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Thread: [NON-ISSUE] Furious Might (Cleric)

  1. #1
    Shadowlander
    Join Date
    Aug 2017
    Posts
    36

    Default [NON-ISSUE] Furious Might (Cleric)

    Class: Cleric

    Spec: Defiler

    Context: If Fervent Strike (druid) active - Furious Might (defiler) give only a +10% Damage buff for the next 15 sec.
    Without Fervent Strike - Furious Might give nearly the the full 15% Damagebonus for 15 sec.

    Repro Steps:
    1. Build a cleric with Defiler- and Druidsoul. Make Fervent Strike legendary. Put enough points for Furious Might in Defiler.
    2. Cast any Defiler-Damagespell. Look at the damage or tooltip from the spell. Cast Furious Might and see the difference.
    3. Use Fervent Strike legendary. Cast any Defiler-Damagespell. Look at the damage or tooltip from the spell. Cast Furious Might and see the difference (Fervent Strike must be active).

    Screenshots:

    (1st upload)
    http://www.bilder-upload.eu/show.php...1502932383.jpg

    (2nd upload if the 1st upload are down for maintenance)*
    https://picload.org/view/rwlpgoai/defiler1a.jpg.html

    Picture: Aggressive Avarice with and without Furious Might (15% Damage for 15 sec) - gives 13.91% for 15 sec. instead

    (1st upload)
    http://www.bilder-upload.eu/show.php...1502932469.jpg

    (2nd upload if the 1st upload are down for maintenance)*
    https://picload.org/view/rwlpglgw/defiler2a.jpg.html

    Picture: Aggressive Avarice(Fervent Strike aktive) with and without Furious Might (15% Damage for 15 sec) - gives 10.88% for 15 sec. instead


    *i make a 2nd upload because the servers are allways down if i look into the post. Itís murphy's law.
    Last edited by Yaviey; 08-22-2017 at 11:30 AM. Reason: Add Screenshots/Change Textform
    be realistic let's try the impossible

  2. #2
    Shadowlander
    Join Date
    Aug 2017
    Posts
    36

    Default


    It seems that Unstable Transformation (20% Damage for 10 sec.) perform with 14.6% for 10 sec. if Fervent Strike aktive.
    be realistic let's try the impossible

  3. #3
    Ascendant Zehne's Avatar
    Join Date
    Jul 2012
    Posts
    1,443

    Default

    This is due to the additive nature of buffs.

    All active buffs are additive with each other instead of multiplicative. Thus for each additional +% damage buff you have the net efffect of each will be seen as 'lower'.

    It's 1.0*1.3*1.1*1.2 the way you think it'd work (Fervent+Unstable+Furious) which would be +71.6% damage.

    Rather instead the actual math is 1.0*(1+ 0.2 + 0.1 + 0.3) = +60% damage.

    Similarly Unstable which is +20%, by your math with fervent strike active the math is:
    1.0*(1.0 +.2 +.3) = 1.5 or 50% additional damage. As opposed to 1.0*1.2*1.3 = 1.56.
    Likewise, Fervent on it's own is +30% (1.3), so going from 1.3 to 1.5 is the ~~14.6% damage increase you see (other multipliers could be at play such as if you chose Diversify mastery)
    In any case, could do more delving into the subject, but this is likely the exact same deal with the guild Sigil not granting 3% CP 'Bug' that was reported on. (The short is that it is indeed working as intended, but not as expected by players.)

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