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CRAFTING * Apothecary updates: Endgame Apothecary recipes no longer use Minor Catalyst as an ingredient. Recipes that previously used Rift essences or augments now use consumable items gained from Rifts instead. * Bottle of Spellstrikes, Bottle of Critical Strikes, and Philter of Power now have a potion cooldown of 3 minutes. Each of these also apply a 1 minute immunity after use, so a player can only be affected by one of these effects for each minute. * Many vials that did not last through a death now persist. Rejoice! * Fixed an issue where all potions were on the same cooldown. They are now divided into three major groups based on their effects: Healing/Positive, Damage/Negative, and Buffs. * A large number of items have been updated to be Runebreakable/Salvagable. In general, all items not purchased from a vendor should fall into these categories. * Runecrafting material names have been updated. Crystals, Shards, and Powders now have new names. Uncommon has become Flickering, Rare has become Sparkling, and Epic has become Shimmering. * Fixed an issue where some runes were displaying incorrect names when applied. * Devastating Runes, Calamitous Runes, Ravaging Runeshards, and Destructive Runeshards have had their stats updated. They now award Wis/Int [Calamitous, Ravaging] and Str/Dex [Devastating, Destructive]. * Accurate Rune now grants Attack Power/Hit, and Sharp Rune adds Spell Power/Focus. * New zone-specific drops come from monsters in the following zones, and are used in recipes from each zone: - Gnarled Core - Scarwood reach - Evergreen Core - Freemarch - Enchanted Core - Silverwood - Stone Core - Stonefield - Shadow Core - Gloamwood - Rusty Core - Scarlet Gorge - Cracked Core - Droughtlands - Glowing Core - Moonshade Highlands. * Artificers are now able to use Looms to craft Parchment and Vellum. * A large number of recipes from notoriety vendors have been adjusted. Recipes that were previously Uncommon are now Rare and have their stats adjusted accordingly. Ingredients used in these recipes require the Cores mentioned above or have had their other ingredients and quantities updated. * Iron Buckler recipes from faction vendors have been renamed to Steel Buckler. * The recipe for Divine Defender now appears in the 'Maces' section of the recipe list. * Recipe: Blazing Wisdom Rune now teaches the correct recipe. * Fixed an issue where Recipe: Polished Shadethorn Lumber and Recipe: Polished Mahogany Lumber tooltips displayed incorrect item information. * Blackwood Chopper crafted item has been renamed to Blackwood Cleaver. * Greater Rootcatch Brew is now a single target potion, while the Heroic Rootcatch Brew is now area effect. * Luminous Accurate Rune now grants Hit instead of Focus. * Fixed Rootcatch Brew items, which were using a healing effect rather than functioning as a snare. * The crafting quest items Light Downy Cloth, Tough Silken Cloth, and Exquisite Cloth are now Bind on Pickup. * The quests from Light Downy Cloth, Tough Silken Cloth, and Exquisite Cloth now direct Defiants to Master Outfitter Deo Zervos, instead of Master Butcher Jace Prisco. These quests direct Guardians to Master Outfitter Louis Klies. * Defiants: Rare Ore quests involving Kleeg Stonebreaker no longer try to convince you he is in Sanctum. * Fixed some floating and sunken resource nodes in Droughtlands, Stillmoor, and Moonshade Highlands. * Crafting related actions should no longer trigger abilities that proc on criticals. * Luggodhan now requires more than '0' Butchering skill. * Crafting trainers in Fortune's Shore, Shimmersand, now teach Master level crafting instead of Novice. * Adjusted harvest nodes in Abyssal Precipice and Charmer's Caldera - nodes before the first bosses can no longer be stealthed to. * Additional adjustments to many resource nodes across the world. New locations have been added, and many nodes will now respawn faster than they did before. PVP/WARFRONTS * You can now report AFK teammates in a Warfront. When enough of the team has reported someone as AFK, they will have a short period to prove themselves by engaging the enemy or supporting the team. If they fail to prove themselves, they will be banished! * PvP combat: Abilities now only check for caster facing their target at the start of a cast - they will still land if a target moves behind you while the casting is in progress. * Killing lower level players in your Warfront bracket will now grant some favor and some experience. * The Black Garden: The damage dealt from the Fang of Regulos now increases higher than 100% of the carrier's max health. * The Codex, Whitefall Steppes: Fixed a bug where stunning/mesmerizing/incapacitating an enemy player did not interrupt flag captures in progress. * The Battle for Port Scion: Repeatable quests now grant 50 Notoriety, up from 25. * The Battle for Port Scion: 50 Notoriety is awarded with the Noble Guard or Eldritch Vanguard for every 100 points earned. * The Battle for Port Scion: Resident NPCs in Port Scion no longer apply the Exposed debuff. * The Battle for Port Scion: Defiant Centurions and Guardian Lieutenants have had their difficulty slightly reduced. * The Battle for Port Scion: Capturing Sourcestone with two Idols up is now worth 30 points. Each Idol lost will reduce the score for capturing Sourcestone by 10 points. * The Black Garden Token, The Codex Token and The Whitefall Steppes Token can now be consumed to gain back the Favor that was spent to purchase them. GRAPHICS AND AUDIO * Wardstones in player hubs have new and improved visuals! * New fancy appearances are incoming for the Epic Najmok, Yarnosaur, and Vaiyuu mounts. * The low health and death effects have been improved in the Low Quality Renderer. * Shield spell effects now appear on players even when mounted. * Extraplanar Leather Gloves and Ellisar's Gloves now have actual glove graphics when equipped instead of INVISIBLE HANDS. * Various ambient sound and voiceover updates, as well as volume level tweaks. COMMANDS AND MACROS * The /focus command now understands the @targeting arguments like the /target, /cast, and /use commands. * @pet targets your primary pet, and @targettarget picks up your target's target. UI/SETTINGS * Character stats will turn green on the character sheet if they are under any sort of bonus. * The total number of discoveries for a character is now displayed in the Achievements window. * Additional improvements to the Soul Tree window - role-changing and resetting visuals, confirmation to save spent points on exit, etc. * Equipped Planar Essences should now show colored borders based on the rarity of the Essence. * Guild names are now included in player tooltips. * Fixed a brief artifacting flicker on the screen when discarding changed video settings instead of applying and saving them. * Fixed a bug that would cause the Reactive Abilities UI to stop working after performing a /reloadui. * Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat. * The Rift meter contribution bar and leaderboard button have been removed due to the above change to contribution. * UI pieces docked to the Target and Target of Target windows now stay where you told them to be. * The Tutorial Alert icon will now always appear in the same place instead of being attached to the casting bar (which can be moved by editing the UI layout). * The guild roster will stop showing you as AFK when you log back in after having logged out with the AFK flag on. * A special World Event UI is now available. CLIENT * Any existing connections will be disconnected as soon as you enter character selection, rather than when a character is logged in. * The green dot next to recommended shards at Shard Select now says Recommended instead, which is what it indicated. * High population shards show in orange text, and medium in yellow. Full is still red! * We now also display queue sizes at shard selection.
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