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Thread: Purifier Tank Healing 2.6

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    Default Purifier Tank Healing 2.6

    This is the guide that I go by as of 2.6.

    Now the basics of purifier healing are simple. Keep one person alive with massive shields with only little concern given to anyone else. This guide is optimized for tank healing or healing a dungeon when you have someone else providing group healing. This means it is not ideal for solo healing a dungeon. When looking at the other Cleric healing specs this one is for tank healing above everything else. Sentinel is the best all around at healing and warden takes the spot for best raid healing with HoTs galore. The mage Chloromancer is a great tank healing spec, but I believe falls behind a Purifier as they do not provide shields. Shields allow for more effective health on a tank. When a burst phase starts the tank has his own HP and whatever shields the Purifier has put on. This gives a higher starting point for the healer to work from. a Chloromancer has to start with the maximum hp of the tank without any extra shields.

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    The spec is pretty simple, 61 points into purifier and the other 15 put into Sentinel making sure to get the Touch of Light. Warden is picked up for a Hot, but the talents in the warden tree are focused on AoE, which is practically useless for Purifier. The points in Sentinel can be moved around a bit as you wish, but this is the best overall build in my opinion. As a side note, do not get Healerís Blessing, it does not stack with Caregiverís Blessing that you get in Purifier and is superior for tank healing, especially as the other purifier talents buff it.

    Some will argue to take points out of Purifier to get the 20 point Healer's Covenant in Sentinel. This can work, but you are giving up Flame of Life and Fiery Will, which is a pretty bad trade as far as cool-downs go. The fact that you are taking some of the DPS talents out of the Purifier tree and putting them in better Sentinel talents does not fully make up for the loss of two great cool-downs for one.

    Buffs:
    These are pretty simple, have Caregiverís Blessing, Sign of Faith, Wisdom of the Ages, and Heroic Resolve applied with Eruption on the tank.

    If you happen to be well geared and are working with a well geared tank running through Experts, consider using Sign of Wrath instead of Sign of Faith. Instead of reducing the damage taken by 7%, everything that hits the tank will take damage. This is only a bit of damage gained for the tank taking a lot more damage so never use it in a raid.

    The basic healing spells for healing fall into two major categories. Those used all the time, and those used for big heals after the tank takes a lot of damage.

    Basic Healing:

    Latent Blaze:
    This is an extremely powerful spell that will heal the tank when he gets low. It can be applied before the fight starts and will help when you really need it. Make sure to keep this on the tank at all times. Because the cool down is only 45 seconds it is possible to have this on multiple people. Plan ahead when you want to use this and on whom. If the boss has a single massive damage spell, try to have it on multiple people for that. If the boss has multiple big damage phases, put it on the tank early, then reapply after the first big damage phase.

    It is also a good idea to have this in a separate macro macro with Touch the Light to make this an instant cast to reapply it on the tank after the first charge is gone.

    Ward of Flame: This spell is the basic spell you will cast a lot. It is a 3 second channel that applies a shield every second. What makes this spell our go to is that every second you channel it, it gives you the Blessing of Flame, which lowers the cast time of Ward of Fire by .5 seconds. So after a 3 second channel the cast time is lowered by 1.5 seconds. Since Ward of Fire has a 3 second cast time, two channels of Ward of Flame will give you an instant cast Ward of Fire with a 30% reduced mana cost. It is important to note that with a 1.5 second global CD to get more HPS out of these spells is to use a full 3 second channel of Ward of Flame and then a 1.5 second cast of Ward of Fire. Make sure to remember that the buff you get from casting this lasts for 60 seconds, so try to cast it before the pull so that the tank has an extra shield on him and you start with a free Ward of Fire.

    Ward of Fire: This spell gives a significant shield and heal, but with the 3 second cast time it should only be used after Ward of Flame due to reasons mentioned above.

    Symbol of the Sun/Symbol of the Torch: Symbol of the Sun is a more powerful version of Symbol of the Torch. It is a powerful instant cast shield that can be spammed on 3 people. This should almost always be used on CD for the tank as it is more powerful and mana efficient than the normal healing/shield spells in your arsenal. It is important to note that this spell puts a debuff on the target called Burnout. Burnout causes the person to no longer be able to receive a Symbol, from you or anyone else. This means that if another cleric decides to ďhelpĒ you be putting a shield on the tank, you might not be able to use Symbol of the Sun on the tank for 30 seconds. With the full Purifier the Burnout is significantly shorter at 14 seconds. On top of this there is a chance for it to be removed by one of your healing spells.

    Symbol of the Torch is the weaker version of Symbol of the Sun. The reason you want to use it is because Symbol of the Sun can only be used on 3 people and Symbol of the Torch can be applied to 3 different people. Torch can not stack with Sun, but if you are preparing for a big damage wave, it is a great preparatory spell. Just make sure you don't use it on the tank. The tank needs the Symbol of the Sun.

    Flare Up needs to be mentioned, though the effect it has on your spell choice will most likely be minimal. Flare Up causes Symbol of the Sun and Torch to reapply if they are destroyed within three seconds of being destroyed. This means that you can get a double shield on the tank if it is destroyed within three seconds. It is not recommended to try and time the shield for this as you will be applying them often and if the shield is not destroyed within three seconds that means you had time to get off a full channel of Ward of Flame while the tanks health didn't drop at all (because the shield wasn't destroyed).

    Because the shields lasts for 30 seconds it is possible to shield quite a few people if there is a lull in damage before a big burst. It is also a good idea to shield the tank before the pull so that he starts with a shield and the Burnout is running before the fight.

    Ward of Scorching: This is our mana burn spell. It does a pretty decent shield and heal with a 2 second cast time, but costs a lot of mana. Use it as you need, just remember that you are burning through your mana quickly and this might be a good time to use one of your big healing CDís. This spell will be the one we use in the macro for the 45 second CD big heal.

    Healing Breath: This is a spell from Sentinel that gives a small instant heal for free, but is on an 8 second CD. Itís a nice little spell that does a little bit more than Ward of Flame and can be used while moving. Be sure to have it readily available, but it is more of a spell to use if someone needs a spot heal or for moving phases. Ward of Flame is still better as a general spell as it works with the Ward of Fire.

    Healing Spray: The free warden spell. Itís a nice HoT to have, use this when you already have 6 stacks of the Blessing of Flame and everyone that needs a shield has one. Basically, if you have nothing better to do, throw this on the tank.

    Healing Flare: This is an instant heal that heals for significantly less than one second of Ward of Flame or a Healing Breath. There are very few circumstances in which this is a good spell to use as you have other instant spells that heal for more. The only time it is best is if you need to top someone off and healing spray is not optimal.

    Cauterize: This is a standard single target removal spell, use this if the tank is the only one with a debuff

    Cauterizing Wave:
    This is another healing staple that will cast Cauterize on 10 people. Use it after the boss applies a big AoE Dot that can be dispelled

    Sterilize: This is a super powered Cauterize. This removes something from the tank every 3 seconds. This is ideal if the boss keeps throwing out lots of DoTís on the tank. This can be put in a macro with Cauterize if you wish.

    Soul Brand: This is our mana regeneration spell. This is the worst mana regeneration spell as it lowers your maximum health by 5% for 10 seconds to give you 7% mana. This means that if you cast it multiple times the CD is reset and you have to wait 10 seconds before you can be at max health again. Use it if you need, but remember that you are going to be squishier. If you can throw a shield on yourself first, it is advisable.

    Long Term Cool Downs

    The first is a 45 second CD Macro I recommend that uses 3 spells. Flashover causes the spell to critically hit, Touch the Light makes it an instant cast and reduces the mana cost by 50%, and Ward of Scorching is our big heal. The first two are off the Global CD so this is an instant cast big heal that will critically hit. This only has a 45 second CD so donít be afraid to use this every boss fight and big trash pulls. Some might note that Ward of Fire would be a better spell to use in this macro. The reason we are not using it is because when you cast it, it will eat up all stacks you gained from Ward of Flame. With Ward of Scorching you can cast this macro, then cast an instant Ward of Fire.

    Fiery Will:This is a one minute CD that boosts your healing by 25% and the size of your shields by 50% for 15 seconds. This should be used whenever you need extra healing output. It can be put in a macro with whichever big CD spell you think you are going to use first or can be left alone and manually hit before a spell.

    Spiritual Conflagration: This is a solid one minute CD. This is a powerful channel on the tank that heals over 4 seconds and gives a shield every second as well. The shield does not last long only about 1 second after being applied. So to get the most out of this spell it has to be applied just before the damage or just at the start. If it is applied after the tank will still get a big heal and there will be extra shielding for a few seconds to pick up any extra damage.

    Rite of the Forge: This is a 2 minute CD that applies a shield the size of the Symbol of the Sun every 3 seconds for 15 seconds. Each of these shields lasts 15 seconds so try to put this on the tank before the big damage starts as each of the shields can stack with each other. Donít forget Fiery Will when applying this as they both last for 15 seconds.

    Gathering of Flames: This is one of the two AoE spells you have. This applies a shield on 10 party members and heals them if the shield is popped early. Neither the shield nor the heal are very big, but put together they are a decent bit of healing. The key to this spell is that the shield needs to be removed for the heal to take place. Since the shield lasts for 30 seconds if you know that the boss will do an AoE, you can put this on way in advance to get the most out of it. It has a one minute CD, so you can use it fairly often.

    Flame of Life: This is the only good AoE spell that Purifiers have. This gives a massive heal over 6 seconds to every party member. It also reduces the damage taken by 20% and increases damage done by 5%. This spell has a 1.5 minute CD and is powerful enough that it can work as a tank healing spell as well. If there is a burn phase for a boss donít hesitate to coordinate with your raid to use this with a wild growth and have everyone burn their dps CDís at once.

    Flash of the Phoenix: This is the standard Battle Rez that every healer has. 5 minute CD. Nothing special about the one for Purifiers.

    Damage Spells

    Char: Small DoT to throw on the target if you donít need to heal.

    Banish: small DoT to use if you donít need to do any healing and char is already on the target.

    Flame Lance: 2 second cast damage spell if you already have Banish and Char on the target.

    Firewall: creates a wall of fire that does damage every second for 10 seconds to enemies inside. With full Purifier you get to have up to three of these up at a time. This is the best dps spell that Purifiers have even for single target. Though remember that you are a healer and any dps is purely secondary.


    Basic ďRotationĒ

    Keep in mind that healing is always chaotic and this will be wrong more often than it is right.

    Start with putting Latent Blaze on the tank and get 6 stacks of Healers Blessing from casting Ward of Flame twice. Just before the pull put Symbol of the Sun on the tank. This will have the tank start with a good shield and you will be able to put Ward of Fire on him instantly if need be. When the tank starts taking damage keep casting Ward of Flame on him. Cast Symbol of the Sun on the tank whenever Burnout is off. Use instant cast Ward of Fire when his health starts to dip. If this isnít enough healing, try a single cast of Ward of Flame then the Ward of Fire. When the boss hits especially hard cast Fiery Will and Ward of Scorching a few times to get the tank back up. For anything that goes wrong or if the tank is about to get hit really hard, remember your CDís.

    If everything is going smoothly and the tank is not in immediate danger of dying, you can use the instant cast Healing Spray, and Healing Breath to spot heal other members that might need it. These spells are small in and of themselves but also apply Caregiver's Blessing which make them decent to help the raid healer.

    As a side note, Flashover, the spell that causes a critical hit on the next healing spell, is reduced when you cast wards, so it is a good idea to macro this into all your big CD's as it can be up fairly often. The base time is 45 seconds, and every Ward reduces it by 3 seconds. So with 2 channels of Ward of flame and an instant cast Ward of Fire reducing the time by 9 seconds, the actual CD on this could be 25 seconds or less.

    You will note that I have not given any macros in this guide. This is because I believe that macros should be personal and modified to the person's play style for healing. We don't care about maxing dps, it's about comfort in getting the right spells out when you need them. Play around with different setups and macros until you find ones you like.

    Special thanks to Dimeksim for theory crafting help and proof reading.

  2. #2
    Ascendant irkiz's Avatar
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    You definitely don't need Benevolence (pushback reduction) for a purifier spec. There is barely any cast time.
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    Soulwalker
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    Quote Originally Posted by irkiz View Post
    You definitely don't need Benevolence (pushback reduction) for a purifier spec. There is barely any cast time.
    Benevolence is one of the things that I believe is worth it, but in no way claim is best. I have found that there are a number of times that it has helped when casting ward of flame or ward of scorching. I prefer to have them in, but there are other good options for those points.

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    RIFT Guide Writer usman's Avatar
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    Benevolence doesn't affect ward of flame as it is a channel not a cast. I agree that it's very rarely worth spec ing into.
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    Quote Originally Posted by usman View Post
    Benevolence doesn't affect ward of flame as it is a channel not a cast. I agree that it's very rarely worth spec ing into.
    As I have been moved while casting ward of flame and it has not been interrupted, would that mean that no channels are hurt by such things?

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    RIFT Guide Writer Burninalways's Avatar
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    Quote Originally Posted by Neetche View Post
    This guide is optimized for tank healing or healing a dungeon when you have someone else providing group healing. This means it is not ideal for solo healing a dungeon.
    Purifier can very much solo heal a dungeon, u want to keep your shields on every party member which can be easily done.

    For this spec; which is not ideal for maximizing the Purifier's shields, you shouldn't need to put 2 in Benevolence, 2 in Benediction would be more worth it.
    Unless you are always hardcasting Ward of Fire or Ward of Scorching which you shouldn't be doing anyway.

    Latent Blaze: This is an extremely powerful spell that will heal the tank when he gets low. It can be applied before the fight starts and will help when you really need it. Make sure to keep this on the tank at all times. Because the cool down is only 45 seconds it is possible to have this on multiple people. Plan ahead when you want to use this and on whom. If the boss has a single massive damage spell, try to have it on multiple people for that. If the boss has multiple big damage phases, put it on the tank early, then reapply after the first big damage phase.
    To get the most out of Latent Blaze you need to have Feed the Flames on the target, which is done by casting a symbol, use both Flashover with Touch of Light and then cast Latent Blaze.
    Even though the tooltip won't show the correct amount of heals, when it applies it heal for more and have the forced crit as well.

    If you happen to be well geared and are working with a well geared tank running through Experts, consider using Sign of Wrath instead of Sign of Faith. Instead of reducing the damage taken by 7%, everything that hits the tank will take damage. This is only a bit of damage gained for the tank taking a lot more damage so never use it in a raid.
    False the 7% reduction will still be worth it, very much when spot healing others.
    Even when their are 2 Purifier, when raiding, is better to have both to keep Sign of Faith up.

    If everything is going smoothly and the tank is not in immediate danger of dying, you can use the instant cast Healing Spray, and Healing Breath to spot heal other members that might need it. These spells are small in and of themselves but also apply Caregiver's Blessing which make them decent to help the raid healer.
    You want to spot heal first with a Symbol, as Healing Spray heal after damage has been done, a Symbol blocks or prevents damage from eating away from the targets health.
    Then if they need a heal use Healing Spray or Healing Breath/Healing Flare.

    We don't care about maxing dps, it's about comfort in getting the right spells out when you need them. Play around with different setups and macros until you find ones you like.
    Macros will make healing easier, especially "cast @mouseoverui" ones.
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    Soulwalker
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    I would like to thank you for your comments, they are very informed and helpful.

    Quote Originally Posted by Burninalways View Post
    Purifier can very much solo heal a dungeon, u want to keep your shields on every party member which can be easily done.
    This is true if you are geared enough, but if you are lacking in gear, it is harder than Sentinel to heal through a dungeon. Especially one with lots of aoe damage.


    For this spec; which is not ideal for maximizing the Purifier's shields, you shouldn't need to put 2 in Benevolence, 2 in Benediction would be more worth it.
    Unless you are always hardcasting Ward of Fire or Ward of Scorching which you shouldn't be doing anyway.
    I agree that those 2 points can be moved. I tried it both ways and prefer them in as insurance that my spells will get off.


    To get the most out of Latent Blaze you need to have Feed the Flames on the target, which is done by casting a symbol, use both Flashover with Touch of Light and then cast Latent Blaze.
    Even though the tooltip won't show the correct amount of heals, when it applies it heal for more and have the forced crit as well.
    You are correct on this, I'm sorry if I didn't make it clear enough in the guide.


    False the 7% reduction will still be worth it, very much when spot healing others.
    Even when their are 2 Purifier, when raiding, is better to have both to keep Sign of Faith up.
    If you are running a dungeon with a very well geared group, the difference is a bit more damage and aggro for the tank and more damage dealt to the party members. The only times I have used it were for guild runs of experts to get the daily done. Never in PUGs. It isn't used in 99% of the runs, but I wanted to make sure the spell got mentioned and a possible use for it.


    You want to spot heal first with a Symbol, as Healing Spray heal after damage has been done, a Symbol blocks or prevents damage from eating away from the targets health.
    Then if they need a heal use Healing Spray or Healing Breath/Healing Flare.
    Yes, symbols need to come first, they are more health per GCD and for the mana, but for dungeons there are times that everyone already has a shield. That is when this applies.



    Macros will make healing easier, especially "cast @mouseoverui" ones.
    They do make things easier, but I want people to create their own and customize them. I personally don't like mouseover macros, just a personal preference.
    Last edited by Neetche; 02-27-2014 at 01:49 PM.

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    Pushback is what happens when you are casting a spell with a cast time, take damage, and the induction meter is pushed back a little. It does not refer to your character getting moved in the game world while casting.
    Channeled abilities are not cast time abilities and do not suffer from pushback.
    Purifier doesn't have any cast time abilities worth using in battle.
    Therefore, Benevolence is useless to Purifiers.

  9. #9
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    Default Benevolence vs Benediction

    Looking at the thread I am not clear, do Purifier skills / abilities benefit from Benediction? If so why wouldn't you put the 2 points in there as opposed to Benevolence? I think it is pretty well established that very few spells in the Purifier rotation would be impacted by push-back.

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    RIFT Guide Writer Burninalways's Avatar
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    Quote Originally Posted by Britter View Post
    Looking at the thread I am not clear, do Purifier skills / abilities benefit from Benediction? If so why wouldn't you put the 2 points in there as opposed to Benevolence? I think it is pretty well established that very few spells in the Purifier rotation would be impacted by push-back.
    If you are playing Purifier correctly you would never have a cast time, having 2 point in Benevolence isn't going to do any good, so why waste those 2 points.

    Ward of Flame and Ward of Scorching are the only 2 abilities that would be affected by push-back.
    Ward of Flame should always be instant and you never ever really hard-cast Ward of Scorching so you can see the reason.
    Last edited by Burninalways; 06-18-2014 at 10:09 AM. Reason: wards
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    Quote Originally Posted by Burninalways View Post
    If you are playing Purifier correctly you would never have a cast time, having 2 point in Benevolence isn't going to do any good, so why waste those 2 points.

    Ward of Flame and Ward of Scorching are the only 2 abilities that would be affected by push-back.
    Ward of Flame should always be instant and you never ever really hard-cast Ward of Scorching so you can see the reason.
    That wasn't the question, he asked if purfier benefits from Benediction and, if so, why not put those 2 points from Benevolence in there instead. I'd be interested to know the answer to that too.

  12. #12
    Telaran Lyght's Avatar
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    can i ask, is 15 points in sentinel still the best option or is the 10% spell power from oracle worth considering?

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    RIFT Guide Writer Burninalways's Avatar
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    Quote Originally Posted by Lyght View Post
    can i ask, is 15 points in sentinel still the best option or is the 10% spell power from oracle worth considering?

    You should be using 61 Purifier, 11 Sentinel, 4 Oracle
    If you don't have the Oracle Soul 61 Purifier, 11 Sentinel, 4 Inquisitor
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