I recently returned to Rift after about a year's hiatus. Due to the 1.11 update and Storm Legion expansion, my old Riftblade/Paladin soloing build wasn't viable anymore, so I went looking for a leveling guide. I found ewarwoo's "Casual Warrior Guides" thread, and noted that it included what he called "The Perfect Solo Build" with a hat-tip to this post by Steelwind for it.
I tried it out, following the advice in the guide of simply using the AE attacks since with the Champion skills they do nearly as much damage as ST attacks and cost less energy so you can be a little energizer bunny with it, but I was left quite underwhelmed. My rogue could kill an even level mob in 8-10 seconds, my mage and cleric could both kill even-level mobs in about 12-15 seconds, but my warrior was taking 20+ seconds for any fight. Granted, the fight took the same amount of time for ST or AE where the other callings would have AE fights take longer, but in Storm Legion the mobs are generally spaced out far enough that it's hard to get multiples at times and even when you can it's usually not more than 2-3 at a time either. As a result, I wanted a bit more single-target "oomph."
Thanks to ideas from TheGrinnz in this thread, as well as my play experience in SL, I went back and tweaked the "Perfect Solo" build to give it some more single-target dps while not losing any AE, nor much in the way of survivability (not that I've noticed, anyway). Frankly, I think that doing more dps increases the survivability since the mobs aren't hitting you for as long.
And now that the long-winded intro is out of the way, here's the build at level 50:
41 Warlord / 25 Champion / 0 Paragon
And here's the final build at level 60:
41 Warlord / 35 Champion / 0 Paragon
Run the following buffs:
- Shared Suffering
- Soldier's Bearing
- Everything is a Weapon
- Recovery Posture
- Deadly Posture
- Way of the River
If using a 2H weapon, use the Vampiric PA rune ability. If dual-wielding, IME I don't proc more using it on both weapons, so I use the +40 Attack Power rune on my off-hand weapon.
#show Empowering Strike
cast A Quick Death
cast Empowering Strike
cast Arterial Strike
cast Piercing Thrust
cast Weapon Defense
Single Target Finisher
#show Breaking Blow
cast Killing Field
cast Breaking Blow
#show Mighty Blow
cast Mighty Blow
cast Wave of Steel
cast Arterial Strike
cast Weapon Defense
#show Killing Field
cast Killing Field
Some people report that using A Quick Death in a Single Target Builder macro causes macro lag, but I've never noticed any. YMMV, I suppose. I also put the ST ability Arterial Strike in the AE builder since it's Off-GCD so it really only serves to add combo points faster enabling more uses of Bladefury. As an added bonus, the mob it hits does go down noticeably faster too. And yes, the ST finisher includes the AE ability Killing Field -- it does excellent dps to single targets also. If you're worried about it pulling in adds, don't be -- your Mark of Inevitability already did that . . . .
Weapon Defense -> Charge in -> Mark of Inevitability during the charge -> (nearly always) Finisher Macro -> Spam builder macro to 3 points (usually only 1-2 GCD's) -> Finisher -> repeat.
Cast Weapon Defense out of macro -- it's in the macros only to be automatically re-applied if it should fall off during a fight.
Depending on the number of combo points you already have choose either Into the Breach (for if you have 2-3) or Bull Rush (if you have 0-1). This makes it so that if you have even a single combo point before the battle, you can simply charge in, then immediately hit your finisher. Only if you have no combo points at all do you charge, then build 1x, then finish.
Be sure to cast your Mark of Inevitability while you're mid-charge in order to debuff the mob's armor and to make you do 15% more damage to it on top of that.
If you know it's going to be an AE fight or if your Mark of Inevitability pulled in adds, simply use the AE macros instead. After you hit level 57 you'll have Cornered Beast and can use it as a builder in AE fights as well. This also procs a ton of Recovery Posture healing as well, so it will help survivability in AE fights there too.
- Nice burst dps for about 30 seconds before it starts to starve of energy
- Arterial Strike and Piercing Thrust/Wave of Steel all are Off-GCD and grant an attack point, plus they proc off different conditions, making it possible to get 3 combo points in a single GCD
- Good survivability vs 3-4 mobs
- It will start to be energy starved after about 30 seconds, so sustained dps is lower. This can be an issue vs mini-boss elites that you sometimes have to kill for quests or if you forget to swap to a dps role vs zone event bosses or something
- More than 3-4 mobs at a time gets very "interesting" -- good use of "No Permission to Die" and Health potions is essential in that situation. One could put a point in Chains of Life and use that for a finisher to buy some time, but my experience was that it didn't heal enough to matter, so I now focus only on dps abilities instead
Level 54 ST
Level 54 AE - this was vs 1 regular and 5 "weak" mobs and you can see that the damage taken exceeded the heals done, so I finished the fight at about 60% health.
Level 55 ST
Level 55 Sustained -- note that while it's lower than the initial burst, it was still 2nd on the parse for a 10-man raid vs a zone boss for over 3 minutes, so take that for what you will.
Of course these are outliers where I got a lot of crits and thus did "better" than normal. Typical fights are 9-11 seconds and about 4100-4300 dps. This is in crafted and dropped greens with no augments on the crafted pieces and no runes. Yes, I'm bad and haven't bothered to rune up my gear as I level.
But there you have it. A very fun leveling build that focuses on ST dps while still being survivable and decent in the AE dept too. Plus with the 2 charge abilities on 10 second cooldowns it can close gaps fairly well at need. I hope that you find this useful. Thanks for reading!