xAer...considering I'm talking about raiding...and noting level 50 builds...I'm going to vote that you are pretending to be dense purely for the sake of arguing...
Originally Posted by xAerose
And there is no such thing as a "useless" build. But for purposes of putting your best foot forward in groups and raids there are quite a few that put out more dps and hps than the "duracell"...they sacrifice defense...but...you're not tanking so that's largely irrelevant. And no, unless you are notibly overgeared for the content, you will not be tanking as a duracell, so cancel that thought.
Generally speaking...even from a soloing point of view, once you hit level 44, going towards one of the 44 shammy/11 or more justicar/x builds is often going to be a better call and it is "usually" an easy transition for most people used to playing the "duracell" build.
There are a lot of good guides to help people on how to balance things depending on how they want to ramp things up for groups/raids.
That said, fun matters, and if you're soloing I absolutely agree to go with whatever you have the most fun with...having said that, if you aren't trying the other builds out there and exploring and learning different options, then you really don't know if x or y build is "the most fun" for you yet.
The main issues specifically with using a "duracell" build on raids/groups is that most boss fights prioritize single target dps, which duracell fails at miserably, and not all fights require high AOE healing, in which case you're basically competing with hps from the primary healer/s which is pointless if they already had things covered easily.
It can help with heavy trash pulls in dungeons, but so can inquisicar, shamicar, etc. and they generally do a better job of it.
In regard to your macros:
#show bolt of radiance
cast glacial shield
cast sanction heretic
cast lightning hammer
cast massive blow
cast bolt of radiance
cast strike of judgment
cast bolt of judgment
cast glory of the chosen
cast fated blow
Your off global cooldown items should be at the end of your macro, not at the beginning. Granted if you are slamming on your macro hard and fast this will be a fairly small difference in total dps but every bit helps. You might consider adding battle charge in just above vex when you get it but sometimes that can be more annoying than helpful. Granted you should be making sure to keep vex applied anyway but if you're running around out of range and everything else is on cool down spamming vex is still a dps bump. The difference in damage between censure and strike of judgment is trivial, might as well get 3% more magic damage boost. Make your #show on bolt of radiance so that you know if you hit it while running around at range it will be applying vex. Lastly if you find you are generally peachy on conviction consider swapping out crushing blow in place of strike of judgment as it does a bit more damage. And if for whatever reason you are standing still...out of melee range...but still want to get attacks off...bolt of judgment. Granted bolt of deprav will be better dps but the difference isn't huge and it doesn't give convictions.
#show soul drain
cast soul drain
cast even justice
cast sanction heretic
cast bolt of radience
cast bolt of judgment
cast glory of the chosen
cast fated blow
Make the same change and put your off global cooldowns at the end of your macro. #show soul drain so that you know how much time before you need to sit still etc. or alternatley bolt of radience so you know when you start casting vex if you're running to your next target etc.
The debuff macro I would kill and separate out the items you threw together on it will rarely be used together. Generally speaking there is no reason why you would want to snare or vex every target that you purge etc.
Also having a mouseover option for speeding up pulls isn't silly either.
And yes Nevara, you just add in the other abilities as you get them in the correct position on the macro sequence.
Last edited by ronmaru; 10-06-2011 at 01:13 AM.
Ron are you serious...cause your posts make you look mentally handicapped. You rip an amazing aoe farming/lvling spec then provide **** for math as to why its bad. If you cant LOS and pull 8-10 mobs at a time thats your fault cause your terrible. Learn game mechanics and LOS.
Vex every mob with tab targeting...(in my blue gear) pull 8-10 lvl 50-51 Line of site them then spam the AOE macro. Ive soloed all 1.5 chronicles with this spec also in all greens and blues. Show me some math as to why you suck.
AND WHY the **** are you comenting on raiding builds on a build TOLD MANY TIMES IN THE INITAL post as a AOE grinding and farming build.
Last edited by phenom01; 10-06-2011 at 09:34 PM.
My point of talking about raiding/groups is to note that the defensive points are wasted in these situations (specifically made in response to people discussing the merrit or not of using "duracell" in groups/raids). I would like to believe it is easy to understand that points blown in thick skin/sheildoFa/devoutD etc. directly take away from being able to spend points in increasing your damage and healing output. Ultimately a big part of level 50 goals for many people is grouping/raiding so its worth helping orient around this as they close in on this anyway.
If you actually read what I wrote, I can fully understand if people aren't geared well enough that they feel the need for extra defense while solo. Even still, with 1.4/1.5 the 44shammy/22justi/sent or ward setup is superior in defense and the general feel and speed for AOE is similar though the 44 shammy will also move quicker on single targets and 2-3 target clusters. There are other builds too but I note the 44shammy/11+ just/x types specifically because it is an easy transition for someone used to "duracell" so the learning curve isn't very steep.
Before you feel like slinging futher insults you might want to look at other threads such as:
or any of the other threads that talk about the fastest soloing (many of them focuses specifically on chronicals as of late), you'll notice none of them use "duracell"
I suspect insulting intelligence and asking them to show you math won't leave them cowering either.
Your comment about LOS is correct, and you're spending time running away from mobs with a very weak vex ticking on your pulls vs. spending time beating mobs down...which was my point...and a principal reason why the other builds kill faster when soloing. Additionally while that works fine in chronicals, in standard zones the LOS approach will often end up leashing mobs before you can get up to 10, particularly in high traffic areas where there isn't a full spawned zone up or in more open locations where you simply can't leash because there isn't regular terrain to do so. To dig a bit deeper still, if you pull all the mobs back to an LOS point and kill them. You then have to run to a new place with a lot of mobs and a new LOS point. While you are running you once again are not killing anything.
You also might want to consider making a mouseover macro for your vex and tie in SH, soverignity and BoR as well so that you are generating conviction while pulling. It is often a faster and more reliable approach that tab cycling which doesn't always get your target on who you want forcing you to cycle again while figiting with the camera angle on occasion.
I will state again for clarity. I can understand someone using the "duracell" to solo more safely and I can absolute understand the joy of popping two hard hitting AOEs back to back and watching the numbers fly. However, there are other options out there that do generally perform better under a larger variety of circumstances and some of them even have superior defense without sacrificing their soloing speed.
Additionally (and more importantly) people who learn some of the other builds out there might find some or many of them equally or more fun. If dispelling the myth that the "duracell" is THEE fastest solo build, everytime, all the time, helps enable them to do that, this can only be a good thing.
Even the OP acknowledges that other builds work faster at various levels, with 1.4's introduction of vengeance of the primal north this further added another solid melee solo option into the mix. Options are good.
He's pretty much right on every point and probably reiterating that it is a solo, sub-50 build because clerics are frequently thinking they can raid with it.
They can't, and you're probably awful at everything.
Just solo'd all chronicles with this build, new level 50 in questing greens/blues. No problems at all. Went in for a laugh, no idea of what any of the bosses did, and one shot the lot.
Originally Posted by ronmaru
Seams like it works to me.
Anyone who says that this build is not amazing needs there heads feeling! If they haven't tried it or have and cant seem to get it then perhaps the build is just not for them, Period!
I've soloed all the Chronicles with ease. been up close an personal in Drr. I've even been into Master Mode DD and on our first run we got to the second to last mob and I put out semi decent DPS but had the added bonus of being able to mass DPS the trash in there.
I can go anywhere with lvl 50+ mobs and round up over 10 of them, use LOS and hammer there heads in with ruthless precision. Its an amazing fun build and is perfect also for the Lazy player because it only involves button mashing a few keys with the odd use of brain power for Mana Drains/Regains+Healz.
I've used this build since level 40 and have done T1 and T2 and never had a problem so if you say this build is no good then you are simply not playing it correctly or you just simply suck at MMOs.
Oh did I mention also that its helped kit out all my Alts with gear and I've turned into a Plat hound.
I also heard the flouride in the toothpaste is part of Stalin's mind control plot to turn mankind into a race of super robots to fight the Martian invaders. Originally Posted by Mr Spock
(One of those rift players that reads the forums but never posts because I am too busy playing the game.)
I really couldn't add any to this it is absolutley correct.
Originally Posted by Loxy41
rage of the north
glory of the chosen
strike of the maelstrom
I run this spec now it is as everyone says great for dps and for off heals.
With this macro though it is better to be putting Rage of the North after souldrain otherwise you end up wasting 3 to 4 seconds of crits, although regardless of where you put Rage of the North it is best when using battle charge to make sure you STOP moving otherwise again when you go to cast soul drain you cast rage first and waste it. Hope this helps
[QUOTE=Deringer;2348209]First off, this is hands down my favorite Cleric build. Rift
Glacial shield imho is better because it gives you about 800 dmg mitigation at max rank and having 3 other mana regens is more then enough, which also means less likely that you will have to stop to cast DoB on yourself.
With or without using Rage of the North Soul drain seems to have a high crit chance all by itself.
Originally Posted by Cretin
So why cast Soul drain when it crits on like 8 targets at a time if they are there with rage going when u can just soul drain then use rage for all your follow up melee abilities afterwards? more damage over all that way from what I have seen.
Last edited by Synestrous; 10-12-2011 at 06:16 AM.
Working d/not = "fastest"
Originally Posted by zetans
A rather critical difference. I can solo the chronicals fine in my strait up pure dps inquisitor build, but I would never claim that it is the fastest way to do it. For chronicals the cabbicar has pretty much put every other build to shame, the videos are utterly astounding. ;)
...its a two macro build...I'm pretty sure most people who have tried it had no trouble "getting it".
Originally Posted by Loxy41
There are quite a few cleric builds that solo chronicles with ease so that's a rather sizable metric...and any melee build is supposed to be "up close and personal" in raid environments...would rather defeat the purpose otherwise...
If you used this build in master mode you are basically saying the dpsers in your group carried you through the single target dps burn fight but couldn't make up for that durring the gedlo counsil following. By comparison you could have gone with a decent group/raid build and helped out significantly more either with healing or dps.
I fully agree its a great lazy build and for relatively poor geared level 50 soloing and prior. And I have not seen anyone claim it's "no good" in that regard for quite a few pages, not sure where you are pulling that from? I think cretin did a fine job with his guide in general.
But to say that you are doing your group and raid favors with this build vs. the plethora of other ones that do equivalent or better AOE burst heals with sizably more dps where single target is needed would be incorrect.
The logic of "if you don't think this is the greatest you are stupid" is a touch on the juvinile side.
Please...do explain how exactly all the points blown in increasing self heals and self defense (spending points beyond 11 in justicar) is contributing to your group and raid? Or just continue to assert blindly how everyone who does not feel this build is amazing all the time for everththing everywhere is a moron.
And now I'm just waiting for phenom to come in and explode for mentioning duracell and groups/raids in the same paragraph... /sigh
Last edited by ronmaru; 10-12-2011 at 07:39 PM.
trouble with addidng macros on your level 30 build u stated in duracel build
i am a n00b when it comes to macros
what do i need to put in exactly on the single target macro and multi target
i copy pasted didnt work
and how should i have my setup on my quick bars and attacks, buffs debuffs, etc do i need to have everything in quick slots or what?
any help apriciated
WOW!! What a great leveling build!! Just tried it and this thing is awesome!! Now I am just at evel 33 so I am missing some of the tools, but IMO this is similar to Kruunchs power leveling build for warrior, I have both, only better. The mana and health regeneration are sick and taking down mobs is a cinch. Thanks for the build.