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Thread: [2.7] Ahov's Warden Guide

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    Default [2.7] Ahov's Warden Guide

    Intro

    Wardens are not the best general raid healers. LGV Chloromancers are the kings of efficiency, and offer higher raid dps and equivalent or better healing throughput than a Warden. However, Wardens can top off the entire raid with incredible cooldowns such as Monsoon and Wave of Renewal, and their true strength is derived from managing these cooldowns. Wardens have a strong mobility advantage, and several encounters for each tier may warrant bringing at least one Warden to cover any Chloromancer's shortcomings.


    Spec

    61 Warden/10 Sentinel/5 Oracle - Prior to Oracle release there were a few alternatives, but I strongly believe this is now the best overall point spread. In addition to exceptional tooltip values you get Emblem of Ice to buff your cooldowns even further.


    Buffs

    Bosun's Blessing - Extra damage and aoe healing.

    Shared Excess - Spreads overhealing to other players. Apply on yourself.


    Macros

    Mana Regen (Cascade doesn't always fire off. To ensure it does, either wait a fraction of a second following GCD completion or move while casting it).

    Code:
    #show cascade
    suppressmacrofailures
    cast @self cascade
    cast Open Water
    Monsoon

    Code:
    #show Monsoon
    suppressmacrofailures
    cast tidal surge
    cast monsoon
    Reactive AoE Heal

    Code:
    #show Pool of Restoration
    suppressmacrofailures
    cast pool of restoration
    cast healing effusion
    Spot heal

    Code:
    #show healing breath
    suppressmacrofailures
    cast @mouseoverui healing breath
    Self-cast Shared Excess

    Code:
    #show Shared Excess
    suppressmacrofailures
    cast @self Shared Excess
    Aoe Dispel (allows you to control the cleanse radius)

    Code:
    #show Curative Waters
    suppressmacrofailures
    cast @self Curative Waters
    ST dispel

    Code:
    #show Cleansing Waters
    suppressmacrofailures
    cast @mouseoverui Cleansing Waters
    DoT simplification

    Code:
    #show Call of the Depths
    suppressmacrofailures
    cast Call of the Depths
    cast Dehydrate
    Ripple

    Code:
    #show ripple
    suppressmacrofailures
    cast @self ripple
    cast @group4 ripple
    cast @group5 ripple
    cast @group7 ripple
    cast @group8 ripple
    cast @group9 ripple
    cast @group10 ripple
    cast @group12 ripple
    cast @group13 ripple
    cast @group14 ripple
    cast @group15 ripple
    cast @group17 ripple
    cast @group18 ripple
    cast @group19 ripple
    cast @group20 ripple
    Dangers of the Deep

    Before you even consider the individual healing abilities, you must understand the Warden playstyle. With our eighth-tier talent Dangers of the Deep, damaging abilities add a stacking buff which improves our healing output by 3% and increases the duration of our hots by one second. This caps at five stacks. It is absolutely imperative to maintain this bonus so you are outputting the best possible healing when your raid needs it most.

    Our damaging abilities include Call of the Depths, Dehydrate, Banish, Oversaturation, Emblem of Ice and Geyser. The first two can be achieved with a macro provided above; when Call of the Depths is fired off, you are prevented from re-casting it on that target, which allows you to macro Dehydrate and successfully cast it with the same keybind. Oversaturation requires you to either have hots rolling on raid members or actively heal for its duration. It is only recommended to use Oversaturation when Monsoon or Healing Flood is active. Geyser does less damage-per-GCD than other abilities, but is spammable and also offers a slight heal.

    You can use any of your damaging abilities to maintain Dangers of the Deep, but for maximum dps, and given the right opportunities, you will use all four dots along with Geyser and Emblem of Ice. You will also use Tidal Surge on Call of the Depths, given a deep understanding of raid damage on your current encounter.

    If Monsoon is up and Call of the Depths, Dehydrate and Banish are active you can replace Geyser with Oversaturation.

    Some of you may be wondering about Emblem of Ice and its role in a dps rotation. In a perfect world you would alternate Emblem of Ice with your dots. In reality, at plenty of points on fights you have to heal. This means your dots would fall off and you risk introducing more delays in actually applying your dots since you need to set the 5% boost up. The only time to use Emblem of Ice as a dps boost is the GCD prior to Call of the Depths falling off. If Call of the Depths has already fallen off, do not delay your dots further; skip Emblem of Ice.


    We can separate our heals into preemptive and reactive categories with moderate accuracy:

    Preemptive
    Healing Cataract
    Monsoon/Ripple
    Orbs of the Tide
    Healing Flood
    Orbs of the Stream
    Healing Spray
    Soothing Stream

    Reactive
    Healing Effusion
    Pool of Restoration
    Wave of Renewal*
    Downpour
    Healing Breath
    Overflowing Renewal*

    Skills marked * are usable in both situations but preferred usage is their listed category.


    Preemptive Heal Explanations

    Healing Cataract is considered primarily a preemptive heal because of two limiting factors: 1) its two-second cast time, and 2) its lower healing output compared to Healing Effusion. It can be useful in situations where you want maximum burst healing; this is achieved by beginning the Healing Cataract just over two seconds prior to raid damage, so that when the cast finishes you can top everyone off with this in addition to a more powerful reactive heal such as Pool of Restoration or Healing Effusion. You may also spam Healing Cataract as a mana-efficient alternative when there is moderate damage over the next few seconds. This can help you fill in a more Chloromancer-esque role in certain scenarios. For example, when Volan stomps the ground there is moderate damage which doesn't quite warrant Healing Effusions, but a few Healing Cataracts are a perfect complement to your Chloromancers. Another scenario is Crushing Implosion on the Planebreaker Abominus encounter: this meteor mechanic deals higher aoe damage over time, and using Effusion for each tick would prove very unhealthy to your mana pool.

    Monsoon is your best preemptive heal and should be reserved for the worst of the raid damage. Ripple is best used directly following a Monsoon if you are in a 20-man raid. In a 10-man raid you should allow your hots to tick down until only a second or two remain; this extends the duration for five players so you essentially have 40s straight healing on them. Given proper understanding of raid damage on an encounter you can buff your Monsoon even further with Emblem of Ice. Most cooldown rotation scenarios allow you to do this. Additionally, Monsoon does not actually consume the buff but is benefited by it. Your next ability will also benefit from the 5% damage/healing bonus until this is patched.

    Orbs of the Tide is an effective preemptive raid heal, only limited by its short radius. Cast on the tank.

    Healing Flood is a good decision when everyone is topped off and you are predicting extreme raid damage in the near future. It applies the synergy crystal bonus and 10% increased incoming healing. However, keep in mind Healing Flood is limited with a short 23-meter radius.

    Orbs of the Stream is an excellent preemptive tank heal. Generally prioritize over Healing Breath.

    Healing Spray is an efficient one-gcd tank-heal for when you have little else to do. Don't stress yourself over maintaining it; your primary role is still raid healing. If you feel your gcd would be better spent regenerating some mana, then do so. If Healing Flood/Orbs are already active, HS on yourself is a little added Shared Excess healing potential for severe raid damage. Do not bother for minor damage, and do not prioritize over maintaining Dangers of the Deep.

    Soothing Stream is an inefficient tank-heal and you should avoid using it.


    Reactive Heal Explanations

    Healing Effusion is often your last resort due to its high mana cost, but it is also a quite reliable reactive aoe heal. It is acceptable to use HE for unpredictable raid damage, which you feel cannot be healed in time with anything else outside of your major cooldowns (Monsoon/Wave of Renewal). It is also acceptable to manage your mana and use HE to quickly top people off if you predict downtime to regen mana, and the primary goal is to top people off quickly to prevent combo deaths. Sometimes you just need to burn through all of your mana to carry the healing when nothing else matters but surviving through one mechanic or phase.

    Pool of Restoration is your most efficient reactive aoe heal. Preferred over Healing Effusion, so you can prioritize it in the macro provided.

    Wave of Renewal is your best reactive cooldown. Whether or not you were prepared for the damage, this skill will completely top off everyone within the initial 18-meter radius, and if you finish the channel it will heal your entire raid again, with a 38-meter radius.

    Downpour is limited not only by its healing radius but also susceptivity to pushback. In most scenarios I don't recommend using it unless the raid is stacked and you are low on mana. However, Toxilua's pulsing damage does not push back your Downpour channel. I highly recommend Downpour as a filler heal here; the throughput is higher than Healing Cataract.

    Healing Breath is a ST spot-heal with a cooldown. Not necessarily reserved for tanks, it is an efficient alternative to your aoe heals when the damage is limited to one player.

    Overflowing Renewal is your ST heal of last resort. If Healing Breath and Orbs of Stream have already been used and a tank-healer has died, you can spam this as a last-ditch effort to save the tank. Additionally you can heal friendly targets such as the matrices on Volan or Rasmolov on the Binding of Akylios encounter.
    Last edited by Ahov; 08-31-2014 at 10:12 AM.

  2. #2
    Plane Touched BelZoness's Avatar
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    Does the combination of oracle gift and spell power outweigh 2 points in call to action where inquisitor's lack of the gift wouldn't have previously?
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    Quote Originally Posted by BelZoness View Post
    Does the combination of oracle gift and spell power outweigh 2 points in call to action where inquisitor's lack of the gift wouldn't have previously?
    It would theoretically be very close, but the edge goes to SP. Even assuming Call to Action gives something like 0.2% better healing (no clue, just an estimate) this would not affect Monsoon/Orbs of the Tide/Healing Flood if they applied when the raid is already topped off, which is the usual scenario.

  4. #4
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    Quote Originally Posted by Ahov View Post
    It would theoretically be very close, but the edge goes to SP. Even assuming Call to Action gives something like 0.2% better healing (no clue, just an estimate) this would not affect Monsoon/Orbs of the Tide/Healing Flood if they applied when the raid is already topped off, which is the usual scenario.
    Tested with healing spray on a normal heal dummy (i.e. call to action active) and the 5 oracle spec is ahead in and out of dummy foundry.

    Since healing spray has the lowest sp modifier that seems to suggest 10 sentinel / 5 oracle is always above 12 sentinel / 3 oracle.
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    You lost me with Emblem of Ice. How do you want to use it. Before spreading dots, PoR , Monsoon, WoR or as filler between spells? Does it work on spreading dots with ripple? What about mana management if we have another spell which seems will take a lot of mana on often use and in this case will it do much more heal in compare to use geyser which will suck mana too but have some heal and much higher dmg than emblem. I do not play warden a lot and perhaps my questions are noobish but no flaming please.

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    RIFT Guide Writer Burninalways's Avatar
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    Quote Originally Posted by Soalia View Post
    You lost me with Emblem of Ice. How do you want to use it. Before spreading dots, PoR , Monsoon, WoR or as filler between spells? Does it work on spreading dots with ripple?
    Emblem of Ice > Tidal Surge
    > Monsoon
    > Wave of Renewal
    > Downpour

    Just like Tidal Surge, Emblem of Ice won't work on Ripple.
    Last edited by Burninalways; 05-09-2014 at 09:16 AM.
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    Why benevolence instead of benediction? It seems like with the vast majority of the casts being instant, pushback doesn't come into play that often. All of your casts benefit from 2% additional healing but few from pushback reduction.

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    Quote Originally Posted by AndyBuonviri View Post
    Why benevolence instead of benediction? It seems like with the vast majority of the casts being instant, pushback doesn't come into play that often. All of your casts benefit from 2% additional healing but few from pushback reduction.
    Healing Cataract can be very important on certain encounters. It's entirely up to you if you want a different spec without pushback reduction.

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    Prophet of Telara TehFrank's Avatar
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    How does warden compare to something like liberator?

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    Should I be leaving Inspiration of Battle off my bar or keep for when I have chances to cast the insignia?

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    RIFT Guide Writer Burninalways's Avatar
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    Quote Originally Posted by Theenemy View Post
    Should I be leaving Inspiration of Battle off my bar or keep for when I have chances to cast the insignia?
    Well there's only one fight where Inspiration of Battle would be useful and your using Insignia of Blood which is Kyzan and your raid doesn't have a bard or oracle.
    Though I would suggest this type of spec for Kyzan 39 Warden, 37 Oracle, 0 Sentinel over that of 61 Warden.

    Any other fights would have to be burn phases with no incoming damage and you don't have a bard, as Inspiration messes with there buffs.
    Last edited by Burninalways; 05-10-2014 at 03:00 PM.
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    RIFT Guide Writer Burninalways's Avatar
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    Quote Originally Posted by TehFrank View Post
    How does warden compare to something like liberator?
    For PvP Liberator out performs Warden.
    Though for PVE it's a question of constant Liberator's aoe healing vs the Warden's burst potential.

    I would say that Liberator would very much replace Warden on nearly every fight, that you can farm with ease.
    Though you end up with Warriors not being able dps and that might hurt your raid's dps, depending on how good your Warriors & Clerics are.
    Last edited by Burninalways; 05-10-2014 at 03:02 PM.
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    Prophet of Telara TehFrank's Avatar
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    Quote Originally Posted by Burninalways View Post
    For PvP Liberator out performs Warden.
    Though for PVE it's a question of constant Liberator's aoe healing vs the Warden's burst potential.

    I would say that Liberator would very much replace Warden on nearly every fight, that you can farm with ease.
    Though you end up with Warriors not being able dps and that might hurt your raid's dps, depending on how good your Warriors & Clerics are.
    Sweet! One less role I need =^.^=

    Thanks

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    Quote Originally Posted by Burninalways View Post
    For PvP Liberator out performs Warden.
    Though for PVE it's a question of constant Liberator's aoe healing vs the Warden's burst potential.

    I would say that Liberator would very much replace Warden on nearly every fight, that you can farm with ease.
    Though you end up with Warriors not being able dps and that might hurt your raid's dps, depending on how good your Warriors & Clerics are.
    Do you also see Physican being able to replace Purifier on most fights? I know Chloros won't get replaced any time soon since they do bring Living Energy and Wild Growth but what about Puris?

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    RIFT Guide Writer Burninalways's Avatar
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    Quote Originally Posted by Drhouse593 View Post
    Do you also see Physican being able to replace Purifier on most fights? I know Chloros won't get replaced any time soon since they do bring Living Energy and Wild Growth but what about Puris?
    Yes on most fights you could use Physician instead of Purifier, I would highly advise using it instead of a Sentinel.
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