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Thread: DEVS: Xarth Mire ZEs

  1. #1
    Rift Disciple Razorfyst's Avatar
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    Default DEVS: Xarth Mire ZEs

    it is wonderful that there are plenty of Cracking Skull events to farm T2 raid currency for store gear and storm cells now

    however to those of us seeking to complete other achievements which has been a driving force in the casual gamers that actually use ZEs to get T2 raid stuff instead of running BoS, the other ZEs in Xarth Mire seem to have gone on holiday and we are lucky to see one other event a day if at all, I have been watching YARET for weeks now waiting for a chance to get my Cauterized Calamity and Tectonic Drift ZEs for that zone

    please make sure Cracking Skulls isnt getting 99% priority over anything else

  2. #2
    Ascendant forbiddenlake's Avatar
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    Cauterized Calamity in Xarth Mire since 2018-02-22

    Code:
    +-----------+---------------------+
    | Shard     | StartedUTC          |
    +-----------+---------------------+
    | Greybriar | 2019-02-24 13:52:51 |
    | Typhiria  | 2019-02-26 09:00:27 |
    | Hailol    | 2019-03-02 00:12:24 |
    | Brutwacht | 2019-03-02 07:30:05 |
    | Brutwacht | 2019-03-02 16:49:16 |
    | Hailol    | 2019-03-04 13:17:56 |
    | Brutwacht | 2019-03-06 15:28:59 |
    | Brutwacht | 2019-03-07 13:29:50 |
    +-----------+---------------------+
    8 rows in set (0.01 sec)
    Tectonic Drift in Xarth Mire since 2018-02-22

    Code:
    +-----------+---------------------+
    | Shard     | StartedUTC          |
    +-----------+---------------------+
    | Greybriar | 2019-02-23 07:15:26 |
    | Brutwacht | 2019-03-03 07:50:21 |
    | Hailol    | 2019-03-03 12:43:22 |
    | Hailol    | 2019-03-05 00:16:53 |
    | Hailol    | 2019-03-05 10:04:08 |
    | Faeblight | 2019-03-07 11:24:37 |
    +-----------+---------------------+
    6 rows in set (0.00 sec)
    Cracking Xarth's Skulls since 2019-02-22 (each phase counts separately, so this isn't AS bad): 344
    Last edited by forbiddenlake; 03-08-2019 at 08:27 PM.

  3. #3
    Rift Disciple Razorfyst's Avatar
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    Quote Originally Posted by forbiddenlake View Post
    Cauterized Calamity in Xarth Mire since 2018-02-22

    Code:
    +-----------+---------------------+
    | Shard     | StartedUTC          |
    +-----------+---------------------+
    | Greybriar | 2019-02-24 13:52:51 |
    | Typhiria  | 2019-02-26 09:00:27 |
    | Hailol    | 2019-03-02 00:12:24 |
    | Brutwacht | 2019-03-02 07:30:05 |
    | Brutwacht | 2019-03-02 16:49:16 |
    | Hailol    | 2019-03-04 13:17:56 |
    | Brutwacht | 2019-03-06 15:28:59 |
    | Brutwacht | 2019-03-07 13:29:50 |
    +-----------+---------------------+
    8 rows in set (0.01 sec)
    Tectonic Drift in Xarth Mire since 2018-02-22

    Code:
    +-----------+---------------------+
    | Shard     | StartedUTC          |
    +-----------+---------------------+
    | Greybriar | 2019-02-23 07:15:26 |
    | Brutwacht | 2019-03-03 07:50:21 |
    | Hailol    | 2019-03-03 12:43:22 |
    | Hailol    | 2019-03-05 00:16:53 |
    | Hailol    | 2019-03-05 10:04:08 |
    | Faeblight | 2019-03-07 11:24:37 |
    +-----------+---------------------+
    6 rows in set (0.00 sec)
    Cracking Xarth's Skulls since 2019-02-22 (each phase counts separately, so this isn't AS bad): 344
    thanks for that, pretty redonculous to have nearly 7 CS a day but not even one of each of the others a day, I get it players want easy T2 grinding and they want us geared up and they dont want to make T2 raids easier so raid players are still able to enjoy a raid that has been conquered for over a year and a half now and probably isn't of any interest to anyone remotely capable of one offing it

    nerf BoS for f's sake, let casuals enjoy it, hardcore raiders arn't in there for anything more than to help their friends and most I have run with have either gotten aggitated to no end or rage quit when even one person fails mechanics more than once

    it doesnt need to be nerfed much at all in order for the remaining players to be able to run it without the aide of aggitated hard core players calling them names and rage quitting on them and then the demand on having Cracking Skulls running near endlessly all day can be alleviated, as it is the players who show up for the first stages advertise in public chat for leechers to come hit it at the end because most dont even bother to show up until the legion datagrams are being handed out

  4. #4
    Prophet of Telara
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    Quote Originally Posted by Razorfyst View Post
    nerf BoS for f's sake, let casuals enjoy it, hardcore raiders arn't in there for anything more than to help their friends and most I have run with have either gotten aggitated to no end or rage quit when even one person fails mechanics more than once
    I think that the current raids in Rift are among the easiest in comparison to other games. But because of the decreasing number of players Gamigo should simply remove the enrage timer so even smaller groups or inexperienced players can finish any raid, if necessary you just play with 10 battle rezes.

  5. #5
    Rift Disciple Razorfyst's Avatar
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    Quote Originally Posted by Bamul View Post
    I think that the current raids in Rift are among the easiest in comparison to other games. But because of the decreasing number of players Gamigo should simply remove the enrage timer so even smaller groups or inexperienced players can finish any raid, if necessary you just play with 10 battle rezes.
    i think there needs to be a bit of a timer reduction on the mechanics like being able to outrun missles with fps latency or ping latency, things of that nature are more whats holding some back, or make the mechanics hit a bit less so someone can handle getting hit more than once with heals only castable at the fastest .75 sec

  6. #6
    Prophet of Telara
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    Quote Originally Posted by Razorfyst View Post
    i think there needs to be a bit of a timer reduction on the mechanics like being able to outrun missles with fps latency or ping latency, things of that nature are more whats holding some back, or make the mechanics hit a bit less so someone can handle getting hit more than once with heals only castable at the fastest .75 sec
    Without the pressure of an enrage timer you can use one of the most wonderful advantages of Rift, the variety of the soul system. Thanks to the flexible soul system you can easily build a spec to compensate for the weaknesses of the raid or your own weaknesses. You can play with more battle rezes, more group healing or build your own more defensive spec with more damage reduction, more hitpoints and so on. As a Mage I can build specs that allow me to just stand in the missile storm AoE without dying, of course I do less damage but without a enrage timer it doesn't matter anymore.

    Without an enrage timer you can also play the mechanics as it was probably intended by trion that you destroy a tower every 20 seconds (Static Insulator: This object is protected from electric discharges. Killing it will grant resistance to Azranel's Electric Charge for 20 seconds. Can stack two times.)

  7. #7
    Rift Disciple Razorfyst's Avatar
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    Quote Originally Posted by Bamul View Post
    Without the pressure of an enrage timer you can use one of the most wonderful advantages of Rift, the variety of the soul system. Thanks to the flexible soul system you can easily build a spec to compensate for the weaknesses of the raid or your own weaknesses. You can play with more battle rezes, more group healing or build your own more defensive spec with more damage reduction, more hitpoints and so on. As a Mage I can build specs that allow me to just stand in the missile storm AoE without dying, of course I do less damage but without a enrage timer it doesn't matter anymore.

    Without an enrage timer you can also play the mechanics as it was probably intended by trion that you destroy a tower (Static Insulator) every 30 seconds (This object is protected from electric discharges. Killing it will grant resistance to Azranel's Electric Charge for a short period of time. Can stack two times.)
    I remember playing EQ from 2001 to 2012, enrage timer isnt something I thought I'd ever hear, there were dragons that took over an hour to kill add more for every wipe and organizing 96 - 122 players, there was so much more massive in multiplayer back then, and cooperation was so much more rewarding

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