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Thread: Tartaric Depths Guide

  1. #1
    Prophet of Telara Hepatits's Avatar
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    Default Tartaric Depths Guide

    This isn't ultra critical to have one but since I'm bored at work I'll throw together a quick
    guide. Maybe more in depth later. This is just a super quick TL;DR to set format and give the base info you'll need.

    Beligosh
    Health: Some
    Enrage: No idea. Literally never happens.
    Difficulty: 2/10
    DPS Requirement: Your AH greens are fine. GET A SYNERGY CRYSTAL!

    TL;DR: Stay out of crap. Spread out. Pick up the adds. Kill them in flight phase. Tank dodges flame breath. Run at the wall when he comes down. Watch out for the slow flame waves at the end.
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  2. #2
    Prophet of Telara Hepatits's Avatar
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    Tarjulia
    Health: IDK Spiders heal. It's not important.
    Enrage: Keep her below 100% at all times or bad things happen.
    Difficulty: 2/10
    DPS Requirement: You just need to out DPS the healy spiders.

    TL;DR: Two tanks, no swap. Top two ranged DPS kill all the cocoons. Support stays furthest and blows up pillars (Middle > far > close). Cleanse. Everybody else stop DPS every 20 stacks for 5 seconds to clear them off.
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  3. #3
    Prophet of Telara Hepatits's Avatar
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    Council
    Health: Meh, everybody but the last boss goes down quick.
    Enrage: People who can't stand in white make me angry.
    Difficulty: 3/10
    DPS Requirement: Not really

    TL;DR: Kill D > B > P souls, click a reactive, kill D > B > P, kill the last boss. Stay in the white circle. Avoid the beams. Kill Priority: Pillar > Crystal interrupt > mobs
    Last edited by Hepatits; 04-04-2017 at 07:01 AM.
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  4. #4
    Prophet of Telara Hepatits's Avatar
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    Malannon
    Health: Enough. Worth while
    Enrage: I'm not aware of one.
    Difficulty: 4/10
    DPS Requirement: Enough to kill the pillar before it blows up.

    TL;DR: 1 tank on the right dodges meteors and stuff. Raid on the left stack on squirrel. Squirrel will move a bunch. Interrupt bird and drake (should have 4 interrupters). Spread after meteor. Move to your color when you get a colored bubble. If you get called GET OUT and drop your three cancer circles. Kill pillar or you die. Dodge the big, red, slow moving bubbles at the end.
    Last edited by Hepatits; 04-04-2017 at 06:48 AM.
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  5. #5
    Shield of Telara Bishoujo's Avatar
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    Quote Originally Posted by Hepatits View Post
    Council
    Health: Meh, everybody but the last boss goes down quick.
    Enrage: People who can't stand in white make me angry.
    Difficulty: 3/10
    DPS Requirement: Not really

    TL;DR: Kill left, middle, right, click a reactive, kill left, middle, right, kill the last boss. Stay in the white circle. Avoid the beams. Kill Priority: Pillar > Crystal interrupt > mobs
    The reactives are usually in D -> B -> P order

  6. #6
    Soulwalker tosty's Avatar
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    xD Thanks for this guide hepa 😄👍

  7. #7
    Prophet of Telara Hepatits's Avatar
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    Quote Originally Posted by Bishoujo View Post
    The reactives are usually in D -> B -> P order
    Adjusted. Thanks.
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  8. #8
    Rift Disciple SonoMoenia's Avatar
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    Quote Originally Posted by Hepatits View Post
    Tarjulia
    Health: IDK Spiders heal. It's not important.
    Enrage: Keep her below 100% at all times or bad things happen.
    Difficulty: 2/10
    DPS Requirement: You just need to out DPS the healy spiders.

    TL;DR: Two tanks, no swap. Top two ranged DPS kill all the cocoons. Support stays furthest and blows up pillars (Middle > far > close). Cleanse. Everybody else stop DPS every 20 stacks for 5 seconds to clear them off.
    The tanks dps is enough to keep TarJulia below 100%. We have everyone kill cocoons (going together clockwise) and drop far pillar (Pillar of Heat) first. No one but tanks attack boss until that pillar is down. Once it is, everyone kills boss destroying other pillars if we get enough lava blobs to do so. Healers practically don't have to cleanse at all. Boss usually goes down before we even start on 3rd pillar.

  9. #9
    Prophet of Telara Hepatits's Avatar
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    Quote Originally Posted by SonoMoenia View Post
    The tanks dps is enough to keep TarJulia below 100%. We have everyone kill cocoons (going together clockwise) and drop far pillar (Pillar of Heat) first. No one but tanks attack boss until that pillar is down. Once it is, everyone kills boss destroying other pillars if we get enough lava blobs to do so. Healers practically don't have to cleanse at all. Boss usually goes down before we even start on 3rd pillar.
    Your tanks are doing 10% of her health between spider healing waves? Or are you just healing the damage she puts out to the raid from the overhealing damage she gets from the spiders?
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  10. #10
    Rift Master The Raki's Avatar
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    Happen to have what boss drops what slot?

    Boss 1 - Cloaks?
    Boss 4 - Trinket, chest

  11. #11
    Rift Disciple SonoMoenia's Avatar
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    Quote Originally Posted by Hepatits View Post
    Your tanks are doing 10% of her health between spider healing waves? Or are you just healing the damage she puts out to the raid from the overhealing damage she gets from the spiders?
    Yeah.. I think we were just over-healing. With some groups we hardly ever get anyone below 75% health. But we've had combinations of characters that just can't take more than 2 of those baby waves. I guess it depends on make up a bit. We've generally swapped to putting 1 DPS on TarJulia now.

  12. #12
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    Does anyone know what happens if i ignore the mechanic "Tarjulia targets playername" and don't bring the big fireball to a pillar ?

  13. #13
    Telaran Lelouch Vi Britannia's Avatar
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    Quote Originally Posted by Bamul View Post
    Does anyone know what happens if i ignore the mechanic "Tarjulia targets playername" and don't bring the big fireball to a pillar ?
    Some not so lethal (aoe around the target or ST? I dont remember) which doesnt kill unless if your healer is bad and gets lined up with overheal aoe

  14. #14
    Plane Walker
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    Two on big spider, others kill cacoons - kill middle tower with fireballs - ignore other two towers - finish off boss with one support standing behind grp to absorb further fireballs - spend charges - curse the tower of disappointment that is this zone.
    Last edited by Cladari; 05-26-2017 at 01:41 AM.

  15. #15
    Plane Walker
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    Quote Originally Posted by Bamul View Post
    Does anyone know what happens if i ignore the mechanic "Tarjulia targets playername" and don't bring the big fireball to a pillar ?
    The fireball damages the player whether he is standing at the tower or not so it doesn't make any difference as far as damage is concerned.

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