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Thread: STIPPLING's 38 Reaver Macro Guide (38RV/16WL/12PL)

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    RIFT Guide Writer Stippling's Avatar
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    Default STIPPLING's 38 Reaver Macro Guide 1.7.0

    Current as of: Patch 1.7
    Last updated on: 11 February 2012

    STIPPLING's 38 Reaver Macro Guide:
    (8PL/38RV/20WL AND 12PL/38RV/16WL)


    I. Introduction
    1.1 - Forward
    1.2 - FAQ
    II. The Basics
    2.1 - The Builds
    2.2 - Macros
    a. Non-Macroed Abilities
    b. Essential Macros
    c. Optional Macros
    III. Detailed Analysis and Explanations
    3.1 - The Ability Breakdown
    a. Offensive Abilities
    b. Defensive Abilities
    c. Buffs
    3.2 - Rotations Explained (under construction)
    3.3 - Alternative Reaver Builds
    3.4 - Raid Boss Summary (under construction) *New*
    a. Hammerknell Fortress
    IV. Index
    4.1 - Update History
    4.2 - Acknowledgments
    4.3 - Recommended Links *New*
    I. Introduction

    1.1 Forward______________________
    The spec and crystal choice for 38 Reaver are designed around lowering damage taken through reduction talents, abilities, and debuffs. This spec is the all-purpose build for Warrior tanks, being extremely effective against both physical and magical damage. While 38 Reaver shines as top mitigation build currently in the game, it does lack an effective toolkit for emergency survival. In this guide I will cover the two main variants of 38 Reaver, as well as some offshoot builds for certain situations. In addition, I will cover the basics for beginners, including ability overviews, macros, and rotations.

    By no means do I proclaim this guide to be the absolute word of law when it comes to tanking. However, Patch 1.6 brought about immense change to Warrior tanking in terms of viability and versatility in choice, and with it, the essential death of all guides that came before it (RIP Ciderhelm). If others prefer alternatives, or have suggestions for this guide, please feel free to constructively post a response. This guide took a good chunk of time to write, so simply flaming it will do no one any good.

    Remember, this guide aims to represent multiple variants of the 38 Reaver builds, so feel free to post which variant you are using and why it works for you. I thank the initial testing of various builds to Sebb (1.6 Tanking Thread - All you need to know), who provided vital data to the warrior tanking community and made the transition into 1.6 much easier for all of us. And as a fellow Bro in Briarcliff, I salute you!

    1.2 FAQ______________________

    Which Binding should I use?
    If you've ever played a Reaver, you would know that the various 'Binding' buffs do not stack. Putting 38 points into Reaver gets you Binding of Death, and that is what you want to use. If you did not have the other Bindings on your bars, you wouldn’t miss out on anything. Maintaining the BoD Debuff on mobs is what gives this build its strength, as 9% damage reduction can go a long way. Macros in this guide will reflect the need to maintain the debuff.

    Which Synergy Crystal should I use?
    The Warlord synergy crystal is the way to go, and what makes this build arguably stronger than a Reaver/VK combo. Even at the T1 Raid Level, 2% dodge with 100% uptime is a strong asset. The crystal becomes infinitely more useful when you acquire 4-piece T2 Raid gear, gaining an additional 3% damage reduction.

    Why do I need Call to Battle?
    The primary reason for this is that it is the only way to maintain a rotation that will have 100% uptime on the Warlord Synergy crystal (which lasts for a mocking 12 seconds). The actual use of CtB itself is worthless in a true raid setting, though one could argue more AP = more Threat.

    The single target macroes look a little empty. Is spamming a ST builder and finishers enough to tank a single mob?
    Absolutely not. The single target builder, above all else, is a go to button for essential buff/debuff maintenence. To be an effective tank, you have to weave in other abilities into your rotation, including the use of aoe attacks.

    Help! I cannot hold aggro in this build, especially during a pull. What do I do?
    Using dots as a pull mechanic is not enough to establish significant threat and to allow your dps to unload on the mob. The slow ticking nature of dots require the full duration of the dot ticks to provide significant threat, and thus Reaver dots function as a persistent, ambient threat generator. As a general pull rule, you want to cast 1-2 dots followed by a taunt. The taunt grants you an additional three seconds of dot ticks + other threat builders to help close the gap until you are within melee range of the pulled mob.

    Another tip is to use aoe builders as a threat builder, even for single target. Since 1.6, the threat-per-second of the aoe builder macros is substantially higher than most others, and thus during a pull you can use aoe attacks (10m radius) to jump-start your threat upon approach. More details regarding rotations and pulls are discussed later in the rotation explained section of this guide.

    II. The Basics

    2.1 The Builds______________________

    There are two builds that are functionally similar but provide different niches as a raiding tank.

    8PL/38RV/20WL

    http://rift.zam.com/en/stc.html?t=1c...thh0G0k.xAzV0z

    The "bread-and-butter" spec for a Reaver with Warlord Synergy crystal. This guide was primarily written for this build, though changes and details to accommodate the second build have been provided.

    12/38/16

    http://rift.zam.com/en/stc.html?t=1c...thh0G0k.xmzV0z

    A supplementary spec which drops access to Cutting Distraction in favor of the higher aoe dps Sweeping Strike and increased overall threat. Ideal in situations where two 38 Reavers are present.

    ----------------------------
    Note that you can adjust the following talents and their associated points at your discretion, depending on your personal gear level and stat breakdown. DO NOT remove 5/5 Dramatic Presence, however. Those points are essential to this build:

    Paladin:
    • Defender
    • Stalwart Shield

    Warlord:
    • Powerful Countenance
    • Intimidating
    • Enhanced Dodge
    • Defensive Experience


    2.2 Macros______________________

    The Macro section of this guide is divided into three sections, Non-Macroed Abilities (those which must conciously be maintained without the aid of macros), Essential Macros (those which are highly recommended to be used), Optional Macros (useful or fun macros which can aid in your tanking endeavors).

    a. Non-Macroed Abilities:_________________________________

    Some abilities, especially situational abilities and ones without cooldowns, are too difficult to be effectively placed within a macro. The macros below will not manage the following abilities, and thus must be made available to you individually for buff/debuff maintenance:
    • Aggressive Block (For multi target only. Note hitting the single target builder will always fire AB first, so this method can be used in place of having AB keyed separately.)
    • Blood Fever (For single target only.)
    • Empowering Strike
    • Infestation
    • Intercept (optional macro below)

    b. Essential Macros:_________________________________

    Single Target Builder:
    Code:
    #show Pacifying Strike 
    suppressmacrofailures 
    cast Aggressive Block 
    cast Soul Sickness 
    cast Pacifying Strike 
    cast Retaliation 
    cast Necrotic Wounds
    Multi-target Builder (***Replace Promise of Steel with Sweeping Strike if in 12PL/38RV/16WL spec***):
    Code:
    #show Cyclone Strike
    suppressmacrofailures
    cast Cyclone Strike
    cast Promise of Steel
    cast Plague Bringer
    cast Blood Fever
    cast Retaliation
    Single Target Ranged (For singling out a specific mob to generate threat without hitting another):
    Code:
    #show Necrotic Wounds
    suppressmacrofailures
    cast Soul Sickness
    cast Blood Fever
    cast Necrotic Wounds
    cast Retaliation
    Multi-target Ranged:
    Code:
    #show Soul Sickness
    suppressmacrofailures
    cast Plague Bringer
    cast Soul Sickness
    cast Blood Fever
    cast Necrotic Wounds
    cast Retaliation
    Finisher:
    Code:
    #show Call to Entrench
    suppressmacrofailures
    cast Call to Entrench
    cast Call to Battle
    cast Dire Blow
    cast Retaliation
    c. Optional Macros:_________________________________

    Intercept (Focus Variant)
    Code:
    #show Intercept
    suppressmacrofailures
    cast @focus Intercept
    Intercept (Raid Mark Variant)
    Code:
    #show Intercept
    suppressmacrofailures
    cast @8 Intercept
    FUN MACRO: Pull Warning Macro (turn around to cancel):
    Code:
    rw >>[YourName] is pulling %t in 5 seconds!<<
    wait 5
    cast Soul Sickness
    cast Necrotic Wounds
    III. Detailed Analysis and Explanations

    3.1 The Ability Breakdown______________________

    Below is a summary of the essential abilities to the spec and what they do to benefit the Reaver. This is meant to serve as an analysis to those who haven't taken the time to read up on the various abilities or field test them, but would like to know what makes them work.

    * = Denotes an essential ability concept.

    a. Offensive Abilities:_________________________________
    • Aggressive Block: A "root" Paladin ability that deals physical damage and grants 10% block for 15 seconds (15 second cooldown). AB is a powerful buff that should be kept up constantly.
    • Blood Fever: A melee dot that deals death damage over 12 seconds and reduces the chance for physical damage to hit the Reaver by 5%. Must be managed single target if using the macros above.
    • Creeping Death: A ground aoe that deals death damage to up to 10 enemies and snares them over 10 seconds. Paired with Soul Thief, this ability can also heals the Reaver for damage dealt, though the effects are negligible in most raid encounters.
    • Cyclone Strike/Sweeping Strike/Promise of Steel: Reaver/Paladin/Warlord aoe threat builders respectively. Hit 10 targets within 10 meters, each on a separate 5 second cooldown; chain casted to increase effectiveness. Paladin's Sweeping Strike shines as the best of the three, dealing significantly more damage and thus more threat.
    • Empowering Strike: A spammable single target Warlord ability that deals physical damage and increases armor (Rank 9 = 505 armor) for 15 seconds. No cooldown means it can be maintained constantly, though the lack of cooldown makes it difficult to upkeep through macros (as opposed to Aggressive Block).
    • * Infestation: A debuff that ruptures after 8 seconds, dealing damage for every dot applied; supplemented by Crippling Infestation to provide an 8 second, 15% damage reduction to the target. Useful as a heavy damage reduction cooldown/initial threat builder. Long cooldown makes it unreliable, however.
    • Necrotic Wounds: Ranged (20m) dot that does death damage over 15 seconds. Put on the bottom of single target macros as a ranged attack that will only fire when target is outside of melee range.
    • Pacifying Strike: A spammable single target Paladin ability that deals physical damage (inc. threat) and reduces AP and SP of target over 15 seconds.
    • * Plague Bringer: A 12 second buff that causes all Reaver dots to spread to 5 additional enemies, dealing less damage than the original hit. 10 second cooldown allows for 100% uptime, does not trigger the GCD. Note that Infestation is not considered a DoT and thus is not spread by Plague Bringer.
    • Retaliation: A follow-up attack that generates significant threat. Can be placed at the bottom of a spam macro, causing it to only be fired in between GCD.
    • * Soul Sickness: A 15 second, ranged (20m) Reaver dot. This dot is a gem for maintaining the Binding of Death debuff single target due to its 15 second cooldown, which matches the 15 second cooldown of BoD. Having this at the top of your ST macros will ensure 100% uptime of the Bind of Death damage reduction, while still allowing for other ST abilities to fire.


    b. Defensive Abilities:_________________________________
    • * Call to Battle/Entrench: These Warlord finishers will be your primary finisher with this build. Usefulness increased greatly with Warlord Synergy crystal (2% dodge//3% DMG reduction). With the best possible modifications to your Calls (talents and crystal), you receive 2% dodge and 9% damage reduction (3% T2 Warlord 4-pc + 6% Entrenchment Caller) This does not include the actual buffs that CtB and CtE provide, which are AP/SP buffs and 5% DMG reduction buffs to the raid respectively.
    • Cracking Skulls/Incite: Your two aoe taunts (first from WL and second from RV), both on separate cooldowns (1 min each). Having two aoe taunts allows for quick recovery of large packs of adds, etc. Cracking Skulls deals damage while Incite does not. Use Cracking Skulls before Incite.
      NOTE that the Reaver equivalent of Cracking Skulls, Concussion (of which shares a cooldown with CS), is not mentioned. Cracking Skulls scales off of weapon damage, and will typical deal more damage than Concussion lest your weapon be of the "bad variety".
    • Face Slam: 6 point Paladin interrupt on 8 second cooldown. Does not trigger the GCD.
    • Grim Lure: Lackluster taunt, SEE Sergeant’s Order/Shield Throw.
    • Sergeant’s Order: 10 point Warlord taunt ability. SO is used when pulling/repositioning mobs not immune to a death grip effect; does not grant an attack point, and thus inferior to Shield Throw when a death grip is not necessary. In the 8/38/20 build, this is the only single target taunt you should use. Shield Throw is not available in this spec and Grim Lure functions the same without the benefit of a death grip. Unless there's some obscure need to keep a mob where it is but taunted, no need to have Grim Lure on your bars.
    • Shield Throw: 10 point Paladin taunt ability. Your go to taunt in the 12/38/16 build since it grants one attack point (as opposed to Grim Lure, which does not). Unlike the other taunts, however, you must be facing your target to use it, and requires that a shield be equipped.
    • Touch of Life: Heals the Warrior the difference of current HP to current MAX HP. The primary negative with this build is the lack of available cooldowns. When it comes to clutch-survival cooldowns, Touch of Life is all we have. Careful use of this ability can ensure it is available when needed.
    • Weakening Essence: A slowing field aura that permeates around and follows the Reaver, slowing and generating threat against enemies as they pass through it. Useful when new pack of aoe mobs spawn mid-fight (timed before they spawn. Ex. The four mobs in the Herald fight) or before pulling a new group of mobs. Does not appear to generate threat, despite the text within the tooltip.


    c. Buffs:_________________________________
    • * Battlefield Awareness: Grants 3% dodge (+Warlord synergy crystal yields 5% dodge) and causes Calls (CtB & CtE) to generate threat to 10 enemies within a 10 meter radius around the Warrior. Good for passive threat generation, not as reliable post-1.6.
    • Battlefield Distraction: An aura that causes enemies within 10m of the Warrior to have their chance of an attack to hit reduced by 5%. Unique debuff provided only by a Warlord.
    • Binding of Affliction/Atrophy: Decent buffs that do not stack with BoD and thus useless to this build.
    • * Binding of Death: The most important buff and the essential reason to go 38 points into Reaver, BoD reduces damage dealt to the Reaver by 9% while a Reaver dot is present on the mob. Can be applied to multiple mobs by using Plague Bringer and a dot. Paired with the 15 second cooldown on Soul Sickness, BoD should have 100% uptime on your target. Note that multiple Reavers may have this debuff applied, though the debuff only affects damage taken to the Reaver who applied the debuff, and thus they are not additive.
    • Crest of the Abyss: Stacking (32x10=320) armor buff when hit. Is applied on top of the effects of armor increasing talents and thus remains a static 320 armor enhancement.
    • Cutting Distraction: An aura that causes enemies within 10m of the Warrior to have their armor reduced by 5%. Unique debuff provided only by a Warlord.
    • Enraged Essence: Toggled Reaver buff which provides 5% DMG increase to all party and raid members within 35m of the Reaver. EE does not stack with the Beastmaster's 20 point Enraged Companion buff (7% DMG increase). Depending on the nature of your guild, if your raid consistently runs a Beastmaster, feel free to drop this talent for another. Our guild does not think Beastmaster is worth using, and thus EE continues to be a powerful buff in 1.7.
    • Power from the Masses: A passive ability that reduces damage the Reaver takes by .7% per stack, up to 10 stacks or 7%. Stacks are applied upon the Reaver using a damage ability, and one stack is applied for every visible party/raid member within 35m of the Reaver. 2/5 PftM is enough to maintain stacks and PftM will rapidly reach 10 stacks in raid encounters and even 5 mans. Note that vanity pets count as a nearby friendly, which is useful while soloing in this build.
    • Shield of the Hero: 5% block/hit Paladin buff. Note that 5% hit translates to approximately 25 hit rating (1 hit rating approx. .2% hit).

    3.2 Rotations Explained______________________

    Though the macros listed in this guide are designed to automate certain functions to simplify threat generation and buff management, the sheer magnitude of abilities makes it unfeasible to effectively create a mindless threat macro spam. To maximize your effectiveness as a tank, you must consciously manage the Blood Fever (BF) and Empowering Strike (ES) abilities.

    Below I have a chart demonstrating a psuedo-boss fight, including the introductory pull and combat time (CBT), as well as cooldowns of CtE, CtB, and Aggressive Block (AB). This chart is merely an example of the rotation in action, maintaining the crucial buffs and debuffs while keeping a steady rotation to prevent the Warlord synergy crystal (WLC) from falling off. Please note that this chart reflects Blood Fevers dot element (12 seconds) and not the Blood Fever PHYS HIT debuff (15 seconds).

    Single Target Rotation Overview

    In essence, what the chart demonstrates can be divided into four parts:

    1. Introduction (Pull)
    2. ST Macro Use
    3. Maintenance of BF and ES
    4. Finishers

    If you are able to weave Blood Fever and Empowering Strike into your ST Builder/Finisher rotation, you are well on your way to effectively using this build. Focusing specifically at the introductory pull, we can view how Reaver dots function and why a taunt can ensure threat will be yours from the very beginning.

    Reaver DOT Tick Overview

    Reaver dots tick immediately upon application, and continue to tick in three second intervals until the debuff expires. As stated earlier, because of the large 3 second tick intervals of Reaver dots, they function more as an ambient threat generator than a snap-threat generator. Thus the above chart outline contains some inaccuracies, detailing an ideal world where threat isn't an issue.

    This brings us to our next topic, which is the use of aoe attacks in the introductory pull as well as periodically during the encounter. The use of aoe attacks (CS, SS, PS, etc) are coincidentally the most powerful snap-threat generator, even for single target pulls. The 10m radius of these attacks allows for it to function as a gap-closer on approach to pulling a mob, and the high threat of these attacks allows you to more readily begin buff/debuff upkeep (in the ideal-world chart above). When I say closing the gap, I refer to the time it takes for you to run (presumably 20m) towards the intended target.

    Below I have a link to a chart I have made to demonstrate gap closure. In it I use the boss fight Soulrender Zilas, as he is a stationary boss that requires the full 20m range of movement. Naturally one would have to adjust this technique to fit a boss that will move towards you into melee range, such as cutting out on of the ranged attacks:

    38 Reaver Gap Closure on Soulrender Zilas

    It is never a bad idea to use an aoe attacks as ST builders when buffs/debuffs are maintained and power sustainability is not an issue. This will allow threat to run more smoothly during the course of a fight.

    3.3 Alternative Reaver Builds______________________

    This section will briefly explain alternative specs not necessarily supported by this guide. What you'll see are variants of the Reaver build designed for specific situations in your tanking experience. I would strongly recommend that all warrior tanks carry multiple tank specs.

    Reaver/Voidknight Hybrid (0PL/38RV/28VK) - A solid spec for undergeared players who have yet to acquire the Warlord synergy crystal. Though I have not played this spec, many find the threat generation to be superior, making it a strong spec for those new to Reaver tanking or tanking in general. This build assumes that Pact Conversion will be your finisher spam, though it is likely that Power management will be more challenging in this build using a finisher off GCD.
    Cooldown Reaver (6PL/44RV/16WL) - Reaver spec which sacrifices some passive mitigation in favor of a survival cooldown, Shroud of Entropy.
    Magic Resist Reaver (12PL/38RV/16WL) - Slight talent adjustments to favor an encounter with magical damage without sacrificing much physical mitigation.
    Raid Buff Reaver (7PL/27RV/32WL) - Useful in fights where raid survival is more difficult than tank survival (loss of BoD), such as Grugonim (HK) and General Silgen (ROTP).

    3.2 Raid Boss Summary:______________________

    I've decided against using this section of the guide to detail boss mechanics and such, as must of this knowledge is already readily available from great other sources. Instead, this section will server as a basic damage taken outline to aid you in your choice of the proper spec for each boss encounter. Naturally, assigning a % variable in a random encounter will leave room for fluctuation. I am confident, however, that these numbers are an accurate spread of expected damage on average.

    NOTE: Any boss that lists the "Reaver MT: 8/38/20" build as the recommended spec is inclusive to the 12/38/16 variant; simply due to avoiding cluttering this section have I avoided placing both every time.

    I have not yet decided if I will add additional raids to this section, but for now I will just include HK (and ROTP when I finish compiling).

    a. Hammerknell Fortress:_________________________________

    i. MURDANTIX
    Recommended Build:
    Reaver MT: 8/38/20
    Damage Overview:
    85% Physical
    15% Death

    ii. SOULRENDER ZILAS
    Recommended Build:
    Reaver MT: 8/38/20
    Damage Overview:
    100% Physical
    0%+ Death

    iii. VLADMAL PRIME
    Recommended Build:
    Reaver MT: 8/38/20
    Damage Overview:
    80-100% Physical
    0-20% Death

    iv. GRUGONIM
    Recommended Build:
    Raid Buff Reaver: 7/27/32
    Damage Overview: (highly subjective to RNG, tanking method, etc.)
    50% Physical
    50% Death (dependent on add tanking quantity - Nerve Damaging Poison)

    0%+ Fire (Necrotic Immolation)

    v. MATRON ZAMIRA
    Recommended Build:
    Magic Resist Reaver: 12/38/16
    Damage Overview:
    70% Physical
    30% Death

    vi. SICARON
    Recommended Build:
    Reaver MT: 8/38/20
    Damage Overview:
    90% Physical
    10% Death

    vii. RUNE KING MOLINAR
    Recommended Build:
    Reaver MT: 8/38/20
    Damage Overview:
    85% Physical
    15% Death

    viii. ESTRODE
    Recommended Build:
    Reaver/VK Hybrid: 0/38/28
    Damage Overview:
    The inconsistent nature of the encounter does not warrant an accurate % spread. Expect a wide array of damaging effects.
    ix. INQUISITOR GARAU
    Recommended Build:
    Magic Resist Reaver: 12/38/16
    Damage Overview:
    30% Physical
    70% Water

    x. INWAR DARKTIDE
    Recommended Build:
    Magic Resist Reaver: 12/38/16
    Damage Overview:
    80-85% Physical
    15-20% Water

    xi. AKYLIOS
    Recommended Build:
    Magic Resist Reaver: 12/38/16
    Damage Overview:
    Waiting until I have more accurate compilations!
    IV. Index

    4.1 Update History:______________________

    02/11/2012 - Updated for 1.7 (barely anything new on that front). Raid Boss Overview section begun. Added recommended links section to the index.
    01/31/2012 - Additional FAQ's and rotation explanation updates.
    01/14/2012 - Minor tweaks to wording of sections. Added ZAMRift links for abilities section. Revised the macro section and divided it into subsections. Added a Raid Boss Summary (COMING SOON *TM) section that will ultimately provide GENERAL tips on every boss fight in the game.
    01/06/2012 - Guide is completely overhauled with refinement of nearly every section.
    12/05/2011 - Initial Release of Guide

    4.2 Acknowledgments:______________________

    Special thanks to....

    ... Nargalax, Gumby, Wadlip, Rancidblade, and Unholyrage, my <Dead Cores> warrior companions, who urged and motivated me to make as complete of a guide as I could.
    ... Sebb (Gabaen) who guided many warriors lost in the 1.6 shuffle.
    ... Zemi who pointed out the fails in my guide and gave me the insight to pursue better ideas.
    ... Mysia, who stood there watching me aoe the ground for 5 minutes while testing. No, I did not lose my marbles. =)
    ... the entire Warrior community who took a look at the guide and gave me what I needed to improve it.

    4.3 Recommended Links:______________________
    Last edited by Stippling; 02-10-2012 at 10:12 PM. Reason: 1.7 Update (02/11/2012)
    CHECK OUT: Stippling's 38 Reaver Macro Guide
    ARDENT - Level 50 Eth Warrior
    <Dead Cores> Briarcliff - Defiant
    5/5 GSB | 4/4 ROS | 11/11 HK
    4/4 GP | 4/4 DH | 4/4 ROTP

  2. #2
    Shadowlander
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    This should help a lot thanks just have a couple questions. Entropic embrace is better then spending the 5 points in defensive experience? Also what is tempest?
    Last edited by Warganizm; 12-05-2011 at 03:48 PM.

  3. #3
    Plane Touched Shield Happens's Avatar
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    Nice and clean work. Few things.

    - Tempest is a Void Knight ability.

    - By moving 4 poinst from Stalwart Shield to Defensive Experience you would get Intercept and Cutting Distraction and you still have Sweeping Strike with a different name (Promise of Steel).

    Intercept maybe is not a big deal anymore but on pulls, it's good to have it before the dots start doin their work. Adding Intercept to your all macros as cast @focus Intercept would be a huge upgrade to threat.

    - In AOE macros, I believe Blood Fever is a must as it triggers Binding of Death and only costs 10 power. Empowering strike goes manually in this case.
    Core of Icewatch - MOIRAE
    ID 4/8 Apply

  4. #4
    RIFT Guide Writer Stippling's Avatar
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    Quote Originally Posted by Warganizm View Post
    This should help a lot thanks just have a couple questions. Entropic embrace is better then spending the 5 points in defensive experience? Also what is tempest?
    Scaling the individual talents makes Def. Experience vastly superior. However, you need 38 points in Reaver for Binding of Death. That said, it's a useful boost in threat gen to have.

    As for Tempest, I totally post up an old macro for VK/Reaver hybrid. Updating to the correct version.

    Quote Originally Posted by Shield Happens
    - By moving 4 poinst from Stalwart Shield to Defensive Experience you would get Intercept and Cutting Distraction and you still have Sweeping Strike with a different name (Promise of Steel).

    Intercept maybe is not a big deal anymore but on pulls, it's good to have it before the dots start doin their work. Adding Intercept to your all macros as cast @focus Intercept would be a huge upgrade to threat.

    - In AOE macros, I believe Blood Fever is a must as it triggers Binding of Death and only costs 10 power. Empowering strike goes manually in this case.
    1. I'll look into it. I wonder if it is the same. Sweeping strike seems to do a fair bit more damage (weapon + phys + life damage), but I can't comment without trying it out. Will get back to that.

    2. I like to have Intercept @focus on its own separate macro so I can better gauge when I might need it. But I can see that working as well.

    3. Blood Fever makes sense, but I tend to use Soul sickness as my aoe dot applier, which means I'll use the ranged multi target and then spam the multi target builder. When the soul sickness icon comes off cooldown, I know to hit it again. I'm sure that adding it to the macro could be effective, but I find that having a quick aoe threat masher useful in the right situations, instead of having that macro queue up a plague bringer and reaver dot in two GCD's. Just adds a bit more versatility to separate them, but again I can play around with it and see what differences there are.

    EDIT: So it would appear I can no longer edit my post (FAIL). So for now, this is what I meant with the bad Tempest macro:

    Code:
    #show Necrotic Wounds
    suppressmacrofailures
    cast Soul Sickness
    cast Infestation
    cast Blood Fever
    cast Necrotic Wounds
    cast Retaliation
    cast Tempered Will
    Last edited by Stippling; 12-05-2011 at 04:29 PM. Reason: Stupid forum regulations
    CHECK OUT: Stippling's 38 Reaver Macro Guide
    ARDENT - Level 50 Eth Warrior
    <Dead Cores> Briarcliff - Defiant
    5/5 GSB | 4/4 ROS | 11/11 HK
    4/4 GP | 4/4 DH | 4/4 ROTP

  5. #5
    RIFT Guide Writer Stippling's Avatar
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    Quote Originally Posted by Stippling View Post
    I'll look into it. I wonder if it is the same. Sweeping strike seems to do a fair bit more damage (weapon + phys + life damage), but I can't comment without trying it out. Will get back to that.
    Quick, non-scientific test using only Promise of Steel and Sweeping Strike in a 2 minute parse had the following results:

    55% Sweeping Strike
    33% Promise of Steel
    12% Auto Attack

    Sweeping strike would seem to do more damage, thus more threat. So I would imagine both spec options are viable, and I'll post them both up if I can figure out how to get access to editing my post.

    Appreciate the feedback so far everyone. Thank you.
    Last edited by Stippling; 12-05-2011 at 04:43 PM.
    CHECK OUT: Stippling's 38 Reaver Macro Guide
    ARDENT - Level 50 Eth Warrior
    <Dead Cores> Briarcliff - Defiant
    5/5 GSB | 4/4 ROS | 11/11 HK
    4/4 GP | 4/4 DH | 4/4 ROTP

  6. #6
    Plane Touched Shield Happens's Avatar
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    After trying to use CtE in builders, I figured out that there's a hole in the rotation. Which is CtE has 15 second CD but Awareness and warlord crystal's uptime is 12 seconds. So you'll be missing the precious 5% dodge by minimum 3 seconds. If you want the Awareness up for 100% of time, you must take CtB.

    With this way, you'll have 3 pts CtE, 3 pts CtB, full time crystal+awareness and full DoTs on target by only spamming 1 button.

    Don't worry about spending more than 16 pts in Warlord tree. As I mentioned above you'll be missing nothing by moving points from Paladin to Warlord.

    All you need to do is to put CtB right after CtE in your ST/AOE builders. After the CtB pops you'll have over 10 free GCDs to use whatever you want.

    The macro should be something like

    Main Spam
    cast Aggressive Block
    cast Whatever AP builder
    cast Whatever AP builder
    cast Call to Entrench
    cast Call to Battle
    cast Whatever Instant AP builder
    cast Necrotic Wounds
    cast Retaliation
    cast Tempered Will
    Core of Icewatch - MOIRAE
    ID 4/8 Apply

  7. #7
    Soulwalker
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    Something seems a bit wrong with this macro. I don't see how Necrotic Wounds or Tempered Will could ever go off in this. Those two both use the global cooldown but since the cooldown of Pacifying Strike is zero it will be available everytime (on every GCD) and the macro will never fall through to those last two.

    Quote Originally Posted by Stippling View Post
    Single Target Builder:
    Code:
    #show Pacifying Strike 
    suppressmacrofailures 
    cast Aggressive Block 
    cast Soul Sickness 
    cast Cyclone Strike 
    cast Call to Entrench 
    cast Pacifying Strike 
    cast Retaliation 
    cast Necrotic Wounds 
    cast Tempered Will
    And there is a similar problem with your Multi-target Builder. Empowering Strike and Tempered Will will not go off. You use 4 GCDs before them which is 4*1.5 = 6 seconds. But your first ability in the macro, Sweeping Strike, has a 5 sec CD. Meaning it will be up before you get a chance to do Empowering or Tempered.

    Quote Originally Posted by Stippling View Post
    Multi-target Builder:
    Code:
    #show Empowering Strike 
    suppressmacrofailures 
    cast Sweeping Strike 
    cast Cyclone Strike 
    cast Aggressive Block 
    cast Call to Entrench 
    cast Empowering Strike 
    cast Retaliation 
    cast Tempered Will
    Retaliation will work, if you hit the macro when the global CD is active. But that is the standard way to use off GCD abilities in macros.
    Last edited by Telison; 12-06-2011 at 04:00 AM.

  8. #8
    Telaran Eraghon's Avatar
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    Is the 50 resistance from intimidating worth taking? I've dropped the dodge and grabbed it in my build because I've noticed that physical damage doesn't seem to phase this build, but magic is hard on the healers. What I did in my build was dropped one point in defender for one point in hardened will, and 5 points from enhanced dodge for 5 points in intimidating. But... I'm having an issue with stat weights. At GSB/RoS and the Tam's set, what is rated higher, 1% armor, 1% block, 1% dodge, or 10 resistance? And what order Block>Armor>Dodge?

    I also noticed the threat of this build lags FAR behind the threat of the 51 VK build the other tanks in my guild are running. And that hurts my ego. So I picked up an extra point in Aggressive Guardian, dropping another from Defender, and used the Reaver Synergy Crystal. I don't have the 4 piece bonus yet (hopefully Wednesday night) So I don't know how much more threat it will do, but I expect it to bring it more in line with the VKs.

  9. #9
    Rift Chaser
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    Don't forget to put down Enraged Essence as one of the critical buffs you'll need to have up at all times

  10. #10
    Shadowlander Westnovote's Avatar
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    Quote Originally Posted by Telison View Post
    Something seems a bit wrong with this macro. I don't see how Necrotic Wounds or Tempered Will could ever go off in this. Those two both use the global cooldown but since the cooldown of Pacifying Strike is zero it will be available everytime (on every GCD) and the macro will never fall through to those last two.
    Tempered Will is fine at the end of the macro, or even at the start. This skill is unusable until the Warrior is CC'd, and at this point every other skill becomes unusable. Thus the macro will skip every skill out until it hits Tempered Will, which it fires.
    Necrotic Wounds is a ranged skill. When the warrior is in melee the macro will never get to Necrotic Wounds, as you quite rightly point out. However, if the Warrior is at range and the macro is used all the melee skills will be skipped until Necrotic Wounds is reached.
    http://eldersrift.enjin.com - The Elders @ Argent, Guardian. PVE-RP, mature guild.

  11. #11
    Shadowlander
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    Isn't blood fever important to keep up?

  12. #12
    Plane Touched
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    Quote Originally Posted by Eraghon View Post
    Is the 50 resistance from intimidating worth taking? I've dropped the dodge and grabbed it in my build because I've noticed that physical damage doesn't seem to phase this build, but magic is hard on the healers. What I did in my build was dropped one point in defender for one point in hardened will, and 5 points from enhanced dodge for 5 points in intimidating. But... I'm having an issue with stat weights. At GSB/RoS and the Tam's set, what is rated higher, 1% armor, 1% block, 1% dodge, or 10 resistance? And what order Block>Armor>Dodge?

    I also noticed the threat of this build lags FAR behind the threat of the 51 VK build the other tanks in my guild are running. And that hurts my ego. So I picked up an extra point in Aggressive Guardian, dropping another from Defender, and used the Reaver Synergy Crystal. I don't have the 4 piece bonus yet (hopefully Wednesday night) So I don't know how much more threat it will do, but I expect it to bring it more in line with the VKs.
    If your using this guys macros you will probly struggle with threat. Never use vicious cleave combine pleague bringer and blood fever for an ae spam between your 5 sec as attacks. Vicious hits 3 mobs in front of u and has no threat mod. Every hit with blood fever and pleague bringer hits 5 can be spamed using less energy and generating a Ton more threat. And don't put things like aggressive block in your as macro it can screw you on initial pickups and ae threat.

  13. #13
    Ascendant ShalarLight's Avatar
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    you should take infestation out of your macros and include it in your defensive abilities.

    at 38 reaver, your infestation should be reducing a target's damage by 15% and makes it a strong defensive cool down.

    Also, master of the abyss and creeping death should both go into the defensive category, though they really shine as defense for large aoe pulls.
    Last edited by ShalarLight; 12-06-2011 at 07:07 AM.


    Quote Originally Posted by Rizaz View Post
    FYI Riftstalker running isn't even pve. .... You might as well call riftstalker running PVE.

  14. #14
    Ascendant ShalarLight's Avatar
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    Quote Originally Posted by Telison View Post
    Something seems a bit wrong with this macro. I don't see how Necrotic Wounds or Tempered Will could ever go off in this. Those two both use the global cooldown but since the cooldown of Pacifying Strike is zero it will be available everytime (on every GCD) and the macro will never fall through to those last two.



    And there is a similar problem with your Multi-target Builder. Empowering Strike and Tempered Will will not go off. You use 4 GCDs before them which is 4*1.5 = 6 seconds. But your first ability in the macro, Sweeping Strike, has a 5 sec CD. Meaning it will be up before you get a chance to do Empowering or Tempered.



    Retaliation will work, if you hit the macro when the global CD is active. But that is the standard way to use off GCD abilities in macros.
    tempered will might work as you need to be incapacitated to use it, so it makes since to be at the bottom, if you feel the need to macro it in there.


    Quote Originally Posted by Rizaz View Post
    FYI Riftstalker running isn't even pve. .... You might as well call riftstalker running PVE.

  15. #15
    Telaran Eraghon's Avatar
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    I don't use the macros in here, I have my own, and it seems like I've got it down pretty tight. DPS isn't going to pull off of me with our guilds current gear levels. I just don't like lagging in threat behind the other tanks. And it's an obvious lag. I can't pull off of them if I try, AOE or ST. (I know I shouldn't be trying, but come on now, it's an ego thing, try to understand) I'm addressing that on my own and in my build.
    But I just wanna know what to give up to get it. That's why I asked about stat priorities. Block, dodge, armor? At GSB, RoS, and Tam's gear levels. And if anyone was going for more magic damage reduction through Intimidating or if it isn't worth it.

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