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Thread: Raiding Defiler Guide

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    Champion Sheridyn's Avatar
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    Default Raiding Defiler Guide

    Introduction

    Warning: This is a text-heavy guide. Deal with it.

    Defiler is the newest soul for clerics with the release of Storm Legion. The primary purpose of the Defiler is to intercept damage from tanks (effectively providing extra mitigation), and keep them alive with exceptional burst healing. Defiler is also capable of pulling the highest DPS of any healing soul in Rift. The Defiler is a staple role for most raid content, though you won't need more than one in a raid. It is also arguably the most complicated role out of cleric healing options, with a full DoT-based DPS rotation in addition to its healing abilities.

    While I intend for this guide to be suitable for players completely new to the Defiler soul, I do not recommend Defiler as a dungeon healing spec for fresh level 60s. Defiler has several issues, including limited AoE healing, expensive mana costs and lack of AoE cleanse. At entry gear levels you will find it almost impossible to cope with party members failing mechanics, extended fights resulting from underperforming or dead DPS, or party members accidentally pulling additional mobs. In a nutshell, everything you can expect to happen in your average LFG dungeon. You will not see the DPS advantage of Defiler unless you can rely on your party to not to put unnecessary healing pressure on you. Sentinel and Purifier are much better healing souls for players who have just started gearing up through dungeons.

    The most up-to-date version of this guide can always be found here.

    Concepts

    There are three key features to Defiler which makes the soul unique: Links, Husk and Foul Growth. The links are fairly straightforward to understand – you apply a link to someone in your party or raid and you will then intercept a percentage of damage that they would take. A Defiler has up to four different links available, in 30%, 20%, 10% and 5% flavours. Each size of link can only be applied to one person (so you can link up to four people). On top of this, the Defiler shares an automatic 50% link with its Beacon of Despair pet.

    Bear in mind that as a Defiler you are intercepting damage from other players. This means you're going to be taking more damage than you usually would. Don't worry though! You can mitigate this intercepted damage with your Husk of Indifference, a self-shield that absorbs damage you take from your links. This is kind of like a Purifier shield, except it will only absorb link damage. With points in Cardial Conversion in the Defiler soul tree, your Husk will be automatically re-applied whenever you use one of your healing abilities, so you should end up not taking any additional damage to your health pool if you play correctly.

    The last concept to understand is what Defiler uses to power its burst healing abilities: Foul Growths. The most basic way of thinking of Foul Growths is that they operate a bit like combo points on each of your links. The Rampant Growth trait in the Defiler tree makes it so that whenever you cast one of your damaging abilities, you have a chance to build a stack of Foul Growth on your linked targets. Once you build up Foul Growths, you will use your other healing abilities to detonate them for huge amounts of healing.


    Defiler Specs

    Defiler is reasonably flexible with its offsouls depending on what you want to be able to do. As a brief overview:

    Sentinel: +Spellpower, +Healing
    Inquisitor: +Spellpower, +Damage, Vex/Sanction Heretic, Armor of Devotion, Purge
    Cabalist: +Wisdom, +Damage, Curse of Discord, Dark Water, Dark Passage (blink)
    Warden: +Healing/Damage, Tidal Surge
    Justicar: +HP/Survivability

    For progression raiding, I recommend one of two options: Sentinel/Inquisitor or Justicar/Inquisitor (possibly Justicar/Sentinel for extremely low gear levels). Which of these options you use is dependent on how good your gear is, and whether or not you have enough HP to survive unavoidable raid damage. The most important thing to bear in mind as a Defiler is that you cannot afford to die. If you die, the tanks are probably also going to die and the raid will wipe. As such, you should not be afraid to stack some additional Endurance (HP) during progression in order to be safe.

    The Defiler spec you want to use for most progression situations is 61 Defiler/9 Inquisitor/6 Sentinel (I will refer to this as the Standard Spec). 20% additional spellpower gives you incredible scaling as you acquire more gear, and Healer's Blessing adds an extra ~1.2k to all healing abilities (except Feedback). If you need to have a purge, take 3 points out of Sentinel and put them in Inquisitor.

    Standard Spec
    Purge Spec

    If you are entering a new tier of content and feel undergeared, it's perfectly viable to take a few points in Justicar. You're sacrificing a bit of healing/damage by doing so, but it's better than dying (i.e. use this on Volan).

    Survivability Spec

    Once you are comfortable that you can do your job on a fight, the option opens up to sacrifice a bit of survivability (i.e. husk size) in order to net pull higher DPS numbers. The main spec for this utilises Cabalist for its Dark Water ability.

    Dark Water Spec for single/two target DPS (particularly on fights that are not melee friendly)

    The Dark Water spec takes advantage of the significant DPS returns from an 8- to 10-point investment in the Cabalist soul. From Cabalist you'll pick up Curse of Discord (essentially another Vex) and most importantly Dark Water (as you might expect). Dark Water, and specifically its DoT component Darkness, is unique in that it can be stacked up to 3 times. Maintaining Darkness at 3 stacks is a significant damage source, and is what pulls this spec ahead of the Standard Spec (which deals more damage otherwise due to its 20% increased Spellpower).

    Tidal Surge Spec
    for melee friendly encounters with multiple targets

    With the emergence of the Dark Water spec, this spec is generally not worth carrying (I'm just leaving this in for completeness).


    The Tidal Surge spec is the most situational of all Defiler specs. The highlight of this spec is being able to use Tidal Surge -> Unholy Nexus -> Pain Transmission for huge burst damage. Unholy Nexus does not consume Tidal Surge but applies the damage bonus to all DoTs that are spread, leaving the 50% damage increase to apply to Pain Transmission. The caveat is that this spec is only going to outperform other Defiler specs if you can take advantage of the bonus to both abilities; that is, you need a cleaving fight where you have a relevant target to spread dots to/from, and where you can take advantage of 4-6 Pain Transmission sources (i.e. melee friendly fight). The best examples of when to use this are Matriarch in EE and Twins in FT (if using 2 tanks).

    If you can only afford to carry one spec, take the Standard one (or Purge if your raid lacks people willing to play Inquisitor or Marksman). This gives you the best flexibility and most survivability for raiding.


    Defiler Abilities

    Buffs
    Rage Blight - Increases your damage done by up to 20% as you take (link) damage
    Grief Blight - Increases your healing done by up to 20% as you take (link) damage
    Chimera's Gift - Prevents you from dying the next time you would receive a killing blow
    Feast of the Fallen - Heals up to 5 allies whenever an enemy is killed
    Inherited: Armor of Devotion (Inquisitor), Healer's Blessing (Sentinel), Heroic Resolve (Sentinel)

    Links
    Link of Agony - Intercept 30% of the damage taken by target ally
    Link of Suffering - Intercept 20% of the damage taken by target ally
    Link of Misery - Intercept 10% of the damage taken by target ally
    Link of Distress - Intercept 5% of the damage taken by target ally

    Damaging
    Bond of Pain - DoT that procs the Defiler synergy crystal (+100 Spellpower for 30 seconds)
    Siphon Vitality - DoT that applies a small HoT effect to you, which will refresh your Husk
    Marrow Harvest - Delayed damage, applies Tenebrious Distortion for 30 seconds (+5% non-physical damage debuff)
    Pain Transmission - Deals massive damage to up to 3 enemies within melee range of you and your links
    Somatic Desecration - Direct damage single target bolt (filler ability)
    Unholy Nexus - Spreads Bond of Pain, Siphon Vitality and Marrow Harvest to up to 5 additional enemies
    Inherited: Vex (Inquisitor), Sanction Heretic (Inquisitor), Dehydrate (Warden), Curse of Discord (Cabalist), Dark Water (Cabalist)

    Healing
    Foul Growth - Applies one stack of Foul Growth (never cast this unless before a pull!)
    Hideous Reconstruction - HoT spell that doubles in potency with the Defiler raid synergy crystal
    Loathsome Restoration - Single target heal that triggers your Foul Growths
    Ghastly Restoration - Off global cooldown single target heal that triggers your Foul Growths
    Feedback - Five-target AoE heal that triggers your Foul Growths
    Jealous Intervention - Single target cleanse
    Explosive Growth - Instantly applies 3 stacks of Foul Growth to a target (mana intensive)
    Unstable Transformation - For 10 seconds, decreases damage taken by 50%, increases healing taken by 50% and heals when damage is taken (the ultimate healing cooldown)
    Death's Embrace - Combat rez
    Inherited: Healing Breath (Sentinel)

    Utility/Other
    Summon Beacon of Despair - Immobile pet with a 50% link to you; acts as a source for Pain Transmission damage
    Empowered Affliction - Restores mana but temporarily reduces your maximum health

    Other abilities you probably won't need but still exist

    Bond of Corruption - Intercepts 10% of the healing received by the enemy
    Bond of Torment - Causes damaging abilities to heal you for a miniscule amount (just use Hideous Reconstuction on yourself)
    Blighted Greed - Gain the benefits of your Blight buffs without having any links up
    Husk of Indifference - This is automatically applied by any of your healing abilities, no need to cast it


    Addons

    You will want 2 addons in order to play Defiler optimally, because you have a lot of abilities and responsibilities to juggle to get the most out of the soul.

    DefilerFG - Keeps track of your links and how many stacks of Foul Growth they have. This addon is necessary to get the most out of Defiler!
    KaruulAlert - Use this to keep track of your DoTs and cooldowns, to minimise the amount of time you have to spend thinking about your DPS rotation. Also useful to alert you about boss mechanics that require immediate reaction, because a dead Defiler = raid wipe in many situations.

    Here is a preview of the Karuul alerts I have set up for Defiler, in addition to the code for the alert set to import. You will probably find yourself needing to readjust the text, size and placement of the alerts depending on your UI setup and keybindings.

    KaruulAlert set for Standard/Purge/Survivability specs:

    Spoiler!


    KaruulAlert set for Dark Water Spec:

    Spoiler!



    Defiler Rotation

    Before the pull: Manually cast Foul Growth x3 and Hideous Reconstruction on the starting tank. Cast Bond of Pain on the boss (this will not cause him to aggro). Marrow Harvest also won’t deal any threat until it detonates, so cast it immediately as the tank pulls to apply Tenebrious Distortion.

    General DPS priority:

    This is an overarching list for all Defiler specs. You won't have all of these abilities, but this will help you rank importance for whichever you decide to use.
    1. Marrow Harvest (only if Tenebrious Distortion debuff not active)
    2. Pain Transmission
    3. Darkness (3 stacks)
    4. Bond of Pain (assuming you are taking some form of damage)
    5. Vex
    6. Siphon Vitality
    7. Curse of Discord
    8. Sanction Heretic / Dehydrate
    9. Marrow Harvest (if Tenebrious Distortion is already active)
    10. Somatic Desecration
    11. Dark Water (instant cast while moving)

    One of the key things you'll notice from this list is how Marrow Harvest appears twice - once at the top and again near the bottom. This is because of the debuff MH applies - Tenebrious Distortion. This increases non-physical damage taken by the target by 5% for 30 seconds, and will spread to any target you spread Marrow Harvest to via Unholy Nexus. In a raid environment you want to make sure you apply this debuff ASAP. Note that this debuff is the same as Clinging Spirit (Inquisitor) and Sigil of Spirits (Cabalist). If you notice this debuff suddenly disappearing from your target, it's because Inquisitors automatically apply Clinging Spirit while doing their rotation.

    When using your DoT spells, you do not want to refresh them before they expire. The Karuul alerts I recommend for Defiler will show you what's missing from your target for easy reference as to what ability you should use next. The only exception to this rule is Dark Water, or more specifically its DoT component Darkness. You want to stack Darkness 3 times on your primary target, and refresh these stacks when their remaining duration reaches 2 seconds or less. Bear in mind that Dark Water has a travel time, and if you're at max range can take a second to reach your target. Getting used to doing this may take some time, but the DPS payoff is really worth it.

    For multi-target fights you will use BoP -> MH -> SV -> Unholy Nexus to spread DoTs. Maintain Darkness stacks on your primary (and possibly secondary) target if playing the Dark Water Spec. Use Pain Transmission whenever it’s off cooldown, and then focus on applying Vex individually to as many targets as you can before you have to refresh/spread SV/MH/BoP again.

    Most of the Defiler's abilities are instant cast with no cooldown, so unfortunately you can't save much hotbar space with macros. I use the following spam macro for filler:

    #show Somatic Desecration
    suppressmacrofailures
    cast Marrow Harvest
    cast Somatic Desecration
    cast Siphon Vitality

    Siphon Vitality is at the bottom of this macro because there are no better spam options while moving - it deals its first tick of damage on application and refreshes your husk. Generally you should refresh your other DoTs if you're forced to run for an extended period of time (e.g. Salvarola).

    If you're running the Dark Water spec, use the following:

    #show Somatic Desecration
    suppressmacrofailures
    cast Marrow Harvest
    cast Somatic Desecration
    cast Dark Water

    Healing

    This is the aspect of Defiler that many people dismiss because it can be quite mana-intensive, is subject to RNG, and pretty much requires an add-on (DefilerFG) if you want to be able to do it properly. It also requires you to become familiar with every fight because the healing is based on pre-emptive decisions and knowledge of how safe your tank is at various health percentages.

    On every fight you will go about building the majority of your Foul Growths simply by performing your DPS rotation. Each offensive spell you cast has a passive chance (60% on main tank, 40% on off-tank) of building a stack of Foul Growth, up to a maximum of three. You never want to cast the spell Foul Growth itself - it's a huge waste of time for what it does. This randomness does have its drawbacks and I will discuss those and how to work around them a bit later on in this section.

    In general, you don't want to pop your Foul Growths if they'll just be overhealing the tank. As long as the tank is over 80% health you should be fine just throwing Hideous Reconstruction on them, which will heal for 1500 per tick if you have the Defiler synergy crystal. This is the best cleric HoT in the game and it has the added bonus of refreshing your husk, so use it liberally.

    Once a tank dips to between 50 to 70% HP you want to detonate your Foul Growths. If you are 100% confident that you will not need to heal the tank again for 10 seconds or so, you can pop Ghastly Restoration (which is off-GCD). However I would personally recommend not doing this and actually taking a GCD to heal with Loathsome Restoration. The interruption to your DPS rotation is fairly minimal and it means you reserve your emergency off-GCD heal in case the tank takes another huge hit immediately after you heal him. In situations where it is beneficial to heal both tanks with your FG stacks at the same time, you should use Feedback.

    When a tank gets low (30% or less) you need to be quick to react. If you have at least 2 stacks of Foul Growth on them you should hit Loathsome Restoration, followed by Explosive Growth -> Ghastly Restoration. This should bring them back up to full health and is the reason why you save Ghastly Restoration. If the tank has 0 or 1 stack of FG you should immediately pop Unstable Transformation which activates god mode on them for 10 seconds.

    So now let's talk a bit more about Rampant Growth. This is a trait you pick up in the Defiler soul tree that enables you to passively build stacks of Foul Growth on your links while you DPS. This is where Defiler healing can become a bit unreliable in nature, and is why you need to use DefilerFG to track stacks of Foul Growth (since your Foul Growths will always accumulate at different rates dependent on RNG). There will be times where you get 3 stacks on both tanks within a few seconds, but also times where you may not get any stacks for an extended period of time (or have 3 stacks drop off because you didn't manage to apply another stack for 10 seconds to refresh the timer). In situations where your luck is terrible you need to cast Explosive Growth on a tank before he takes heavy damage (for example when the tanks get frozen on Gelidra HM). Explosive Growth instantly loads your target up with 3 stacks of Foul Growth, but it's very mana intensive and something you can't afford to do all the time. This is where the real skill of Defiler comes into play: you must be able to predict tank damage. Learn when you can afford to DPS, and learn when you have to keep the tanks fully stacked without leaving it up to chance.

    Putting it all together

    When playing Defiler in a raid, you should default to your DPS rotation until enough tank damage occurs to warrant your attention. Make sure you always keep your husk up, usually by casting Siphon Vitality on an enemy or casting Hideous Reconstruction on one of the tanks (or yourself). If you are using a spec without 2 points in Pursuit of Truth (Inquisitor) you will suffer from casting pushback if your husk has been depleted, but you never want to be taking more damage to your health than necessary anyway.

    Always keep an eye on your mana. It's often a huge risk to recover from a large mana deficit as a Defiler because Empowered Affliction reduces your maximum health when used (stacking up to 25% reduction if cast in quick succession). Ideally you want to intersperse Empowered Affliction with your regular DPS rotation such that you're only ever suffering a maximum of 5-10% reduced health at any given time. If you have to dip your health low for mana, make sure your Purifier knows to give you a Symbol shield. Always be sure to carry mana tonics - you will need them!

    In the end, Defiler all comes down to experience. When first learning an encounter you probably want to be quite liberal with your applications of Explosive Growth to make sure your tanks are safe, and you may lose DPS because you need to regain mana with Empowered Affliction (be careful not to take your health down too low by casting it repeatedly). Try to find a good rhythm between using your damaging abilities, refreshing your husk, and regenerating mana as required.


    Tips, Tricks and Other Notes


    Handling your Beacon
    In group content, your Beacon loses its primary purpose (tanking for you). However it is still a valuable source of DPS because it counts as a source for Pain Transmission damage. Since PT hits like a truck, having an extra source for its damage can be a nice boost to your DPS. That being said, the beacon can cause problems on some fights where it will take AoE damage and die (taking off a huge chunk of your health and sometimes killing you). Not all AoE affects pets, but that which does tends to kill the beacon fast. Experiment with the beacon on different fights and figure out where you can use it. Also use the following macro to instantly despawn the beacon if it's in a precarious position.

    #show Summon Beacon of Despair
    cancelbuff Summon Beacon of Despair

    Link Swapping

    If you've played Defiler for any length of time, you've probably realised that once you have someone linked, you can't change the size of link on that person. In order to get around this, it's useful to make a macro that cancels your current links. This is also useful on Regulos in Endless Eclipse, where there will be 3 tanks rotating aggro on the boss, with 2 players tanking at any given time. You'll have to rotate links as the tanks swap in and out, so being able to cancel and re-link as fast as possible is quite important.

    cancelbuff Link of Agony
    cancelbuff Link of Suffering
    cancelbuff Link of Misery
    cancelbuff Link of Distress

    Mouseover Healing
    If you don't like having to click to select a target before you cast a healing ability or cleanse, you can make mouseover macros so that you only have to hover over the raid frames while using the ability. This isn't mandatory, but it makes it easier to keep the boss targeted so you can quickly switch back to dealing damage. You'll need to make a macro for each individual ability (refer to the list earlier in this guide for ability names). Use the following format:

    #show Hideous Reconstruction
    cast @mouseoverui Hideous Reconstruction


    If you have any questions, feel free to contact Spence@Blightweald (EU).
    Last edited by Sheridyn; 09-27-2013 at 06:04 PM.
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  2. #2
    Telaran
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    This guide is invaluable and a must read for anyone relatively new to defiler. Big thanks for writing this all up and taking the time to help me out in-game as well.

    With very mediocre gear and the dark water spec you can hold 8k dps in most tier 1 fights while keeping hideous reconstruction up on two tanks and providing emergency healing. If a healer goes down pop grief blight and you won't have trouble keeping the tank alive until the healer is back in action.

    Most important thing I learned; ALWAYS bring mana pots.
    Last edited by Saryad; 09-27-2013 at 06:35 PM.

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    Champion Yaarielle's Avatar
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    Should I put the 10% and 5% link on 2 healers so they have increased survivability or should I put them on 2 melee dps to increase the Pain Transmission damage?

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    Champion Sheridyn's Avatar
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    If anyone in your raid is dying to unavoidable raid-wide damage, you should put your smaller links on them regardless of whether or not they're in melee. Putting your 10% and 5% links on the players in your raid with the least health is generally not a bad idea if you think they're likely to die to AoE damage. Someone's life should always be worth the ~1k extra DPS you'd get from a link in melee.

    If no one is dying to raid damage, you can either put your links on melee DPS or on player pets (like the ranger raptor). Pets don't take damage from most boss abilities, so they're the safer option for you as the defiler if you're worried about incoming damage.
    Spence <Legit>

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    RIFT Guide Writer TheGrinnz's Avatar
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    Bumping to get this great defiler guide back to the first page.

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    Quote Originally Posted by Sheridyn View Post
    If anyone in your raid is dying to unavoidable raid-wide damage, you should put your smaller links on them regardless of whether or not they're in melee. Putting your 10% and 5% links on the players in your raid with the least health is generally not a bad idea if you think they're likely to die to AoE damage. Someone's life should always be worth the ~1k extra DPS you'd get from a link in melee.

    If no one is dying to raid damage, you can either put your links on melee DPS or on player pets (like the ranger raptor). Pets don't take damage from most boss abilities, so they're the safer option for you as the defiler if you're worried about incoming damage.
    Another option is to use your 20% link as your "spot heal" link. I've got a mouseoverui macro for my 20% link and if someone is spiking down I'll put the link on them to help mitigate that dmg. Works fairly well.

  7. #7
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    I can't wholeheartedly recommend this guide to others because of a few minor disagreements, but otherwise it's a great start.

    The sentinel variant...I've never been able to recommend because even though it's decent, it lacks the ST dps the Dark Water spec brings, or the AoE the Tidal Surge brings, or for truly intense incoming damage it lacks the extra health of the Justicar variant. It doesn't really fit a niche outside of extra healing bonuses.

    This brings me to my next point, which is that a lot of tank damage is actually perfectly timed around primarily using Ghastly Restoration, and ignoring Hideous Reconstruction/Loathsome Restoration for most scenarios. If you are actually timing your Ghastly correctly, you'll find yourself contributing to the tank-healing when they need it most, while losing virtually no dps. The only reasons you should maintain Hideous Reconstruction are if you've either A) designed your healing composition around heavy defiler healing intentionally and as a result dropped a healer, B) are not worried about the enrage whatsoever and don't care about damage, or C) need to proc Husk of Indifference before raid damage but you already have Siphon Vitality on the target.
    Last edited by Ahov; 01-01-2014 at 02:31 PM.

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    Rift Chaser Amariah's Avatar
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    Default Purifier?

    y u no like purifier variant?

    When my guild was struggling with Crucia, on lightning breaths, I created a puri variant to my defiler.

    The main reason for this was to gain flashover as TTL is pretty useless. I would macro this with ghastly and it really helped on Crucia.

    Crucia Lightning Breath = 15 seconds, Ghastly Restoration CD 15 seconds, seemed to go together nicely...

    Also the shield blessing was kind of nice, every time I would cast my Hot on anyone they would get a small shield with it, since defiler was mostly a "pre-emptive" healer I found that blessing to be better than the sentinel blessing.

    Just a variant that was helpful when our whole raid was undergeared and the defiler had to do a lot of healing, with very minimal gear, I could easily burst heal for 30k, something that no one else could really do, biggest heal most had was fullness of life, or that chlor one I don't know the name that heals for maybe 20k with crap gear.

    I realize that cutting edge defilers mainly do dps, but I felt the purifier variant was a good niche combo for undergeared clerics rolling through lower tier content...., as in these situations you almost always have to link tanks AND do healing.

  9. #9
    Champion Sheridyn's Avatar
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    Quote Originally Posted by Ahov View Post
    I can't wholeheartedly recommend this guide to others because of a few minor disagreements, but otherwise it's a great start.

    The sentinel variant...I've never been able to recommend because even though it's decent, it lacks the ST dps the Dark Water spec brings, or the AoE the Tidal Surge brings, or for truly intense incoming damage it lacks the extra health of the Justicar variant. It doesn't really fit a niche outside of extra healing bonuses.

    This brings me to my next point, which is that a lot of tank damage is actually perfectly timed around primarily using Ghastly Restoration, and ignoring Hideous Reconstruction/Loathsome Restoration for most scenarios. If you are actually timing your Ghastly correctly, you'll find yourself contributing to the tank-healing when they need it most, while losing virtually no dps. The only reasons you should maintain Hideous Reconstruction are if you've either A) designed your healing composition around heavy defiler healing intentionally and as a result dropped a healer, B) are not worried about the enrage whatsoever and don't care about damage, or C) need to proc Husk of Indifference before raid damage but you already have Siphon Vitality on the target.
    The Sentinel variant outperforms Warden in most scenarios (simply due to the difference in Spellpower), unless you're either gaining meaningful sustained AoE DPS from Tidal Surge -> Unholy Nexus -> Pain Transmission (where the build truly excels), or meaningful burst from TS -> PT. I find it hard to recommend Warden because I can't see many encounters where you can gain the full benefit from Tidal Surge. FT Twins was really where it shined, though it's now eclipsed by Cabalist, which excels at dual-target DPS. I think Proteus is the only encounter where I'd consider Tidal Surge to be useful. I will say that I've reached a stage where I view both Sentinel and Warden variants as reasonably obsolete given how ridiculous DW is, though I still consider the Sentinel variant as a good starting point for inexperienced players.

    As for Hideous Reconstruction, its purpose in most scenarios is as a Husk refresh when faced with the option of spending a GCD on either HR or Somatic Desecration. In most progression scenarios, I'd take the Husk refresh even if the healing from HR is largely surplus.
    Last edited by Sheridyn; 01-12-2014 at 12:46 AM.
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  10. #10
    Champion Sheridyn's Avatar
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    Quote Originally Posted by Amariah View Post
    y u no like purifier variant?
    The primary reason I don't consider Purifier worthwhile is largely because every raid should already have a dedicated Purifier. While you don't mention it, I consider the highlight of Purifier subsoul to be gaining Symbol of the Torch, which is counterproductive to use in an environment where the Burnout is prohibitive (i.e. when there's another Purifier).

    The decision to take Sentinel over Purifier is down to 10% Spellpower being better than 10% Wisdom. The Blessings are by and large the same, and while some argument can be made for Absorption > Healing, the contribution from Blessings in general is fairly minor.

    As for Flashover, it doesn't cause your Foul Growths to crit (at least it didn't the last time I checked), only your Ghastly/Loathsome Restoration spell. It's nice to have I guess, but in a raid I usually wouldn't opt to invest so many points to get it, given that there should be other primary healers dealing with the bulk of the required healing.

    Purifier subsoul is really only something I've seen (up to this point) used in Grim Awakening, where some guilds were opting to use it so they could drop their dedicated Purifier in favour of more DPS.
    Spence <Legit>

  11. #11
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Sheridyn View Post
    Purifier subsoul is really only something I've seen (up to this point) used in Grim Awakening, where some guilds were opting to use it so they could drop their dedicated Purifier in favour of more DPS.
    This exactly. The Purifier subsoul is only useful when you aren't using a Purifier, so it's probably only going to come up in ten mans and certain encounters where you are minimizing healing very specifically (like Eggtenders).

  12. #12
    Rift Chaser Amariah's Avatar
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    Cool thanks for the feedback.

    Lately you are right, I use the purifier variant in GA, also not every group is stacked with clerics.

    For Salvarola we had just 2 healers, my puri/defiler variant + a tank chloro.

    I found that about 28% of my total healing was because of caregiver's, to me that was really substantial and worth it.

    Flashover was secondary but not useless.

    I use the flashover with ghastly as I'm spot healing the raid, then I don't even have to waste a GCD putting FG stacks on, it's gonna crit for 15k or something + your CG blessing, + your free loathsome, because Ghastly is off cooldown, + occasionally your trinket

    So basically as defiler, you can resurrect a player from almost death to max health every 15 seconds

  13. #13
    Plane Walker
    Join Date
    Feb 2014
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    Default 8 Inq/7 Shaman

    Sheridyn,

    I notice yesterday you mentioned a possible 8inq/7shm spec as a secondary spec in another thread.

    Would that be:

    Shaman
    Dauntless Courage 5/5
    Singled Out 2/2

    Inq
    Planar Study 5/5
    Pursuit of Truth 2/2
    Corporeal Punishment 1/5

    I assume this is just a slightly better dps than the Sent equivalent (higher hps) when Dark Water is not an option?

  14. #14
    RIFT Guide Writer Lethaemis's Avatar
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    Jan 2013
    Posts
    1,002

    Default

    Quote Originally Posted by Rhumble View Post
    Sheridyn,

    I notice yesterday you mentioned a possible 8inq/7shm spec as a secondary spec in another thread.

    Would that be:

    Shaman
    Dauntless Courage 5/5
    Singled Out 2/2

    Inq
    Planar Study 5/5
    Pursuit of Truth 2/2
    Corporeal Punishment 1/5

    I assume this is just a slightly better dps than the Sent equivalent (higher hps) when Dark Water is not an option?
    That would be the spec since Dauntless Courage was changed to 10% SP, and the soul gift of shaman is 1% dmg per point vs sentinel which is 1% heals per point.
    12/12 -- 15/15 -- 9/9
    Comet Of Ankhet -- 2/4HM
    Lethaemis@Laethys 1600 Primalist

  15. #15
    Champion Sheridyn's Avatar
    Join Date
    Feb 2011
    Posts
    496

    Default

    Yeah that's the point distribution I was alluding to. It'll give you slightly more DPS than Sentinel subsoul, but also slightly less healing. It also gives you the option to pick up Courage of the Bear if you ever feel like you need it.
    Spence <Legit>

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