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Thread: 2.4 Storm Legion Top Solo Major DPS & Heal - Druidmancar / Druidmanor

  1. #1
    Soulwalker Reynen Starfyre's Avatar
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    Default 2.4 Storm Legion Top Solo Major DPS & Heal - Druidmancar / Druidmanor

    First off I want to give major props to TheGrinnz and Seatin.

    They have been my inspiration on here and have given me renewed vigor to constantly push myself. I love their builds and guides and they are a wealth of information and talent.

    That being said while looking and working with both their builds; which are excellent, I felt there has been something missing. Grinnz's is excellent at survival but seems to be missing out on potential DPS. Seatin's is extremely good at DPS but seems harder to use, is more gear dependant, and has no Justicar healing.

    Personally I find his Justicar variant a MUCH better option then having the INQ one, but does not have the extra passive damage. With BoR and HoD in rotation I think that would pump out even more DPS then his INQ build. Only thing against it is still a bit harder to use and plan when to maximize damage.

    So with that in mind I have endevored to find a medium ground, increasing dps, decreasing complexity, while maintaining survivablity. I present two similiar builds, one focused on DPS while in group and the other with more healing for solo. I have also included a modified version sacrificing some dps for additional group healing using Justicar line.

    ------------------------------------------------------
    AUTHORS STAT REASONING FOR BUILD
    ------------------------------------------------------


    Comparing versions: TheGrinnz and Seatins

    Compared to Grinnz version:

    +30.5% passive damage boost. || Grinnz is +3% from Inq.
    +14% crit thanks to druid / shaman passives. || Grinnz is 5%.

    Those two factors right there add up to ALOT more dps. That 30.5% is a constant passive and you will crit alot more. Combine the additional damage with the justicar healing and you're steam rolling over things with virtually no downtime.

    The Druidmanor increases the crit bonus to a whopping 19%, same as Seatins, but with the additional 30.5% dmg bonus. Overall both are much higher DPS then Grinnz, but his has MUCH higher healing, especially for group & tanks.


    Compared to Seatins:

    +22.5% passive damage boost minus soul diff. || Seatins is +7.5% passive bonus w/soul add
    +14% crit thanks to druid / shaman passives - Druidmancar. || Seatins is +19%.

    +25% passive damage / +19% crit - Druidmanor. || Seatins is +19%. (equal soul bonus)

    HOWEVER you must take into account Fae Mimicry & Subtlety (Currently seems bugged though).
    FM is absolutely great burst damage, but only once every 30 seconds and for 4 hits.

    That means you actually need to time it's usage to maximize its damage though.
    It is also what makes it harder to use correctly, especially for new people.
    However there is no doubting, when used properly it's a beast of a build.
    As perfectly demonstrated by his soloing a 20 man raid boss, a feat not yet duplicated to my knowledge.

    Now it's reasonable to assume you are pushing out a hit every second, considering virtually all are instant attacks.
    That leaves 26 seconds worth of hits unboosted by FM every 30 seconds or 52 a minute.
    Now I'll let the statisticians run the math and do the parses.
    I'm just using max base numbers off the build site for sake of arguments, your mileage may vary

    My rotation would be similar except I would be including Hammer of Duty & Bolt of Radiance
    With Eruption of life every attack gets added life damage so you get constant convictions to spam HoD.

    Additionally because of Eruption of life, virtually all attacks get the FULL bonus from shaman & druid.
    This would also help with the support build for healing as well.

    Essentially when using the base numbers it boils down to Seatins being a tad higher, but not by much.

    I would REALLY REALLY encourage people to run some dummys and parse the numbers.
    I really really would like to see what people pump out with this.

    It would be a great honor even if Grinnz or Seatin compared this themselves.
    Seeing the parses from the masters would really give me some insight.

    Based on how things look though using the Druidmancar would net you DPS close to Seatins, but also have very nice healing as well. It's also much simpler to use without planning around FM so it's much friendly and forgiving in terms of missed steps. Combine the healing and you have a solid build for almost every occasion.

    Personally I think the boost in Wisdom, Salvation, BoR, and HoD are alot better then the Spell Power, Vex, and extra crit you get from the INQ. That extra healing from every attack just really adds up, especially solo.

    Also if you really look at it BoR fires twice as much as Vex in the same period.
    HoD over 16 seconds can fire up to 3 times.
    Combined that's almost 3x the damage of Vex in a 16 second period, plus add the additional damage from other sources that go with it and you have about 4x.

    -----------------------
    END REASONING
    -----------------------


    ----------
    BUILDS
    ----------


    Here are the three builds I will be explaining:

    Primary Druidmancar - http://rift.magelo.com/en/soultree#r8/Dk4EFgGEl8/l8kl0

    Druidmanor - http://rift.magelo.com/en/soultree#n8/Dk4EFgGEl8/l8kl0

    Support Druidmancar - http://rift.magelo.com/en/soultree#r8Ewg/Dk4EFgGEl8/l8s

    ---------------------------------
    PRIMARY DRUIDMANCAR
    ---------------------------------


    Self Bonuses:

    + 6% Spell Power
    + 14% Critical
    + 20% Wisdom
    + 132.5% Damage Bonus (25% Shaman / 34% Druid) (2.5/51/20)

    + 5% Armor
    + 7.5% Endurance
    + 10% Resistance

    Pet Bonuses:

    + 183% Pet Damage (30% + 153%)
    + 45% Pet Critical

    + 20% Pet Damage Mitigation
    + 234% Pet Healing

    Talent Features:

    + Interrupt & Silence 5s
    + Essense Strike (Life surge renew + dmg)
    + 15% bonus damage to life surge (extra dmg per hit)
    + Over proliferation (4 extra life surge hits + 30% spell power)
    + Combined effort bonus increased to 20% total
    + Resounding blow (Dmg + next hit does +50% dmg)

    Interrupt/Silence:

    Notion Theft: Interrupt, 10 second CD, NO GCD
    Grim Silence: Interrupt & silence for 5 seconds, 30 sec

    Movement:

    Fae Step: Teleports behind Enemy, 15 sec, NO GCD
    Ride the Lightning: Charges toward the Enemy, 15 sec cd

    Buffs:

    Salvation
    Cavalier
    Fury of the Fae
    Aid of the Forest
    Spirit of Asphodel (SoA, Single)
    Spirit of Upheaval (SoU, AoE)
    Vengence of Winter
    Glory of the Chosen
    Courage of Bear OR Glacial Shield

    Note on buffs here.

    You can either select the extra 5% endurance OR you can get an extra damage shield, which I HIGHLY recommend.

    *** IMPORTANT NOTE ***

    Last tested Shield of the Oak & Glacial shield STACK when using them at the same time.
    That means you are going to get two damage shields that when combined:
    Absorbs 50% damage up to about 2500+ for 30 seconds.
    If you use these after Stength of the Fae you are only taking 25% of the original damage.

    *** END NOTE ***

    Use SoA on single targets and SoU for AOE.
    Also toggle off pets AOE abilities if fighting single targets.

    Pets:

    Satyr Protector & Greater upgrade version
    Fairy Healer & Seer upgrade Version

    I'm certain people will notice right away, no destroyer. Why? Simply put because the Tank and Healer are far superior to it. Both have single and aoe modes, and are especially good in AOE mode. Tanks keep the aggro and healers do damage AND heal you as well.

    If you combine both the tanking/healing and damage aspects they are superior to the destroyer IMO. Also there is no bonus on cast time of these, but if you are playing right you won't be needing to resummon alot if hardly at all.

    ------------------------------------------
    USING PRIMARY DRUIDMANCAR
    ------------------------------------------


    SINGLE TARGET

    Have on Bar:

    Thorns of Ire || Eruption of Life || Crushing Force || Lightning Hammer || Ride Lightning || Fae Step || Hidden Path || Grim Silence || Notion Theft (interrupt)

    Obviously for macros take out any skill not yet gained.

    Priority is depending on what pet you use:

    *** Important note regarding pets ***

    IF you are fighting single targets turn OFF your pets AOE.
    (Satyr Sweep) & (Fae Dispersion) -- Right click to deactivate them.
    Your pets will proc Spirit of Asphodel, if you have it up.

    *** Important notes for groups ***

    Bard, Archon or Beastmaster have a similar debuff that does not stack with Thorns of Ire, so make sure not to use it if there is one.

    For TANK PET:

    Thorns of Ire -> Eruption of Life -> Crushing Force -> Lightning Hammer -> Ride the Lightning into melee -> Damage Shield Macro -> Assault macro

    Code:
    #show Ride the Lightning
    suppressmacrofailures
    cast [notactive] Spirit of Asphodel
    cast Thorns of Ire
    cast Eruption of Life 
    cast Crushing Force
    cast Lightning Hammer
    cast Ride the Lightning
    For HEAL PET:

    Thorns of Ire -> Eruption of Life -> Crushing Force -> Lightning Hammer -> Eruption of Life -> Damage Shield Macro -> Assault macro

    Code:
    #show Lightning Hammer
    suppressmacrofailures
    cast [notactive] Spirit of Asphodel
    cast Thorns of Ire
    cast Eruption of Life 
    cast Crushing Force
    cast Lightning Hammer
    cast Eruption of Life
    Now depending on what you are fighting you may not even need the damage shields.
    If you don't need them then save the mana and time.

    *** NOTE ON DAMAGE SHIELDS ***

    SoTF reduces ALL damage by 50%.
    By following up with the other two damage shields it will absorb 50% of the REMAINING damage until breaking point.
    This essentially means you are ONLY taking 25% original damage for the duration of 10 seconds.

    If you don't need the shields this is great for an "OH SH$$" Button.
    It's also why I put them into a seperate macro.
    Both shields are also OFF the global cooldown, so they activate right with SoTF.

    Damage Shield Macro:

    Code:
    #show Shield of Oak
    suppressmacrofailures
    cast Strength of the Fae
    cast Shield of Oak
    cast Glacial Shield
    Now for your bread and butter spam macros.
    I put the extra damage mods in there to show you why I did it this way to maxmimize damage you don't need to include them in the macro.

    Assault Macro:

    Code:
    #show Resounding Blow
    suppressmacrofailures
    cast Resounding Blow
    cast Combined Effort // +70%
    Cast Massive Blow // +20%
    cast Essence Strike // +20%
    Cast Hammer of Duty // +20%
    Cast Bolt of Radiance // +20%
    cast Strike of Judgement
    cast Crushing Force
    cast Thorns of Ire
    AOE TARGETS

    As with the other builds like this, AOE is where the build REALLY shines.
    It's really awesome to watch this doing AOE, extremely simple to use, love it.

    First turn on your pets AoE: (Satyr Sweep) & (Fae Dispersion)
    Right click to activate them if turned off.
    Both your pets will proc Spirit of Upheaval, if you have it up.

    It doesn't really matter which pet you choose, do what you like best.
    If you want to tank the damage, pet heals + salvation + glory + Aid to the Forest should be plenty to keep you alive.

    You can also you use your Shield Damage Macro if things go horribly wrong, or if you just want to play it safe.
    If you get low use Strike of Judgement or POTS.

    Usage is simple:

    1: Cast Spirit of Upheaval
    2: Spam Wild Strike
    3: Watch things die.

    ---------------------------------------------
    DRUIDMANOR (Group Setting DPS)
    ---------------------------------------------


    Self Bonuses:

    + 16% Spell Power
    + 19% Critical
    + 10% Wisdom
    + 135% Damage Bonus (25% Shaman / 34% Druid) (5/51/20)

    Pet Bonuses:

    + 183% Pet Damage (30% + 153%)
    + 45% Pet Critical

    + 20% Pet Damage Mitigation
    + 234% Pet Healing

    Talent Features

    + Interrupt & Silence 5s
    + Essence Strike (Life surge renew + dmg)
    + 15% bonus damage to life surge (extra dmg per hit)
    + Over proliferation (4 extra life surge hits + 30% spell power)
    + Combined effort bonus increased to 20% total
    + Resounding blow (Dmg + next hit does +50% dmg)

    Interrupt/Silence:

    Notion Theft: Interrupt, 10 second CD, NO GCD
    Grim Silence: Interrupt & silence for 5 seconds, 30 sec

    Movement:

    Fae Step: Teleports behind Enemy, 15 sec, NO GCD
    Ride the Lightning: Charges toward the Enemy, 15 sec cd

    Buffs:

    Armor of Devotion
    Fury of the Fae
    Aid of the Forest
    Spirit of Asphodel (SoA, Single)
    Spirit of Upheaval (SoU, AoE)
    Vengeance of Winter
    Glory of the Chosen
    Courage of Bear OR Glacial Shield

    For TANK PET:

    Thorns of Ire -> Eruption of Life -> Crushing Force -> Vex -> Lightning Hammer -> Ride the Lightning into melee -> Damage Shield Macro -> Assault macro

    #show Ride the Lightning
    suppressmacrofailures
    cast [notactive] Spirit of Asphodel
    cast Thorns of Ire
    cast Eruption of Life
    cast Crushing Force
    cast Vex
    cast Lightning Hammer
    cast Ride the Lightning

    For HEAL PET:

    Thorns of Ire -> Eruption of Life -> Crushing Force -> Vex -> Lightning Hammer -> Eruption of Life -> Damage Shield Macro -> Assault macro

    #show Lightning Hammer
    suppressmacrofailures
    cast [notactive] Spirit of Asphodel
    cast Thorns of Ire
    cast Eruption of Life
    cast Crushing Force
    cast Vex
    cast Lightning Hammer
    cast Eruption of Life

    Single Target Rotation

    #show Resounding Blow
    suppressmacrofailures
    cast Resounding Blow
    cast Combined Effort // +70%
    Cast Massive Blow // +20%
    cast Essence Strike // +20%
    cast Strike of Judgement // +20%
    cast Strike of Judgement // +20%
    cast Crushing Force
    cast Thorns of Ire

    Manually refresh Vex when needed.

    AOE:

    1: Cast Spirit of Upheaval
    2: Spam Wild Strike
    3: Watch things die.

    You can also you use your Shield Damage Macro if things go horribly wrong, or if you just want to play it safe.
    If you get low use Strike of Judgement or POTS.


    ----------------------------------
    SUPPORT DRUIDMANCAR
    ----------------------------------


    Using this support role will lower your passive DPS by roughly 22%, however you gain a great deal in return:

    + 25% healing from salvation
    + Righteous Mandate
    + Heal 5 members with salvation
    + Even Justice
    + 12% Armor
    + 18% Endurance
    + 24% Resistance

    *************************************

    Self Bonuses:

    + 6% Spell Power
    + 10% Critical
    + 20% Wisdom
    + 110.5% Damage Bonus (9% Shaman / 34% Druid) (8.5/51/8)

    + 17% Armor
    + 25.5% Endurance
    + 34% Resistance

    Pet Bonuses:

    + 183% Pet Damage (30% + 153%)
    + 45% Pet Critical

    + 20% Pet Damage Mitigation
    + 234% Pet Healing

    Talent Features

    + Interrupt & Silence 5s
    + Essense Strike (Life surge renew + dmg)
    + 15% bonus damage to life surge (extra dmg per hit)
    + Over proliferation (4 extra life surge hits + 30% spell power)
    + Combined effort bonus increased to 20% total
    + Resounding blow (Dmg + next hit does +50% dmg)
    + 25% healing from salvation
    + Righteous Mandate
    + Heal 5 members with salvation
    + Even Justice

    Interrupt/Silence:

    Notion Theft: Interrupt, 10 second CD, NO GCD
    Grim Silence: Interrupt & silence for 5 seconds, 30 sec

    Movement:

    Fae Step: Teleports behind Enemy, 15 sec, NO GCD
    Ride the Lightning: Charges toward the Enemy, 15 sec cd

    Buffs

    Salvation
    Cavalier
    Righteous Mandate
    Fury of the Fae
    Aid of the Forest
    Spirit of Asphodel (SoA, Single)
    Spirit of Upheaval (SoU, AoE)
    Vengence of Winter

    For single targets you use the same priorities & rotations as Primary Druidmancar.
    Take Glacial Shield out of the macro since you don't have it.

    For AOE you want to use Even Justice instead of Wild Strike

    Pretty straight forward.
    Let me know if you have any questions and enjoy the build.

  2. #2
    Champion
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    Default

    quick question, does the following macro work?

    Code:
    #show Resounding Blow
    suppressmacrofailures
    cast Resounding Blow
    cast Combined Effort // +70%
    Cast Massive Blow // +20%
    cast Essence Strike // +20%
    Cast Hammer of Duty // +20%
    Cast Bolt of Radiance // +20%
    cast Strike of Judgement
    cast Crushing Force
    cast Thorns of Ire
    If so what is the //+20% or // +70% mean? also I noticed (unless I'm doing something wrong) that your lightning hammer macro doesn't work. It just spams thorns over and over.

    Code:
    #show Lightning Hammer
    suppressmacrofailures
    cast [notactive] Spirit of Asphodel
    cast Thorns of Ire
    cast Eruption of Life 
    cast Crushing Force
    cast Lightning Hammer
    cast Eruption of Life
    Last edited by Mumnoch; 09-22-2013 at 01:05 PM.

  3. #3
    Rift Chaser
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    Default

    Last time i checked, glacial shield and shield of oak do not stack, and shield of oak is stronger. I can't really imagine a situation where you would need to use both back to back, especially with heals from salvation. You would gain a lot more dps if you put points into pattern of violence for the massive blow cooldown, instead of glacial shield and cold blooded (the best dps would be to take 3 points out of justicar and put them in brutalize as well).
    Last edited by THEFUNKBOT; 09-22-2013 at 05:33 PM.

  4. #4
    Soulwalker
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    Default

    on paper this looks very nice, i tested it and i have to say: its dps is below the current druid build (61druid / 10 shaman/ 5 inqui)

    i am at about 12k dps (with the DD Pet and not the tank pet) with your build, with the normal druid build i am at about 14k dps
    (5973sp, 547cp)

    sure, you can use some passiv effects from the justicar, but the greater fae has massiv healing with AoE Damage, so you can kill nearly everything w/o any problems.

    my resume:

    nice idea, but not working for me (maybe i am to stupid to see the big idea behind this build )

  5. #5
    Soulwalker Reynen Starfyre's Avatar
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    Default

    Mumnoch:

    Looks like you missed this part:

    Now for your bread and butter spam macros.
    I put the extra damage mods in there to show you why I did it this way to maximize damage you don't need to include them in the macro.

    Resounding Blow gives 50% to the next hit.
    Combined effort gives 20% to itself and the next 4.

    Are you also standing still when you cast these macros?
    They are meant to be used while moving.


    Funkbot:

    Hmm strange, well not that big of issue. You can put the extra points where ever you like. However increasing the CD of massive blow would really mess up your rotation and you would need to constantly pay attention to when it's off CD.


    Nopsi,

    I'm not surprised too surprised on the DPS.
    I did say this was less then Seatins

    Thank you very much for trying it out.
    Were you using the Bolt of Radiance and Hammer of Duty in your testing?
    That will add a lot of additional DPS if you use it every when you have stack of 4.

    The main point of the build was to use the additional passives and skills from Justicar and Shaman. The other build relies completely on your pet for healing and without your pet you have almost no healing at all.

    If something happens to your pet Justicar should be be at least able to keep you alive.
    I was just putting in additional leverages using each class.

    This is just an alternative to the other two, but you need to use the Justicar's abilities to fully max your DPS.
    Last edited by Reynen Starfyre; 09-23-2013 at 06:45 AM.

  6. #6
    RIFT Fan Site Operator Seatin's Avatar
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    Default

    Certainly does look interesting, I'll have a play around with it this evening if I have the time and see what happens
    #1 Hardcore Casual - Seatin - RIFT Livestreamer/YouTuber. Check out: www.twitch.tv/seatinmanoflegends and www.youtube.com/seatinmanoflegends

  7. #7
    Shadowlander
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    Default

    Do I just use this macro as it is or do I remove something or what?

    Code:
    #show Resounding Blow
    suppressmacrofailures
    cast Resounding Blow
    cast Combined Effort // +70%
    Cast Massive Blow // +20%
    cast Essence Strike // +20%
    Cast Hammer of Duty // +20%
    Cast Bolt of Radiance // +20%
    cast Strike of Judgement
    cast Crushing Force
    cast Thorns of Ire

  8. #8
    Rift Disciple Walenia's Avatar
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    Default

    #show Resounding Blow
    suppressmacrofailures
    cast Resounding Blow
    cast Combined Effort // +70%
    Cast Massive Blow // +20%
    cast Essence Strike // +20%
    Cast Hammer of Duty // +20%
    Cast Bolt of Radiance // +20%
    cast Strike of Judgement
    cast Crushing Force
    cast Thorns of Ire

    Remove the characters in red from macro.
    Is there something that is supposed to be here?

  9. #9
    RIFT Guide Writer TheGrinnz's Avatar
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    Default

    Quote Originally Posted by Walenia View Post
    #show Resounding Blow
    suppressmacrofailures
    cast Resounding Blow
    cast Combined Effort // +70%
    Cast Massive Blow // +20%
    cast Essence Strike // +20%
    Cast Hammer of Duty // +20%
    Cast Bolt of Radiance // +20%
    cast Strike of Judgement
    cast Crushing Force
    cast Thorns of Ire

    Remove the characters in red from macro.
    // indicates a comment so you can leave that text in there if you want.

  10. #10
    Shadowlander
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    Default

    Yes, alright.

    But I'm not sure I entirely the reason for why Hammer of Duty and Strike of Judgment are in there at all? Maybe I'm missing something.

  11. #11
    Soulwalker
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    Default

    Quote Originally Posted by bassa View Post
    Yes, alright.

    But I'm not sure I entirely the reason for why Hammer of Duty and Strike of Judgment are in there at all? Maybe I'm missing something.
    Hammer of Duty should not be in there if the goal is to only cast when you have 4 Convictions. SoJ is there as the spam ability when everything else is on CD and to build Conviction. Fervent Strike doesn't hit for much more than SoJ so building the Conviction for HoD is better, for this particular build.

    Also, wanted to throw this in since the macros aren't exactly correct. The way macros work is that they cast the first thing in the list that is available so using this macro as an example:

    Code:
    #show Resounding Blow
    suppressmacrofailures
    cast Resounding Blow
    cast Combined Effort // +70%
    Cast Massive Blow // +20%
    cast Essence Strike // +20%
    Cast Hammer of Duty // +20%
    Cast Bolt of Radiance // +20%
    cast Strike of Judgment (not Judgement)
    cast Crushing Force
    cast Thorns of Ire
    Resounding Blow will cast and it goes on CD. When you hit the macro again it must skip RB since its on CD so it then casts Combined Effort. CE goes on CD so then MB is cast and so on till it gets to the first ability that is off CD or one with no CD, being Strike of Judgment (no E, be sure to remove the E after Judg). It spams SoJ until any ability above SoJ in the list comes off CD. Crushing Force and Thorns of Ire will never cast because SoJ has no CD.


    Code:
    #show Lightning Hammer
    suppressmacrofailures
    cast [notactive] Spirit of Asphodel
    cast Thorns of Ire
    cast Eruption of Life 
    cast Crushing Force
    cast Lightning Hammer
    cast Eruption of Life
    This macro will absolutely not work as intended as Thorns of Ire will continuously repeat since it has no CD (doesn't matter if you're moving or not). None of the abilities in that macro have a CD so it will continuously cast whichever of those abilities is at the top of the list (except SoA since it has the [notactive] tag to make it only cast when the buff isn't active).

  12. #12
    Soulwalker
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    Correction to my reply above. In the first macro, if you're outside of melee range, it will cast Bolt of Radiance, Hammer of Duty, then spam Crushing Force until BoR or HoD is off CD or you get into melee range where it will proceed to work like I said above.
    Last edited by mtcookson; 12-27-2013 at 02:07 PM.

  13. #13
    Soulwalker Darkraider's Avatar
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    Default Have a Question

    If possible, could you post a build schedule from 1-60. I'm very interested in this build but have no clue as to how to assign points to it.

  14. #14
    Soulwalker
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    Hi just a few questions,
    i tried combining Shield of Oak with Glacial Shield while trying to build slighltly different tank justicar and they didnt stack for me 2 dasy ago in any combination they over write each other,does the effect stay even if u lose icon on screen?
    My other question dosent have anything to do with your build but rather you might know somthing on the mater.

    So i like playing either tank , healing or support roles so i came up with this spec
    http://www.rifthead.com/stc/zmEqyxkV...rszvVVdzezcr0M

    meant for group support, so was wondering how strong faeiry heals are and if losing 30p from druid wouls severly cut heals from faeiry,but i hoe that togather with tidal surge talents it ca be compensatet.
    would graeatly apritiate your opinion.tnx

  15. #15
    Rift Master
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    Well don't let my opinion stop you, but that warden druid build seems odd given you're gimping healing by 32% plus applicable missing healing talents and gimping healing faerie by 70ish%. Likewise, the synergy of warden and druid, at least with points so deep in both, doesn't seem to work well.

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