Updated for level 60.
58 Cabalist/14 Inquisitor/4 Defiler
Points can be moved between Ravaging Darkness, Dark Passage, Maelstrom, Dark Harbor, and the reflects, depending what utility you need.
Defiler is superior to a subspec in Sentinel as soon as you have one stack of Rage Blight, since it is a multiplicative damage bonus. Apply Blighted Greed to the tank if there is one to ensure full uptime of Rage Blight.
I have found points in +damage% to result in greater damage than points in +wis% for all spells except Well of Souls, but the difference is so small it really doesn't seem to matter. I have gone with the points in Wisdom as it also increases your crit chance.
Of course this is dependent on gear levels, I will update the guide if the optimal spec changes with better gear.
There's no other macros for the spec that are really useful. Tyranny of Death can also be put in a macro since it will not override itself, however, it is always more optimal to manage it separately based on the circumstances of the encounter.
#show Dark Water
cast Dark Water
cast Sanction Heretic
cast Marrow Harvest
cast [notactive] Obliterate
cast Bound Fate
Tyranny of Death
Curse of Anarchy
Curse of Solitude
Well of Souls
Curse of Discord
Sigil of Spirits (increased damage)
Sigil of Woe (purge)
Sigil of Secrecy (interrupt/silence)
Sigil of Ruin (stun)
Sigil of Binding (snare)
Sigil of Catastrophe (all sigils at once!)
Sign of Asias
Reversal of Fortune
Note that in this spec you have three purges: Purge, Sigil of Woe, and Sigil of Catastrophe; and two interrupts: Sigil of Secrecy and Sigil of Catastrophe (Sigil of Ruin can also be used if the enemy(s) can be stunned). Unfortunately the cooldowns are too long to be used for continuous interrupts.
This is the meat of the spec. There are three important aspects of Cabalist AoE:
- Bound Fate spreads Tyranny of Death if your target has it
- Tyranny of Death exploding causes Tyranny of Death on other mobs to explode
- Tyranny of Death can explode either when it times out, you use Disintegration, or the enemy dies
So the most important priority is to keep Tyranny of Death up on as many targets as possible. The basic rotation assuming no enemies die is based around the cooldown of Disintegration, 15 seconds. This is also the cooldown of Well of Souls and the duration of your curses.
[Sigil of Spirits] -> Sign of Asias -> Tyranny of Death -> Bound Fate (spread) -> Disintegration -> Tyranny of Death -> Well of Souls -> Curse of Anarchy -> Curse of Solitude -> Bound Fate until Tyranny of Death explodes
Tyranny of Death
Note that Tyranny of Death can explode at any time due to a mob death. Always watch for the Tyranny of Death explosion, if it goes off you need to reapply and spread it as soon as possible, especially if another mob is about to die.
Do not use Disintegration to trigger Tyranny of Death if a mob is about to die or it is about to time out, because these conditions give you a "free" explosion. You can then reapply and spread Tyranny of Death with Disintegration still available.
You do not need to spread Tyranny of Death immediately with Bound Fate (unless to use Disintegration), since as soon as the initial enemy's Tyranny of Death times out, it will explode the others as well. However if a mob is about to die make sure to prioritize spreading because this will trigger Tyranny of Death on all enemies.
If there are more than 8 enemies, you can switch to other targets after spreading Tyranny of Death and use Bound Fate again to attempt to spread it further before activating it.
Curse of Anarchy applies to 8 enemies, and each application damages 3 enemies. Curse of Solitude applies to 1 enemy and damages 8 enemies, and can only be applied to one enemy at a time. Each enemy can only have one curse applied.
The result of this is that you should apply Curse of Anarchy first to get curses on 8 enemies, and then apply Curse of Solitude to one enemy (preferably one which did not receive Curse of Anarchy but it isn't too important). It will override that enemy's Curse of Anarchy while leaving Curse of Anarchy on the other enemies. Curse of Solitude will do far more damage than that one enemy's Curse of Anarchy would.
Sign of Asias
Sign of Asias should be used whenever it is up, it is only on a 1 minute cooldown so don't try to "save" it too much. It can be macro'd to Tyranny of Death or possibly Sigil of Spirits.
Sigil of Spirits
Sigil of Spirits should be kept up at all times, unless an Inquisitor is keeping Clinging Spirits up with Soul Drain or a Saboteur is using Embers Bomb (it is still worthwhile to open with however). Note an Inquisitor might overwrite your Clinging Spirits debuff on the primary target but you will still need to keep track of the debuff on the other targets unless they are using Soul Drain.
For single-target you will add in the use of single-target spells, in conjunction with activating Obliterate which turns Tyranny of Death, Disintegration and Bound Fate into powerful single-target abilities as well. So the rotation is similar but with more DoTs. In single target you won't get Tyranny of Death explosions due to mob death so it's strictly based on the cooldown of Disintegration.
[Toggle on Obliterate] -> [Sigil of Spirits if needed] -> Sign of Asias -> Tyranny of Death -> Disintegration -> Tyranny of Death -> Vex -> Curse of Discord -> Dark Water -> Well of Souls -> ST macro x3
Marrow Harvest is a slight increase over Bound Fate but it's not really worth managing separately if you don't put it in a macro with Bound Fate.
Bound Fate should be used one more time after Tyranny of Death explodes. If done correctly then you can apply Tyranny of Death and Disintegration will be back up for immediate use.
Sign of Asias should be used for ST as well, the main result in this case is that you get more Bound Fate casts. Hit the ST macro extra times if you need to wait for a cooldown or a DoT to expire because of the shortened GCD.
Keep up Sigil of Spirits if there is no Inquisitor, Defiler or Saboteur.
Bound Fate is now affected by Obliterate, and thus does comparable damage to Shadow's Touch, is instant cast, and can be used without even facing the enemy. Thus Shadow's Touch is rather worthless now.
For two enemies, maintain Curse of Discord on the main target and Curse of Solitude on the other, and maintain Vex and Tyranny of Death on both if you wish. If there are 3 or more enemies you will do more damage even to the main target with the AoE rotation.
Note on Tyranny of Death and Obliterate
If Tyranny of Death is initially applied with Obliterate active, it will remain a single-target ability even if Obliterate is deactivated before it explodes. Likewise, if it is applied without Obliterate active, then Obliterate is activated, it will still damage other targets when it explodes. Overall just make sure to toggle Obliterate on or off *before* applying Tyranny of Death.
Also, be aware that Bound Fate will spread either the single-target or AoE version of Tyranny of Death even while Obliterate is active. For example, if you apply Tyranny of Death with Obliterate active, then use Bound Fate, it will spread to 8 other enemies, and damage each for 2x the normal damage (but they will not trigger each other's Tyranny of Death). However if you did not have Obliterate active they would each get hit by 9x the normal damage so it's still a huge loss in AoE.
Now go spread some Tyranny!