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Thread: Ahov's 61 Warden Guide

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    Default Ahov's 61 Warden Guide

    (closing other thread and will maintain this one)

    61 Warden/12 Sentinel/3 Inquisitoris your ideal raid-healing spec. The points in Inquisitor offer you the highest tooltip values for a 61 Warden without missing important Sentinel talents. You may also remove one point from Inquisitor and replace with Touch the Light if you wish.

    Intro

    To be completely successful in Warden, you need to understand and predict the raid damage on any given encounter. If you cannot predict damage, you will be limited mainly to Effusion spam which will force you to catch-up with mana, and overall become an ineffective healer and a waste of a raid slot.

    Buffs

    Use Armor of Devotion and Bosun's Blessing. Maintain Shared Excess on yourself, since the tank has a much lower chance of being topped off and you may position yourself based on your skill radii. Try to use Cascade during periods of low raid-damage.

    Later in the guide there is a detailed description of when each skill should be used, as most of them are great on any given encounter, just at different times.

    Macros

    Healing Cataract/Healing Flood simplification (saves a button; if you need HF you can jump/move)

    Code:
    #show Healing cataract
    suppressmacrofailures
    cast healing cataract
    cast healing flood
    Cooldown (keep Tidal Surge on its own button just to monitor its availability. You may need it outside of major cooldowns!)

    Code:
    #show Wave of Renewal
    suppressmacrofailures
    cast tidal surge
    cast Wave of Renewal
    Mouseoverui spot heal (Good idea to keep orbs of the stream on separate key for optimal tank-healing. I like it in this macro just in case a raid member gets a targeted mechanic)

    Code:
    #show healing breath
    suppressmacrofailures
    cast @mouseoverui healing breath
    cast @mouseoverui orbs of the stream
    Self-cast Shared Excess

    Code:
    #show Shared Excess
    suppressmacrofailures
    cast @self Shared Excess
    Aoe Dispel

    Code:
    #show Curative Waters
    suppressmacrofailures
    cast @self Curative Waters
    ST dispel

    Code:
    #show Cleansing Waters
    suppressmacrofailures
    cast @mouseoverui Cleansing Waters

    We can separate our heals into preemptive and reactive categories with moderate accuracy:

    Preemptive
    Healing Spray
    Soothing Stream
    Orbs of the Tide
    Orbs of the Stream
    Healing Cataract*
    Monsoon/Ripple*
    Healing Flood
    Geyser

    Reactive
    Overflowing Renewal
    Healing Breath
    Pool of Restoration
    Wave of Renewal*
    Downpour
    Healing Effusion

    Skills marked * are usable in both situations but preferred usage is their main category.

    Individual Heal Explanations

    Healing Spray is an efficient one-gcd tank-heal for when you have little else to do. Don't stress yourself over maintaining it; your primary role is still raid healing. If you feel your gcd would be better spent regenerating some mana, then do so. If Healing Flood/Orbs are already active, HS on yourself is a little added Shared Excess healing potential for severe raid damage. Do not bother for minor damage, and do not prioritize over maintaining Dangers of the Deep.

    Soothing Stream is an inefficient tank-heal and in most circumstances I would avoid it. For PvP if you find yourself in smaller battles, it may be wise to switch to Sentinel or Defiler. If it's just a short battle and you need to heal one target, by all means stack SSx4 on them.

    Orbs of the Tide is an effective preemptive raid heal, only limited by its short radius. Cast on the tank.

    Orbs of the Stream is an excellent preemptive tank heal. Generally prioritize over Healing Breath, unless you need to reserve it for a spike-damage mechanic, such as Laethys' breath.

    Healing Cataract is considered primarily a preemptive heal because you benefit from understanding the raid damage will be light-moderate, and that Cataract will be sufficient. If the raid damage is consistent but not too strong, then Cataract is your go-to heal to conserve mana and pump out excellent HPS. Often overlooked strong point of Cataract: the 38-meter heal radius.

    Monsoon is your best preemptive heal and should be reserved for the worst of the raid damage. It currently does not work with Tidal Surge. Ripple is best used directly following a Monsoon, unless you are in a 10-man. Apply Monsoon and toward the end of the duration

    Healing Flood is better HPS than Healing Cataract, and should generally be prioritized as a preemptive heal. It also applies the synergy crystal bonus and 10% increased incoming healing. However, keep in mind Healing Flood is limited with a short 23-meter radius.

    Geyser is your main dps ability when you still need to output some healing. When everyone is topped off and your Healing Flood is already active, maybe you're in doubt about what to do: just Geyser. Remember: it is important to maintain stacks of Dangers of the Deep. If you are confident there is a minimal need for you to heal at all, feel free to use Call of the Depths/Dehydrate/Vex for some bonus dps.

    Overflowing Renewal: generally you should use Healing Breath/Orbs of the Stream/HS ahead of OR, but when all of those unavailable, OR is the way to go. You may combine this with Touch the Light and Tidal Surge for a mobile emergency tank heal. The splash healing is a nice addition but should not be relied upon.

    Healing Breath is your reliable reactive spot heal. Not necessarily reserved for tanks, this is an efficient alternative to your aoe heals when the damage is limited to one player.

    Pool of Restoration is a chaotic powerhouse. You can get unlucky with it and sometimes it will not prioritize those who need the healing, but if you need to move I would use this over Healing Effusion in general as it's more mana-efficient and holds higher potential for hps. PoR can be a nice tank-heal if the raid is topped off.

    Wave of Renewal is your best reactive cooldown. Whether or not you were prepared for the damage, this skill will completely top off everyone within the initial 18-meter radius, and if you finish the channel it will heal your entire raid again, with a 38-meter radius. Always combine this with Tidal Surge.

    Downpour maintains higher hps than Healing Catarct. However, it is heavily limited by its short radius; I don't use it unless the raid is stacked. Also, it is affected by pushback as it is a channel and not a casted heal. Tidal Surge is not really worth using here.

    Healing Effusion is your last resort. It is acceptable to use HE for unpredictable raid damage, which you feel cannot be healed in time with anything else outside of your major cooldowns (Monsoon/Wave of Renewal). It is also acceptable to manage your mana and use HE to quickly top people off if you predict downtime to regen mana, and the primary goal is to top people off quickly to prevent combo deaths (Ex: purple bubbles exploding on Hardmode Progenitor)

    Final Notes

    It is important to maintain Dangers of the Deep at all times. The extra 15% healing is crucial toward providing emergency burst heals. If you're not maintaining Dangers of the Deep through damaging abilities (primarily Geyser), you should take a hard look at your current encounter and find time to do so. If you're at 0 dps and can't fix that, you should consider another role.

    Wardens are not the best general raid healers. LGV Chloromancers are the kings of efficiency, and offer much higher raid dps and equivalent or better healing throughput than a Warden. However, Wardens can top off the entire raid with incredible cooldowns in Monsoon or Wave of Renewal, and their true strength is derived from managing these cooldowns, particularly during movement phases. Wardens have a strong mobility advantage, and most successful raids will bring one Warden to cover any Chloromancer's shortcomings.
    Last edited by Ahov; 06-29-2013 at 08:16 PM.

  2. #2
    Champion of Telara Hikos's Avatar
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    0-3 puri > 3 inq.

    Shield is too useful for too many things to justify sliiiightly better tooltip values.

    Or buy 20 role slots and carry both, but for now I'd expect my clerics to have at least 0 puri with their warden spec.

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    pve viable?
    [SOUL]
    Mages & Rogues are for poosies, WARRIORS all the way. . .

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    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Hikos View Post
    0-3 puri > 3 inq.

    Shield is too useful for too many things to justify sliiiightly better tooltip values.

    Or buy 20 role slots and carry both, but for now I'd expect my clerics to have at least 0 puri with their warden spec.
    Really? Clogging up the raid with burnout for a weak shield your puri should be handling is worth lower healing?

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    Quote Originally Posted by TheGrinnz View Post
    Really? Clogging up the raid with burnout for a weak shield your puri should be handling is worth lower healing?
    Sigh.. When your trying to minimize heals, and maximize dps, you don't have to use a puri. Since in every current fight people can just stack HP to avoid being reliably killed without a puri (including HM gelidra). However, I suspect very few current fights the shield might be useful for the warden though (with the ease of tank healing and raid wide damage over single targets).
    So either way seems viable.
    Last edited by hellshound38; 05-21-2013 at 10:36 AM.

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    Quote Originally Posted by hellshound38 View Post
    Sigh.. When your trying to minimize heals, and maximize dps, you don't have to use a puri. Since in every current fight people can just stack HP to avoid being reliably killed without a puri (including HM gelidra). However, I suspect very few current fights the shield might be useful for the warden though (with the ease of tank healing and raid wide damage over single targets).
    So either way seems viable.
    Sure it depends on your raid. But I feel the higher healing is worth carrying, the shield is not. When we have more than 6 role slots it won't be a problem anymore.

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    Quote Originally Posted by TheGrinnz View Post
    Sure it depends on your raid. But I feel the higher healing is worth carrying, the shield is not. When we have more than 6 role slots it won't be a problem anymore.
    If it depends on your raid... and your stacking healers and using a puri on every fight.... then it really doesn't matter where two points go...

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    Quote Originally Posted by hellshound38 View Post
    If it depends on your raid... and your stacking healers and using a puri on every fight.... then it really doesn't matter where two points go...
    The only fights you would run a Warden and no puri: Goloch, Zaviel.

    The fights where you would run a Warden + Puri: many more.

    So yeah, for most situations you would not want the shield.

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    Quote Originally Posted by Ahov View Post
    The only fights you would run a Warden and no puri: Goloch, Zaviel.

    The fights where you would run a Warden + Puri: many more.

    So yeah, for most situations you would not want the shield.
    What about hard mode kain?

    How many would you use both?
    HM gelidra, Crucia, hm prog ?

    3 vs 3...?

    ok two tank twins maybe ( although i doubt you need either )
    so 3vs4.. still seems viable
    Last edited by hellshound38; 05-21-2013 at 11:34 AM.

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    I do agree it is the better spec however, because of how little you would need to use the shield. I am just saying I could see it being viable for very little cost.

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    Quote Originally Posted by hellshound38 View Post
    What about hard mode kain?

    How many would you use both?
    HM gelidra, Crucia, hm prog ?

    3 vs 3...?

    ok two tank twins maybe ( although i doubt you need either )
    so 3vs4.. still seems viable
    HM Kain = 2 chloros and a defiler, or if you really want a cleric healer you would add a puri to prevent gibs from the debuff. Warden doesn't make sense here, considering corrosive spores LGV = GG, 25k+ hps.

    Fights you would run puri+warden for progression: HM Prog, Matriarch, HM Gelidra (possibly; point is you will run a puri no matter what), Twins, Crucia.

    Now, if we're suddenly talking about farm content for 20-mans, I don't think those clerics are the one scrambling around for a guide. Maybe? Either way, what I actually meant before was that you'd likely run a purifier for progression content, and that alone makes it unwise to run a warden with shields. The number of fights where a Warden/puri becomes unviable is much larger than where it is viable.

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    Quote Originally Posted by Ahov View Post
    HM Kain = 2 chloros and a defiler, or if you really want a cleric healer you would add a puri to prevent gibs from the debuff. Warden doesn't make sense here, considering corrosive spores LGV = GG, 25k+ hps.

    Fights you would run puri+warden for progression: HM Prog, Matriarch, HM Gelidra (possibly; point is you will run a puri no matter what), Twins, Crucia.

    Now, if we're suddenly talking about farm content for 20-mans, I don't think those clerics are the one scrambling around for a guide. Maybe? Either way, what I actually meant before was that you'd likely run a purifier for progression content, and that alone makes it unwise to run a warden with shields. The number of fights where a Warden/puri becomes unviable is much larger than where it is viable.
    I agree, and I use 2 inquis (hell mainly for the DPS gain from the gifts, vex and devotion)
    But I doubt anyone who reads this and doesn't test both variants understands how small the difference in healing is between 4% wisdom + 2% healing and 4% SP.

    Thus I say why not mention the option of having a shield, for almost no cost to your healing.
    Last edited by hellshound38; 05-21-2013 at 12:06 PM.

  13. #13
    Champion of Telara Hikos's Avatar
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    Ah but you see for matriach we never ran a puri for progression, we were able to completely drop the puri for an extra dps (our set up was me warden 1 chloro and a dps defiler) and I handled spot shielding. (yes this was before the matriach nerfs come at me).

    Puri is a crutch - obviously I don't use the shield on fights when we actually have a puri and ideally I'd carry both, but for me have the OPTION to do stuff Like spot shield (on HM Zav for arc weld and Matriach for NS runners) makes it worth the slightly lower tooltip values (and they are VERRRRRY slight) and being able to drop a puri (which you effectively used for spot shielding) completely.

    And I see Staris very eloquently making my point for me.
    Last edited by Hikos; 05-21-2013 at 12:34 PM.

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    Default Benediction vs Expeditious

    Just started my Cleric a short while ago, enjoying my Warden spec so far.

    My question is, since most of the Warden's healing spells are instant, wouldn't 3/3 Expeditious (Sentinel tier 2, +6% healing for instant cast heals) be more beneficial than 3/5 Benediction (Sentinel tier 1, +3% all heals)? From what I've seen, the most frequently used heals with cast times are Overflowing Renewal and Healing Cataract.

    Greatly appreciate all the info.

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    Quote Originally Posted by superhbman View Post
    Just started my Cleric a short while ago, enjoying my Warden spec so far.

    My question is, since most of the Warden's healing spells are instant, wouldn't 3/3 Expeditious (Sentinel tier 2, +6% healing for instant cast heals) be more beneficial than 3/5 Benediction (Sentinel tier 1, +3% all heals)? From what I've seen, the most frequently used heals with cast times are Overflowing Renewal and Healing Cataract.

    Greatly appreciate all the info.
    That was bugged when I last tested. It may have been fixed, perhaps not. I can retest tomorrow.

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