The Defiler's playstyle is akin to that of a Chloromancer. We deal damage - not to
heal, however, not entirely. Everytime we deal damage
(assuming you areTalent'd for it, which you should be),
we have a chance to put a Foul Growth on those with a Link. Besides this, we
have an Heal over Time, a single target heal, an Area Effect heal, and a Cleanse.
We even have a self-buff that will save us from a killing blow! Let's do a quick rundown
of the important heals and spells we use.
Explosive Growth: This will place an automatic 3 stacks of Foul Growth on the target. Instant, no cooldown, but high mana cost.
Foul Growth: This will put a single stack of Foul Growth on the target. 1.5s cast time, no cooldown.
Hideous Reconstruction: Our Heal over Time spell, it restores health over 15s. Instant, no cooldown.
Loathsome Restoration: This is our lovely single target heal, and also very valuable. It triggers Foul Growths if they are on the target when you heal them. Instant, no cooldown.
Ghastly Restoration: Our other single target heal - like a bigger, momma version of Loathsome Restoration! It will also trigger Foul Growth. Instant (with no GCD), 15s cooldown.
Feedback: This is our Area Effect heal. It restores health to up to 5 party or raid members, and 25% more to our Links. It also triggers Foul Growth! Instant, no cooldown.
Jealous Intervention: This is our curse/disease/poison removal spell. Instant, no cooldown.
Death's Embrace: Our battle resurrect - use wisely! Instant, 5m cooldown.
Chimera's Gift: A self-buff that when cast, will put a buff on us for 5m that will heal us for 25% of our health if we receive a killing blow. Instant, 2m cooldown.
Unstable Transformation: This can be cast on anyone and is a very useful "ohshi--" button. It reduces damage taken by 50%, increases healing and absorption by 50%, and when hit it will restore health. Lasts 10s. Instant, 1m cooldown.
As you can see, we have a whole variety of healing and utility spells at
our fingertips. More, depending on which combination of Souls you use!
Let's move onto the damaging spells. Many of your damaging spells will bring you self heals
galore, along with doing quite a bit of damage on their own. You won't be top DPS,
but when they're proc'ing your Foul Growths, why not cast them?
Marrow Harvest: Deals damage after 6s, much like Tyranny of Death. Instant, no cooldown but can not be cast while it's on the target.
Pain Transmission: Deals damage to up to 3 enemies near the Cleric and your Links. 2s cast time, 15s cooldown.
Somatic Desecration: Deals damage to the target. 2s cast time, no cooldown.
Siphon Vitality: This one is very important. It deals damage over 15s but also restores health to you at the same time! Always keep this on the target(s) if possible.
Bond of Pain: Your first debuff spell, it deals damage to the target every time you are damaged. Lasts 30s. Instant, no cooldown.
Bond of Torment: Your second debuff spell, it causes your damaging abilities to restore health to you. Lasts 30s. Instant, no cooldown.
Unholy Nexus: This is a wonderfully useful spell, it spreads your Marrow Harvest, Siphon Vitality, and Bonds to up to 5 enemies. Instant (no GCD), 15s cooldown.
Seems like a nice array of damaging abilities, no? I thought so too! Last but not at all least,
we have your Buffs and utility spells. Each of these are as important as your heals and
damaging spells, so be sure never to discount a single one of them.
Empowered Affliction: Your main mana regeneration spell. Restores 7% mana but reduces your maximum health by 5% for 10s. Max of 5 stacks. Instant, no cooldown.
Husk of Indifference: The Husk is your self-absorption shield. It will absorb a large amount of the intercepted damage you receive from Links. Lasts 30s. Instant, no cooldown.
Summon Beacon of Despair: If solo'ing, this is your tank. The Beacon will be summoned next to the target you cast it on, though you can not control the Beacon. It will not move, it will not attack, but it provides very good defense if you can master using it. The Beacon will automatically have a 50% damage reduction link, and will deal a small amount of damage every time it is hit. Instant, 15s cooldown.
Feast of the Fallen: Highly useful raid buff. Restores health to up to 5 party or raid members whenever a party or raid member kills an enemy. Instant, no cooldown.
Grief Blight: Another useful buff - when you are damaged, it increases your healing done and absorption granted by 4% for 10s. Max of 5 stacks. Instant, no cooldown.
Rage Blight: A buff much like Grief Blight. When you are damaged, it increases your damage done by 4% for 10s. Max of 5 stacks. Instant, no cooldown.
Link of Distress: Your first Link. Intercepts 5% of the damage taken. Instant (no GCD), no cooldown.
Link of Misery: Your second Link. Intercepts 10% of the damage taken. Instant (no GCD), no cooldown.
Link of Suffering: Your third Link. Intercepts 20% of the damage taken. Instant (no GCD), no cooldown.
Link of Agony: Your fourth and final Link. Intercepts 25% of the damage taken. Instant (no GCD), no cooldown.
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