other buffs. PARAGON * Strike Like Iron: Ability is no longer on the global cooldown. Increased from a 10-30% damage buff up to a 16-48% damage buff, with the value doubled for follow-up attacks. No longer overwritten by lesser effects. * Death Touch: Due to the Strike Like Iron changes, damage of Death Touch has been lowered. * Force of Will: Due to the Strike Like Iron changes, damage bonus to follow-up attacks from Force of Will has been reduced from 20 per point to 10 per point. * Path of the Wind, Path of the Raptor: Now have cooldowns of 4 seconds and a slight increase in damage due to the longer reuse time. * Dual Strike: Fixed a bug causing this to do less damage than intended - as a result, damage from this ability has increased. * Deadly Grace: Increased from 7% of Dual Strike damage per point to 9% Dual Strike damage per point. * Weapon Master: Increased from a 4-20% chance to gain a second attack point up to a 10-50% chance. * Combat Precision: Fixed a bug that caused this to ignore 100% of targets armor. Combat Precision now correctly ignores 1-5% of the targets armor. * Rising Waterfall: Damage increased. * Turn the Blade: Damage increased. * Flurry: Damage lowered. PURIFIER * Shield of the Ancestors and related buffs now appear in the combat log. * Caregiver's Blessing: No longer procs off of procced heals. * Surging Flames: Now converts 50% of overhealing. * Divine Cascade: Reduced Spell Power contribution. Now has a stack size of 1 per caster instead of 1 total, but only triggers when target is healed by the caster rather than anyone. * Spirit Rupture: Fixed the contribution from Spell Power. PYROMANCER * Due to the below changes, characters with points spent in Pyromancer have received a free soul point respec. * Heat Wave: Reduced cooldown to 2 minutes. * Inferno: Removed from global cooldown. * Improved Grounding: Now a tier 2 branch ability. * Improved Smoldering Power: Now a tier 3 branch ability. * Ground of Power: Now obtained at 6 points. * Smoldering Power: Now obtained at 8 points. * Burning Shield - New Ability: Consumes the mage's Ground spell to shield them in flames, absorbing damage. Lasts up to 30 seconds. While Burning Shield is active, the next Ground spell is instant-cast. Obtained at 6 points. * Ground of Strength: The stun proc from this spell is now affected by diminishing returns, to match other stuns in the game. RANGER * Escape Artist: Fixed a bug where the improved version was not causing the pet to be immune to Root, Snare, and Stun. * Fixed a bug where the Razorbeast's Charge could root boss mobs. REAVER * Due to the below changes, characters with soul points spent in Reaver will receive a free soul point respec. * Soul Sickness, Flesh Rot, Necrotic Wounds, Blood Fever: The damage on additional targets when using Plague Bringer has been lowered. The Threat generation has been increased to keep overall threat gain of the abilities the same. * Crippling Infestation: Moves down one tier to unlock at 21 points. * Wasting Away: Moves down one tier to unlock at 16 points. * Grisly Works: Moves up two tiers, now unlocked at 26 points. Now increases the healing of Soul Feast by 30-90% for 15 seconds after killing a target the Reaver has engaged. * Soul Devour: Now increases the damage of Soul Feast by 50%, instead of 150%. * Power from the Masses: Changed to give a stack per nearby party/raid member rather than per nearby enemy. RIFTBLADE * Earth Burst: Now properly interrupts elites and other high level mobs. * Avatar of Wind: Fixed a bug causing the tooltip of this ability to report improper values. * Rift Surge: Can now be removed with abilities that remove Curses. Now has a 30 second cooldown instead of 10 seconds and is adjusted by Attack Power at a slightly lower rate. * Flamespear: Now has a cooldown of 4 seconds and has its damage slightly increased to reflect the longer cooldown. * Burning Blood: Now deals damage based on 10-30% of the character's Strength. * Improved Freeze Armor: Now only affects Riftblade attacks. RIFTSTALKER * Memory Capture: Ability should no longer get you stuck in collision or falling through the world. * Rift Scavenger: Ability will not break stealth when it triggers. * Removed internal cooldown from Defer Death and Scatter the Shadows. Both abilities should be more responsive now. * Hasted Time: Fixed a bug with the second point spent in this ability gave an incorrect movement speed buff. SABOTEUR * Due to the below changes, characters with points spent in Saboteur will receive a free soul point respec. * Shrapnel Charge: Fixed a bug where Shrapnel Charge would not fire if the main target was killed by the initial Detonate damage. * Long Range Bombing: Now increases the range you can hurl Bombs by 1-5 meters, down from 2-10 meters. * Improved Blast Charge: Fixed a bug where the armor penetration provided was higher than 25-50%. * Charge Booster: Redesigned. Using Detonate with 5 combo points will fire off a Booster Charge, dealing 50% weapon damage. This damage is increased by 15% for each point in Saboteur over 21. * The outcome and damage of each charge is now calculated individually. When you detonate 5 Blast Charges, you will see 5 damage numbers, each with its own chance to critically hit, rather than one large number. * When a Trap or Land Mine is triggered, the player who placed the trap or mine will not have their Stealth broken. * Undetonated Spike Charge and Blast Charge will not cause stealth to break when the charges expire. SENTINEL * Vigilance: Now triggers more consistently. * Serendipity: Now properly affects heals that are queued immediately after being triggered. SHAMAN * Strike of the Maelstrom: Rank 1 is no longer unintentionally affected by Stormborn. * Glacial Shield: Ranks 2 and up now work properly with overwrites of similar abilities - Shield of Oak can overwrite Glacial Shield, and vice versa. * Lust for Blood: Fixed a bug causing this to increase the damage of non-Physical abilities, such as Strike of Judgment. Fixed tooltip to more accurately describe functionality. * Ageless Ice: Description now properly mentions that it does not trigger a global cooldown. * Stormborn: Now properly affects the lightning on Lightning Hammer. STORMCALLER * Static Discharge: No longer on global cooldown. * Static Flux: Will no longer be overwritten by weaker buffs. * Cloudburst: Increased damage. * Icy Vortex - New Ability: Reduces damage done to the Mage by 25% for 10 seconds and applies Hypothermia to attacking enemies, reducing their movement speed by 50% for 10 seconds. Obtained at 6 points. VINDICATOR [PvP] * Due to the below changes, characters with points spent in Vindicator will receive a free soul point respec. * Dangerous Game: Now requires Prestige Rank 3. Fixed a bug that only increased damage on critical hits. Now increases all damage (not just physical) against players by 3-6%. * Resilient: No longer has a Prestige Rank requirement. Fixed a bug that only reduced critical chance received by 6%. Now reduces chance to be critically hit by players by 3-15%. VOID KNIGHT * Insatiable Hunger: Now drains mana equal to half of the equipped weapon's damage. * Devouring Blow: Now drains mana equal to 100% of the damage of Devouring Blow, rather than 50%. * Soul Pillage: Reduced to drain approximately 15% of target's mana, down from 20%. The amount drained is now modified by Endurance to better scale at level cap. * Catalyze: The mana drain component has been reduced to drain approximately 15% of target's mana, down from 30%. The amount drained is now determined by how much damage is dealt by Catalyze. This ability also gains Instability, a 15 second buff that reduces the damage taken by the Void Knight by 5% for 15 seconds. * Unstable Reaction: Now drains mana based on how much damage it deals. The net change should reduce it to approximately 15%, down from the 25% drained previously. * Power Sink: Mana drain value reduced to drain approximately 20% of target's mana from each target, down from 60% previously. The amount drained is now modified by Endurance to better scale at level cap. It has also gained Instability, a 15 second buff that reduces the damage taken by the Void Knight by 5% for 15 seconds. WARDEN * Tidal Resonance: No longer consumed by actions that are not Heal Over Time spells. * Track Water Creatures: Wardens can now use this ability to track creatures from Water Rifts. * Well of Life: Now has a 35 meter range. WARLOCK * Neddra's Might: No longer requires a target to cast. * Neddra's Torture: Reduced cooldown to 20 seconds. WARLORD * Call to Battle: Fixed buff tooltip to report a straight value rather than a percentage. ZONES * The items on Rare Planar Goods merchants in Scarlet Gorge, Scarwood Reach, Droughtlands, and Moonshade Highlands had incorrect minimum levels to use. Scarlet Gorge items now have a minimum use level of 25, Scarwood Reach level 30, Droughtlands and Moonshade Highlands level 35. * Fixed many minor typos in quest and NPC text. DROUGHTLANDS * Ancient Wardstones have been uncovered in Droughtlands! A dangerous land just got more dangerous-er. Beware the beast that lies within the ruins of Eth - Skirathos, the Eye of Fate! * Nowhere to Run: Fixed an issue that could cause the kobolds to not show up and attack. * Sothul's Demise: Sothul now respawns faster. * A Fall Tale: Anontok's Notes' description now shows the level requirement to use the item. * Lecu the Claw: This cat is now almost as vicious as my cat. * The Biggest Void: Netharius is now more nefarious. * Additional variety and difficulty pass was made on Droughtlands named mobs. FREEMARCH * The Tech is Mightier than the Sword: Jakub will no longer sucker-punch players or their pets during this quest. * Zone event Shadestones can now be used for pickup by multiple people at once. * Tete-a-Tete: The faction-change effect during this quest now makes you friendly to Life Rifts as well as the surrounding Aelfwar. * I Heard a Storm Was Coming: Doubled the duration of the swim speed buff. * Man v Mandible: Increased the drop rate of mandibles. * Durgin the Keeper: Durgin now respawns much more quickly. * Freemarch Defender - Achievement: Fixed the Rift 'Encroaching Death' to give credit for the minor version instead of the major version. GLOAMWOOD * Dead Water: Quest now gives out Millrush Brew, which is soulbound and has no resale value. * A Burgher with Lies is now less disruptive to players not also on the quest. * The Toxic Source: Re-ordered the quest rewards so they are displayed more consistently with other quests. IRON PINE PEAKS * A Hymn of Frost and Flame: All party members can now loot the Redsnow Communique. * Conquered Minds, Imprisoned Minds: Fixed an issue causing these quests to reset too often. * Deepmoss Lurkers are no longer skinnable and do not give experience. * Dagda Skullthumper, the Redsnow Bandit, should no longer return to life instantly when slain! * Dominance of the Soul debuff correctly affects Armor instead of Attack Power. * Corrected duplicate loot drops from rare mobs Emissary Kavenik and Frosthide. * Thunder Snow has been fixed so that Sentinel Nightbane is always where expected. * Removing Their Eyes: Increased total number of cultist kills required. * Protectors of Stone: Reduced the total number of gargoyle kills required. * Telara On the Brink: Significantly retuned to be more solo-able.
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