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Thread: Defiler Hybrid

  1. #1
    Soulwalker KungFuHustler's Avatar
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    Default Defiler Hybrid

    Build: http://rift.magelo.com/en/soultree#E...8/Um2G8idEy/nd

    It takes advantage of increase death damage from defiler and cab and Obliterate in the cab tree to make it effective at both single target as well as AOE. Suitable for most raid content.

    Like any DoT heavy spec KaruulAlert is a must have. I have Husk, Siphon V, Curse D, Vex, and Bond P laid out across my screen to alert me when they need refreshing.

    A great addon that goes with this or any defiler spec is www.riftui.com/downloads/info323-DefilerFG.html it keeps track of FG on all your links.

    Midline DPS : 6600 ST on dummy but bond of pain and 20% rage blight don't work without getting damaged.
    9k+ in a raid setting

    Great Support: Battle Res, 3 Links, Cleanse

    Description of Priorities:
    1. Keep Up Husk Of Indifference - very important if you want to stay alive. Best options are Siphon Vitality, Feedback, or Hideous Reconstruction.
    2. Keep Up 4 Non-Macro DoT's - Siphon Vitality, Curse of Discord, Vex, and Bond of Pain
    3. ST Spam Macro


    Buffs
    Obliterate (ST)
    Rage Blight
    Armor of Devotion

    Macros

    Self Heal
    cast @self Loathsome Restoration
    use Stellar Healing Potion

    Utility Buttons:
    Hideous Reconstruction - HoT
    Jealous Intervention - Cleanse
    Death's Embrace - Battle Rez


    Main ST: (w/Obliterate)
    Tyranny of Death
    Disintegration
    Dark Water
    Marrow Harvest
    Bound Fate

    Separate Buttons:
    Bond of Pain
    Siphon Vitality
    Curse of Discord
    Vex

    Main AOE:
    Tyranny of Death
    Disintegration
    Bound Fate

    Separate Buttons:
    Curse of Solitude
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  2. #2
    Rift Disciple
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    In a similar version of this (points allocated for optimal dps) I was doing 12k-13k st I believe on ptr with my live gear and cabby raid crystal. I just can't justify using it for any serious. *Raid* encounter.

  3. #3
    RIFT Guide Writer Redcruxs's Avatar
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    Quote Originally Posted by Grocket View Post
    In a similar version of this (points allocated for optimal dps) I was doing 12k-13k st I believe on ptr with my live gear and cabby raid crystal. I just can't justify using it for any serious. *Raid* encounter.
    12-13k is nothing to laugh at considering the utility. Your tanks will love you for the link damage reduction and it also replaces the need for an inquisitor 7% magic damage boost

  4. #4
    Rift Disciple
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    Quote Originally Posted by Redcruxs View Post
    12-13k is nothing to laugh at considering the utility. Your tanks will love you for the link damage reduction and it also replaces the need for an inquisitor 7% magic damage boost
    I can do the same st in 61 defiler. Yeah, the ae will be much higher with 4+ targets, but if a full defiler isn't needed, id rather play shaman. Overall I agree though, if an ae spec is ever needed id take this over deep cab any day. If only you could pick up obliterate and pain transmission!

    Putting siphon vitality and curse of discord on par with vex would help this build a bit. Its kinda silly that fully talented sv/cod do less damage than zero point vex.
    Last edited by Grocket; 02-11-2013 at 02:21 PM.

  5. #5
    Rift Disciple LemmingOfEvil's Avatar
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    In my own similar build, I would drop down to 0 in Pain of the Chosen (10% to crit on curses) and go for 2/2 in Shackles of Fate. You lose some slight ST dps and trade it for significantly more AoE.

    Of course it would require a slight adjustment in macros. Either by taking Disintegration out of the AoE macro so you can leverage it correctly, or using something like:

    #show disintegration
    suppressmacrofailures
    //cancelbuff Obliterate
    cast tyranny of death
    cast [ctrl] Disintegration
    cast bound fate

    depending on how you like your keys set up. I commented out the cancelbuff in this, as some people might not be fans of the chatbox spam it generates when you don't have the buff up.
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  6. #6
    Ascendant Oblivion333's Avatar
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    I can see this work for PvE but not PvP. Holy Nexus 51 feat for defiler is a must have (well pvp wise). What I do like about your build is you have the power to do some bonds, disintegrate, and do some good DoTs. How are your numbers so far?

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  7. #7
    Plane Touched
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    Quote Originally Posted by Oblivion333 View Post
    I can see this work for PvE but not PvP. Holy Nexus 51 feat for defiler is a must have (well pvp wise). What I do like about your build is you have the power to do some bonds, disintegrate, and do some good DoTs. How are your numbers so far?

    Disagree on Holy Nexus for PvP. In order for Holy Nexus to provide max return you need to cast Bond of Pain, Marrow Harvest, and Siphon Vitality, 4.5 seconds in GCD before casting Holy Nexus. Hopefully your target is still within range of 4 other enemies, and most important, not dead. Oh and you are not dead, silenced, stunned, or knocked out of range. Waaaayyyy too clumbsy for pvp. You get much more bang for your CGD buck with Tyranny, Bond of Fate, and BOOM! Disintegration. 1.5 Seconds less GCD, 3 more enemies, and best of all, Spike Damage, not DoT. If you only get Tryanny and Bound Fate off, still good spike damage in 10 seconds, whether you are dead or stunned, or whatever.

    Your thinking that Holy Nexus is a "must for pvp" makes me question if you even understand pvp.

  8. #8
    Rift Disciple LemmingOfEvil's Avatar
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    I decided to take another look at something in the build.

    Which benefits Bound Fate more: the 3 points in Death's Grasp ( the current setup in the guide) which increases spellpower contribution to BF by 6%? Or move those points into Explosive Energies, which would give it a 6% overall damage boost.?

    And not only to Bound Fate, but to Tyranny and Disintegration, since those are used in both AoE and Single Target (with Obliterate).
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  9. #9
    Shield of Telara
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    Quote Originally Posted by Currly View Post
    Disagree on Holy Nexus for PvP. In order for Holy Nexus to provide max return you need to cast Bond of Pain, Marrow Harvest, and Siphon Vitality, 4.5 seconds in GCD before casting Holy Nexus. Hopefully your target is still within range of 4 other enemies, and most important, not dead. Oh and you are not dead, silenced, stunned, or knocked out of range. Waaaayyyy too clumbsy for pvp. You get much more bang for your CGD buck with Tyranny, Bond of Fate, and BOOM! Disintegration. 1.5 Seconds less GCD, 3 more enemies, and best of all, Spike Damage, not DoT. If you only get Tryanny and Bound Fate off, still good spike damage in 10 seconds, whether you are dead or stunned, or whatever.

    Your thinking that Holy Nexus is a "must for pvp" makes me question if you even understand pvp.
    if you are looking at unholy nexus just spreading damage you're the one who doesn't understand pvp.

    1) marrow harvest (when talented) provides dispel protection
    2) siphon vitality trickle heals from 6 targets is actually pretty significant
    3) spread 5% magic damage taken
    4) bond of corruption
    5) defiler abilities proc growths onto your links
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  10. #10
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    Quote Originally Posted by fD123 View Post
    if you are looking at unholy nexus just spreading damage you're the one who doesn't understand pvp
    Point completely missed. It was not about damage or debuff or procs. It was about the clumsiness of trying to apply 3 skills on a single target before spreading them. Which by the way was clearly stated in my previous post. THAT, kind sir is why I stated YOU, don't understand pvp. There are so few places this has a probability to work. And even fewer still that it would effect the outcome of a warfront. But you keep trying to get a return on your investment of Holy Nexus, I'll keep hoping you are on the opposite team.

  11. #11
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    Quote Originally Posted by Currly View Post
    Point completely missed. It was not about damage or debuff or procs. It was about the clumsiness of trying to apply 3 skills on a single target before spreading them. Which by the way was clearly stated in my previous post. THAT, kind sir is why I stated YOU, don't understand pvp. There are so few places this has a probability to work. And even fewer still that it would effect the outcome of a warfront. But you keep trying to get a return on your investment of Holy Nexus, I'll keep hoping you are on the opposite team.
    clumsy? either way you have to stay in line of sight and range of your target for 3 seconds while you use the abilities.

    marrow harvest (0 sec)
    bond of corruption (1.5 sec)
    siphon vitality (3 sec)
    unholy nexus (3 sec) <-- off gcd

    tyranny of death (0 sec)
    bound fate (1.5 sec)
    disintegration (3 sec)

    so the time is the exact same. what happens when someone dispells tyranny?

    spreading a healing debuff is significantly more likely to effect the outcome of a warfront then some lolaoedamage meter padding.


    ps: that was my first post in this thread. you didn't state anything to ME before
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  12. #12
    RIFT Guide Writer Bowler Hat's Avatar
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    Quote Originally Posted by fD123 View Post
    clumsy? either way you have to stay in line of sight and range of your target for 3 seconds while you use the abilities.
    Technically you are spreading Tyranny on your second cast so if your chosen spreading target dies before the GCD is up you can still Disintegrate another target. It's also a LOT more damage. and you can spread/respread with a spammable ability.

    It's a largely moot point though, as most of the time your problems are staying in range of a suitable target who is also suitably positioned and not end up focused and dead in the process.

    If I had to choose, the cab option would be superior in my mind.

    The heal debuff is not unique and won't stack with others in the same group - and I think there is only one stacking group now? I've noticed that sometimes you simply can't cast it on a target at all so I'm not sure about overwriting behaviour - either way it seems the Defiler Bond is down the pecking order somewhat.

    The cleanse protection is nice, but I'm not sure it is consistently working - lots of stuff to test it seems.

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