+ Reply to Thread
Page 1 of 6 1 2 3 4 5 ... LastLast
Results 1 to 15 of 90
Like Tree4Likes

Thread: Bladestalker - An advanced Bladedancer soloing build

  1. #1
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    7,837

    Default Bladestalker - An advanced Bladedancer soloing build

    NOTE: Because there's been some confusion, I feel the need to clarify: this spec is for open world content, mainly solo questing. Do not use it in dungeons, raids, or PvP. If you want something with a similar playstyle for group content, try 61 Bladedancer.

    I've had a fair number of people ask me about the soloing spec I use, so I decided to write this guide. I've found that it's more significantly more effective than any other level 50+ solo build out there, but it's also a quite a bit more complex to play.

    Unfortunately, though, the spec doesn't work all that well until level 50, and is essentially nonfunctional before level 30. For that reason, I'll be focusing on level 50 and up in this guide.

    If you rotate your dances properly, you have incredibly powerful AoE DPS and are borderline invincible, but Bladedancer still brings pretty good single-target DPS to the table. Combine these and you have a spec that can mow down huge packs of enemies at once, while still finishing off single enemies and bosses very efficiently.

    That being said, this build isn't as simple to play as some of the other soloing builds out there. I wouldn't necessarily say that it's hard, but it can take some getting used to if you're unfamiliar with Bladedancer, and this may not be the best choice if you want a more mindless spec for grinding.

    Talents

    At level 60, you'll use 51BD/21RS/4Tact. For lower levels, just take points out of Riftstalker. The core of the build is 51BD for full dance uptime, 4 Tactician for Curative Engine, and 8 in Riftstalker for Boosted Recovery. Everything past that is nice, particularly the extra survivability from the Riftstalker gift, but it's not crucial.

    You have some leeway on where to place your points, particularly in Riftstalker. If you want to focus a bit more on defense, try dropping some points from Planar Boost or Shadow Assault to pick up some more resists or endurance.

    Buffs: Curative Engine, Planebound Resilience, Combat Preparation, Stalker Phase

    Why not take Reprisal?
    If you macro Reprisal in, it's actually a DPS loss, because it uses up Deadly Dance charges on a very weak attack. If you don't macro it and alter your ST rotation to QS->KS->QS->KS+Reprisal->Finisher every time you get a proc (or, for AoE, TS->TS->TS->Reprisal->Compound), it's a very small DPS gain.

    But considering how low your avoidance is, I find it to be way more trouble than it's worth. To put a talent into it, you'd have to drop either a stronger ST DPS talent, or sacrifice some AoE damage, and, in my opinion, neither of those are good trade-offs.

    Why not take Defensive Pose?
    It guts your energy regeneration and isn't very good to begin with. On top of that, it means you'll need to give up something else more valuable. You can use it if you really want, but again, I've found that it's not worth it, since this build is already extremely durable.

    Masteries

    61: Planar Replenishment
    62: Ascended Biology
    63: Sprinter's Guile
    64: Timed Focus
    65: Planar Variation

    The Basics

    If you've played 61 Bladedancer at level 60, then this will be very familiar.

    Let's start off by covering the basics.

    Bladedancer is all about the dances. These are a set of five 21-second self-buffs with 60-second cooldowns, and they overwrite each other if you try to use them while another is already on. In practice, this means you can have one up at all times. They are:

    Keeping an eye on which dance you should be using can be daunting, so you may want to use an addon for that. Check the Addon section below for help on setting one up if you need help.

    On top of those cooldowns, you have Dancing Steel (DS) and Hundred Blades (HB), which both do massive AoE damage over six seconds, and have thirty-second cooldowns. Dancing Steel does damage in a circle around you, and Hundred Blades is a cone in front of you. Hundred Blades does slightly more damage than Dancing Steel. These two abilities will make up the bulk of your AoE damage.

    Now, your dances are good for different situations. Dualism is a huge increase to single-target damage, but doesn't affect AoE at all. B&SP is by far your strongest cooldown, and it also raises the damage of HB and DS. Double Coup affects both ST and AoE builders, but not HB or DS. Blade Tempo does affect HB and DS (although it's weaker than B&SP), but is worse than the other dances for everything else. Side Steps makes you virtually immortal and also boosts your damage by making you get Strike Back procs like a madman.

    Put the following abilities on your bars:

    Cooldown Management
    Now that that's covered, let's look at how to manage these cooldowns.

    You'll want to have a dance up any time that you're in combat. For single-target damage, B&SP>Dualism>Double Coup>Blade Tempo, but I tend to save B&SP for AoE whenever I can.

    For AoE, the priority is a bit more complicated. If you're using Hundred Blades or Dancing Steel, then B&SP>Blade Tempo. If you're using Twin Strike and Compound Strike, then B&SP>Double Coup>Blade Tempo. I try to save B&SP for when I'm fighting four or more enemies at once, and use other dances for smaller packs if they're available.

    Side Steps isn't really a part of the DPS-focused rotation, but if you can pull 6+ mobs to you at once, then you'll probably want to use it while burning them down with Hundred Blades. As mentioned above, it will still increase your damage somewhat due to all the extra Strike Back procs you get.

    For the most part, cooldown management just takes practice. As you grow more experienced with this build, you'll start to manage your dances intuitively so that you can sync your highest damage spikes to the largest enemy packs you can find.

    Rotation and Priority

    First off, let's look at ST damage.

    The single-target priority is fairly simple: you want to use at least 3 builders after each finisher (so that you use up all of your Deadly Dance charges), you want to end each builder sequence with Keen Strike (so that you can use follow-up->Keen Strike->follow-up after your next finisher), and you want to get as many follow-up attacks as possible (because they do more damage than Keen Strike).

    Your follow-up attacks are Precision Strike (PS) and Quick Strike (QS), and they can only be used after Keen Strike. Precision Strike does slightly less damage than Quick Strike, but generates two combo points instead of one. Your finisher is Dauntless Strike (DS), but if you need healing, use Meditative Trance instead.

    This means that the basic rotation is:

    QS->KS->PS->KS->DS

    This gives you five combo points and lets you start the next sequence with another follow-up attack.

    During Dualism, alternate between these two builder sequences:
    QS->KS->QS->DS
    KS->PS->KS->DS

    For the very beginning of a fight, if your follow-up attacks aren't enabled, use:

    Gap Closer->KS->DS

    (Gap closers are Shadow Assault, Shadow Blitz, and Flash of Steel. The first two of those will proc Rift Guard and Stalker Phase, but have longer cooldowns.)


    AoE Rotation

    I've already discussed how to use Hundred Blades and Dancing Steel, and those are going to be most of your AoE damage. Still, you'll generally need to do some AOE without either of them.

    If there's only two targets, just use the single-target builder rotation and finish with Compound Attack instead of Dauntless Strike. For three or more, use this rotation:

    Twin Strike->Twin Strike->Twin Strike->Compound Attack

    Other Tips
    • Use Empyrean Bolt to grab mobs from 30 yards away and group them up for AoE. If you keep hitting enemies with it while they chase you, they won't leash back to their spawn point.
    • Use Weapon Barrage to interrupt casters-- this will silence them and force them to run to you, which helps to stack up enemies. Plus, interrupting the cast will cause you to take less damage.
    • Your AoEs have a target cap (of either 8 or 5, depending on which abilities you're looking at), but Side Steps lets you get Strike Back procs on an unlimited number of foes. There are a few quests and IAs where you fight a ton of weak enemies at once, and Side Steps will let you kill them quickly.
    • If you have Vampiric Essence from Death planar attunement, be sure to put it on both of your weapons. It'll provide a large boost to self-healing, especially during Hundred Blades and Dancing Steel.
    • Hundred Blades actually has a pretty large cone, which means you can use it to kill spread out ranged and caster mobs. But because it's so big, it's also easy to pull enemies that you don't expect, so you may need to be careful with it in some areas.
    • If an enemy is going to die on the next hit, and you're at five combo points, don't waste a finisher-- just kill them with a builder so you can start the next group at full CPs.
    • This spec plays almost exactly the same as 61 Bladedancer, which means that if you ever end up using that spec, you'll already have some experience under your belt.
    • When Side Steps is up, you can sometimes use interactable quest items even while being attacked, because dodged hits don't interrupt you. This is useful on rare occasions. You can also use Disengage to stun opponents and use quest items while they're disabled.
    • In areas with lots of ranged mobs and casters, it can be helpful to find a spot where you can line-of-sight enemies around terrain to make them stack up.

    Karuul Alert

    I strongly recommend using Karuul Alert to track the durations and cooldowns of your dances. Try importing the following set:
    Code:
    KA::AQ0dXeNq1lt9umzAUxl+FJ+hsA7aRrwwYdRdboobdVUJucFpUChE2m7o/7z5D0hZSorGkCbl
    wOObk95nvHDtuG2mKunIggyxl21I+q6YfJvYKS5krR1a5s6rb0lnKpjDPjHtIxBQBSjlMIuIDBuw
    T3fxudFNsDIulkZ9uv32+lXdFaZ/JinVd6dtGfS+MLIufCq6v8lwz7LuMuh7zaPftGFgkvqbiphv
    B/nKBhUlfbve/cP9Xye+4tbn005Ac7clfQhxQzv0giH1PRJabz2bN1aZU625toOxZiR+cwgpfYZU
    lMs6y1ur9WqdsFOdJTCBMuPBCDDF2g9nYP2RT1k2eNUrmz9m21qZtVPamgFA4UPBLG7l+1H9Yulg
    eikE7MeEiTRdf9kE0krQqrDtWRm31+1eQskGUYx5z5MeRCGgIPBLOlqNtkkx3SXoFAaTnvINQrpZ
    Tbpnrc3yy0QnA54Bft1XeqNzpQfWUhIMZPIkwCjgROKQBSWI8e8XvugS5rNaqyR52SbP+ns7eanb
    somtn95lyESS9qkGEjKti33+84/0nVU/bmnHi+cAFIIkoIVQg//8UZabL8gFNZ8g04frLIFPsn9V
    77OssqvuuGlXZox62y9EEnoS2Yn0XEEExCimZ3zR3ebqKVeWkWwCLX9wy6iyHhhkHR55ZbDYPXa2
    G7WYzFDN2zXWrTWk7KUKJgIID6AYUxMibrWVTVLLUpikeFXyt4bGUf7bP5Mi+tTc9mjL9Bbauc7f
    ZPa4/hXuJNv9BvO7k8tbtXamcqG63FjiMOQhcSFyYeLZMT1hib/0hR5kB1dRx5kLQFKLz+kpb2SL
    T2hqgq5MB+pWRzb0ye7KuwxxMtUccT7iui32SCCH84JTCRJOFadmP70THzzN/AVCwSD0
    With that set, you'll get something that looks like this:

    Bladestalker - An advanced Bladedancer soloing build-2013-11-23_115551.jpg

    Conclusion

    This build may take a bit more effort than others, but it's definitely worth it. If you have any questions, ask away.
    Last edited by Muspel; 10-10-2015 at 10:34 AM.

  2. #2
    Rift Disciple
    Join Date
    Nov 2013
    Posts
    137

    Default

    I know you mention that this build shouldn't be macro'd, but for those of us trying to gain at least an extra key space here or there, I just wanted to discuss this possible macro:

    #show Quick Strike
    suppressmacrofailures
    cast Keen Strike
    cast Quick Strike
    I know you wrote this previously in the old thread:

    And you shouldn't macro QS to KS, either-- it means that you can't finish off a mob with KS without wasting your offhand charge if either one will kill it, which can be important.
    How often are you micro managing main/offhand attacks to that extent where you are CERTAIN that a KS will finish off a mob so you go ahead and use that instead of a QS?

    I'm not disputing you are correct that such situations arise and thus blowing an offhand charge is an overall DPS loss. But isn't that DPS loss relatively minor?

    Also, if you think you can kill with a KS instead of a QS, what if you are off slightly and the KS doesn't finish off the mob? Then you have to attack again, and at that point the DPS loss is even greater, no?

    Just something I was thinking of when playing around with this build.

    Thanks for the awesome guides and your amazing posts throughout the rogue forums!

  3. #3
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    7,837

    Default

    Quote Originally Posted by Cambios View Post
    I know you mention that this build shouldn't be macro'd, but for those of us trying to gain at least an extra key space here or there, I just wanted to discuss this possible macro:



    I know you wrote this previously in the old thread:



    How often are you micro managing main/offhand attacks to that extent where you are CERTAIN that a KS will finish off a mob so you go ahead and use that instead of a QS?
    Frequently.

    Quote Originally Posted by Cambios View Post
    Also, if you think you can kill with a KS instead of a QS, what if you are off slightly and the KS doesn't finish off the mob? Then you have to attack again, and at that point the DPS loss is even greater, no?
    That doesn't happen, because I know how much damage my Keen Strike does.
    Last edited by Muspel; 11-29-2013 at 07:26 AM.

  4. #4
    Rift Disciple
    Join Date
    Nov 2013
    Posts
    137

    Default

    Quote Originally Posted by Muspel View Post
    That doesn't happen, because I know how much damage my Keen Strike does.
    Just from the health pixels on the screen you know exactly? Seriously?

    If your QS has a range of say 5000 to 5500 damage and KS has a range of 2000-2250. You can tell from the number of pixels in the enemy's health the difference there, perfectly, every time? And never use a KS and leave the enemy slivered and alive?

    If so, then yeah, that's pretty darn pro. I think for most people though, making sure the mob is killed is better than the time it takes to make that decision, and occasionally making the wrong decision. No? Am I crazy here?

    SIDE NOTE: Managing the 4(5) dances is nowhere near as difficult/frustrating as I thought it would be.

    Digging this build. Nice variety from leveling up NB .
    Last edited by Cambios; 11-29-2013 at 09:49 AM.

  5. #5
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    7,837

    Default

    Quote Originally Posted by Cambios View Post
    Just from the health pixels on the screen you know exactly? Seriously?

    If your QS has a range of say 5000 to 5500 damage and KS has a range of 2000-2250. You can tell from the number of pixels in the enemy's health the difference there, perfectly, every time? And never use a KS and leave the enemy slivered and alive?
    ...What are you talking about? I just look at the actual numbers on their health bar.
    Last edited by Muspel; 11-29-2013 at 10:36 AM.

  6. #6
    Rift Disciple
    Join Date
    Nov 2013
    Posts
    137

    Default

    Quote Originally Posted by Muspel View Post
    ...What are you talking about? I just look at the actual numbers on their health bar.
    Aha. That's not the default setup. Sorry, only been playing the game for a couple weeks. But after reading your post I found the setting to turn numbers (and %) on.

    I realize I'm kinda picking at a nit here. It seems like it might be worth the saved bar spot for a small DPS loss that only happens when a mob's final health is < your KS. But I guess the point of a guide is pure maximum numerical efficiency.

  7. #7
    Eas
    Eas is offline
    Telaran
    Join Date
    Feb 2011
    Posts
    95

    Default

    As far as I'm aware 3/3 Exceptional Resilience gives more magical mitigation then 3/5 Strengthened Will.

    Quick Reflexes still provides less dps then Ambidextrous, and I don't feel the extra dodge is doing much, so I would swap them.

    Is Improved Deadly Dance worth it? Since you'll mainly be using Hundred Blades and Dancing Steel in AoE settings and they don't benefit from it. I usualy build up 5CP for Dauntless Strike then hit either HB or DS. So to me the points in Improved Deadly Dance seem less favorable. It does up your ST dps but this spec is for AoE no?

    Been loving that spec for quite a while, keep up the good work Muspel!
    United we stand, divided we fall, all as one!

  8. #8
    Eas
    Eas is offline
    Telaran
    Join Date
    Feb 2011
    Posts
    95

    Default

    Wasted my edit time...

    Is Combat Efficiency needed without Defensive Pose? I'm leaning towards no, so another two points you can invest somewhere else maybe...
    United we stand, divided we fall, all as one!

  9. #9
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    7,837

    Default

    Quote Originally Posted by Eas View Post
    As far as I'm aware 3/3 Exceptional Resilience gives more magical mitigation then 3/5 Strengthened Will.
    Exceptional Resilience only affects spells. Strengthened Will affects all non-physical damage.

    Quote Originally Posted by Eas View Post
    Quick Reflexes still provides less dps then Ambidextrous, and I don't feel the extra dodge is doing much, so I would swap them.
    I tested it, Quick Reflexes is more DPS.

    Quote Originally Posted by Eas View Post
    Is Improved Deadly Dance worth it? Since you'll mainly be using Hundred Blades and Dancing Steel in AoE settings and they don't benefit from it. I usualy build up 5CP for Dauntless Strike then hit either HB or DS. So to me the points in Improved Deadly Dance seem less favorable. It does up your ST dps but this spec is for AoE no?
    You still end up using builders. Deadly Dance is one of the strongest talents in the tree for boosting them.

  10. #10
    Eas
    Eas is offline
    Telaran
    Join Date
    Feb 2011
    Posts
    95

    Default

    Quote Originally Posted by Muspel View Post
    Exceptional Resilience only affects spells. Strengthened Will affects all non-physical damage.
    Ah right, learn to read Eas!
    United we stand, divided we fall, all as one!

  11. #11
    Plane Touched
    Join Date
    Jun 2013
    Posts
    274

    Default

    you took the point out of shadow assault but there are still references to it in the guide. I don't think dropping it for 3% resists is worth it either, the plane shifts give awfully nice bonuses and give bs/rs/tac its snappy feel.

  12. #12
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    7,837

    Default

    Quote Originally Posted by zartosht View Post
    you took the point out of shadow assault but there are still references to it in the guide. I don't think dropping it for 3% resists is worth it either, the plane shifts give awfully nice bonuses and give bs/rs/tac its snappy feel.
    Gah, made a mistake when redoing the spec in magelo. Fixed.
    Last edited by Muspel; 12-02-2013 at 11:13 PM.

  13. #13
    Soulwalker
    Join Date
    Nov 2013
    Posts
    6

    Default

    Hello, first thanks for the guide.

    I was curious about how well it performs without curative engine, as I have yet to acquire SL souls. Thanks =)

  14. #14
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    7,837

    Default

    Quote Originally Posted by Jyu Viole Grace View Post
    Hello, first thanks for the guide.

    I was curious about how well it performs without curative engine, as I have yet to acquire SL souls. Thanks =)
    Not all that great. Without it, Vampiric Essence becomes an absolute necessity, and even then, your survivability will take a significant hit.

  15. #15
    Soulwalker
    Join Date
    Aug 2011
    Posts
    24

    Default

    wow so many buttons. was thinking of leveling up my rogue but wow. Going to go ape **** with this. Anything less complicated? Been out of game for a very long time. Not looking for a solo spec with 20+ keybinds.

+ Reply to Thread
Page 1 of 6 1 2 3 4 5 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts