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Thread: ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele

  1. #1
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    Default ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele

    Disclaimer:

    - This is not a beginners friendly guide, it may not be easy for some people. And I'll be using quite an amount of abbreviations and/or jargons assuming you know your spec and have read the soul perk by perk and have a basic understanding of how the soul works. If you find this "elitism" disgusting, feel free to click away.

    - I'll be explain both specs separately in different sections so it's basically two specs combined into one thread. They have a large part in similar but the difference makes them excel at slightly different aspect. You as a player should know when to use which according to your raid group's performance.

    - I'll be skipping some minor details of non-core spells. As the guide is to showcase how to play the spec. For further details you should read your soul and your spells one by one.

    - The reason I'm doing this guide is because 07/11/18 patch, dps had became more tight in T2. I think perhaps may be a good time to lay out everything I know so far about this spec as explicit as I can despite the fact that both specs has been out for so long. People til this day still using wrong macros and such leading to them outputing way less healing than they should with their level of gears respectively. Resulted in not only fail to play the spec correctly and contribute but also sometimes wiping your raid and get stuck in certain bosses for hours and beating your morale.

    - I'll be using quite an amount of BOS bosses, especially 1st and 2nd, and certain bosses from T1 as examples to elaborate some of the situations and what timing for certain spells. If you hadn't T1 8/8 and T2 3/3 yet. I suggest you to ask your guildies/friends or search for some kill videos to prevent confusion reading further along.

    ------------------------------
    [This guide is viable for 4.5 Patch]

    Version 7 , last edited on October 28th, 2018

    - 10/28/18: Updated description of ST cleanse macro.
    - 10/15/18: Updated KA set, added in fp/lf timers and lingering dust/crumbling resistance for buff timers and as indicators for aura timers.
    - 10/11/18: Added missing information about " searing vitality / thunder shock "in the tip section.
    - 09/08/18: Added more info and description about L.bloom timing for Commander situation in the "tips" section.
    - 09/07/18: Added an optional alternative in points for soul tree for people that has less ping and wants further more min-maxing. Thanks to guildie Trangoul@Greybriar.
    - 09/06/18: Added more info about eternal stacks within the rotation section.
    - 07/31/18: Changes in rotation in both variants due to 07/11/18 patch. Added more info in the Tips section. Fixed some typos.
    - 07/26/18: Added and corrected some descriptions through out the rotation part in the 61/11/4 build.
    - 07/25/18: Fixed some layout errors which led to confusion when reading. Changes in wordings in the Tips section. Some grammatical and typo corrections. Added more contact info in the bottom of the guide.
    - 07/21/18: Correction for the description in EV toggling led to complete opposite to what it was meant to say. Added more descriptions about Legendary Bloom and LGV on/off in the Tips section of 61/9/6 build. Added in and edited info in the rotations section in both builds. Added new tips for 61/11/4 build. Grammatical and typo corrections through out the thread.
    - 07/14/18: Add more in tips section. Some layout and wording editing through out the thread. Grammatical and typo corrections.

    ------------------------------

    This is a support role which provides high hps while doing decent amount of damage depends on the variant of the spec. With the help of gear and practice, this spec is practically a hps provider. Beware of me using the term hps provider, not a "healer". Since the general meaning for the term "healer" is with rez/cleanse/emergency heal/mitigation spells. While healchon has cleanse but other than that it merely provides sustain hps. This spec can be used as a raid heal in most bosses in current pve content but it's best to have the impression of this spec being a support, and simultaneously a support for the healers (hps wise).

    I'll begin with 61/9/6
    ------------------------------

    61 chon / 9 chloro / 6 sc

    - This variant is focus more on providing hps, especially in fights with multiple targets, general dps ranging from 250k - 450k+ while providing 3-500k+ hps and 3mil+ ohps in the process depends on your gear level and what kind of tank heal and raid heal you have in your group. This spec is more commonly used among the mages where it provides more hps and less minmaxing stuff to monitor.

    - This spec requires at least 2nd last stage of your eternal stick.
    - Use Diviner's Crystal

    Abbreviations / Jargons:

    In order to save some time for names of long spell names, the following list shows abbreviations for the spells and some jargons.

    - Legendary = L.
    - Flaring Power = FP
    - Lava Field = LF
    - Legendary Patron's Rage = LPR
    - illuminate / Legendary illuminate = illum / L.illum
    - Lifegiving Veil = LGV
    - Granite Salvo = GS
    - Pillaging Stone = Pillaging / PS
    - Vile Spores = VS
    - Entropic Veil = EV
    - Volcanic Bomb = vol
    - Earthen Barrage = earthen
    - Point to Point = PtP / PTP
    - Archon's Bulwark (your mage armor) / Procs from Archon's Bulwark = Bulwark / {elemental type} Bulwark
    - Searing Vitality = SV
    - Thunder Shock = TS
    - Ashen Defense = ashen
    - Crumbling Resistance = crumbling
    - Global Cool Down = gcd
    - off Global Cool Down = ogcd / non-gcd
    - Target of Target = ToT / TOT
    - Damage-over-time = dot

    Soul Points:

    https://rift.magelo.com/en/soultree#...GiEw/FgOw|TJXM

    or

    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-healchon.jpg

    - the one point in Nature's Corrosion in chloro soul could switch to Empowered Veil for wider LGV radius. The reason I choose Nature's Corrosion over Empowered Veil is because it will make Vile Spores leave a damage-over-time (dot) on the target, and the first tick of said dot will trigger extra LGV tick. If you or your group has issues with people running out of your heal range, feel free to choose Empowered Veil.

    - After discussion with guildie Trangoul@Greybriar, if your ping is lower than 100ms and you want to min-max further more, you can pick up one point from Healing Slipstream (HS) and put it into Empowered Veil. This will make your L.bloom has 0.5s cast time. However, since we have 1.5s gcd, the 0.5s cast and the cast bar pushback taking damage combined will still be faster than your gcd spin therefore its unnecessary to 2/2 HS and you can spend that point for wider radius for LGV and EV bonus. However, if you are playing in high ping like me, jumping in between 2-600ms, I still recommend you 2/2 HS for safety reasons. Things like Lightning Burst/Whirl timing for L.bloom in BOS counting travel time, Silgen ae, Pheonix spike and ae, Julia ae/bubble/stacks, Council void and lightning chain, Malannon ae, etc.

    Legendaries:

    Stormcaller - Legendary Raging Storm (LRS)
    Archon - Legendary Patron's Rage (LPR), Legendary illuminate (L.illum), Legendary Flaring Power (LFP)
    Chloromancer - Legendary Bloom

    Masteries:

    Lv 65 - Mending Response (you can use Arcane Manipulation for damage. But if your group having troubles with tanks dying in BOS, you should pick Mending as an extra CD for the tanks)
    Lv 64 - Calculated Annihilation
    Lv 63 - Combat Alacrity (you can use Mental Cynosure if you want to gain charges faster even though charge gain is not an issue for this healchon build, or you are assigned to do cleanses but be aware of cast time Lava Field if you choose Mental Cynosure)
    Lv 62 - Healing Expertise
    Lv 61 - Bulwark of Souls

    Macros:

    healchon spam - LS:
    #show vile spores
    suppressmacrofailures (if you use Arcane, add "cast @self Arcane Manipulation" above "cast Volcanic Bomb")
    cast Volcanic Bomb
    cast Earthen Barrage
    cast Spark Shower
    cast Surging Flare
    cast Vile Spores
    cast Waning Power
    cast Searing Vitality
    (Waning Power takes gcd, if raid starts getting damage and having a hard time to top the raid off as soon as you moving for mechanics, you can take off Waning Power)

    Proc:
    #show volcanic bomb
    suppressmacrofailures
    cast Volcanic Bomb
    cast Earthen Barrage
    cast Spark Shower
    cast Surging Flare

    Purge:
    #show Cleansing Flames
    suppressmacrofailures
    cast @gtae Cleansing Flames

    ST Cleanse:
    #show purification
    suppressmacrofailures
    cast @group01 purification
    cast @group02 purification
    cast @group03 purification
    cast @group04 purification
    cast @group05 purification
    cast @group06 purification
    cast @group07 purification
    cast @group08 purification
    cast @group09 purification
    cast @group10 purification
    (feel free to C&P this up to @group20 but there's no need since we don't have 20man raid anymore the shorter the macro the better. And if you don't trust the coding that sometimes register the pets as players and miss the cleanse on actual players like lava field(which is why if you don't pick combat alacrity and lava limited to 10 targets so sometimes some players don't get lava) , you can make it to @group 13-15ish for safety reasons, depends on how many mages are in the group)

    FP:
    #show Flaring Power
    suppressmacrofailures
    cast Flaring Power
    raid --Flaring Power-- , 60s

    LF:
    #show Lava Field
    suppressmacrofailures
    cast @gtae Lava Field
    raid --Lava Field-- , 40s

    Bloom:
    #show Bloom
    suppressmacrofailures
    stopcasting
    cast @self Legendary Bloom

    LGV on:
    #show lifegiving veil
    suppressmacrofailures
    stopcasting
    cast lifegiving veil
    raid LGV -on-

    LGV off:
    #show lifegiving veil
    suppressmacrofailures
    stopcasting
    cancelbuff lifegiving veil
    raid LGV -off-

    Minimal Buttons you need separately on your bars:

    Besides the macros above, Point to Point(PTP), your auras/mage armor/debuffs, you will at least need to have separated keybinds for the following spells:

    - Granite Salvo
    - Vile Spores
    - Pillaging Stone
    - Bloom (directly from your spell book despite having [Bloom] macro. I'll explain why you need two bloom buttons)
    - illuminate
    - LPR
    - Living Storm
    - Withering vine
    - Entropic Veil
    - Searing Vitality
    - Thunder Shock
    - Power Drain

    What my bar and buttons look like:
    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-healchon-ls-button.jpg

    With RABC:
    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-buttons-rabc.jpg

    Rotation:

    - First, make sure your ToT is turned on. If you can't find it, it's in the

    settings > interface > combat > check "cast on target's target"

    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-tot.jpg

    Prepull:
    - if you have something to hit, fire a prim bolt to gain eternal stack and rebuff your auras (manual or LPR)
    - turn on LGV (manual or using [LGV on] macro)

    If you don't have anything mob to hit. Forget this step.

    Tank counting down & pulling (boss moving to position):
    1 - Lingering Dust > ashen/crumbling > fp/lf
    2 - Granite Salvo once > [Spam] macro until vol and earthen have been fired
    3 - Withering Vine > Living Storm > Radiant Spores
    4 - illuminate
    5 - [Spam] macro
    6 - Bloom when needed
    7 - toggle on EV if needed
    8 - keep up WV, LS, RS, GS buff
    9 - keep up eternal stacks
    10 - use pillaging stone when you have 20 stacks
    11 - repeat
    (You can use GS to provide ap/sp buff or hardcast vol to give 5% dmg buff for the raid early on when tank pulling the boss and moving towards position. But beware of having a chance to rip the aggro after you cast GS/vol when boss is moving towards position before the less geared/skilled tank able to hold aggro)

    This is the basic rotation of this spec. Now, i'll mix in the CDs and use boss situations to explain more, the real rotation will be different.

    Your real rotation would be:

    Tank counting down & pulling(boss moving to position):

    1 - Lingering Dust > ashen/crumbling (alternate order depends on the raid is martial or mystical dps heavy) > fp/lf (you can GS once before this step to provide ap/sp buff early on but do it as the tank pulling, do not delay fp/lf because of GS)

    2 - Granite Salvo once (provides 2500 ap/sp buff, ignore this if you have bardtact or wardacle in the raid) >

    3 - [Spam] macro until vol and earthen have been fired

    4 - Withering Vine > Living Storm > Radiant Spores (LS will come first in priority before WV if there are multiple targets. For instance tower from BOS 1st, adds from BOS 2nd)

    5 - illuminate (you can shove VS in between step 5 & 6 if there is healing needed)

    6 - [Spam] macro

    7 - Bloom when needed (this step is very important and will go up in priority depends on bosses. For example when tank is pulling BOS 1st, you may need to fire bloom first in doing step 2 because of early raid damage in seconds right after the fight started)

    8 - toggle on EV if needed (EV toggling is still theoretically useful but due to ping and feedback delay issues. It's fine to just turn it on and let your charges drained. You should also know when to turn it off to prevent draining your charges when there isn't much healing needed. For example, in BOS 1st, missile runs/spin/beam, you should turn EV on. If your strategy is to go to the next tower when boss is spinning, after the group is stacked onto the next tower, turn EV off, keep attacking either boss or tower, put WV on both boss and tower, and when boss finished spinning and coming towards the tower, again turn EV on refresh LS and continue healing until the group is stacked again with no missiles. Or in BOS 2nd, turn on EV when there are tons of adds while tank getting pounded as well as boss casting Lightning Burst. However, if there are healers or tanks themselves using CDs during such heavy damage, and depends on what CDs they are using, should you decide to immediately turn on EV and L.bloom, and then turn off EV since tanks/healers using CDs already, or keep EV on and let it drain. For example if there is FK using Infuse Magic, or Eternal Preservation. In that case you can just EV for L.bloom just to focus on topping off the raid immediately and not worry about the tanks during the CDs duration.)

    9 - keep up WV, LS, RS, GS buff (you should only GS for earth bulwark and ap/sp buff, which is ideally every 13-14s counting travel time. If you have wardacle/tactbard in the group, you can just focus on the earth bulwark part)

    10 - keep up with eternal stacks. (Due to the 07/11/18 changes, you can no longer snapshot your LGV for the whole hour. Instead, you now have to maintain the at least one stack for LGV to get benefit. This change will not affect FK (guide link in below) or chloro as much as healchon where it's a bit more annoying for healchons but it's not that difficult to manage.)

    11 - use pillaging stone when you have 20 stacks (everytime you use a pillaging will gain 3 eternal and earth bulwark. Preferably to have earth bulwark and eternal stack before casting this to further boost the damage since you will gain 20 stacks in no time in raid situations. For this particular spec, if you aren't aimming at minmaxing, you can ignore this step)

    12 - spam VS separately (when there are healing needed, along with turning on EV, you should spam VS instead of the [Spam] macro. Due to vol/earthen buff duration are both 30s while their CDs are both 15s. Both buffs should be 100% upkeep with no problems. And because of LGV mechanics, VS will provide a much higher amount of healing than non-life abilities. As I mentioned to why I choose 1/3 Nature's Corrosion is to make VS leaving a dot which the first tick of it will also trigger LGV. This step could go up in priority during raid taking heavy damage as well as for upkeeping eternal stacks. Alternatively you can TS for eternal stacks upkeep.)

    13 - repeat

    Tips:

    1. Legendary Bloom

    (This part is very crucial for healchon, as dreadful as this paragraph looks and long as an essay. Please read this part particularly careful)

    - L.bloom has a very unique distance mechanic in which sometimes it might even become quite annoying. The mechanic is as follows,

    A - when you use L.bloom on yourself, those 5 VS from L.bloom will ONLY fire when there are targets/mobs within your 15m radius. If there are none within your 15m radius. There will be no VS but merely the healing.

    B - when you have ToT turned on and targeting the boss (which the boss usually targeting the tanks). The healing will go to boss's target while the 15m radius rule from A applies to boss's target. In this case, since there is a mob(the boss) within 15m radius of the L.bloom target(the tank), those 5 VS from L.bloom will fire FROM you(your character's positon) to the boss despite it being way outside of your 15m radius.

    another well known issue is that these 5 VS from L.bloom will not always fire off actual 5 spores. A lot of times it would only fire 1-3 spores, to sometimes even no spores. This issue has been reported numerous times since legendary system is implemented in the game yet it is still happening so beware of that. If you notice when it happens use other CDs to cover.

    For healchon, L.bloom is considered as CD or a countermeasure for bosses' mechanics. For example, BOS 1st regular raid damage, missiles, spin, tower zappng. Or in BOS 2nd Lightning Burst/Whirl.

    This is again the reason for choosing 1/3 Nature's Corrosion, for when using L.bloom, the dots from those 5 VS will trigger extra LGV ticks as well. However the swings count is very wacky as one L.bloom can trigger range from 6 to 9, sometimes even 20 LGV ticks for reasons I have not yet found out. I'll continue testing.

    In particular for BOS 2nd boss. You have to use L.bloom for a specific timing

    - L.bloom when vindicator is about to finish casting Lightning Burst to heal the tank with bloom and fire off 5 VS to trigger LGV. You will have to do this step for the entire fight. Usually you should use it right when the boss finished casting, that's if you are stacking on the tank which means when you are in phase one or P1. A very easy and fairly reliable indicator is that around 10s more or less into the pull, first Lightning Burst will be cast, if you using comp like phys/ link chant or double chant, once Burst is channeling and you fire L.bloom in the right time, your hps in the meter will jump up to 120-200k+, and draw a big distance from the 2nd place in hps, which means you catch the timing correctly. If however, your hps doesn't jump up using mentioned raid comp, either you use L.bloom too early, someone else used a cd, using cadence tank (which the cadence spam will take away some portion of your hps but you should still be top on hps and by a large distance), or in a rare case where the chantion is healing the lesser geared tank the ST heal took over the numbers (Stand Tall, I'm With You, Battlesong, etc) or unless the group is using fk + link-chant or tank heal + a raid heal, then in that case your hps should be on par with the fk / raid heal.

    - When you are in P2, the commander comes out, watch out for Lightning Whirl, L.bloom timing is about the same as vindicator in P1. And you should set focus on the vindicator as soon as it is repaired and active again if you are on cleanse duty as well since often times if you don't re-focus vindicator after it goes into repair phase, it will bugged out and not showing the cast bar.

    - However, if you are standing out prematurely on the destined stack point, which is fine, or reaching P3. After commander's hp has dropped to 50%. When you are in the ranged stack point, You should pay attention to when the commander will be casting Lightning Whirl. Taking VS travel time into consideration, to fire L.bloom about 0.5s (some cases even a touch longer due to some damage delay after casting Lightning Burst/Whirl) before boss finishes casting Lightning Whirl. This step needs some practice to catch the timing right. You can also practice this part with being FK in this fight, which both have the same assignment in this particular part.

    Other examples from T1, such as:
    - silgen's incinerate (timing is about the same as Lightning Burst/Whirl, counting travel time and fire right when boss finished casting)
    - Pheonix's stacking for fiery elemental while having the bird next to the group for L.bloom VS to hit and heal during P3
    - Malannon's regular raid damage and helping with other members when they are getting hit by bubbles and spikes (beware of the range in malannon. In order for VS from L.bloom to actually hit the boss. You will need to stand on the inner edge close to the boss. Otherwise VS from L.bloom will not fire)

    So why two buttons for L.bloom?

    - As mentioned above, due to weird radius mechanics of L.bloom. While having ToT turned on, having two different buttons for L.bloom is for:

    [Bloom] Macro:
    - this macro is for putting bloom on yourself. Besides of self-heal, the main goal is to fire off 5 VS from L.bloom under the 15m raidus from you. Meaning there are targets/mobs near you while none near the tanks, or the boss is too far from 15m radius of the tanks.
    - For example, in Malannon, you can use L.bloom to heal the tank for obliteration (or use Natural Conversion if you are using 61/15 chloro variant) but the tank is often longer than 15m in distance between the boss hence no VS and no raid heals. In this case, you should use cast @self Bloom, which is this bloom macro to fire 5 VS off you while standing in the inner edge to the boss.
    - Another example, BOS 1st. Either you pulling the boss to the middle or moving to the next tower during the spin, tanks are often outside of said 15m range while you in the stack point have a tower next to you, in this case you should also use [bloom] macro.

    Bloom directly from spell book, not macro'd:
    - While this separated bloom button is for the exact opposite situation, where you don't have anything within your 15m radius while tanks have.
    - For example, BOS 2nd commander, while the group stacking up from afar, you use this separated button for healing tank and fire VS.

    These two buttons are not just for the tanks and yourself. There might be some rare cases that boss isn't targeting the tanks or have no one targeted, or both the tanks and you are out from the 15m range. In that case select anyone in the raid that has mobs within their 15m radius.

    2. Searing Vitality / Thunder Shock

    - As low damage as these two spells are, they both have a use in this spec, is to trigger LGV. And they have some pros and cons respectively, I'll elaborate as follows.

    Searing Vitality:
    - first tick of the dot will trigger LGV
    - does not require facing targets
    - no travel time
    - will not gain nor consume eternal stacks

    Thunder Shock:
    - triggers LGV
    - requires facing targets
    - have travel time
    - will gain eternal stacks

    This is why I put SV in the spam macro, as you are moving for mechanics such as missiles from BOS 1st, time charge for BOS 2nd (going out & back, don't forget you can and should still cast stuff while running out and back). Or if you somehow need to be healchon in BOS 3rd then it is useful for moving into different positions, jumping waves and such while providing healing just in case. For SV not only does not require facing, it has no travel time. So it can be used as a LGV triggering filler substitute while moving and do not have bulwark proc for instant raid support spells. But make sure you have at least one eternal stack before you use SV for filler substitute.

    On the other hand, as good as SV sounds you should also have TS in the ready. If for some reasons you die due to whatever mechanics. You could just TS once to gain eternal and immediately LPR to regain eternal'd auras for the raid instead of spending 4 gcds. Which is also one of the reasons why I choose LPR over L. Shared Vigor. Also having TS ready as a quick eternal stacks generator.

    3. Earth Bulwark?

    - This is relatively much more trivial comparing to the other two tips above. As you fire GS or PS you gain earth bulwark. And besides of GS and PS themselves, vol and earthen will also be benefited from earth bulwark leading to higher damage. But this is merely for minmaxing. If you are not yet comfortable and confident enough in this spec. You could basically ignore this part and just focus on providing GS 15s buff.

    4. LGV on/off?

    - This is not always needed. the [LGV off] macro is for rare situations where you are asked to be healchon in BOS 3rd. After all the purging and the raid begins into milling phase, you as a healchon no longer need to heal hence you can turn off the LGV. You can always manually click it off from your buff icons grid but be very careful that there is a known bug for if eternal stacks being clicked off from your buff grid you will not be able to gain eternal stacks until you take off your eternal weapon and re-equip it. So make sure you don't accidentally click off eternal stacks.

    5. LGV changes

    - Due to 07/11/18 patch change, LGV no longer able to be snapshotted under eternal effect, which means you will have to shove a lot more prim bolts in between the steps above to keep LGV being eternal buffed. I suggest spending some time practice to adapt the changes. LGV is the fundamental reason why this spec exists. It's important to eternal buff your LGV in both P1 with lots of adds dealing multiple hits and P2 commander's heavy hits plus mine damage. Utilize your VS/GS/TS for eternal upkeeps and alternate them on the right situations.

    6. Power Drain

    - This is most likely used for providing some damage mitigation for the tanks during BOS 2nd in some less geared groups. Only use this under your raid leader's instruction. If not do not use this.

    7. Mental Flare / Leeching Flames

    - I don't know if this is a tip but I still see mages putting one of these two into their macros. I want to clarify that archon does not have mana issue whatsoever. And both of these spells take gcd. So do not waste your time and gcd on these two spells.

    Stats:

    with stone/prophetic vial/feast/auras/sigil/Natural Awareness(from chloro, 25% intelligence for 6s)
    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-healchon-stats.jpg

    I know how ridiculous the amount of spell power is. It's merely because of chloro offsoul.

    Now I'll move on to 61/11/4.

    ------------------------------

    61 chon / 11 chloro / 4 ele

    - This variant is focus on a balanced level of both dps & hps while capable to lean towards a bit more on healing when needed. This spec requires a slightly deeper understanding of archon and its mechanics similar to dps chon or metachon, and is more used on fights without any sort of Line of Sight (LoS) or L.Bloom range issues while some degree of healing is needed such as silgen, or Beruhast if the group is lacking dps by a lot. Or in some cases with skilled mages, they can use this spec in pheonix along with another raid healer or in malannon being a solo healer and provide a decent amount of damage so the raid could slot in 8 dps for faster kills. Generally speaking this spec can do around conservatively 5-700k+ dps with LGV turned on, higher with more geared and skilled mages in trade of some amount of hps in the process depends on your gear level and what kind of tank heal and raid heal you have in your group.

    - This spec requires at least 2nd last stage of your eternal stick.
    - Use Diviner's Crystal

    Abbreviations / Jargons:

    In order to save some time for names of long spell names, the following list shows abbreviations for the spells and some jargons.

    - Legendary = L.
    - Flaring Power = FP
    - Lava Field = LF
    - Legendary Patron's Rage = LPR
    - illuminate / Legendary illuminate = illum / L.illum
    - Lifegiving Veil = LGV
    - Granite Salvo = GS
    - Pillaging Stone = Pillaging / PS
    - Vile Spores = VS
    - Entropic Veil = EV
    - Volcanic Bomb = vol
    - Earthen Barrage = earthen
    - Point to Point = PtP / PTP
    - Archon's Bulwark (your mage armor) / Procs from Archon's Bulwark = Bulwark / {elemental type} Bulwark
    - Searing Vitality = SV
    - Legendary Elemental Forces = LEF
    - Ashen Defense = ashen
    - Crumbling Resistance = crumbling
    - Global Cool Down = gcd
    - off Global Cool Down = ogcd / non-gcd
    - Target of Target = ToT / TOT
    - Damage-over-time = dot

    Soul Points:

    https://rift.magelo.com/en/soultree#...GGiEw/FgG|TJXM

    or

    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-healchon-lef.jpg

    - Alternatively, you can move two points from Nature's Corrosion to Empowered Veil for wider LGV radius, Accelerated Growth for damage bonus, or to ele souls for extra crit rate and damage. But at least keep 1/3 in Nature's Corrosion for extra LGV ticks.

    Legendaries:

    Elementalist - Legendary Elemental Forces (LEF)
    Archon - Legendary Patron's Rage (LPR), Legendary illuminate (L.illum), Legendary Flaring Power (LFP)
    Chloromancer - Legendary Bloom

    Materies:

    Lv 65 - Arcane Manipulation or Ethereal Blast (choosing EB will have a slight increase in dps due to its mechanics and slightly faster charge gain for LEF but it will trade off some amount of hps due to spending extra gcd on EB instead of more VS)
    Lv 64 - Calculated Annihilation (Methodical Destruction or Arcane Finesse are also fine, the three don't have too much difference in dps. Personally parse higher with CA but feel free to test)
    Lv 63 - Mental Cynosure (for charge gain but remember your Lava Field has cast time if you choose Mental Cynosure)
    Lv 62 - Healing Expertise
    Lv 61 - Bulwark of Souls

    Macros:

    healchon spam - LEF:
    #show vile spores
    suppressmacrofailures
    cast Elemental Forces (for lazy people and some certain bosses where you are absolutely certain you will have a target within your 15m radius no matter what, you can put "cast @self Bloom" under "cast Elemental Forces". But it's best to have two separated buttons for Bloom as mentioned in the first half of this guide)
    cast Ethereal Blast (switch to "cast @self Arcane Manipulation" if you use the other one)
    cast Volcanic Bomb
    cast Earthen Barrage
    cast Spark Shower
    cast Surging Flare
    cast Vile Spores
    cast Waning Power
    cast Searing Vitality
    (Waning Power takes gcd, if raid starts getting damage and having a hard time to top the raid off as soon as you moving for mechanics, you can take off Waning Power)

    Proc:
    #show volcanic bomb
    suppressmacrofailures
    cast Volcanic Bomb
    cast Earthen Barrage
    cast Spark Shower
    cast Surging Flare

    Purge:
    #show Cleansing Flames
    suppressmacrofailures
    cast @gtae Cleansing Flames

    ST Cleanse:
    #show purification
    suppressmacrofailures
    cast @group01 purification
    cast @group02 purification
    cast @group03 purification
    cast @group04 purification
    cast @group05 purification
    cast @group06 purification
    cast @group07 purification
    cast @group08 purification
    cast @group09 purification
    cast @group10 purification
    (feel free to C&P this up to @group20 but there's no need since we don't have 20man raid anymore the shorter the macro the better. And if you don't trust the coding that sometimes register the pets as players and miss the cleanse on actual players like lava field(which is why if you don't pick combat alacrity and lava limited to 10 targets so sometimes some players don't get lava) , you can make it to @group 13-15ish for safety reasons, depends on how many mages are in the group)

    FP:
    #show Flaring Power
    suppressmacrofailures
    cast Flaring Power
    raid --Flaring Power-- , 60s

    LF:
    #show Lava Field
    suppressmacrofailures
    cast @gtae Lava Field
    raid --Lava Field-- , 40s

    Bloom:
    #show Bloom
    suppressmacrofailures
    stopcasting
    cast @self Legendary Bloom

    LGV on:
    #show lifegiving veil
    suppressmacrofailures
    stopcasting
    cast lifegiving veil
    raid LGV -on-

    LGV off:
    #show lifegiving veil
    suppressmacrofailures
    stopcasting
    cancelbuff lifegiving veil
    raid LGV -off-

    Minimal Buttons you need separately on your bars:

    Besides the macros above, Point to Point(PTP), your auras/mage armor/debuffs, you will at least need to have separated keybinds for the following spells:

    - Granite Salvo
    - Vile Spores
    - Pillaging Stone
    - Bloom (directly from your spell book despite having [Bloom] macro. I'll explain why you need two bloom buttons)
    - illuminate
    - LPR
    - Withering vine
    - Entropic Veil
    - Searing Vitality
    - Power Drain

    What my bar and buttons look like:
    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-healchon-lef-buttons.jpg

    With RABC:
    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-healchon-lef-button-rabc.jpg

    Rotation:

    - First, make sure your ToT is turned on. If you can't find it, it's in the

    settings > interface > combat > check "cast on target's target"

    Click image for larger version

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    Prepull:
    - if you have something to hit, fire a prim bolt to gain eternal stack and rebuff your auras (manual or LPR)
    - turn on LGV (manual or using [LGV on] macro)

    If you don't have anything to hit, forget this step.

    - if you have HM coa trinket (picture below), the stats are irrelevant, all you need is the proc. equip it 30s before the tank pulls, when the tank is counting down use the trinket and immediately change the trinket back to omnox. If you don't have the trinket forget this step.

    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-hm-coa-trinket.jpg
    (6k ap/sp, 10 stacks, 30s duration)

    Tank counting down & pulling (boss moving to position):
    1 - Reliquary > Lingering Dust > ashen/crumbling > fp/lf
    2 - GS once > [Spam] macro until vol and earthen have been fired
    3 - Withering Vine > Radiant Spores
    4 - illuminate
    5 - [Spam] macro
    6 - Bloom when needed
    7 - toggle on EV if needed
    8 - keep up WV, RS, GS buff
    9 - keep up with eternal stacks when on healing duty
    10 - use pillaging stone when you have 20 stacks
    11 - repeat
    (You can use GS to provide ap/sp buff or vol to give 5% dmg buff for the raid early on when tank pulling the boss and moving towards position. But beware of having a chance to rip the aggro after you cast GS/vol when boss is moving towards position before the less geared/skilled tank able to hold aggro)

    This is the basic rotation of this spec. Now, i'll mix in the priority part for LEF and use boss situations to explain more, the real rotation will be different.

    Since eternal will buff LEF by a very large amount, the key to make this spec able to do decent in dps is to make sure every time before you use LEF, you have eternal stacks.
    On top of that, you will alternate GS and VS in order to gain earth and life bulwark respectively from your mage armor.

    The goal of all these is to ensure, and prioritize from top to bottom:
    - LEF is eternal buffed
    - your VS is buffed by life bulwark
    - your L.bloom is buffed by life bulwark
    - your Volcanic Bomb and Earthen Barrage are buffed by eternal and earth bulwark
    - your Sparking Shower and Surging Flame is buffed by eternal
    - your Pillaging Stone is buffed by eternal and earth bulwark (priority changes depends on the length of the boss fight)

    And with non prim-bolt spells consuming eternal stacks, you cannot just spam the [Spam] macro and expect to do good dps. Almost every non prim-bolt spell that is relevant enough to be in the rotation will consume eternal stack, EXCEPT Vol and WV (searing, ashen/crumbling/LD also don't consume if you want to know)

    with all the information combined,

    Your real rotation would be:

    Tank counting down & pulling (boss moving to position):

    1 - Reliquary(after the 1m debuff use spell crit bottle again from apothecary) > Lingering Dust > ashen/crumbling (can alternate order depends on the raid is martial or mystical dps heavy) > fp/lf (you can cast GS once when tank is pulling to gain eternal stacks and manually use LEF once to get LEF stacks ready early on as you putting on debuffs, if you choose to manual LEF early on in step 1, you need to make sure you have more than 50 charges for FP or use major charge potion)

    2 - GS once (gain 3 eternal stacks followed by EB consuming one of the stacks. If the ap/sp buff still has time left you can use VS instead but beware of the difference in cast time) >

    3 - [Spam] macro until vol and earthen have been fired (beware of charge gain enough for LEF, make sure you have eternal stack before LEF, if not shove in GS or VS)

    4 - Withering Vine > Radiant Spores

    5 - illuminate (you can shove VS in between step 5 & 6 if there is healing needed)

    6 - Carefully spam the [Spam] macro (again eternal stack before LEF. However if healing is needed, you should briefly ignore this LEF rule and spend the charges on EV for healing first until the raid is safe)

    7 - Bloom when needed (since this spec is more likely to be used in T1. You can theoretically use L.bloom on cd to maximize dps. If in some cases you are using this for BOS, then you need to be very precise with your L.bloom timing aligning with bosses's mechanics)

    8 - toggle on EV if needed (not much needed in this spec unless you are in high demand of healing. In that case you should sacrifice part of your dps and spend the charges for healing first)

    9 - keep up WV, RS, GS buff

    10 - keep up with eternal stacks when on healing duty. (Due to the 07/11/18 changes, you can no longer snapshot your LGV for the whole hour. Instead, you now have to maintain the at least one stack for LGV to get benefit. This change will not affect FK (guide link in below) or chloro as much as healchon where it's a bit more annoying for healchons but it's not that difficult to manage. However, when you are "dpsing" using this healchon variant, in boss like Titan X where you don't need that raid healing power and turning it off then you can utilize the eternal stacks for damage.)

    11 - use Pillaging Stone only when you have 20 stacks of Illuminated Earth from L.illum (everytime you use a pillaging will gain 3 eternal and earth bulwark. Preferably to have earth bulwark and eternal stack before casting this to further boost the damage since you will gain 20 stacks in no time in raid situations. This could potentially go higher in priority as the length of the boss fight gets longer if you aim for minmaxing)

    12 - repeat

    As you can see 61/11/4 is more like a hybrid of dps chon & 61/9/6. The timing of when to lean more towards damage or healing is up to your skill and judgement.

    Tips:

    1. Legendary Bloom

    - This part is as same as mentioned in the first half of this guide except for one thing. L.bloom does NOT provide charges despite the fact that it says it does in the tooltip, the VS coming from it do not provide charges either. Please keep that in mind.

    2. Aura Timers

    - Sometimes you will forget about your aura timers if you are too focused. Do not use LPR on cd, that's a waste of gcd (unless you're running mechanics and no instand proc and such but keep in mind to have eternal before using LPR). Instead, having addons like KA to track things such as lingering dust timer, or use gadget buff bar/icons to help keeping you in mind. Or the worst case scenario, when you realize your casting is longer than 1.3(with surging) - 1.4s (Earthen, VS, etc.) without taking damage pushing back the casting. GS longer than 1.0 without taking damage, it means your auras had fallen off.

    3. Delaying LEF

    - Ideally you would want as much eternal'd LEF swings as possible. But when you are in fights where there are special damage reduction on the boss like BOS 2nd, council in NMTD, etc. Or such as LoS in pheonix. Depends on your level of knowledge about those bosses, you can maximize your dps and not wasted your charges by casting GS/PS/VS/raid-supp spells instead of the [Spam] macro, to prevent using LEF and hold the charges for a short period of time until the phases mentioned are gone.

    - LoS phase in pheonix (you can switch to the bird for sustaining dps, but don't do that if you have a chloro or tactbard as a raid healer)
    - P of Council has shield activated in NMTD (switch target to anything other than P or hold charges for a while)
    - BOS 2nd, where commander has aegis activated, since the damage reduction is very high, you shouldn't blow your charges when the shield is active. Instead, switch to manual prim-bolts & raid-supp spells until aegis is gone.

    4. LEF / EV toggling

    - As mentioned above in the rotation section, there are times where you need to briefly put aside the LEF priority and spend the charges for when healing is needed.

    However, with skilled mages, which they are capable of simultaneously:

    A - taking charge gain and usage into consideration (counting how much charges they will have after each cast),
    B - manually using LEF (counting how many stacks they will have after each cast instead of putting it in the macro and spamming it),
    C - turning on/off EV (counting the charge draining rate, and because they are toggling on/off EV therefore they can gain charges while having the benefit of EV)

    in between each cast in order to control the charge gain/spend and provide extra dmg & healing from EV while upkeeping LEF for self minmax'd damage and not wasting extra charges and stacks in the process by overwriting remaining LEF stacks.

    This not only requires a very clear mind and precise skill, also a relatively good hardware and network to sustain a smooth gameplay and minimal feedback delay to perform such maneuver. This is relatively very difficult to do in real boss fights without having an negative impact in performance. I personally can only do this nearly perfectly for a very short amount of time but definitely not a 5-7min boss fight. If you are interested you can try to practice this with a dummy in dimension. But I personally do not suggest you to do this in real fights where some might get tunnel vision, tend to try too hard to perform this and lead to dps/hps drop. (missing/delaying LEF, wrong timing of EV, "jamming" in rotation cuz of intense toggling spell on/off and causing feedback delay, and all combined leading to healing delay/fail to do mechanics, and eventually lead to deaths or even wiping)

    5. Charges for Flaring Power

    - As you can see in this spec you gain charges and spend charges in a very fast pace. Since FP needs 50 charges to cast. To resolve the problem of lacking charges for FP when you are about to use the 2nd fp/lf during the boss fight. You should prepare the item [Major Charge Potion] as shown below. So when you need to use your 2nd fp/lf you can use this item and not worry about not having enough charges due to recent LEF.

    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-charge-potion.jpg

    6. Mental Flare / Leeching Flames

    - Like mentioned above, I still see mages putting one of these two into their macros. I want to clarify that archon does not have mana issue whatsoever. Exhilaration from your soul tree has already covered your mana usage. And both of these spells take gcd. So do not waste your time and gcd on these two spells.

    7. LGV changes

    - Due to 07/11/18 patch change, LGV no longer able to be snapshotted under eternal effect, which means you will have to shove a lot more prim bolts in between the steps above to keep LGV being eternal buffed. I suggest spending some time practice to adapt the changes. Utilize your VS/GS for eternal upkeeps and alternate them on the right situations. This will make both variant of healchon slightly more annoying but this is not too difficult as it is a small change in rotation.


    Stats:

    with stone/prophetic vial/feast/auras/sigil/Natural Awareness(from chloro, 25% intelligence for 6s)
    ChloroChon - 61 chon / 9 chloro / 6 sc & 61 chon / 11 chloro / 4 ele-healchon-lef-stat.jpg

    ------------------------------

    Kalert:

    KA::ABHNyeNqlWF2PmzoQ/Su8VPepezEmQMST+XB3pe1ulaZvKyEHnMRaYiIDu03v7X+/Y/JJICn
    Zq0RRAoPtM2fmzEwehVxwBR9GVJeVj/ypv87ZhqvmK4XXY9uCINvCY9vySBC5VmDaPjZNMNamJrw
    mYl75EavY3y8/Hl7YTOSi2iQiLWT5wn+u86IUbzwRcs7LilWikImJEnaXZaVvjx 3fwaZv4ztr+2H
    ejWFpP4yfpvFEf9M7mbAjnG26v2zpX06zPf2XqHRZyL9KI6jzd 6Zejc/Go5jzPmCXTImL4hGyY9u
    lFBE3MP2h+Ga5kBl4KheLZYUbTA44x0VeB9Oj3tX4B3yQvpa/OwjRqDnk7jI+RXjPWWXQWkqen6C
    6q5ha8Mq3G89Q/9Sqdf5XknNV+WLFFrx8IbViny2zOaqHse94yHds/TbvRvDUfUymBv3x9BQ/ds7
    Y+L3/jF8Uk6LixneWvxVd30/9tgGhlI5GoXa8jcZo5Gn8w1zOGhITVaSvSZmLjO9iybFHvuuMr sU
    SahY/iyXnBMUjX3CZMbUxHmTFlWS5+MUzI1xqV/emytUHiG2H4cg1qYNCPHIQHRxXiueclXwJnNq
    zAzzHRR1433U8HcMqeJ5On792ggtfJO4hz+uVkKyCY8dMVcs+m F0jWUi+jYhBcODeLGcZ/1zWagH
    5knDJ1WJzSBgHaDhHNuEs29ySJz3pfRHRRVtCSURo6MRWTDFFN hrO2QEk1ysls1qV1T44NUbX6mC
    MPywKRAIABXwIadCcrXjZC7NrtWNuoH43NM04W1k7xQCpANU4x 0GewvvnyS2CEfE5l7oyGN/XQl7
    RtTPDG6QZqMiYTLlKlrXMwAtJc61M0i0Wy/VHGPlQg+BtwbJnW50Kx6EI9aP5pkBecyNu3NUnf22
    DmzhYaBJEmuyvmqbTnN/FTq/gkbTSED4uCc8rWfyE1PjCfvE+LK37DZTB4p0JVW0qQPNaWrMji p5
    y2e/9/hbg2LBMC7XisuoJp/3hu7bEjuIgCmg8wqGJYvCoNxSNYkLm0EHgYzfjdgmxzE/+9Plbb3J
    P2/S0YR2KSyNNXBoTCIV3ll+vROfGxETYisIwdiPsjUncVCFrEMA3 UemKBt4ql4LnmXVVzLaCfR5
    u26J7RclokdYlSBQpS1bnVV/EnZs0QQeLoGHlZy24ShsQxa5Jc7GupuafqmmbtTvsXSSuudZDX M5
    1jEHm00KlfRo99a9YEzcm9jhGcYgDy4XgHC7csJTipSgrdOxKe 8TiDPANBeirKEuRg1RWkEfnuPR
    DbYObJK/iqzVMC8lc857MheIHxXYs70Sx93sU0tgU9S1jw9HrTzyDRNZ6p li5viYdlx4hNrbsCDl
    AkUfjMA5vEMSuhLhWNy4PBE0evtxPe6SRDp+OImgqh/ZEW1tiOY6NCehHENGI2jd067PtfJQU84T
    N57lI9wPg7OqwFLX7ooHqeSEJofFpBP9b8b5DezED26bEioMAB 6Zn2yOHhFozhkbwsl7p2XABLUf
    xDni37GJdIOwO2t2uH4I5YVDPjK9FVue9E0rr/k1JWK6FElUxrxTn2/O7MCv+ccTq5l1LNkK18wz
    UJy1PukHrO3evHUGR5waYWjYdh05oWjf8FbGbG9P9uok6rNvip +fvCOfTxyKQvTGD6rrZG3THu8T
    CJnZccK0X4yCmkW+bgxuqMi1Ws2JW5zCdYXbA4aJx9y8I2PJDS HqUgYIoDxSRxpQ4lml62DERDMM
    BDYbPVTBHSeDrql7QD89RU7G6OOE3RJ3e/399u4UvzB16j/0W10vY6dH/A9ejDd8

    This set should provide everything needed for metachon(61 chon / 11 lock / 4 ele) and both variant of healchon

    ------------------------------

    This spec is very useful through out the expansion. Yet I have seen a lot of mages trying to onebutton it like everything else such as putting Patron's Rage, Radiant Spores and Bloom altogether into their spam macro and resulted in not only revealing themselves of not having a thorough understanding of the class and specs they play as well as being low dps/hps and wasting tons of gcds in the process. But most importantly, fail to be a healing supporter, which is to provide sustain and enough hps for the raid as well as keeping up the buffs, and leads to partially being the reason of the raid getting stuck in BOS for hours.

    In this guide I had mentioned dps chon and FK for a couple times. If you don't know about them. Please check out my other guides:

    dps chon:

    http://forums.riftgame.com/game-disc...ock-4-ele.html

    FrostKeeper:

    http://forums.riftgame.com/game-disc...loro-6-sc.html

    if you have questions feel free to ask me in game,
    or have some specific spec/build you want me to write a guide about (If I'm not eternally AFK)

    - Cileriqao@Greybriar
    - Bunnysenpai@Deepwood
    - Chibibunny@Deepwood
    - Dopemage@Deepwood

    Discord:
    - Cileriqao#3829 (If you have urgent questions contact me in discord. I usually would pick up the notice faster)

    If you notice me forgetting something or found some flaws feel free to poke me. I relatively spent less time thinking and writing it. In the late night I might missed something. I will add stuff from time to time if I notice missing something.

    Hope everyone won't be getting too much of a bump after the patch. Hope this guide helps.

    CeleryCow
    Last edited by Cileriqao; 11-10-2018 at 09:46 PM.

  2. #2
    Sword of Telara
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    Personally, I still prefer 61 Archon/15 Chloro/0 Warlock it does less dps than ele but more hps because of entropic veil and with bosses like azranel I prefer the increased heal range so I can also heal the runners who are further away and reach both tanks with Commander Isiel.

  3. #3
    Rift Disciple
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    Quote Originally Posted by Bamul View Post
    Personally, I still prefer 61 Archon/15 Chloro/0 Warlock it does less dps than ele but more hps because of entropic veil and with bosses like azranel I prefer the increased heal range so I can also heal the runners who are further away and reach both tanks with Commander Isiel.
    oh thats why I shouldn't write guides in 3 am. I totally forgot to mention this. the range should be fine for missile as long as they arent running in straight lines as they should be curving their route or run in snakes. And I dont see problem covering both tanks in heal range. Maybe the difference in strats and position. And having natural conversion is nice
    Last edited by Cileriqao; 07-13-2018 at 11:20 AM.

  4. #4
    Rift Disciple
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    Due to my careless mistake, there was a paragraph describing the opposite to what it was supposed to say. It has been corrected as well as added more info in some other sections. As for the people asking about the 61/15 chloro variant. I do not intend to add another section for it in this guide as I know of said variant but rarely use it. If you want to know please check Bamu's spreadsheet or contact Bamu directly for more info.

    https://docs.google.com/spreadsheets...gid=1338370154

    the spec is in there, scroll down don't be lazy :O

  5. #5
    Telaran Biscuitsyum's Avatar
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    Fantastic job Cil. I think the community doesn't realize how crucial people like you are for those still raiding!
    *Fancy signature graphics followed by fancy looking Fonts with all the colors*
    BISCULTS@WOLFSBANE, GRAYSKULL Warrior lead and life coach

    "I'll give YOU a punishing blow" - DarkDaemon 2016
    "If you're close to a guy, its a ok to do a little touching" - DarkDaemon 2017

  6. #6
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    updated the guide due to 07/11/18 patch changes . Thx to comment section reminder bringing this up on the other guide.
    Cileriqao@Greybriar <Kairos>

  7. #7
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    updated the guide to elaborate a bit more on eternal stacks in the rotation section due to changes. Added an optional alternative in points for soul tree for people that has less ping and wants further more min-maxing. Thanks to guildie Trangoul@Greybriar.
    Last edited by Cileriqao; 09-06-2018 at 04:18 PM.
    Cileriqao@Greybriar <Kairos>

  8. #8
    Rift Disciple
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    Added more info and description about L.bloom timing for Commander situation in the "tips" section. Please check the L.bloom paragraph in the tips section.
    Cileriqao@Greybriar <Kairos>

  9. #9
    Rift Disciple
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    - 10/11/18: Added missing information about " searing vitality / thunder shock "in the tip section.
    Cileriqao@Greybriar <Kairos>

  10. #10
    Rift Disciple
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    - 10/15/18: Updated KA set, added in fp/lf timers and lingering dust/crumbling resistance for buff timers and as indicators for aura timers.
    Cileriqao@Greybriar <Kairos>

  11. #11
    Rift Disciple
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    - 10/28/18: Updated description of ST cleanse macro.
    Cileriqao@Greybriar <Kairos>

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