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Thread: The Storm Legion Cabalist

  1. #1
    RIFT Guide Writer TheGrinnz's Avatar
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    Default The Storm Legion Cabalist

    Updated for level 60.

    Build
    58 Cabalist/14 Inquisitor/4 Defiler
    http://rift.magelo.com/en/soultree#n8hU/EkkGl5iai4/Uf

    Points can be moved between Ravaging Darkness, Dark Passage, Maelstrom, Dark Harbor, and the reflects, depending what utility you need.

    Defiler is superior to a subspec in Sentinel as soon as you have one stack of Rage Blight, since it is a multiplicative damage bonus. Apply Blighted Greed to the tank if there is one to ensure full uptime of Rage Blight.

    I have found points in +damage% to result in greater damage than points in +wis% for all spells except Well of Souls, but the difference is so small it really doesn't seem to matter. I have gone with the points in Wisdom as it also increases your crit chance.

    Of course this is dependent on gear levels, I will update the guide if the optimal spec changes with better gear.

    Buffs

    Macros

    ST Macro
    Code:
    #show Dark Water
    suppressmacrofailures
    cast Dark Water
    cast Sanction Heretic
    cast Marrow Harvest
    cast [notactive] Obliterate
    cast Bound Fate
    There's no other macros for the spec that are really useful. Tyranny of Death can also be put in a macro since it will not override itself, however, it is always more optimal to manage it separately based on the circumstances of the encounter.

    Abilities
    AoE:
    Tyranny of Death
    Bound Fate
    Disintegration
    Curse of Anarchy
    Curse of Solitude
    Well of Souls

    ST:
    Obliterate
    Dark Water
    Curse of Discord
    Siphon Vitality
    Vex
    Marrow Harvest

    Sigils:
    Sigil of Spirits (increased damage)
    Sigil of Woe (purge)
    Sigil of Secrecy (interrupt/silence)
    Sigil of Ruin (stun)
    Sigil of Binding (snare)
    Sigil of Catastrophe (all sigils at once!)

    Other:
    Sign of Asias
    Dark Passage
    Ravaging Darkness
    Reversal of Fortune
    Mass Reversal
    Esoteric Estimations
    Howling Death
    Purge

    Note that in this spec you have three purges: Purge, Sigil of Woe, and Sigil of Catastrophe; and two interrupts: Sigil of Secrecy and Sigil of Catastrophe (Sigil of Ruin can also be used if the enemy(s) can be stunned). Unfortunately the cooldowns are too long to be used for continuous interrupts.

    AoE Rotation
    This is the meat of the spec. There are three important aspects of Cabalist AoE:
    • Bound Fate spreads Tyranny of Death if your target has it
    • Tyranny of Death exploding causes Tyranny of Death on other mobs to explode
    • Tyranny of Death can explode either when it times out, you use Disintegration, or the enemy dies

    So the most important priority is to keep Tyranny of Death up on as many targets as possible. The basic rotation assuming no enemies die is based around the cooldown of Disintegration, 15 seconds. This is also the cooldown of Well of Souls and the duration of your curses.

    [Sigil of Spirits] -> Sign of Asias -> Tyranny of Death -> Bound Fate (spread) -> Disintegration -> Tyranny of Death -> Well of Souls -> Curse of Anarchy -> Curse of Solitude -> Bound Fate until Tyranny of Death explodes

    Tyranny of Death

    Note that Tyranny of Death can explode at any time due to a mob death. Always watch for the Tyranny of Death explosion, if it goes off you need to reapply and spread it as soon as possible, especially if another mob is about to die.

    Do not use Disintegration to trigger Tyranny of Death if a mob is about to die or it is about to time out, because these conditions give you a "free" explosion. You can then reapply and spread Tyranny of Death with Disintegration still available.

    You do not need to spread Tyranny of Death immediately with Bound Fate (unless to use Disintegration), since as soon as the initial enemy's Tyranny of Death times out, it will explode the others as well. However if a mob is about to die make sure to prioritize spreading because this will trigger Tyranny of Death on all enemies.

    If there are more than 8 enemies, you can switch to other targets after spreading Tyranny of Death and use Bound Fate again to attempt to spread it further before activating it.

    Curses

    Curse of Anarchy applies to 8 enemies, and each application damages 3 enemies. Curse of Solitude applies to 1 enemy and damages 8 enemies, and can only be applied to one enemy at a time. Each enemy can only have one curse applied.

    The result of this is that you should apply Curse of Anarchy first to get curses on 8 enemies, and then apply Curse of Solitude to one enemy (preferably one which did not receive Curse of Anarchy but it isn't too important). It will override that enemy's Curse of Anarchy while leaving Curse of Anarchy on the other enemies. Curse of Solitude will do far more damage than that one enemy's Curse of Anarchy would.

    Sign of Asias

    Sign of Asias should be used whenever it is up, it is only on a 1 minute cooldown so don't try to "save" it too much. It can be macro'd to Tyranny of Death or possibly Sigil of Spirits.

    Sigil of Spirits

    Sigil of Spirits should be kept up at all times, unless an Inquisitor is keeping Clinging Spirits up with Soul Drain or a Saboteur is using Embers Bomb (it is still worthwhile to open with however). Note an Inquisitor might overwrite your Clinging Spirits debuff on the primary target but you will still need to keep track of the debuff on the other targets unless they are using Soul Drain.

    Single-Target Rotation
    For single-target you will add in the use of single-target spells, in conjunction with activating Obliterate which turns Tyranny of Death, Disintegration and Bound Fate into powerful single-target abilities as well. So the rotation is similar but with more DoTs. In single target you won't get Tyranny of Death explosions due to mob death so it's strictly based on the cooldown of Disintegration.

    [Toggle on Obliterate] -> [Sigil of Spirits if needed] -> Sign of Asias -> Tyranny of Death -> Disintegration -> Tyranny of Death -> Vex -> Curse of Discord -> Dark Water -> Well of Souls -> ST macro x3

    Marrow Harvest is a slight increase over Bound Fate but it's not really worth managing separately if you don't put it in a macro with Bound Fate.

    Bound Fate should be used one more time after Tyranny of Death explodes. If done correctly then you can apply Tyranny of Death and Disintegration will be back up for immediate use.

    Sign of Asias should be used for ST as well, the main result in this case is that you get more Bound Fate casts. Hit the ST macro extra times if you need to wait for a cooldown or a DoT to expire because of the shortened GCD.

    Keep up Sigil of Spirits if there is no Inquisitor, Defiler or Saboteur.

    Bound Fate is now affected by Obliterate, and thus does comparable damage to Shadow's Touch, is instant cast, and can be used without even facing the enemy. Thus Shadow's Touch is rather worthless now.

    For two enemies, maintain Curse of Discord on the main target and Curse of Solitude on the other, and maintain Vex and Tyranny of Death on both if you wish. If there are 3 or more enemies you will do more damage even to the main target with the AoE rotation.

    Note on Tyranny of Death and Obliterate
    If Tyranny of Death is initially applied with Obliterate active, it will remain a single-target ability even if Obliterate is deactivated before it explodes. Likewise, if it is applied without Obliterate active, then Obliterate is activated, it will still damage other targets when it explodes. Overall just make sure to toggle Obliterate on or off *before* applying Tyranny of Death.

    Also, be aware that Bound Fate will spread either the single-target or AoE version of Tyranny of Death even while Obliterate is active. For example, if you apply Tyranny of Death with Obliterate active, then use Bound Fate, it will spread to 8 other enemies, and damage each for 2x the normal damage (but they will not trigger each other's Tyranny of Death). However if you did not have Obliterate active they would each get hit by 9x the normal damage so it's still a huge loss in AoE.

    Now go spread some Tyranny!
    Last edited by TheGrinnz; 05-11-2013 at 08:59 PM. Reason: new ST macro

  2. #2
    RIFT Guide Writer Redcruxs's Avatar
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    your zam spec says 51 cab/ 10 inq/ 5 sent but above it says 58 cab/13inq/5 sent

    I'm assuming the 58 one is the correct one

  3. #3
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Redcruxs View Post
    your zam spec says 51 cab/ 10 inq/ 5 sent but above it says 58 cab/13inq/5 sent

    I'm assuming the 58 one is the correct one
    Sorry I forgot to update the build link from the previous guide, fixed. Also updated the rotations to a better priority.

  4. #4
    Prophet of Telara Muffinmans's Avatar
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    What is the main purpose of this build? I assume its not really top end raiding, unless cab got some serious st buffs since 1.11. I will be mainly using a cab build for CQ, wouldn't it be a little wiser to go with justicar for the passive healing instead of inq?

    And what kind of DPS do you pull with it?
    Last edited by Muffinmans; 12-10-2012 at 08:14 PM.
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  5. #5
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Muffinmans View Post
    What is the main purpose of this build? I assume its not really top end raiding, unless cab got some serious st buffs since 1.11. I will be mainly using a cab build for CQ, wouldn't it be a little wiser to go with justicar for the passive healing instead of inq?

    And what kind of DPS do you pull with it?
    It's for DPS anytime you have 3 or more targets. The vast majority of open world content, the vast majority of trash pulls in dungeons and raids, as well as any dungeon or raid boss with adds.

    Since 1.11, very few specs have both good AoE and ST, and no spec will pull comparable AoE to Cabalist while also providing high ST. The tradeoff you make in raiding now is having people in AoE specs to deal with adds faster, despite not being able to contribute as much when there aren't any adds up. It's the same kind of tradeoff as stacking healers for a damage-intensive phase despite there also being a phase where nobody takes damage. In both cases you want to trim down the number of "specialists" as much as you can while still being able to deal with those phases.

    For a PvP or survivability based build going justicar is decent enough, even though Salvation won't heal for much from Cabalist attacks, it will proc from each enemy hit, which should be a lot of enemies. For any PvE group situation it's a waste because you lose a lot of DPS to put points in Justicar, and you should not be getting hit.

    Quantifying the DPS you pull with Cabalist is tricky, like any other AoE spec it's highly dependent on how many enemies there are and how long they stay alive, in addition your DPS goes up when enemies die due to Tyranny of Death (which is also why dummy parses aren't very useful). The DPS mostly peaks out with 8 enemies since that's the amount you need to get full damage from your abilities, but you need additional enemies to account for mobs dying. HOWEVER if your Bound Fate manages to spread Tyranny of Death to more than the initial 8 enemies (likely to happen if the enemies move around, or if you switch targets to spread it further), the DPS greatly benefits from the additional enemies.

    I easily break 50k in onslaughts and hunt rifts if there are enough enemies, but this sometimes includes the damage taken debuff invaders get. Haven't used it in dungeons or raids since hitting 60 (always tanking or healing) so can't speak to that. I will do some dummy parsing for ST and AoE if I find the time.
    Last edited by TheGrinnz; 12-11-2012 at 11:36 AM.

  6. #6
    RIFT Guide Writer TheGrinnz's Avatar
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    With the dummies that can be placed in dimensions now it's actually possible to parse Cabalist without either the spread Tyranny of Death hitting four extra dummies, or the single-target Tyranny of Death spreading to other dummies. So here's the result of my parsing, both are self buffed and I have a flaring glyph on for the ST parse.

    ST 4.5k The Storm Legion Cabalist-parse-cabalist-st-2012-12-12.jpg

    AOE 50.2k The Storm Legion Cabalist-parse-cabalist-aoe-2012-12-12.jpg

    The AoE parse is on 8 dummies but is underestimating the capability quite a bit due to how Tyranny of Death works in a real world scenario, on the dummies you get about 50% damage from ToD but when enemies die you get a lot more.
    Last edited by TheGrinnz; 12-12-2012 at 03:25 PM.

  7. #7
    Rift Chaser Sikph's Avatar
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    All looks rather snazzy, but wouldn't the spec be better off replacing the 5 points in Sentinel with 4 in Defiler and then 1 extra point in Inq to improve DoT/Delay damage. 9-14% raw damage increase, 2% DoT/Delay damage and Marrow Harvest for ST instead of 10% SP.

    Differences are probably small, and I only spent a few minutes parsing. Feel free to number smite me. I just assumed it'd be similar to the Inq spec for optimal performance.

    http://rift.magelo.com/en/soultree#n8hU/EkkGl5iai4/Uu

  8. #8
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Sikph View Post
    All looks rather snazzy, but wouldn't the spec be better off replacing the 5 points in Sentinel with 4 in Defiler and then 1 extra point in Inq to improve DoT/Delay damage. 9-14% raw damage increase, 2% DoT/Delay damage and Marrow Harvest for ST instead of 10% SP.

    Differences are probably small, and I only spent a few minutes parsing. Feel free to number smite me. I just assumed it'd be similar to the Inq spec for optimal performance.

    http://rift.magelo.com/en/soultree#n8hU/EkkGl5iai4/Uu
    Thanks for the tip, I gave it a try and the bonus from Rage Blight is indeed a big deal just like for Inquisitor. It's multiplicative so even a 1% bonus from Rage Blight is a lot bigger than a 1% bonus from a talent.

    Marrow Harvest is pretty crappy damage but is a slight DPS increase to use it in ST over Bound Fate, the real ST increase is in Siphon Vitality, and to get it you only lose a small amount of Tyranny of Death damage so I'm going with 12 Inq/6 Defiler for now.

    This is partially because Agent of Affliction is not affecting Well of Souls or either of the AoE curses at the moment, if that's a bug and gets fixed then the 15 Inq build will be much better AoE damage.

  9. #9
    General of Telara Kriptini's Avatar
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    So I'm guessing 61 Cab is just bad, huh? I'm thing about trying a ST-Cab spec for raids because I hate my DPS being gimped to movement, and I was wondering if the 61-point ability is ever worth it.

  10. #10
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Kriptini View Post
    So I'm guessing 61 Cab is just bad, huh? I'm thing about trying a ST-Cab spec for raids because I hate my DPS being gimped to movement, and I was wondering if the 61-point ability is ever worth it.
    It does a lot of damage but since it is an AoE centered on your character unlike everything else in Cabalist, it's almost completely useless. You also get a lot of damage out of putting those 3 points in Defiler or Inquisitor.
    Last edited by TheGrinnz; 01-09-2013 at 04:54 PM.

  11. #11
    General of Telara Kriptini's Avatar
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    What's the radius on the 61-point ability? If it's at least 30 meters... I REALLY wanna use it. =P

  12. #12
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Kriptini View Post
    What's the radius on the 61-point ability? If it's at least 30 meters... I REALLY wanna use it. =P
    It's definitely not 30 meters but I didn't really test it before dropping it unfortunately

  13. #13
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    Quote Originally Posted by TheGrinnz View Post
    It does a lot of damage but since it is an AoE centered on your character unlike everything else in Cabalist, it's almost completely useless. You also get a lot of damage out of putting those 3 points in Defiler or Inquisitor.
    Even if it was an AoE that expanded from your target it still would be not worth using. The fact it is a 2.5 second channel is a major deterrent. It needs to do more damage and be instant or 1.5 second channel or less and it would be worth getting.

    Then again using Cab at all seems useless right now!
    Last edited by Bluelightt; 01-09-2013 at 05:21 PM.

  14. #14
    RIFT Guide Writer TheGrinnz's Avatar
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    Updated to reference the new Blighted Greed ability. As it is very important for maintaining Rage Blight in most situations, I have removed the 3 Defiler subspec. I will be looking into whether 58 Cab/13 Defiler/5 Inq is better however; Peak of Form will affect all damage unlike Agent of Affliction which right now is pretty much only affecting Tyranny of Death.
    Last edited by TheGrinnz; 02-07-2013 at 02:17 PM.

  15. #15
    Plane Walker
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    #show Disintegration
    suppressmacrofailures
    cast [notactive] Obliterate
    cast Sign of Asias
    cast Disintegration
    cast Well of Souls
    cast Dark Water
    cast Sanction Heretic
    cast Tyranny of Death
    cast Marrow Harvest
    cast Bound Fate

    + Vex > Curse of Discord > Siphon Vitality.
    Three dots only lower priority than Disintegration and Well of Souls.


    Rotation 4x Macro spam -> Vex -> CoD -> Siphon Vitality -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Dots somehwere here -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> Macro -> DoTs i think!-> Macro -> Macro -> Macro -> Macro -> Macro

    Caba ST? :O
    Last edited by Whaitiing; 03-09-2013 at 09:38 AM.

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