Originally Posted by
Morwath
This thread isn't about whining how CQ is bad, if you want whine *points at the x in corner of your web browser*. If you got idea how to make CQ better, share it with us!
Some ideas:
Rewards:
-> Remove random rewards in CQ chest and replace them with certain amount of Depled Infinity Shards and Warlord's Marks. Do I have explain why?
-> Change favor and prestige gains for kills based on amount of allies around player, the more of them - the lesser rewards, the less of them - the higher rewards. Such change should promote playing in smaller groups to acomplish certain tasks.
Rules:
-> Remove kill count. Set timer of each CQ to 50 mins and if a team acomplish objectives (65% in Stilmoor or 5000 Infinity Stepez) drop timer to 5 mins, after timer goes to 0, give players 10 minutes to battle for additional rewards (chest). This way CQ won't last more than 1 hour, so people who doesn't have much time won't be penalized.
-> Reduce AoE dmg in CQ by 30%. Such change should promote other playstyles than just stacking AoE and brainless spamming in Zerg Trains...