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Thread: 2.8 The Clutch Healer: 61 Warden w/ Flashover

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    Default 2.8 The Clutch Healer: 61 Warden w/ Flashover

    I. Introduction
    - Welcome to my 61 Warden Cleric Healing Guide! This guide was written with the purpose of being a comprehensive breakdown of the role as a whole and in particular the spec I chose. Given that information it is rather long and quite the read. However, if you take the time to read and learn (and apply what you learn) then you will undoubtedly become a force to be reckoned with! Many thanks to everyone who takes the time to read this, and in particular my guildie/fellow class lead for Philantrhopy@Faeblight Dianthus who encouraged me to create this guide and share my information; enjoy!

    The Spec can be found here: 61 Warden/11 Purifier/4 Sentinel

    A. Why Warden?

    1. Pros:

    - Top Cleric AoE Healing spec
    - Fantastic burst healing capabilities (arguably the best in the game when specced accordingly)
    - Notable sustained healing capabilities
    - Best Cleric Healer mana regeneration mechanics

    2. Cons:

    - Weak single target healing capabilities
    - Potentially very mana-intensive

    B. Why this Spec vs 61 Warden/11 Purifier/4 Sentinel?

    This spec is designed around a particular play style: being the clutch healer. Your job is to excel at getting the raid out of those sticky situations (when a DPS drops the bad circle in the raid or a healer misses their raid CD). This is what you do, and you do it well! That's not to say you're going to be idle in times of low or moderate raid damage, but you have the tools and class capabilities to recover from some of the hairiest of situations if you know how to react accordingly. Outside of saving the raid from dire situations, you will be responsible for providing sustained healing (often in the form of group-wide healing abilities and healing over time spells).

    More specifically I'd like to compare this spec to that of Ahov's. Ahov's spec is (61 Warden/12 Sentinel/3 Inquisitor) and the guide posted for it has a very different playstyle. Let's acknowledge what is lost and gained by switching from this spec to the one I suggest:

    Abilities Lost:

    6% Increased Healing (on targets above 75% health)
    8% Spell Power
    100% Reduced Pushback on Spell Casts


    Abilities Gained:

    2% Increased Overall Healing
    10% Wisdom (softens the blow from the SP loss)
    Flashover (which makes this build so amazing for clutch healing)


    Looking at these from an objective/mathematical viewpoint we're losing 8% spell power for 10% wisdom. Given that each point of wisdom is equivalent to .75 Spell Power, for my particular character, I'm looking at a loss of about 217 Spell power - a not insignificant amount. Additionally, we lose the 100% reduced pushback on spell casts, but, given that the majority of our spells are instant cast (with the nearly sole exception of Healing Cataract) this isn't going to hurt us any. Lastly, we look at the other big trade-off here: 6% increased healing on targets above 75% health vs Flashover (which guarantees our next cast to be a critical hit - which is almost exclusively paired with Wave of Renewal for two waves of huge, raid wide crits).

    This is where many other Wardens and I have the biggest divergence in opinions and the big reason I'm writing this guide. Given that I assume the role of the clutch healer when I play Warden, I place a higher value on Flashover than extra healing on targets higher than 75% (more on this is in Part II of this guide). I feel that if someone is over 75% health there are very few mechanics that are going to kill them; additionally, a whole 6% healing boost on a person who's in no immediate danger hardly seems worth two talent points to me (most of our heals hit for around the 1-2k mark, thus a 2k heal will only increase by 120 for a total of 2,120 healing done on that cast). Let's assume that same cast was Pool of Restoration (which results in a raid wide heal affecting 30 targets total - some targets more than once of course) that Pool of Restoration will benefit (in terms of raid wide healing) for:

    2,000 healing x 30 targets x 1.06 (106% healing done assuming everyone is over 75% health) = 63,600 healing (only 3,600 of which is the benefit from + 6% healing done on targets above 75% health)

    That's to say, that those 2 extra talent points bought you a whopping 3.6k extra healing (NOT HPS) for that cast on targets who probably didn't need the extra healing in the first place (since they were above 75% health) with each person receiving on average an extra 180 healing. If you think about it, 180 extra healing per person is quite frankly insignificant. That's less than one tick of an LGV Chloro's cast, that's like 2 hits from a Justicar Tank, or one tick of your Healing Flood. By itself, it's quite literally nothing. That is why I opted for picking up Flashover and pairing it with my Wave of Renewal.

    Wave of Renewal on its own is a fantastic CD - but when paired with Flashover it becomes quite possible the best Raid-Wide Healing CD in the game. Numerically speaking, my Wave of Renewal currently heals me for about 9k non-crit when self-buffed. When forced to crit via Flashover, that same spell heals me for 15.3k (keep in mind, this heal affects EVERYONE in the raid - all 20 people). We can do some simple math to look at the amount of healing gained for 1 talent point in Flashover (assuming no overhealing):

    Without Flashover: 9,000 healing x 20 targets x 2 hits (since it rebounds)= 360,000 healing total
    With Flashover: 15,300 healing x 20 targets x 2 hits (since it rebounds) = 612,000 healing total
    Net gain: 612,000 - 360,000 = 252,000 net healing gained (vs. 3,600 healing gained via Pool of Restoration and the 6% increased healing on targets over 75% health)


    - NOTE: This is not a straight up comparison, you're other spells will benefit from the 6% talent as well, hwoever, you must consider the fact that other raid healers will also be healing your raid members when they're above 75% health. There is no guarantee that you will be able to get very many heals off during that time period, therefore even further reducing the potency and usefulness of that talent whereas Flashover is a guaranteed static increase to your healing.

    - NOTE: In order to achieve the same amount of net healing from one Flashover + Wave of Renewal cast (252k) with the 6% talent, you would have to do 4.2 million healing ALL WHILE the targets are over 75% health. Given that you often won't do 4.2 million healing in a fight as a whole (with few exceptions) I can't find any justifiable situation in which you would want to use that talent.


    C. Stat-Weights

    Spell Power > Crit Power > Spell Critical Hit

    D. Buffs

    Warden Buffs

    - Boson's Blessing (Increases AoE healing by a static amount. Increases damage by 10%)
    - Shared Excess (Shares 25% of overhealing with up to 5 other party/raid members; this should almost always be cast on yourself)

    Purifier Buffs

    - Wisdom of the Ages (+ 70 Wisdom)
    - Sign of Wrath (Single Target heals cause the recipient of said heal to deal passive damage to attackers)

    Sentinel Buffs

    - Heroic Resolve (+70 Endurance)

    E. Important Abilities, Their Abbreviations, and a Short Description
    • Single Target Healing Abilities:

    - Healing Breath - Instant cast for moderate healing
    - Overflowing Renewal (OR) - 2 second cast for moderate healing + shared overhealing
    - Orbs of the Stream (OotS) - The player (often the tank) with OotS will receive healing upon taking damage
    • AoEHealing Abilities:

    - Downpour - Channeled ability that provides AoE healing over time to party/raid members within it's graphic
    - Healing Cataract (HC) - Casted AoE healing ability (low mana cost)
    - Healing Effusion (HE) - Instant cast AoE healing ability (high mana cost)
    - Pool of Restoration (PoR) - Strong instant cast AoE healing ability
    - Orbs of the Tide (OotT) - Preemptive AoE healing ability
    - Wave of Renewal (WoR) - Channeled AoE Healing ability with healing in two bursts, one at the start of the cast and one at the end of the cast
    - Healing over Time (HoT) Abilities:
    - Healing Flood (HF) - AoE HoT that affects 10 party/raid members per cast
    - Healing Spray (HS) - Fairly strong single target HoT
    - Soothing Stream (SS) - Stackable single target HoT
    - Monsoon - Raid CD: Applies HS, SS, and HF to up to 10 targets (can be combined with Ripple to affect up to 15 targets!)
    • Utility Abilities:

    - Ripple - Spreads Healing Spray and Soothing Stream to up to 5 additional party/raid members
    - Cascade - Restores mana over time
    - Open Water - Channeled mana return
    - Curative Waters - AoE cleanse
    - Cleansing Waters - Single target cleanse
    - Tidal Surge - Increases the healing of the next ability by 80% (Should almost always be paired with Monsoon to get the most out of the ability)
    - Flashover - The whole reason for picking up 11 in Purifier. Causes the next ability to be a Critical Strike (ALWAYS pair with Wave of Renewal for heal that will surely top off the raid regardless of how low their HP is)
    - Crushing Waves (CW) - Knocks back up to 10 enemies (Situational, but useful)
    - River of Life - Your in-combat resurrect ability
    • Notable Damaging Abilities:

    - Oversaturation - Causes damage to a target for each nearby ally you heal.
    - Call of the Depths - DoT
    - Dehydrate - DoT
    - Geyser - Deals damage while providing small heals to 10 raid members. (Can be spammed in times of low to moderate raid damage)

    II. Understanding the Warden Playstyle

    A. Preemptive Healing vs. Reactive Healing

    Warden healers have a particular style of healing that requires the user (you) to be able to decipher between when to use preemptive healing abilities (abilities that begin healing or "queue up" healing before the damage goes out) and when to use reactive healing abilities (spells that heal as you finish the cast). Here's how our spells split up (listed in order of strongest to weakest):

    Preemptive Healing Spells:

    Monsoon + Ripple
    Healing Flood
    Healing Cataract (if timed properly)
    Orbs of the Stream
    Orbs of the Tides
    Healing Spray
    Soothing Streams

    All of these abilities can be cast before any large spikes of damage go out. Often times by having some or many of these spells "queued up" or already on the raid, you will make periods of sustained raid AoE damage much more manageable.

    Reactive Healing Spells:

    Wave of Renewal
    Pool of Restoration
    Healing Effusion
    Healing Cataract (if poorly timed)
    Geyser
    Healing Breath
    Overflowing Renewal
    Downpour

    All of these abilities are to be cast AFTER large spikes of damage go out. Many times your go to reactive healing spells will be one of the AoE healing spells; however, there are rare cases (outside of dungeons) where you may want to spot heal with either HB or OR.

    B. Breaking Bad Habits: A Newage Healer's Mindset

    This is quite possibly one of the most important portions of this guide, SO READ IT! This section aims to break your previous bad habits as a healer and introduce you into the mindset that's required for this spec's optimization.

    - First off, getting into the habit of using your DPS abilities! Due to our talent Dangers of the Deep each damaging ability we cast increases our healing by 3%, and this buff stacks up to 5 times for a total (free) increase of 15%! Because of this talent we MUST get into the habit of building and maintaining these stacks. There are a few ways you can do that:

    1. Train yourself to hit a damaging ability (often times Gyser since it heals) once every 15 seconds.

    2. Spam Gyser in times of little to moderate raid damage to provide constant healing (but continue to use it once every 15 seconds in times of heavy raid AoE healing).

    - Secondly, you must address the notion that it is your responsibility to keep raid members topped off at all times. This is simply not the case! This is particularly true in 20 man raids. Your role with this spec is to salvage the raid from terrible situations and provide as much healing elsewhere as possible, if you've got nothing going on then sure help top off the raid, but if you just blew a ton of mana saving the raid's skin from a mechanic, use the downtime to regenerate mana with Open Water. It is not your sole responsibility to top the raid off, let he LGV Chloro handle that. I'll provide more advice on how to accomplish this in a later section, but understand, it is not always necessary - that's why we chose this spec!

    - NOTE: These are things you simply MUST do if you want to play warden at the highest level possible (with this spec).

    III. Healing as a Warden

    A. Macros

    Mana Regen Macro

    #show cascade
    suppressmacrofailures
    cast @self cascade
    cast Open Water


    This macro will cast Cascade on you for the first cast and Open Water on the second (you will use this frequently)

    Preemptive Raid HoT Macro

    #show Monsoon
    suppressmacrofailures
    stopcasting
    cast Tidal Surge
    cast Monsoon


    You're preemptive raid CD: use this macro to place VERY powerful HoTs on the raid. If in a 10 man save Ripple for when the buffs are about to expire, if in a 20 man use ripple immediately to HoT a few more targets

    Ripple Macro

    #show ripple
    suppressmacrofailures
    cast @self ripple
    cast @group4 ripple
    cast @group5 ripple
    cast @group7 ripple
    cast @group8 ripple
    cast @group9 ripple
    cast @group10 ripple
    cast @group12 ripple
    cast @group13 ripple
    cast @group14 ripple
    cast @group15 ripple
    cast @group17 ripple
    cast @group18 ripple
    cast @group19 ripple
    cast @group20 ripple


    Mash the crap out of this macro after casting Tidal Surge + Monsoon

    - NOTE: In 20 man raids, you are HIGHLY advised to blanket the raid with Healing Flood BEFORE casting your Tidal Surge + Monsoon Macro/Ripple Macros. The reason for this is that Monsoon will apply a buffed Healing Flood (via Tidal Surge) to 10 targets and Ripple will NOT spread Healing Flood like it does Soothing Stream/Healing Spray. Therefore, by blanketing the raid ahead of time with HF you don't risk overwriting the buffed HF's on raid members with non-buffed ones (this would happen if you tried to blanket the raid with HF after casting Monsoon/Ripple)

    Strongest Reactive Raid CD

    #show Wave of Renewal
    suppressmacrofailures
    cast Flashover
    cast Wave of Renewal


    Your reactive raid CD: use this when huge amounts of damage just went out and you need to save some lives (best results when the group is stacked up)

    Reactive Spam Macro

    #show Pool of Restoration
    stopcasting
    cast Pool of Restoration
    cast Healing Effusion


    You're go-to spam in periods of high raid AoE damage. This will drain your mana rather quickly, so be ready to use Open Water once the coast is clear (or preemptively cast Cascade on yourself before spamming this macro to ease the mana drain)

    Healing Flood for pre-HoTing the Raid

    #show Healing Flood
    suppressmacrofailures
    cast @ focus Orbs of the Tide
    cast Healing Flood


    This macro should be used two times every 10 seconds or so (in a 10 man) and spammed 3-4 times (in 20 mans) when there is little to no raid damage to go out in order to HoT up the entire raid. Make sure a tank is set as focus for the best chance at Orbs of the Tide being used.

    Spot Healing/Dungeon Tank Healing Macro

    #show Healing Breath
    suppressmacrofailures
    cast Healing Breath
    cast Orbs of the Stream
    cast Overflowing Renewal


    This is your reactive spot heal. I almost never use it in 20 mans and rarely use it in 10 mans. This is more often used in dungeons than anything else

    B. AoE Healing - Light Raid Damage

    In times of light raid damage you should do the following:

    - Maintain Healing Flood on everyone
    - Cast Gyser for small, consistent raid heals
    - Cast Pool of Restoration on CD (it's cheap and very effective)
    - Cast the occasional Healing Cataract (if Gyser isn't cutting it)

    C. AoE Healing - Moderate Raid Damage

    In times of moderate raid damage you should do the following:

    - Maintain Healing Flood on everyone
    - Cast Pool of Restoration on CD (it's cheap and very effective)
    - Follow up HC casts with Healing Effusion if more raid healing is needed
    - Consider using the Tidal Surge + Monsoon macro if things start to escalate

    D. AoE Healing - Heavy Raid Damage

    In times of intense raid damage you should do the following:

    - Preemptively cast Cascade on yourself (to lighten the mana burden you're about to experience)
    - Preemptively cast the Tidal Surge + Monsoon macro
    - Cast Pool of Restoration on CD
    - Cast the Flashover + Wave of Renewal macro when multiple people are in danger of dying
    - Spam Healing Effusion

    E. Single Target Healing

    You will often not find yourself doing Single Target Healing, however for those who want to heal in dungeons, I've decided to add this little tidbit:

    - Cast Orbs of the Stream on CD
    - Cast Healing Touch on Cd
    - Maintain all 3 HoTs (Healing Flood, Healing Spray, and Soothing Stream x4)
    - Cast Overflowing Renewal

    IV. Additional Information

    A. Karuul Alert Exports

    Dangers of the Deep:

    KAangers of the Deep:adwAfeNotjt0KgzAMhV/FJ9jaKVPJlX+FXWwO6e6EUTXOMlFpO4aM vftqGV8C4ZwkHKDAYRnFigq2kdnOxfRApb2598yAXo64QMLSjP mM0SA5RHlCQyB2n1mIpZK9sWdG 7OvbqRaNHKVZ77KdJ12/pg7VWxhUjUJhBn/XdRoosS/COIYg2opaPtqI9qm/kJacl+esuPCisroz KfjEhePl9e844egSsB8fJzv8
    Last edited by DravenCarey; 08-31-2014 at 09:08 AM.

  2. #2
    Telaran Trilkin's Avatar
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    +1 just for the message of 'don't snipe heals; do your job and let the other healers do theirs' alone.
    Fancy sigs are still dumb.

  3. #3
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    I personally have found that Flashover > Wave of Renewal has been useful in about 1 encounter (Volan) and even then the majority of the crit portion was overhealing. Otherwise i think you would be better off using 5 Oracle / 10 Sentinel. It gives significantly higher TT values across the board and that pushback reduction is pretty important especially with improvements coming to HC putting Warden in a position where it's sustained healing is much improved.
    Last edited by haybale; 08-31-2014 at 09:51 AM.
    Haybale@Greybriar

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    http://forums.riftgame.com/game-disc...den-guide.html - Your references to my guide are outdated by quite a bit. The current spec I'm using is 61 Warden/10 Sentinel/5 Oracle to maximize tooltip values. You'll find your basic tooltips are significantly higher across the board. The flashover spec was actually preferred by me before the introduction of oracle as shown in my November 2013 guide. So not really sure what you're looking at in terms of a reference and you should redo your calculations accordingly.

    You'll find flashover to become a bit lackluster when the difference in base tooltip becomes this high. I normally keep notes on file for spec tooltip comparisons but I remember the difference being so high that it wasn't even worth noting the flashover variant. Wave of Renewal already hits like a truck, particularly when you get so many good passive talents such as 10 Sentinel/5 Oracle, that you don't need Flashover for it to achieve 100% effective healing. In fact, there is no encounter I can think of in T3 which needs a really large WoR heal. Back in T2 I used Flashover + WoR to help heal the double-tap on Volan but this was never publicly popular as guilds found it easier to use flame of life (even though puri is a dps loss on that fight) and the introduction of phys/tacts basically makes flashover pointless. Your goal then becomes sustained average throughput, and having flashover for a blue moon doesn't help on the rest of the encounter.

    I disagree with your comments about ST-healing in 20-man raids. If you haven't felt a need to help heal your tank, then you probably haven't done any difficult (relevant) content. Watch the Binding of Maelforge video in my sig and you'll see several points in the fight where I (effectively) heal with Orbs of the Stream and Healing Breath. In fact, there was one point where Roughraptors died where I actually got an Orbs of the Stream cast off, but if I had casted it a second sooner it may have saved him. Maelforge tank damage is generally sustainable with a puri or physician, but if they dip or call out that they're going to stand in some mechanic then maybe you should heal them. On Akylios you need ST healing for Rasmolov. And even going back to T2 I look at Planebreaker Abominus as a good example; Orbs of the Stream is clutch when landing on Ix'ior's platform as he enjoys hitting the tank with spike damage autoattacks. And of course progression on that final platform, you would be a really bad warden if you didn't assist the tank-healing between pillar/growing calamity damage.

    DPSing as a Warden is more than just Geyser. I know that you briefly mentioned the dots but when referring to Dangers of the Deep you tell people to spam Geyser in times of low raid damage. If people truly want to see some good numbers they need to make use of Call of the Depths/Dehydrate + whatever dot they get from their other soul, which in my case is Banish. I don't know if it's because Warden already uses quite a few buttons or because people are stuck in the mindset of "it's JUST a healing soul," but every pug Warden I see will only use Geyser and that lack of effort is very evident to top raiders. If you want to get in a top guild and you brag about your Warden play, you better be pumping out some good dps as well as your normal healing duties.

  5. #5
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    Quote Originally Posted by haybale View Post
    I personally have found that Flashover > Wave of Renewal has been useful in about 1 encounter (Volan) and even then the majority of the crit portion was overhealing. Otherwise i think you would be better off using 5 Oracle / 10 Sentinel. It gives significantly higher TT values across the board and that pushback reduction is pretty important especially with improvements coming to HC putting Warden in a position where it's sustained healing is much improved.
    Thanks for the reply, I can't attest to the Oracle subsoul since I don't have Oracle myself. This guide was intended for those who aren't necessarily top tier raiders but who may occasionally have to find themselves pulling the raid out of a sh*tstorm situation. My goal with this build is to be the clutch healer that most T1/2 raids (when pugged) need. I understand it's probably not the absolute best spec out there for overall throughput but it's been quite useful for digging my raids out of rough situations (particularly if we're stacked). The reduced pushback ability in Sent was something I was on the fence about (since I rarely end up casting HC or any other cast time abilities) so I neglected to pick it up since this build's playstyle won't make use of it. After the HC changes take effect, I very well may change my tune about that .I appreciate the feedback, keep it coming!

    Quote Originally Posted by Ahov View Post
    http://forums.riftgame.com/game-disc...den-guide.html - Your references to my guide are outdated by quite a bit. The current spec I'm using is 61 Warden/10 Sentinel/5 Oracle to maximize tooltip values. You'll find your basic tooltips are significantly higher across the board. The flashover spec was actually preferred by me before the introduction of oracle as shown in my November 2013 guide. So not really sure what you're looking at in terms of a reference and you should redo your calculations accordingly.

    You'll find flashover to become a bit lackluster when the difference in base tooltip becomes this high. I normally keep notes on file for spec tooltip comparisons but I remember the difference being so high that it wasn't even worth noting the flashover variant. Wave of Renewal already hits like a truck, particularly when you get so many good passive talents such as 10 Sentinel/5 Oracle, that you don't need Flashover for it to achieve 100% effective healing. In fact, there is no encounter I can think of in T3 which needs a really large WoR heal. Back in T2 I used Flashover + WoR to help heal the double-tap on Volan but this was never publicly popular as guilds found it easier to use flame of life (even though puri is a dps loss on that fight) and the introduction of phys/tacts basically makes flashover pointless. Your goal then becomes sustained average throughput, and having flashover for a blue moon doesn't help on the rest of the encounter.

    I disagree with your comments about ST-healing in 20-man raids. If you haven't felt a need to help heal your tank, then you probably haven't done any difficult (relevant) content. Watch the Binding of Maelforge video in my sig and you'll see several points in the fight where I (effectively) heal with Orbs of the Stream and Healing Breath. In fact, there was one point where Roughraptors died where I actually got an Orbs of the Stream cast off, but if I had casted it a second sooner it may have saved him. Maelforge tank damage is generally sustainable with a puri or physician, but if they dip or call out that they're going to stand in some mechanic then maybe you should heal them. On Akylios you need ST healing for Rasmolov. And even going back to T2 I look at Planebreaker Abominus as a good example; Orbs of the Stream is clutch when landing on Ix'ior's platform as he enjoys hitting the tank with spike damage autoattacks. And of course progression on that final platform, you would be a really bad warden if you didn't assist the tank-healing between pillar/growing calamity damage.

    DPSing as a Warden is more than just Geyser. I know that you briefly mentioned the dots but when referring to Dangers of the Deep you tell people to spam Geyser in times of low raid damage. If people truly want to see some good numbers they need to make use of Call of the Depths/Dehydrate + whatever dot they get from their other soul, which in my case is Banish. I don't know if it's because Warden already uses quite a few buttons or because people are stuck in the mindset of "it's JUST a healing soul," but every pug Warden I see will only use Geyser and that lack of effort is very evident to top raiders. If you want to get in a top guild and you brag about your Warden play, you better be pumping out some good dps as well as your normal healing duties.
    Thanks a ton for the feedback Ahov! First let me apologize for the incorrect references. This was written for my guild's forums (more of a casual guild with alot of T1/2 content players) and someone else had referenced your old spec. I therefore used that as my point of comparison since it is what was provided to my fellow guildies. As for your Oracle variation, I can't give any input or opinions but I'll assume it's more than capable, however, as mentioned in the reply above I made this guide with a very specific purpose: to be the clutch player. Now, yes I understand that it may be a once in a blue moon situation, however, at my gear levels (far from spectacular) and during the T1/2 content I've been doing it has proven very useful at times. I'm certainly not claiming it to be the most optimal but for those without the Oracle soul I've found it to be a worthwhile pick-up (personal opinion of course).

    As for the note on tank healing; I whole-heartedly agree. I frequently cast OotS on tanks and use HB if someone gets in a tight spot. The only reason I didn't stress it's importance is because this guide was written primarily for the content I've been doing (can't write a guide for content I haven't seen lol). So for most T1/2 fights the MT healer's do a good enough job keeping tanks up. If they don't then wardens should absolutely cast OotS/HB on them.

    Lastly, the note on DPS: I apparently have been doing it wrong . I haven't had to do REAL progression in so long (came back to RIFT at start of summer) that it just hasn't been stressed. I've not felt enrage timers to be so tight that I needed to focus on DPS'ing. Guess that's an area to improve on

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