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Thread: Nitharsan's NO HEALER TANK (mainly for experts)guide

  1. #1
    Telaran
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    Default Nitharsan's NO HEALER TANK (mainly for experts)guide

    Alright so first guide so don't hate me please.
    Note: if you plan to serious play this spec without a healer, you have to take the role of both a tank and heal, which means keeping everyone alive, keeping aggro, (not missing interrupts!) on top of regular arbiter things.

    The spec:
    51arbiter/25frostkeeper/0archon

    masteries:
    phantom stream (2)
    sparking destruction (4)
    eldtrich swiftness (1)
    healing expertize (3)
    bulwark of souls (2)
    reasoning:
    by giving up some tankiness, and dps in the arbiter tree you can grab a lot of the strong healing talents in frost keeper, combined with legendary earthen renewal, legendary rime, telluric burst and soothing waters allows for very strong heals in tank(have healed 200k+ with a single er since harmony). You still have all the core arbiter abilities to tank very well as well which makes this quite useful for experts ATM.
    OBVIOUS GO 61 FOR WHEN RAIDS ACTUALLY COME OUT THO(with a little frost keeper for barriers).

    Legendaries:
    legendary earthen renewal (strong heals)
    legendary rime (decent passive healing)
    legendary galvanic strike (more dps can switch for something else)
    legendary misdirection / legendary swirling winds (choose whatever you wont be doing that much dps in this spec anyways)
    legendary biting wind (dmg reduction)

    pros:
    -very strong single target healing with earthen renewal and telluric burst
    -decent aoe healing with spamming soothing waters (get people to stack on butt)
    -has the frost keeper 6% damage reduction in situations where you don't have a frost keeper/puri (ex. hm herecius)
    -unlimited mana if managed properly with crystallize during downtime of heavy hitters
    -ALLOWS for 4th dps to completely destroy encounters fast
    -no reliance on healer to keep you and your group alive
    - when played properly can do 30-40k hps with 10-20k absorbps
    - your own cleanse

    cons:
    -not crazy raid healing
    -people need to be near you to benefit from soothing waters properly
    - you have to keep not only yourself alive but everyone else and watch their hp bars too
    -lose shield surge, ebb and flow
    -low dps(10-20k)
    - heavy mana drain if crystallize is not used properly

    Buffs:
    -arcane ward
    -aqueous blessing
    -energized vitality
    -frostkeeper's armour
    -crystal barrier ( must have on yourself, will explain later)
    -earthen and frost barriers to put on other people preferably lowest hp or most important dps

    important abilities:
    -shield of the north (ultimate cd, 100% shield)
    -mana aegis (30% dmg reduction for 8s)
    -crystalline shield (saves people from death, use to save yourself or others)
    -crystallize (use to get mana back when nothing major is happening)
    -searing vitality gives u some hp so use it every 5 minutes
    -all 4 taunts/pulls
    -shared agony (intercept)
    -arcane projection (aggro)
    -misdirection (aggro)
    -swirling winds (100 charge instantly, ~20% more dmg)
    -all 3 barriers
    -phantom stream (strong heal)
    -expel harm
    -avalanche (charge attack+4s stun+ refreshes armour and magic reduction)

    play style:

    -spam either the aoe no charge macro or the single target macro for charge and keep aggro
    use the aoe range macro to grab adds up to 20m away.

    -use legendary earthen renewal and telluric burst to keep people alive and
    at the same time spam soothing waters to heal and shield yourself as well repeatedly.

    -(using soothing waters and any heal refreshes the super important crystal barrier, that gives ~10k to 20k absorbps).
    because soothing is a 0gcd u can have it activate up to twice in a second along side frost keeper's Armour).

    -use cds to save yourself.
    -use intercept, phantom stream, crystalline for emergencies to heal/save others.
    -USE CRYSTALLIZE when your not taking much damage to regain your mana.
    - cleanse yourself if necessary

    -frozen ground can temporally cc adds so can be useful when adds are stacked up

    macros:
    #show Jolting Wave (aoe aggro no charge)
    suppressmacrofailures
    cast Shattered Reflection
    cast Jolting Wave
    cast Galvanic Strike
    cast Counter Shock

    #show Galvanic Strike (single target spam)
    suppressmacrofailures
    cast Glacial Spike
    cast Galvanic Strike
    cast Counter Shock
    cast Searing Vitality

    #show Icy Blast (aoe aggro uses charge, but 20m range )
    suppressmacrofailures
    cast Icy Blast
    cast Shattered Reflection
    cast Jolting Wave
    cast Counter Shock

    #show telluric burst (spam aoe healing and telluric burst for yourself)
    cast @self Soothing Waters
    cast telluric burst

    #show earthen renewal (large st heals every 6s, 0gcd)
    cast @mouseoverui earthen renewal

    #show telluric burst (medium st heals every 6s)
    cast @mouseoverui telluric burst

    #show freezing gust (interrupt macro)
    cast @focus Freezing Gust
    cast Freezing Gust

    #show expel harm (cleanse macro)
    suppressmacrofailures
    cast @group01 expel harm
    cast @group02 expel harm
    cast @group03 expel harm
    cast @group04 expel harm
    cast @group05 expel harm
    cast @group06 expel harm
    cast @group07 expel harm
    cast @group08 expel harm
    cast @group09 expel harm
    cast @group10 expel harm
    cast @group12 expel harm
    cast @group13 expel harm
    cast @group14 expel harm
    cast @group15 expel harm
    cast @group16 expel harm
    cast @group17 expel harm
    cast @group18 expel harm
    cast @group19 expel harm
    cast @group20 expel harm

    Thanks for reading, feedback is always welcome.
    edit: have solo tanked with 4 dps for all current expert fights in sfp
    edit2: resized image
    Edit 3: forgot avalanche in important buttons
    edit 4: added frozen ground being useful
    Last edited by nitharsan; 12-09-2016 at 02:57 AM.
    <rip critical hit>

  2. #2
    Telaran
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    thanks for the build, used it in some experts and I find it very fun and challenging (in some fights atleast) because you need to keep up with various things linked to tanking and/or healing.

    would rate 8.5/10

    -cheers
    Last edited by Nazuki; 12-07-2016 at 02:13 PM.

  3. #3
    Plane Touched Maril's Avatar
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    Looks fine.

    Can you tell me more about legendary rime? Imo it is pretty crazy low healing. How much does your telluric burst heal for? Any aoe option at alll? Seems you'd get hammered in an even slight aoe heal situation.

  4. #4
    Telaran
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    Soothing Waters with Eldritch Swiftness (Level 63 Mastery) can heal for about 50k per cast per raidmember. So you can actually stay alive quite nicely.
    Telluric Burst heal was good too (can't remember any values though). But you will need to spotheal with Legendary ER basically every 10 seconds.

    Legendary Rime on the other hand is just a nice-to-have thing in my opinion. It's not useless (heals for about 20-40k I think) and it's basically free to use (since it's a passive proc). But it's not super overwhelming either..

  5. #5
    Telaran
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    Default nazuki pretty much covered it

    the key to aoe fights is getting people to stand near you for 0s gcd aoe heal on top of 0s gcd er . with both of these you should be able to sustain most members without issue (not having to use intercept,phantom, crystalline shield). It is relatively difficult especially when people stand in bad or not do mechanics so you have to tell (sometimes /rw yell at them) to do mechanics. One thing to note is that both your legendary misdirection and swirling winds give you instant 100 charge (make sure crystalline is off) which allows for a pretty decent aoe heal (41k*4)if people are nearby.

    As for legendary rime, its decent passive healing that adds up over time. The heals don't look like much since its only like 3-5 k hps max(if you getting absolutely destroyed) but it does add up and there isn't any other legendaries i would replace for it tho. The other 0 legendaries besides maybe radiant spores are pretty useless for tanking. and if you want to go the 0 chloro route with radiant spores you would be better off dropping legendary galvanic strike rather than legendary rime imho.
    Last edited by nitharsan; 12-08-2016 at 03:22 PM.
    <rip critical hit>

  6. #6
    Champion sirdiggby's Avatar
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    28/48 is a much better build

    you;re basically going 51 to pick up sheild of the north which is a 2 min cd, when you could pick up infused magic instead which is a 30s cd which is not only as powerful but u can use it to save allies as well.

    you also pick up rythm of the earth which allows faster casting of earthen renewal and gives you better control of your healing. i dont use legendary earthen.

    you also didnt mention frozen ground which was a pretty amazing cd for nt dungeons at least for trash.

    you could grab huge packs of trash and basically keep then cced for like 10 secs

    now everyone mostly skips but its still a pretty good cd for when killing trash than can do some damage like the goblins in darkening deeps.

  7. #7
    Ascendant
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    Quote Originally Posted by sirdiggby View Post
    28/48 is a much better build
    Where would you take the points out of Arb?
    Archy Mage, Face, Prime, Primal Rouge, Rogue, Eric, W, @ Laethys --- Nefarious ---

  8. #8
    Telaran
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    Quote Originally Posted by sirdiggby View Post
    28/48 is a much better build

    you;re basically going 51 to pick up sheild of the north which is a 2 min cd, when you could pick up infused magic instead which is a 30s cd which is not only as powerful but u can use it to save allies as well.

    you also pick up rythm of the earth which allows faster casting of earthen renewal and gives you better control of your healing. i dont use legendary earthen.

    you also didnt mention frozen ground which was a pretty amazing cd for nt dungeons at least for trash.

    you could grab huge packs of trash and basically keep then cced for like 10 secs

    now everyone mostly skips but its still a pretty good cd for when killing trash than can do some damage like the goblins in darkening deeps.
    I debated with doing infuse magic over shield of the north, but the shield is much stronger in emergency situations on yourself. you also run into huge charge issues spamming both soothing waters and infuse magic all the time. using infuse magic with low charge is also not good idea either. having to blow your 100 instant charge all the time for infuse isn't very useful either. finally, if your using infuse magic all the time (every 30s for 10s) you aren't spamming soothing waters much at all which gives you a 20k absorb on top of any heals it does. So while yes infuse magic would almost definitely beat shield of the north standalone, infuse magic does not beat having your emergency 350k+ shield, + 20k absorbsps soothing waters 0sgcd. I personally like to save my 100 charge for when its really needed with heavy raid heals where infuse would not save my team, but a b2b 40k heal on everyone will.

    I agree that frozen ground is decently useful, but i haven't really seen a need to use it because the nerf to make it have an icd ruined most of the usefulness for me. I will add it to the guide since it can be useful sometimes.

    one last thing, the difference between regular ER and legendary er is too ridiculous not to pick up. legendary er heals at times for 200-250k hp at a 0s gcd on a 6s cd. This allows you to keep building charge (aggro, interrupt(since your not casting)) by attacking or using telluric burst, use soothing waters which does a minor heal + have frostkeeper armour proc on yourself with crystal barrier and frostkeeper armour proc on someone else . The fact that it is 0s gcd is extremely important. assuming we use telluric burst, that is soothing waters+ 2-3 frostkeeper armour procs+ telluric burst+legendary er in 1 or so seconds. The fact you can do this every 6s is extremely strong.
    Last edited by nitharsan; 12-09-2016 at 03:05 AM.
    <rip critical hit>

  9. #9
    Rift Master notawaifu's Avatar
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    Quote Originally Posted by nitharsan View Post
    if your using infuse magic all the time (every 30s for 10s) you aren't spamming soothing waters much at all which gives you a 20k absorb on top of any heals it does
    git necrod

    There's an exploit bug right now that if you use Infuse Magic you can spam Soothing freely.
    Works for pseudo group heals on the Infuse CD. No idea if this existed back then or if it's what you're talking about.
    Last edited by notawaifu; 07-10-2017 at 07:16 PM.

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