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Thread: Cleric Healing Build Compendium 2 - The Return of DoL

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    RIFT Guide Writer Snarfums's Avatar
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    Default Cleric Healing Build Compendium 2 - The Return of DoL

    The time has come, the walrus said, to talk of many things.

    Hello again my lovelies! Due to my lack of foresight I never reserved any post spots in my previous compedium. Since I maxed out each post almost down to the character it makes it difficult to add new sections for new builds, so here we are. Although, the massive change to DoL does feel as though it warrants a brand new guide.

    Patch 1.4 has brought one of the biggest changes to Cleric AE healing builds and playstyles since Clerics found out that AE heals have a tendency to chain Serendipity procs. This is due to the addition of smart healing to Doctrine of Loyalty (the 6-point AE heal in the Justicar soul). Previous to 1.4 AE healing was a balancing act between 3 heals, Healing Communion, Downpour and Doctrine of Loyalty. These three were the only viable ones because they are the only AE heals that hit 10, and not 5, targets. Each of these heals had pros and cons, leading to multiple viable builds designed around utilizing one (or more) of these spells. Healing Communion has a high mana cost, a cast time, and low range, but its smart targeting and ability to be targeted at an individual player helped it to be arguably the best of the three. Downpour has a long cooldown, low range, and high mana cost, but it heals for a large amount constantly over 10 secs and uses smart targeting. DoL has a relatively low mana cost, is instant cast and burst heals quite well. However, it requires the maintenance of Convictions, meaning you need to use GCD's on casting Life-based damage spells, and prior to 1.4 the spell only hit the nearest 10 targets to the caster. With the introduction of 1.4 the biggest downside to DoL (it's lack of smart healing) has been removed, thus making it the all around best possible AE heal to use. As a result of this many of the best T1/T2 and Raid healing specs have changed to incorporate DoL, along with various methods of maintaining your Convictions.

    As always I want to be clear about a couple points. Most of the builds posted (aside from three of the Inquisicar ones) are of my own personal design. I did not find them on the forums, nor have anyone else tell me the point distribution. I have tested and refined them myself. This means if you have been using these builds "since beta" or "omfg you stole this from a post I made 2 months ago", no. It's just that great minds think alike. Also, I am very open to feedback, if you feel I have missed a build or certain points are spent incorrectly then let me know and we'll have deep and meaningful discussions about it. Also, if you think I'm awesome and you'd like to do cool things to me then feel free to post that too, though for some unknown reason that one seems to happen less often.


    The Basics


    At Least 10 Points in Justicar:

    Every build involving DoL must contain 10 points in Justicar. This is because Mien of Honor is an absolute requirement to keep the healing value of DoL in line with the other available AE heals. The spellpower coefficient of DoL is almost exactly the same as Healing Communion, so even when going from T1 to full HK gear, there will be no significant difference between the amount DoL and Healing Communion will hit for. In addition to Mien of Honor, Healer's Creed is a must.

    http://rift.zam.com/en/stc.html?t=00r__.VdM

    This is the base of almost every DoL heal build. If your build is more damage focused (such as Inquisicar) then feel free to take the extra point in Life's Devotion over Doctrine of Bliss, though other than Healer's Creed most of these points really dont matter (5% armor...woo).


    Convictions:

    I do not recommend ever using a DoL build as a main heal PvE leveling spec.

    If you are using DoL, then you are using Convictions. With practice, Convictions can be managed well enough to allow the casting of DoL as required, though it is certainly not easy. There is always downtime in raid damage, either during movement or when no damage is occurring, and abilities such as Sanction Heretic and Light Makes Right allow you to build multiple Convictions with 1 GCD.

    Having to hit mobs for Convictions means you require the focus necessary to ensure that your attacks will not be resisted. If there is any chance of getting a resist, I would highly suggest you use an alternate healing build until you have the required focus. This is because any time taken to build Convictions is time spent *gasp* not healing, and resists mean those crucial GCDs you spent on damage attacks have now been wasted. For anyone who is concerned about your sweet epeen stats, most of the good caster focus gear is an insignificant stat downgrade from equivalent healing gear, so your stat loss is minimal. Please keep this in mind when using the "Best in Slot" gear guides, use the dps section when dealing with slots used for focus gear.

    Your main Conviction building abilities, and generally in this order of importance, will always be:

    1. Sanction Heretic - the best of them all, instant cast and 2 Convictions per cooldown
    2. Bolt of Radiance
    3. Life's Vengeance
    4. Bolt of Judgment
    5. Sovereignty
    6. Shards of Light
    7. Banish
    8. Spirit Rupture - this will generate 2 Convictions, but is a 2sec cast, try not to use it

    WARNING: There is currently a bug with Sanction Heretic where if you use any life based damage spell within a few seconds of casting SH you will only receive 2 Convictions instead of 3. It sucks, I know. Just use a GCD on something inbetween casting SH and your next damage spell and you won't notice it, or just use BoJ as the travel time will usually negate this.

    When to build Convictions requires practice. Any movement is an excellent time to throw out an instant cast or two, as is any downtime between bursts of damage. Once you are used to when and how to build and maintain your Convictions the utility of these builds will become obvious. I highly recommend anyone who uses DoL heal builds make the following macro:

    show Whatever
    suppressmacrofailures
    cast @focustarget First Damage Ability
    cast @focustarget Second Damage Ability
    cast @focustarget Third Damage Ability
    etc

    Then put your tank as your focus target. This way you can maintain your heal target, and you will always be casting damage spells at whatever mob your tank is targeting.


    Inquisitor:

    This is where I imagine agreement with my opinions will diverge. As far as I am concerned, Sanction Heretic is absolutely critical to anyone looking to raid heal with the new DoL. My reasoning is thus: Because DoL is so good, casting any other AE heal spell is a bad idea, it doesn't catch those far away people and costs you more mana for less gain. Previous to 1.4 you could throw out a DoL then switch to Healing Communion, post 1.4 all you ever want to do is cast DoL. So anything you can do to ensure you can keep casting DoL over other AE heal spells is good voodoo. Thus, if you are looking to chain cast DoL, and so to reliably build Convictions, you require an easy way to generate multiple Convictions. As it stands right now Sanction Heretic is the best of your options. Finally, if you are going into the Inquisitor tree for SH, you might as well go a little deeper for the best mana skill Clerics have access to, Aggressive Renewal.

    Now that we all agree that any DoL heal build (outside of Senticar) should involve Inquisitor in some way...right?, let's take a look at the base DoL build again.

    http://rift.zam.com/en/stc.html?t=00d_r.xxk..VdM

    As we discussed, if you have the focus for Aggressive Renewal you might as well go and get it (hell, I was using Aggressive Renewal in my heal builds pre-1.4 so this is just gravy). The mana offered by this spell is undeniable since one of the greatest limiters to a Clerics healing ability is their mana pool. Castigation should also be obvious since no matter what your Conviction builders are, sometimes you will want to be able to just sit there and spam a spell for Convictions. The extra crit to heals should also be obvious, as is the one-off into Armor of Devotion.


    The Builds - Endgame PvE T1/T2/Raid

    Most of these builds are very viable in a T1/T2 environment, just be sure you have the focus to run them.


    Raid Healing

    Sentinel

    The downgrade in value of Healing Communion, and the effectiveness of Serendipity for raid healing, do not invalidate the Sentinel tree. Use this build if you are looking to focus on a high level of single target healing, along with some very valuable tank cooldowns and a combat rez, which is always important.

    Purpose - http://rift.zam.com/en/stc.html?t=00....E0ExfszsR.xxk
    Vigilance - http://rift.zam.com/en/stc.html?t=00....EoEtfszsR.xLk
    DoL - http://rift.zam.com/en/stc.html?t=00...co.Vxk.euMo0fo

    Maintain Convictions with whatever SH macro you've chosen, while spamming Healing Invocation on your tank. DoL will ensure your party never dies on anything, and as a bonus provides easy Serendipity procs for when you're ready to go back to Healing Invocation. Try not to zone out and let your Convictions fall off, always cast a damage spell at every convenient opportunity, even if you think you don't need the Convictions. Use Healer's Covenant, Touch the Light and Vigilance (if you have it) to keep your tank going through any rough patches. Aggressive Renewal provides an excellent amount of mana, but be sure to time it while you have a couple seconds of downtime. There's no requirement to complete the entire channel, even just a couple ticks are worth it. Purpose is a little iffy, but there are some fights where you are spamming and healing so hard that you may actually out-mana your potions + Aggressive Renewal (not an easy feat!). If this does happen, look for a period of several seconds of downtime, run your *** into melee range and whack a couple times with Strike of Judgment. There are many fights with such periods of downtime so this is not entirely unfeasible (e.g. Hylas, Greenscale, Herald, Plutonus, Alsbeth and Zilas).


    Warden

    Use this build if you thinks HoT's would be more beneficial than the higher single target heal spam and battle rez offered by the Sentinel soul. Also your new Orb abilities offer the added bonus of being able to create your own downtime for the use of Aggressive Renewal/Conviction building.

    HoTs & such - http://rift.zam.com/en/stc.html?t=00...xE0xqtRqz.VuMo

    Keep your HoT stacks rolling on whatever targets you deem fit. Use Healing Flood/Showers/Ripple in anticipation of any raid damage, and Deluge if any single target healing is required. There is no real spot healing with this build, but due to the sheer amount of mana you have access to with Cascade and Aggressive Renewal you should have no issues using DoL as your spot heal. When you do require Convictions or channel time for AR just put one of your two Orbs on the tank and fire away. Using Tidal Surge on a DoL is also a nice combo for any large AE damage that goes out.


    Sentinel/Warden

    If you want to keep your HoTs and battle rez at the cost of mana and Conviction management then this build may suit your playstyle better. More mana and Convictions does equate to more DoL utility, but if you wish to sacrifice that for tank heals then that is perfectly acceptable.

    Soothing Stream - http://rift.zam.com/en/stc.html?t=00...o.xE0Lozz.VuMo
    DoL - http://rift.zam.com/en/stc.html?t=00...zco.ix.euMo0fo (a disguised Senticar build!)

    The combination of HoT's, large single targets heals and DoL can make these excellent specs for 5-man dungeons. Make sure to include Shards of Light in your Conviction macro as the first tick of damage will grant a Conviction, but remember that you do not need to let the channel finish, just get your Conviction and then move on to other things. Purpose is still in this build because you've lost both Cascade and Aggressive Renewal, even just a couple hits off Purpose should be enough to maintain your mana along with potions. The Warden soul and Sentinel soul do combine quite well together to boost the healing from your DoLs quite a bit with Surging Rapids and the early tier Sentinel talents.


    Justicar/Warden

    This is a build I've used recently in HK and I thoroughly enjoyed it. It is for people who wish to only raid heal (with some tank healing support) with DoL. It is designed to provide the maximum amount of Convictions, along with the fastest ways to generate those Convictions, some excellent boosts to your DoL heal, and comes with a few other handy tools too.

    DoL Spam & Brez - http://rift.zam.com/en/stc.html?t=00...zoo.yE00oz.gxk
    DoL Spam & Overflow - http://rift.zam.com/en/stc.html?t=00...EE00okRo.vxk0M

    Maintain a HoT stack on the tank while spamming damage and chaining DoLs when AE damage comes out. You should be able to pull around 500dps with this spec if you want to, though you'll probably be spending most of your time healing. The combination of Light Makes Right and Sanction Heretic provides you with a massive number of Convictions, making DoL very easy to spam if needed. Surging Rapids in the Warden tree and Fanatic's Faith in Inquisitor also work well with DoL to greatly boost its effectiveness. Aggressive Renewal serves to provide the mana requirement to maintain your AE healing, while squeezing in a couple Purpose hits if you need to. The Brez Spec will require explanation, and some people will probably not appreciate the number of wasted points to get that high. However, the greatest detriment to running a Justi/Ward/Inq spec is the loss of the battle rez from Sentinel. In general, particularly in HK, you are trying to run as few healers as possible, which equates to less available combat rezzes. This means that ideally you want the few healers you do have to be able to rez. Since you are already going 21 points into Justicar, there are some fights where you may want to plug in the extra 10 for the brez. The Overflow spec is a little different as you are trading in your brez for more tools in Warden, more points in Inner Focus (LMR runs off crits after all), and Clinging Spirit which may allow your Inquisicar to switch to a full dps spec, if that's how you feel like doing things. Since you're mostly AE healing and Hotting the tanks, it's pretty simple to hang around in melee range and keep the debuff up.


    Support

    Inquisicar

    I finally got around to adding this build. I did post that I considered it more of a damage than raid support build, however I am older and wiser than the foolish boy I was a couple months ago and I have learned the error of my ways. Though surprisingly my omission does allow it to fit quite well into this more DoL-focused post.

    Inquisicars offer added raid healing through Reparation/Righteous Mandate and DoL, along with good single target damage, excellent AE damage, and one of the best raid dps buffs in the game with Clinging Spirit (yes, it stacks with your archon/bard). The new buff to DoL has only served to boost the effectiveness of these builds. There are so many different Inquisicar builds that it makes my head spin, so I will try to hit the high notes, along with a little build of my own, and hopefully I won't piss too many dedicated Inquisicars off.

    Mandate - http://rift.zam.com/en/stc.html?t=00...gxzqz.guMo.V0x
    More DPS - http://rift.zam.com/en/stc.html?t=00...gxkqz.xhMo.V0x
    More DoL - http://rift.zam.com/en/stc.html?t=00...igxkqz.euMo0xo
    Warden (personal build) - http://rift.zam.com/en/stc.html?t=00...0qz.yE00o.guMo

    Inquisicars have a very specific set of priorities, which are as follows:

    1. Maintain your Soul Drain debuff - 7% extra magic damage on your raid is critical, particularly for HK
    2. AE DPS - if multiple mobs are out you're better AEing them down since this will both put out damage and heal your raid (and tank if you have mandate)
    3. AE Heal - if AE damage does go out then just throw out one or two DoLs, then go back to...
    4. Single Target DPS - boom boom

    Early Hammerknell Inquisicars should be putting out in the neighbourhood of 1000-1100 single target dps, which obviously increases as the number of targets does. HPS will vary depending on the fight, but if there is significant AE damage (and your other healer's aren't idiots) Inquisicars should be pulling from 800-1000 hps. These are not epeen numbers and are not benchmarks, they will depend on the fight and raid composition, they are "ballpark" numbers. However, if you see yourself approaching these values then you know you are doing things right. If you see yourself at 500dps and 300hps, then you know you're doing something wrong.

    My Warden variant is a little different, and something I haven't had much opportunity to test. Feel free to try it out and let me know. It's a little more theorycraft than the other builds, and definitely only for raids. The essential idea behind it is you can take two raid slots (Inquisicar + Raid Healer) and combine them into one raid slot. The job of the raid healer is to raid heal and support the tank healers. The main jobs of the Inquisicar are to provide a soul drain debuff, added AE damage and raid healing. If you could combine all of the main jobs of the raid healer and inquisicar into one build, then you'd free up a raid slot for a full dps such as a 51 Inq, Cabalist, Shaman, Druid, whatever. The Warden build above is designed to provide all of the things required from both of those raid slots, with the added tank support coming from your Soothing Streams.


    That is all for now folks. I'll try to include any extra builds or edits people suggest. I hope these guides have been helpful, and if you have anything to add please feel free to post. I generally always respond to questions or criticisms, and I do (surprisingly) have the ability to be convinced of other viewpoints than my own.

    For anyone who may have missed it here is the first compendium, almost all the builds remain very relevant in 1.4 so if you're new to healing be sure to give it a read, and leave any feedback or questions you feel are necessary:
    http://forums.riftgame.com/showthrea...ild-Compendium

    - Snarf
    Last edited by Snarfums; 09-06-2011 at 10:01 AM.

  2. #2
    RIFT Guide Writer Snarfums's Avatar
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    reserved...for once

  3. #3
    General of Telara
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    Liking that warden build (I assume the +15% instant heal effectiveness works on DoL, making it boost healing more than the 10 talent points you can take in Senti)

    Will certainly give it a try tonight on Prince if I can get away from my tank assignment

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    Telaran
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    The Warden build has some promise, but I question your passing up on Life & Death Concord and Fanaticism. Both of these abilities are key to the damage potential of an Inquisicar build, which is the sole point of bringing one instead of a full-time healer. I do like the idea of maintaining HoTs on the tank and taking advantage of Surging Rapids, though. Mandate is questionable as only one person can maintain it on the MT, and I also wonder if Ripple is really worth it given how good DoL is. It is off the GCD and only one point though, so I would suppose so.

    If I were looking to run a build like this (I'm intrigued and just might try it actually) I would definitely drop Mandate, as it frees up 3 points to go into Inquisitor. At 32 points you get Armor of Awakening, which will be an impressive boost to this build's healing and damaging potential. Your splash healing on the tank just isn't worth giving this up. I'd also move some points around in inquisitor. Here's how it'd look:

    34 inquisitor/11 justicar/21 warden
    Last edited by Tastum; 08-06-2011 at 11:25 AM.

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    RIFT Guide Writer Snarfums's Avatar
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    Quote Originally Posted by Tastum View Post
    The Warden build has some promise, but I question your passing up on Life & Death Concord and Fanaticism. Both of these abilities are key to the damage potential of an Inquisicar build, which is the sole point of bringing one instead of a full-time healer. I do like the idea of maintaining HoTs on the tank and taking advantage of Surging Rapids, though. Mandate is questionable as only one person can maintain it on the MT, and I also wonder if Ripple is really worth it given how good DoL is. It is off the GCD and only one point though, so I would suppose so.

    If I were looking to run a build like this (I'm intrigued and just might try it actually) I would definitely drop Mandate, as it frees up 3 points to go into Inquisitor. At 32 points you get Armor of Awakening, which will be an impressive boost to this build's healing and damaging potential. Your splash healing on the tank just isn't worth giving this up. I'd also move some points around in inquisitor. Here's how it'd look:

    34 inquisitor/11 justicar/21 warden
    Your points make sense in terms of a build that is suited to your playstyle. All I can do is list the reasons why I chose each ability over another, and then you can decide if those choices are right for you or not. The most important thing to remember is you are trying to take the raid slot of both the Inquisicar and Raid Healer, so you are not an Inquisicar anymore, you are using one raid slot to perform the role of two raid slots. For this reason you are choosing to sacrifice your single target dps to be able to fill the raid healing slot more effectively.

    Life and Death Concord - Yes this is one of the biggest boosts to single target dps. However, as discussed above the purpose of the spec is you are sacrificing your single target dps so that you can fill in the slot of the raid healer.

    Righteous Mandate - If you are filling the raid healing role, mandate ensures that you can AE dps and maintain healing on the tank while doing so. You could argue that your HoTs are already doing this, and that would make sense to me. I see this as a raid composition choice, if you are not running another Cleric with mandate then I could see you wanting to pick this up.

    Ripple - the more I look at this point the more I disagree with taking it over Fanatacism, I will remedy this if I can ever contact a dev to give me editing rights beyond the 5min mark, this will also give you the 32 points in Inquisitor you are looking for for Armor of Awakening.

    EDIT: I was able to edit somehow, so I posted the new 32/20/14 build
    Last edited by Snarfums; 08-06-2011 at 12:06 PM.

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    Soulwalker
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    The time has come, the walrus said, to talk of "many" things.

    Great info. This helps me alot. thank you
    Last edited by eiekal; 08-06-2011 at 05:52 PM.

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    RIFT Guide Writer Snarfums's Avatar
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    Quote Originally Posted by eiekal View Post
    The time has come, the walrus said, to talk of "many" things.

    Great info. This helps me alot. thank you
    well now I will have to edit it, and people who don't read beyond the first post will still think I'm cool and stuff

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    Soulwalker
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    WOOOWW Bro thank you for your help and better explanations. I run a Sent/Warden build atm and pull about 900-1.2k Heals on most fights...and rarely run out of mana but I have a buddy who runs your current spec and does about 1.3k Heals on average plus about 400 maybe 500 DPS along with that. I am certaintly going to try this out and it may eventually move over to my main healing spec depending on how it turns out and if it suits my playstyle!

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    Rift Disciple Jabbz's Avatar
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    Hmm, Why do you have a decrease in mana comsumption for heals by 10% instead of the 20% crit damage? (At top dps build etc)

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    RIFT Guide Writer Snarfums's Avatar
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    Quote Originally Posted by Jabbz View Post
    Hmm, Why do you have a decrease in mana comsumption for heals by 10% instead of the 20% crit damage? (At top dps build etc)
    Because I derped out and confused the two, I did the same thing for the mandate build too. Thanks for the catch, they've been fixed.

  11. #11
    Soulwalker
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    Default Sela's Senticar

    I'll give credit to Vero for the name but that's about all that I get from his build...putting 31 points in Justicar as well as 32 points in Sentinel is, quite frankly, a waste. When I started off in raids, I played as 51 Warden but I felt that there were several disadvantages to it, namely mana consumption and burst healing (outside of downpour). In addition, I feel that one of the strongest buffs that a cleric can bring to a raid is Protect the Flock.

    Therefore, I decided to make my own build with several ideas in mind:
    -High sustained raid healing
    -Maximum PtF uptime
    -Battle Rez
    -Efficiency/mana regen tools

    With the changes to Doctrine of Loyalty, I feel that this is one of, if not the, strongest raid healing specs available to a cleric.

    The build: http://rift.zam.com/en/stc.html?t=00...zco.vhMo0fo.xg

    As you have noted, there are several different ways to build convictions. I chose Light Makes Right, as you get double convictions whenever you crit; this synergizes well with Even Justice. If not, you have tools to build convictions at range as well - Sovereignty, Bolt of Radiance, Life's Vengeance, Light Bolt, and Banish.

    Gear:
    Like any of the hybrid builds, you need to be focus-capped for whatever content you are attempting. Time spent building convictions is a HPS loss compared to using a pure healing spell; even more so, a conviction builder that misses is even worse. Additionally, you will want to gear for crit given Light Makes Right.

    Greenscale kill

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    Rift Disciple Jabbz's Avatar
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    Quote Originally Posted by Snarfums View Post
    Because I derped out and confused the two, I did the same thing for the mandate build too. Thanks for the catch, they've been fixed.
    Roger that, my pleasure

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    RIFT Guide Writer Snarfums's Avatar
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    Quote Originally Posted by Sela View Post
    I'll give credit to Vero for the name but that's about all that I get from his build...putting 31 points in Justicar as well as 32 points in Sentinel is, quite frankly, a waste. When I started off in raids, I played as 51 Warden but I felt that there were several disadvantages to it, namely mana consumption and burst healing (outside of downpour). In addition, I feel that one of the strongest buffs that a cleric can bring to a raid is Protect the Flock.

    Therefore, I decided to make my own build with several ideas in mind:
    -High sustained raid healing
    -Maximum PtF uptime
    -Battle Rez
    -Efficiency/mana regen tools

    With the changes to Doctrine of Loyalty, I feel that this is one of, if not the, strongest raid healing specs available to a cleric.

    The build: http://rift.zam.com/en/stc.html?t=00...zco.vhMo0fo.xg

    As you have noted, there are several different ways to build convictions. I chose Light Makes Right, as you get double convictions whenever you crit; this synergizes well with Even Justice. If not, you have tools to build convictions at range as well - Sovereignty, Bolt of Radiance, Life's Vengeance, Light Bolt, and Banish.

    Gear:
    Like any of the hybrid builds, you need to be focus-capped for whatever content you are attempting. Time spent building convictions is a HPS loss compared to using a pure healing spell; even more so, a conviction builder that misses is even worse. Additionally, you will want to gear for crit given Light Makes Right.

    Greenscale kill
    The issue with this build is that it's essentially a raid healing build that went too deep into Justicar. The main reason to run a Senticar is that you get an extra battle rez that is on a 5min cd, so on longer fights it can become 2 extra battle rezzes. If you don't go 31 Justicar then you might as well just run a regular raid heal build for Soothing Stream, or a build with Inquisitor since it provides the same mana benefits that the Justicar tree provides, but is actually better since it allows you to maintain your range from the boss.

    I have tried this build myself, and while I do like the synergy between the Warden and Justicar souls, more often than not I found myself either wanting the second brez, or just wanting to be able to stay at range.

  14. #14
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    Default justicar

    fwiw, hammer of virtue > armor of virtue. Because you'll be spamming soul drain, and its affected by hammer of virtue, best to take that in inquisitor builds. I'd also never take bewilder to a raid, that'd be silly. Armor of devotion has its uses when you know you'll be taking massive damage and can't risk AoA (mostly Hylas).

  15. #15
    Telaran BaronXL's Avatar
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    Question

    Snarf,

    I never run an "icar" build without Light Makes Right. Since I sit at 40%-50% crit chance during raids, I find it speeds up my Conviction generation immensely.

    Running 21 points into Justicar gives you Light Makes Right, 5 target Even Justice, and Sovereignty. This is an ideal setup for melee-based healing builds, such as 22 Justicar 44 Shaman, or 21 Justicar, 33 Sent, 12 Inq (these are my 2 aoe healing builds, 1 leans towards DPS and 1 leans towards better healing).

    What are your thoughts on melee-oriented DoL healing builds that go 21 points into Justicar for the previously mentioned reasons?
    Last edited by BaronXL; 08-08-2011 at 11:35 AM.

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