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Thread: Cleric Healing Build Compendium

  1. #1
    RIFT Guide Writer Snarfums's Avatar
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    Default Cleric Healing Build Compendium

    The purpose of this post is not to replace other healing guides. These guides are very useful for information such as stat priority and a deeper analysis of a few specific builds. Instead I want to consolidate the best of the myriad different healing builds for the newer players, and to discuss how each is designed to play and why you might consider playing them. I plan to cover all the viable leveling, T1/T2, PvP, and raid healing builds. I guarantee there are some builds out there that I am not familiar with, but I plan to hit all the high notes.

    Let's keep in mind that we're trying to make things as simple as possible for people who need help with their builds. If you have some amazing tweak to min/max a build for your specific playstyle then this thread is not for you because you obviously do not require its assistance.


    Leveling Builds - PvE

    21:

    Your first instance will be around level 16-17, so we'll start with some lvl 20 builds and progress by 10's to 50. I highly recommend not PvE healing as a main Warden during the early game. It is most certainly doable (I'm a big Warden fan), but simply more difficult than your other options, and in the early game it's all about taking the easiest route.

    Sent/Ward
    http://rift.zam.com/en/stc.html?t=00Gje..E0t00sz.xo

    Probably the easiest of the early builds. The playstyle is very simple, keep a HoT or two active on the tank while spamming Healing Invocation. Use Healing Breath for spot heals and a little AE healing, Healing Communion if things get real nasty (though try to avoid it, it's heavy on the mana). If you get in trouble you have some nice cooldowns with Touch the Light (instant HI on a tank or group member) and Healer's Covenant (put it on the tank to catch up on tank or group heals).

    Pur/Ward
    http://rift.zam.com/en/stc.html?t=00Gje.E0oy00z..xo

    Main Purifier is a little more difficult than Sentinel since the base heal of Restorative Flame is lower than HI, and the shield from Ancestral Flame is based on spell power (SP) which you won't have a lot of as you start. The playstyle is also a little more difficult as you lose the easy AE healing from Sentinel. Spam RF on the tank, keep one or two HoT's up, and save Ward of the Ancestors for when you need to switch off the tank and group heal or you know the tank is about to take a big hit. Use Healing Flame and Healing Breath for spot/group healing, also Flashover + Healing Breath provides a nice instant heal on the group or the tank. Make sure to keep Latent Blaze up on your tank/squishes (eg. whoever else seems to be grabbing aggro) as much as you can.


    31:

    Sent/Ward
    http://rift.zam.com/en/stc.html?t=00Gje..E0g00stco.xx

    You don't gain much from the extra points in Warden except Tidal Surge, and once you get 3/3 Serendipity you can switch over to get the added crit % from Purifier if you want. Healing style stays the same, but now you have some added tricks with Tidal Surge, Healer's Haste and Divine Call. Just pop Healer's Haste and spam HI if you start getting behind on the tank, or if you had to take care of the group and in the meantime the tank took some big hits. Also Tidal Surge + Touch the Light makes for a nice full heal on the tank.

    Pur/Ward
    http://rift.zam.com/en/stc.html?t=00Gje.E0oEcLzoz..xL

    Again not as easy as Sent/Ward, but now that you're deeper into Purifier you start to get some very interesting tricks. Caregiver's Blessing is great when used in conjunction with fast heals or HoT's (eg. Healing Flame or Healing Spray), also handy for moving and healing. Fiery Blessing and Surging Flames are two of the best healing abilities available, Surging Flames being a Purifiers best source of AE healing. Also FB and Surging work very well when used together to heal a tank and a group through a large amount of damage. FB and Caregiver's are very important cooldowns for the early instances. Use them during difficult healing situations to keep your tank topped off, and thus providing easy group heals from Surging Flames.


    41:

    Sent/Ward
    http://rift.zam.com/en/stc.html?t=00...00stco.xE0Lozz

    Once you get high in Sentinel, and have access to Soothing Stream healing becomes a bit of a joke. Just keep a four-stack on the tank at all times, along with the odd Healing Spray. At this point Healing Current will almost completely drop out of your standard rotation, unless everything is stable and you wanted to make yourself bored. Ripple, Orbs of the Stream and Life's Return just make the early 5-man's even easier. Orbs is a handy spell, use it when you need to switch off the tank to group heal, or the tank is getting beat a little too hard. Ripple is best used in conjunction with predictable AE damage, for example Rictus in RD. When you know it's coming to AE group damage time, just Ripple, spam Soothing Stream and then Healing Flood, you should be able to fit in 4 Soothing Streams before Ripple wears off.

    Pur/Ward
    http://rift.zam.com/en/stc.html?t=00...cxzoz..xE0Lozz

    This spec picks up some much needed assistance from the Warden tree. You've gained Ripple and Healing Flood to help with the AE healing issues, and Wisdom of the Era really helps your stats at this point. Also 4-stacking Soothing Streams along with Orbs should help keep the tank topped off, providing you with larger Surging Flames heals.


    NOTE: Sent/Pur builds are most certainly possible during the early game, though I would not recommend them as the HoT's from the Warden tree are so useful when you're starting out. However, if this is the style you wish to play then here are the builds...

    Puri/Sent
    21: http://rift.zam.com/en/stc.html?t=00Gje.E0oa.E0b
    31: http://rift.zam.com/en/stc.html?t=00Gje.E0oEc0zo.E0x
    41: http://rift.zam.com/en/stc.html?t=00...Ecxzoz.E0x0ccz

    Restorative Flame will be your main tank healing ability, Healing Breath and Healing Flame for topping your group off, and Surging Flames + Healing Communion for group heals. A good combination to get used to once it is available is Surging Flames + Enraptured Breath (18 points in Sentinel tree). If your tank is at full health, your group will receive both the overhealing from the HB you cast on the tank, and then the extra heals from Enraptured Breath.


    Well that's it for my recommended leveling specs, enjoy it while it lasts cause once you hit 50 everything changes. I just want to reiterate that I hope I haven't offended any Warden or Pur/Sent fans, I love these builds I just really believe that main-souling Sentinel or Purifier with a Warden offsoul is really the easiest way to heal while you level.


    Leveling Builds - PvP

    When making a PvP spec it is important to figure out what it is you need to do. With this in mind, the following are the most important considerations for healing in PvP, no matter what level you are:

    1) Survive - dead healers don't heal anyone
    2) Move - if you can't move and heal in PvP, you won't be doing much
    3) Heal - if your healing spec is bad, your heals will be bad and people will die

    Also get your Templar soul as soon as you can.

    21:

    Ward/Pur
    http://rift.zam.com/en/stc.html?t=00Gxe.V0z..xgbzaz

    This is the only build for early PvP, no question. HoT's and shields are too powerful for most early dps to cope with. Use Ripple + 4xSS + Healing Flood when everyone first runs into a conflict area (eg. the center of Black Garden), from there keep refreshing the SS stacks on yourself, then choose a target (usually the warrior with the biggest stick) and keep a 4 stack going on them too, anymore than that will be too mana intensive. Spot heals can be covered by Orbs, Healing Current or Healing Flame. When you need to ensure your own survival make sure you have a 4xSS on yourself, and use Dissolution, Healing Blessing and Shield of the Ancestors to survive/escape. Crushing Wave is also a handy tool for getting those annoying melees off your back.


    31:

    Ward/Pur
    http://rift.zam.com/en/stc.html?t=00Gxe.xLz..xebzqzRa

    The addition of Deluge bonuses gives you a more viable single target heal on whoever you are keeping your 4xSS stacks up on. Overflow is a nice bonus since you'll usually be casting SS pretty often, along with Tidal Resonance and Cascade since a lot of PvP consists of long, drawn out fights where it isn't so easy to drop combat and drink. The crit% from Purifier helps with your new crit-based talents from Warden, and Protection of the Ancestors gives a nice shield boost.


    41:

    Ward/Pur
    http://rift.zam.com/en/stc.html?t=00...0zz.x.xebzqzRq

    Detaunt is critical once melee start being able to nail you for huge numbers. You've also picked up a few new tricks with Glassy Reflection, Curative Waters, Ward of the Ancestors and Caregiver's Blessing. Caregiver's works particularly well with Soothing Stream as each cast of SS will consume one of the shield charges. Healing Flare is a handy tool for healing on the run, but be careful about using it too much as the mana cost is very prohibitive.

    Sent/Ward
    http://rift.zam.com/en/stc.html?t=00...oszsR..xEbkozz

    Now that you're a high enough level to get both Serendipity and Soothing Stream, this build becomes much more viable for PvP. It is a little less protective than a Ward/Pur build due to the loss of shields and Detaunt, but what it lacks in survival it makes up for in healing potential. Serendipity + Healing Invocation is a murderous combination for single target healing in PvP, especially when factored in with Healing Flood (each AE HoT from HF has a chance to crit on the initial heal, thus procing Serendipity), and Soothing Stream. You also gain added burst healing from Healing Breath, Touch the Light and Divine Cascade. Additionally, Healer's Covenant has kept many a Warrior alive through focus fire long enough to keep them going and going and going.


    Endgame - T1/T2

    Since the nerf to T1/T2 content, healing has become much more relaxed, which is always nice for the blood pressure. Also you get yelled at a lot less. Nonetheless there has always been, and probably will always be, two main soul combinations for gearing yourself up in T1/T2's. I want to be very specific and state that these are not the only viable builds, but they are the least gear or group dependent. There are also about 40 iterations of each build, so hopefully I get all the main ones.


    Sentinel/Purifier or Purifier/Sentinel

    There are 3 principal forms of this build, and they are based around healing with Healing Invocation, Restorative Flame, or both. The purpose of the build is to be able to handle large spike damage more easily, while providing a respectable level of group healing and most importantly lots of cooldowns for difficult situations. As a quick note, I always use a Templar offsoul for these builds because Break Free is so very useful in the 5-man instances for breaking fears, stuns, crystals, silences, the list goes on. The base of the build is generally the same and starts like this:

    Base - http://rift.zam.com/en/stc.html?t=00jGx.E0x0ccz.E0oV

    From this starting point, you can move on to the various forms of the build. The build will generally always have Embolden as this will increase the range of Surging Flames, but if you happen to have your own special group of 4 friends you can just put these points into Light Concentration and tell them to stand in 15 yard range or they die. Trust me, they'll learn quick.

    HI - http://rift.zam.com/en/stc.html?t=00...stco.EbkVcxdoz
    RF - http://rift.zam.com/en/stc.html?t=00...szco.E0oE0hdqz
    Both - http://rift.zam.com/en/stc.html?t=00...stco.E0oE0hdqz

    When first starting out I would recommend using the HI build, as it provides a larger base heal than RF (before you get your sp up), and makes it easier to hit Surging Flames, giving you easier group heals. As your gear improves you can choose to switch to the RF build as this will increase tank stability, or you can alternate between HI and RF using the final build.The trick to this build is mastering the cooldowns. You must be very careful to not waste all your cooldowns at once, and instead do your best to spread them out over a long period of time. Eventually, once you're used to the build, you should be able to create a cooldown rotation where by the time you've used up your final cd, the first ones you used are coming back up again. Also notable are your cd combinations such as Healer's Haste + Fiery Blessing, FB will trigger Serendipity, which along with Healer's Haste and Surging Flames will keep your tank and group at full for 10-15secs. Also Flashover + Healing Breath/Divine Cascade make for some nice instant heals followed by a Serendipity heal.


    Sentinel/Warden or Warden/Sentinel

    The premise of these builds involves the synergy between HoT spamming and Serendipity. Keeping all your HoT's rolling on the tank will almost always provide easy Serendipity procs, allowing you to save it for when the tank takes a big hit, allowing for a very fast HI cast to get the tank back up. This combination adds to the hps from the HoT's to keep your tank stable. The added assistance of Orbs, Ripple, Healing Flood and Overflow from the Warden tree give you further tank stability along with added group healing. Cascade and Tidal Resonance also offer better mana management than is provided by the Sent/Pur builds.

    The base of these builds is as follows:

    Base - http://rift.zam.com/en/stc.html?t=00jex.E0x0osz.xE00o

    From here you can move deeper into either tree, or pick up the crit% from Purifier.

    Sentinel - http://rift.zam.com/en/stc.html?t=00...fstco.xE0xodRo (better single target)
    Warden - http://rift.zam.com/en/stc.html?t=00...sskc.xE0xqkRqz (better HoT's)
    More Warden - http://rift.zam.com/en/stc.html?t=00...0osk.xEbxqtRqz
    Crit% - http://rift.zam.com/en/stc.html?t=00...tco.xE0xokRo.x
    Last edited by Snarfums; 06-22-2011 at 08:35 AM.

  2. #2
    RIFT Guide Writer Snarfums's Avatar
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    Sent/Ward is more difficult to master than the Sentinel/Purifier builds since you have less cooldowns available to get your group out of difficult situations, or to recover from a mistake. Anticipation is the most important aspect of this build in 5-mans, and once you are familiar with the build and the fights in the tier instances, then the spec is more stable overall than the Pur/Sent builds. Spells such as Healing Flood and Ripple become much more effective if you anticipate coming AE damage and precast them beforehand. I would recommend using the Sent/Pur builds to start with until your gear improves to the point where it is safe to replace HI/RF with HoTs. A couple notes on this build, consistent spike damage on the tank will be difficult to handle until you obtain more spellpower. If you find a full HoT rotation, along with HI/Deluge are generally failing to keep the tank topped off you may want to revise your build until you have better gear.


    There are other excellent builds available for T1/T2's such as 51 Sentinel or 51 Warden, however these are difficult to master and not recommended as being the easiest ways to progress through T1/T2 dungeons. The builds themselves are not hard to figure out, and I shall deal with them in more detail below.


    Endgame - Raid

    The essence of a good raid healing build starts with a question: "What do you want to do?". For a healer this comes down to 1) heal a tank, 2) heal the raid, 3) support the raid. This doesn't mean that your tank healing build won't have AE heals and vice versa, it just means your selected talents will be more geared towards one activity as opposed to another (i.e. you'll be better at it). As an added note Cleric buffs are completely useless in a raid, there will always be someone else with the same buff that can do it in your place, so allocating points with buffs in mind is not a good strategy.

    Also it helps to have 2-3 raid healing specs so you can switch depending on what each fight requires, and potions coming out of your unmentionable regions.


    Tank Healing

    The purpose of a true tank healing build is to keep a single target alive when they should otherwise die. To clarify further, there are times when a tank can take enough damage to one or two-shot them, this is what a tank healer must prevent. Any other build that doesn't require such survival talents isn't really a tank healing build since any fight where the tank doesn't have a decent chance of getting two-shotted isn't a tank-intensive healing fight. There are very few fights left that require such concentrated healing from a Cleric, but there are enough of them to warrant the usage of a few different builds. Easy examples are Greenscale (Noxious Breath) and Herald Gaurath (specifically the add offtank when you're doing the fight minus purge hax). Also, make your peace with the hps meters now, because while tank healing is a very important job, you'll never get to see the big numbers that other builds do. Just comfort yourself with the knowledge that if the tank is alive at the end of the fight, you did your job well.


    51 Sentinel

    Nothing will keep a tank alive over a sustained period of time like a 51 Sent will. It may wreck your mana pool to do so, but that's why they made potions.

    51 Sentinel - http://rift.zam.com/en/stc.html?t=00jeG.EREtfstsR.x.E

    The build is designed around very large heals from Healing Invocation + Word of Hope, along with some very important tricks in Vigilance, Healer's Covenant, Healer's Haste and Touch the Light/Healing Breath. There is still some solid group healing from Healing Communion, and the added AE heal talents give it a nice boost. However, if you are using this build in order to ensure a tank never dies you'll probably want to skip casting AE heals anyway.


    51 Purifier

    A rarely used build, but a valuable one. The flip-side of the 51 Sentinel, nothing will keep a tank alive over a short period of time like a 51 Purifier.

    51 Purifier - http://rift.zam.com/en/stc.html?t=00joG.V0x.V.EgkEItdqz

    The entire point of this build is Spiritual Conflagration, and to a slightly lesser extent Rite of the Ancestors. There are certain abilities in raids that have an excellent chance of one-shotting your tank (e.g Noxious Breath from Greenscale) and it is often useful to add these cooldowns to your raid repertoire. Conflag is essentially tank immunity for the 4secs it is active, so it must be timed exceptionally well. Searing Transfusion is also a handy ability to have for such occasions, and it's longer duration than Conflag means you can apply it well beforehand to make things extra-specially safe.


    NOTE: Sentinel/Purifier builds are definitely viable as a tank healing spec, but are generally less useful to a raid than just assigning a Chloromancer, a 51 Sent/51 Purifier, and some HoTs to stay on a tank. However, if your guild is just starting out in raids and your gear isn't quite there yet then running a Sent/Pur build can be quite beneficial. The Sent/Pur builds I posted above should do the job if this is how you want to play.


    Raid Healing/Support

    Support-type builds are generally focused around adding more raid healing, so I have included them in the AE healing section. AE healing is a fine art, and as a cleric you have very few tools that are good at it. Raid healing is a different beast than tank healing because it requires a greater focus on positioning. Where you stand, or who you cast your heal on determines who the heal is able to reach. So not only must you anticipate any incoming damage as a tank healer would, but you must ensure you are in the right place to heal the people who will need it. Another important thing to remember is how many people your heal is hitting. Surging Flames, Ripple and Healing Flood will only hit 5 targets maximum in a raid, and are usually too slow for your purposes. Precasted the HoTs are fine, but they will never be your main source of healing. If there is raid damage it usually means people need to be brought back to full health within a few seconds of dropping or there will be trouble. This leaves you with Healing Communion, Doctrine of Loyalty or Downpour as a raids main sources of AE healing. This in turn narrows down your potential specs if this is what you want to be doing.


    Sentinel/Warden or Warden/Sentinel

    NOTE: When using the Sent/Ward builds posted above for raiding, be sure to move the points from Lasting Invocation to Light Efficiency, unless you are using the Warden-focused builds, then keep one point for the extra Deluge HoT

    My previously posted Sent/Ward builds in the T1/T2 section will work equally well for both 5-mans and raid healing, and I would guarantee that those builds (or slight variations such as the 32/34 Sent/Ward) are what most people are currently using. The basics behind raid healing with these builds is pretty simple. Maintain HoT stacks on a single tank, while using Healing Communion/Divine Call/Healing Flood to top off any raid damage that goes out. Save Serendipity triggers for your first Healing Communion cast (which since it hits 10 targets is almost guaranteed to chain another Serendipity proc) by using only instant cast heals during the times between raid damage. Spot heal the raid using Healing Breath or a quick HI cast if needed. As your guild progresses in skill, you can begin to trim the fat of your Sent/Ward builds, such as the points you wasted on utility or panic buttons, and create something much more focused than before. An example of this is the build below:

    Trimmed Sent/Ward - http://rift.zam.com/en/stc.html?t=00...ozc.xE0LodRo.E

    This variation of the standard build has removed every point that is not furthering your role as a Cleric raid healer. You certainly lose some of your utility, but this is perfectly acceptable as you become more comfortable letting the other raiders fill in the gaps you leave. Keep these kinds of changes in mind as you become more comfortable with your personal playstyle and the people you raid with.


    Senticar

    A quick shout-out to Vero, he may not have invented it, but it was certainly the first place I read about it. A difficult build to master, but extremely effective when done right. While the Senticar build provides a large quantity of raid support (dispel, 5% dmg reduction, battle rezes, tank cds, etc), when boiled down to it's core it is a build designed to provide constant raid AE/spot healing over a long duration while maintaining your mana pool and contributing a few hundred dps. Examples of such fights are Alsbeth and Greenscale where the raid damage is almost non-stop and spread over a long period of time.

    Senticar - http://rift.zam.com/en/stc.html?t=00...zco.euMooeszoo

    The most difficult part of this build is knowing when you should be doing certain things. Knowing when to AE heal is pretty easy to figure out (hint: when the raid takes damage, gasp!), but when to build convictions instead of heal, when to maximize the use of your Purpose, when to AE with Even Justice, when to spot heal, etc. Due to the number of tools available to the build you also must learn when and how to utilize each of them. A few notes, weaving the Serendipity procs from Doctrine of Loyalty with Healing Communion is an easy way to maintain your AE heals over a longer period of time than with just DoL since you will use up your 4 convictions very quickly, however it is very mana intensive and so should not be done unless absolutely necessary. Also, weaving Even Justice hits in with DoL (when there are multiple mobs) is often a better way to maintain your AE healing than just spamming DoL or HC.


    51 Warden

    A build focused on keeping large HoT's active on the tanks, while providing a large amount of constant and on-demand raid healing. This build is not recommended until your gear is at a high enough level. There are variations of the build, but since the core is 51 points into the Warden tree it's pretty easy to see where the other points can be moved to.

    HC + ToL - http://rift.zam.com/en/stc.html?t=00jeG.E00bc.EEdtqtRqz
    Crit% - http://rift.zam.com/en/stc.html?t=00jeG.E.EEdtqtRqz.x

    If you really feel you need another AE heal you can go further into Sentinel for Healing Communion and the always nice trick Touch the Light, however I would recommend going for the 5% crit as this will provide more frequent uptime of Overflow and Tidal Resonance. Downpour is a great ability that can keep a raid alive when it should otherwise fall, though this really doesn't happen that often outside of a few select fights. Also be sure to note the fact that Healing Cataract only hits 5, and not 10 players.


    I'm sure there are builds that I have missed that will have people jumping down my throat, however those that I have posted are tried and true and should serve any aspiring raid healer admirably.


    Endgame - PvP

    The rules outlined in the early-game PvP section hold just as true for the endgame, the only difference is your ability to survive will become much more critical. The unspoken rule of Cleric PvP is that it is not always the job of the dps to help you survive. Sometimes you are going to die, and in order to win your dps cannot help you because they are busy killing the opposing healers, so it is up to you to help yourself. The longer you survive, the more time the opposing team spends wasting their damage on you, and the more time your dps has to kill the other squishy healers. With this in mind, every endgame PvP spec will lean towards a maximization of your survivability, while trying to hold onto as much healing potential as possible. Thus, in order to maintain your healing potential and survival, almost every single PvP spec will use the Warden soul due to its instant cast HoT's.


    Warden

    There are so many possible PvP healing combinations that I weary thinking about it, so I will only post a few possible builds that I would highly recommend considering. PvP is much more dependent on your local server environment and what you tend to see your opponents running in your battlegrounds. For example, if you're running into a lot of premade groups then there will be a lot of focus fire and so you will require more survival. If there are more pugs then you can focus more on healing output.


    Sent/Ward/Temp - http://rift.zam.com/en/stc.html?t=00...co.xEbkozM.VVb
    Sent/Ward/Temp - http://rift.zam.com/en/stc.html?t=00...zco.xEbkodRo.x

    Single target heal spec with some AE, use if you are running with a friend and are looking to keep them alive. Survival comes from SS, Healer's Covenant, Orbs, Touch the Light + Tidal Surge, Healer's Haste + Serendipity, and the PvP Warden talents. Quick Recovery from Templar and Serendipity make for a nice combo. Reinforce and Protect the Flock also combo nicely for some added damage reduction.


    Sent/Ward/Sham - http://rift.zam.com/en/stc.html?t=00...co.xEbkozM.bjd

    Since the crit% reduction from Templar is multiplicative, it is possible you may wish to ditch the Templar soul for something with better point-for-point value. If so the Shaman soul can provide some nice defense with 3% reduction, 10% extra self healing, Glacial Shield, and an extra heal off the GCD that procs when you get crit. Overwhelming can also help to boost your healing output.


    Warden/Justicar - http://rift.zam.com/en/stc.html?t=00...o0x..xEdtqtRqz
    Ward/Justi/Temp - http://rift.zam.com/en/stc.html?t=00...0x.xEbkqtRqz.x

    A build more focused on AE healing, and often a more popular build due to the 15% damage reduction from Justicar. Very large HoT's, along with multiple Orbs and Doctrines provide the survivability you need.


    Warden/Sentinel - http://rift.zam.com/en/stc.html?t=00jex.E00bc.EEdtqtRqz

    Often, the bigger your HoT's the tankier you are. Increased AE healing from Ocean's Blessing and the Sentinel talents, along with some new tricks from Sentinel can make this build an excellent choice. Also, Downpour is just plain cruel.


    Well that's it for me folks. I hope this guide will be helpful to anyone new to Rift healing. If you have any questions or suggestions please feel free to post, I love learning things about healing builds that I never knew before. For you healers that are pissed because I forgot your favorite omgzawesomesauce build...be gentle.

    P.S. Healing Compendium Part 2 for DoL Builds - http://forums.riftgame.com/rift-gene...eturn-dol.html

    -Snarf
    Last edited by Snarfums; 08-11-2011 at 03:33 PM.

  3. #3
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    One more build I would add to raiding is what I like to call "Inquisicar", being:

    http://rift.zam.com/en/stc.html?t=00...qz.AuMo0o.E0xb

    I only use this build for a few fights, where AoE healing is crazy, I normally DPS everything else, using the cookie cutter Druid/Shaman/Inq spec.

    With this build, you keep Righteous Mandate on the main tank, but target the boss the entire fight, spamming your single target DPS macro, and being ready to spam Doctrine of Loyalty.

    Last weeks Greenscale kill, i did 575 DPS, and 1400 HPS, only one other healer did more than me. Its a pretty simple build, and works very well for AoE healing fights.
    Last edited by Kulltiras; 05-30-2011 at 01:27 PM.

  4. #4
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    Yeah Inquisicar is what I'm putting on my 5th Role once I get the 100P for it. It shouldn't be an issue as I'm familiar with using DoL as a Tank, and my DPS build is 51 Inq, so nothing new there.

  5. #5
    Qwn
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    I disagree that sent/puri isn't a good choice for leveling.

    I leveled this way and did wonderfully.
    It is especially useful for anyone uncomfortable, inexperienced or too impatient to rely on hots.
    And makes you a strong single target healer capable of taking care of a group too.

    While you don't get all the cool cd's until later even at lvl 26-29 you do get healing breath (to hit 2 others) and the warden hot to spot heal, you get healing communion for group heals and you have HI and RF to rotate between as well as the shield for the tank.

    In addition you bump your spell power and spell crit considerably as well as reducing mana cost by taking puri/sent.

    You dont have to wait to late in levels 36-38 for some of the really cool things either, like Divine Call, Latent Blaze and your first taste of Serendipity and an instant critical heal.

    Otherwise your guide is great for new players, I'd just like to encourage players with similar playstyles to mine to enjoy the puri/sent as much as I did early on as well.
    Last edited by Qwn; 05-30-2011 at 02:43 PM.
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  6. #6
    Telaran
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    Very nicely done. Kudos to you. Thanks for putting in the time to do this. This needs to be in the links sticky above.

  7. #7
    RIFT Guide Writer Snarfums's Avatar
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    Quote Originally Posted by Qwn View Post
    I disagree that sent/puri isn't a good choice for leveling.

    I leveled this way and did wonderfully.
    Your post brings up some interesting points, and since you discuss using the AE talented Healing breath in the early levels I'm going to assume you used Sentinel as your main soul. If you are going to compare the ease of using one build over another, you must first look at what you lose and gain from choosing one over the other.

    21:

    Putting your 5 extra points into Purifier nets you 1 extra heal from Healing Flame, Healing Blessing and 5% crit (most people have barely any WIS at this level, so 5% WIS doesn't do much). The equivalent points in Warden get you Healing Current and 10% mana.

    Since Sentinel provides you with Healing Grace, you already have a faster heal that can be used to top people off, adding another fast heal from Purifier is just adding more of the same. On the other hand, Healing Current not only provides you with a quick heal to top people off, it also improves tank stability by providing an extra HoT you can use. The only point in favor of Purifier at this level is Healing Blessing, but then you are trading a heal that is useful 100% of the time (Current) for a situational trick.

    31:

    Warden is the clear winner by this level. Purifier gives you an endurance buff and a rez, both of which you already get from the Sentinel tree and 4% WIS, while Warden gives you one of the best reactive cd's of any of the healing trees and 4% effectiveness on your instant heals.

    41:

    Here is where things get more interesting.

    Purifier - Enflamed Rejuvenation, Caregiver's Blessing, Restorative Flame, Ward of the Ancestors, Searing Transfusion, Flashover, Latent Blaze

    Warden - Soothing Stream, Healing Flood, Orbs of the Stream, Ripple, Deluge, 10% better HoT's

    You certainly get more cooldowns from Purifier (Sent/Pur is the cd spec after all), but take a look at the abilities. All of them are single target only. If all you are doing is increasing your effectiveness at keeping a single target alive it seems clear that 4xSoothing Stream stacks and Orbs will go a much longer way toward that goal, and be more consistant. In addition, Warden also serves to improve your AE healing at the same time with some of the best available AE heals.


    Quote Originally Posted by Qwn View Post
    And makes you a strong single target healer capable of taking care of a group too.
    While you do obtain the single target cooldowns from Purifier, that soul provides no actual heals that are stronger at single target healing as Sentinel already provides Healing Invocation which easily replaces RF, while Warden provides the added help of Soothing Stream. With regards to the added AE heals, I'm not sure where those are coming from in the Purifier tree.

    Quote Originally Posted by Qwn View Post
    While you don't get all the cool cd's until later even at lvl 26-29 you do get healing breath (to hit 2 others) and the warden hot to spot heal, you get healing communion for group heals and you have HI and RF to rotate between as well as the shield for the tank.
    I find this sentence odd as most of what you are talking about is found in the Sentinel tree. I could understand if you were arguing for using the Sent/Ward build over Pur/Ward, but then it becomes a Sentinel vs. Purifier argument and not a Sent vs Ward or Pur vs. Ward argument. The only thing you mention that you gain from going Sent/Pur is Restorative Flame, and in the early game trading the Warden abilities so you can rotate HI and RF is a bit weird.

    Quote Originally Posted by Qwn View Post
    You dont have to wait to late in levels 36-38 for some of the really cool things either, like Divine Call, Latent Blaze and your first taste of Serendipity and an instant critical heal.
    Again half the abilities you mention are in the Sentinel tree, not Purifier. Also Flashover is pretty much the equivalent ability to Tidal Surge from Warden.


    I'm not trying to say you are uninformed or pick on you, that is not my intent. I am attempting to show that the easiest route when leveling a healer is to use either Sent/Ward or Pur/Ward. I am not saying that it isn't possible to level as a Sent/Puri or as a Warden (hell, I leveled as a Warden main soul), it's just more difficult than it needs to be.
    Last edited by Snarfums; 05-30-2011 at 05:01 PM.

  8. #8
    Soulwalker
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    thank you for writing this, very helpful

  9. #9
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    I disagree with your idea that Purifier is not good for leveling in PvE and PvP. I haven't gotten to endgame but in my leveling experience so far it's been a great spec, especially at lower levels, but you have to pick the right talents and spec properly and play properly. I actually found it a lot easier than any spec with most points in either Warden or Sentinel since it's more defensive and has so many skills to deal with emergencies, or a bad tank, etc. Warden is good in PvP but in PvE it doesn't keep the tank up well enough through spike damage, at least at lower levels. Sure it has great HoTs for constant healing, but it doesn't do well in emergencies. Sentinel has the direct heals but you'd need to go about halfway through the tree for it to be any good - if your only single target heals are Healing Grace and Healing Breath it's not enough, even paired with the first two Warden HoTs (I can say this from experience).

    Purifier is all about the shields with some great single target heals. Any lack of spellpower doesn't matter since shields don't scale with spellpower anyway and the direct heals you have will heal for the same amounts as the direct heals in the other trees, except you have added defenses to prevent the need for as much healing. It's less stressful and easier in my experience and I've tried all the specs so far. Besides this spec takes the 5% SP from Sentinel, 5% healing effectiveness, 5% wisdom, and 5% extra crit chance, so you get all the extra healing power you need. Much better than more maximum mana.

    In PvE (instances/rifts) it's more than enough to keep the group/raid (in the case of a rift) alive. You don't see a ton of AoE damage so Ward of the Ancestors plus HF/RF/Healing Breath is enough, with Searing Tranfusion and Flashover for emergencies. You have Healing Communion for AoE healing, plus the use of shields to prevent damage, and Healing Breath/HF to top people off in the case that more than one or two people are taking damage. But I haven't found there to be so much AoE healing needed that the abilities available to me in my current Pur/Sent spec aren't enough. It's more than enough.

    With a 3 second cooldown, there's no reason not to have the shield on the tank at all times and you can throw it on another group/raid member as well if they're taking some damage or to prevent damage. I would fill out Protection of the Ancestors before taking Enflamed Rejuvenation - again, this spec is all about the shields so if you're not speccing all the shield abilities and using shields left and right, you're gimping yourself. If you can prevent damage, that's HP you don't have to heal and in emergencies it buys you enough time to get the heals off to save them.

    Looking at your level 31 Pur/Warden build you continue to put points in purifier that make no sense. The 5 points in Enflamed Rej I already mentioned, then you take Caregiver's Grace which is meh, Life's Blessing to reduce CDs is a waste given the talents you should have taken instead, Blessing of the Flame isn't worth 2 points for a 4% chance, there are better mana skills in the 3 trees. Better to take Intense Flames to directly increase your Purifier direct heals.

    A few points can be moved around as per personal preference but here's the gist of it at 31: http://rift.zam.com/en/stc.html?t=00Gje.Exoe00z.E0t

    I use it for PvP as well except I have Templar as my 0 point soul instead of Warden. I don't miss the single HoT from the 0 Point Warden soul at all - my Ward of the Ancestors prevents more damage than the HoT would heal anyway. If I have a lot of people taking damage in a WF I use HB/HF until shield is off CD, then you can just heal people as necessary. RF isn't always even necessary since people often only need a small topoff and then shield prevents further damage. Although when I can use RF, I find that shield buys me time to cast it, or shield plus HB or HF if necessary to buy me those few seconds. Although once you get Touch the Light you don't even have to worry about that. In PvP Warden is good as well for constant healing, but Pur/Sent is great as well for the simple fact that it gives a ton of raw healing power, great defensive/preventive measure, and great CDs to save people. Warden is more constant HP maintenance, but Pur/Sent allows you to deal more effectively with all the emergency situations you encounter in WFs that Warden doesn't do so well.

    Sorry for the wall o text but I just wanted to put my Purifier thoughts out there since your post kinda gave them the short end of the stick. After trying out different builds I found this the easiest in PvE, most fun, and least stressful, and it works for PvP as well with no need to switch (which while Warden was fun in PvP, it was hard in PvE and at low levels I didn't want to have to buy a 3rd spec- 1 for healing and 1 for dps solo questing is what I have so having to buy a 3rd for group PvE only seems like a waste of money until later levels).
    Last edited by Leiloni; 05-30-2011 at 11:21 PM.

  10. #10
    Soulwalker
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    Thanks for consolidating all of this info - I have been bouncing around between three typical/traditional characters (warrior tank main, ranged rogue alt, and cleric healer). While my ranged tactics may change according to fights here and there, my soul composition stays fairly consistent through many levels and is based primarily on my play style.

    For Tanking and Healing - I see the need to not only build according to play style, but also according to level range and even by encounter. Warrior build progression has been layed out very nicely by Ciderhelm in the Warrior Forums, but I had not run across anything as easy (not that I don't mind researching and digging through posts while also figuring things out in game myself) to refer to in one place for Cleric Healing - Great Job!

    And I appreciate that we know you are not an expert and you do not claim to be - but you have provided a starting point for many of us to build from and adjust to what we think is best for us.

  11. #11
    Shadowlander
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    I used Senticar for a while and it's quite good and very flexible on the healing side with all the Sent abilities and CDs, but for generic AoE heal support (groups and raids) with some dps, I prefer Shamicar. Less utility, but considerably more AoE "splash" healing and dps along with absolutely endless mana.

  12. #12
    RIFT Guide Writer
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    Aside from a few disagreements (mainly Purifier or Puri/sent based) I enjoyed your writeup and think it will be quite a helpful tool for any person(s) new to Cleric. If you haven't already, PM Vespera about adding this to the Rift Compendium!

    Keep up the good work, I know it's hard!

  13. #13
    Qwn
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    Quote Originally Posted by Snarfums View Post
    Your post brings up some interesting points
    Enough said =)

    I started out answering your every point but soon grew tired of how much time it was going to take to rebutle each quote . Instead, since your mind is made up, I'll stick to my belief that depending on personal playstyle Puri/sent is as viable a leveling spec as all the others you listed. For all the reasons I listed previously and for all the obvious things you can see in the talent tree.

    My intent was not to challenge you to a theorycrafting battle, but to point out how you may have missed some viable options in your opinion of that spec and to say that hot healing is not for everybody.

    Once again however, I applaud you for making a great guide for new comers and encourage those reading it to open their mind to the possibilities of puri/sent for low level single target healers that may not be fans of hots.
    ~Good Girls are Bad Girls that don't get caught~
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  14. #14
    RIFT Guide Writer Snarfums's Avatar
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    Quote Originally Posted by Qwn View Post
    Enough said =)
    Instead, since your mind is made up, I'll stick to my belief
    I'm sure the same could be said for the both of us!

    Either way I'm just glad the main issues raised seem to be the lack of a Sent/Puri levelling build (to be honest I was expecting more hate from the raiding/pvp crowd). I spent almost my entire T1/T2 period using multiple variations of the Pur/Sent builds so I have a lot of love for them and would shudder to think they were being misrepresented as "bad" builds for levelling. They aren't and I wouldn't dream of accusing them of being so.

    Thanks for the replies and comments guys, keep 'em coming!

  15. #15
    Plane Touched Mahkra's Avatar
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    Didn't see the duracell build in there. I soloed my last few levels with it AoE quest grinding. It's also useful for support heals when you are undergeared in T2's. You are basically a Chrolo that hits things with a staff.

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