1) To be precise, the prioroty is
CS
5 combo points
(Razor Beast sync)
RFS
DS
BS
Cs+combo points you defenitly want for Rfs, the rest are just filler with maximum benefit during rfs cd.
Opening with DS or going CS-RFS- default- has little difference on a dummy. Raid cd & debuff timings favor the ds opener tho. (Bofo can handle a dry initial Rfs due to Virulent's nature)
.. then any DS whenever Rfs is already useable comes down to your judgement on wether the delayed rfs hurts you later on or not. If a target has medium hp and gets attacked by others, taking 3 more gcd's for ds can lead to the target dieing halfway into the channel and 12x800k + early cd > 6x 1.2m. (Tianx prephase mobs etc)
Spiffy greatly benefits from proper 4:1 Razor Beast sync so that's a unique priority when hunting the big numbers.
On chaotic encounter with random timings, i recommend Bloodhound, even if don't plan to aoe.
Spiffy needs you to plan ahead since it's unflexible when surprised by random timings.
With it, you need to predict on what is going to happen or you fly blindly on luck for 30sec
1.1 ¯\_(ツ)_/¯)
Buffing a Rfs to the max or going for as many as possible comes down on how the fight ends. If the max buffs mean a delay that causes 1 or even 2 less Rfs in the end, it wasn't worth it.
So buffs such as Bs DS TF need to make up for their time cost of 1.66%/min
Means their effective damage+ buff contribution needs to at least exceed that to be a worthy gcd on itsself/ Provide the average dps.
CS literaly doubles the damage of what makes 90% of your damage.
You can make a difference between CS and the buff Targeting Telemitry.
-> Since it's the buff you are after, you can dump CS and DS into low piority targets. Unlike most specs, most of your builder are expendable damage wise as long as you get the buff part from them.
Since CS'es Targeting Telemitry is as important as RFS,
Here is the leftover priority ranking through some estimation for BS vs DS:
Bs= +8% for mm, +10%crit (1.2 shots doing 145% damage -> rfs average crit*0.54)
1.5mil and 1m rfs avg crit
10% crit @ rfs + 5.568% total dmg (8% @ 71% mm abilities = 5.568%) + 1tick avg Bs dmg/ sec @ 16 ticks*0.944
540.000 + 83.520 + 453.120 = 1.076.640 ideal average damage /gcd (neglecting non rfs crit boni)
Dsx5= ca. ~100% rfs /5 = ~20%
100% crit Rfsx12 to 20% + DS avrg
12.000.000/ 5 + 240.000= 2.640.000 ideal average damage /gcd
________________________________
DS>dps>BS
-> Your dps can handle delaying Rfs for DS but not for BS
This is by no means precise but the difference is vast enough to make a statement.
2) The stat part
Taking the info from Aileen's research 2017:
9075 softcap (with brutal low % per cp point after that)
3% Combat Sigil
300 from Curry
8540 Cp is what you head for as pve-selfbuffed.
So (8540 - 560) x 1.03 + 300+ 560 = 9079.4 (soultree and syn crystal stat numbers do not count for multiplyer)
If your guild never uses sigils/ for pvp, just head for 8775
BEFORE your prebuff softcap, cp has top priority. Once hitting the cap, you get diminishing returns.
Still, concerning your softcap, being let's say 30/100 over is preferable to being 30/100 under.
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