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Thread: Conquest idea

  1. #1
    Soulwalker
    Join Date
    Dec 2017
    Posts
    11

    Default Conquest idea

    Hello again another crazy idea. The thought of battle pass bringing some more life to other qualities of the game has been great. The thought of bringing back conquest as a battle pass quest would’ve helped return some players to the game. and this time do it right by adding the raid ques if you wanted to be with your guild separately and another queue separate for solo/ small premades. Recommending the premades for the random be limited to 2/3. @Devs Pvp is long over due for good material and you have a player base for pvp that would be really happy and along the way attract more players. Add dailies/weeklies for it and pvp and pve incentives for attract both crowds. Like a currency that allows you to convert the currency to favor or whatever the current pve currency’s are needed or to buy reputation. Just a thought would love to hear your guys ideas on this and see if we can attract some attention from the devs 😘 Happy hunting Forrsaken @ Deepwood < Hello Kitty >

  2. #2
    Shield of Telara
    Join Date
    Feb 2011
    Posts
    738

    Default

    Not a crazy idea. Peoples been asking for CQ for awhile and stuff like 2v2 and 3v3 are basically arenas. The problem is there is no one properly experienced enough to even touch balance. The current soul system is made out to be too complex when it really is not. You have pretty much every class playing a single FoTM spec and doing extremely well with them. They all need adjustments.

    Here is an example. You have stuff like Neddra's Essense, and Diffuse. These bypass PvP nerfs. For instance, No permission to die, all the tank heals, all absorbs are effectively reduced in PvP. These other abilities are pure damage reduction which makes stuff like pure 61 point warlock and rangers able to tank better than some 61 point tanks. They can take so much damage and so much easier to heal someone with a buff that is nearly immune to damage. You can gain massive healing from the guard buff as well as dish out some decent damage. Not the best but it is decent enough to punish fresh 70s and newbies in crappy specs once you out gear them.

    For the most part it is just a bunch of bads in real life taking advantage of new players, fresh 70's and other solo players in premades using broken imbalanced specs, items etc. which is why I stopped playing. The game too damaged at this point.
    Last edited by Aedynn; 06-12-2020 at 10:52 PM.

  3. #3
    Shield of Telara
    Join Date
    Feb 2011
    Posts
    738

    Default

    Not a crazy idea. Peoples been asking for CQ for awhile and stuff like 2v2 and 3v3 are basically arenas. The problem is there is no one properly experienced enough to even touch balance. The current soul system is made out to be too complex when it really is not. You have pretty much every class playing a single FoTM spec and doing extremely well with them. They all need adjustments.

    Here is an example of not so obvious but extremely obvious things to a player. You have stuff like Neddra's Essense, and Diffuse. These bypass detection from being overpowered because they are not classified as an ability that needs adjusting with a knob turn such as absorbs, healing etc. For instance, No permission to die, all the tank heals, all absorbs are effectively reduced in PvP. Howerver these abilities abilities are pure damage reduction which makes stuff like pure 61 point warlock and rangers able to tank better than some 61 point tanks. They can take so much hits but the dev made it so those hits are just 0 damage which bypass any other dev acheivement at balancing classes based on pure nerfs to healing /absorbs. It is so much easier to heal someone with a buff that is nearly immune to damage. You can gain massive healing from the guard buff as well as dish out some decent damage. Not the best but it is decent enough to punish fresh 70s and newbies in crappy specs once you out gear them.

    For the most part it is just a bunch of bads in real life taking advantage of new players, fresh 70's and other solo players in premades using broken imbalanced talents,specs, items etc. which is why I stopped playing. The games too damaged at this point. It may not be easy for me to code out what needs to be done. But I know what needs to be done.. Like nerfing thresher maw in PvP. Reducing damage/healing output of low access guard buffs by 80% and having some talent reduce the reduction back to normal to stop all the hybrid OP specs. Also lowering the healing received to guard until further up the tree. Having talents that grant 80%-100% damage reduction in PvP actually grant it in stack of 5. Next five abilities reduce damage taken by 80% to 100%. The only specs that should be granted that immunity to damage for that long is melee.
    Last edited by Aedynn; 06-13-2020 at 03:48 PM.

  4. #4
    Ascendant
    Join Date
    Mar 2011
    Posts
    4,037

    Default

    Quote Originally Posted by Aedynn View Post
    Not a crazy idea. Peoples been asking for CQ for awhile and stuff like 2v2 and 3v3 are basically arenas. The problem is there is no one properly experienced enough to even touch balance. The current soul system is made out to be too complex when it really is not. You have pretty much every class playing a single FoTM spec and doing extremely well with them. They all need adjustments.

    Here is an example of not so obvious but extremely obvious things to a player. You have stuff like Neddra's Essense, and Diffuse. These bypass detection from being overpowered because they are not classified as an ability that needs adjusting with a knob turn such as absorbs, healing etc. For instance, No permission to die, all the tank heals, all absorbs are effectively reduced in PvP. Howerver these abilities abilities are pure damage reduction which makes stuff like pure 61 point warlock and rangers able to tank better than some 61 point tanks. They can take so much hits but the dev made it so those hits are just 0 damage which bypass any other dev acheivement at balancing classes based on pure nerfs to healing /absorbs. It is so much easier to heal someone with a buff that is nearly immune to damage. You can gain massive healing from the guard buff as well as dish out some decent damage. Not the best but it is decent enough to punish fresh 70s and newbies in crappy specs once you out gear them.

    For the most part it is just a bunch of bads in real life taking advantage of new players, fresh 70's and other solo players in premades using broken imbalanced talents,specs, items etc. which is why I stopped playing. The games too damaged at this point. It may not be easy for me to code out what needs to be done. But I know what needs to be done.. Like nerfing thresher maw in PvP. Reducing damage/healing output of low access guard buffs by 80% and having some talent reduce the reduction back to normal to stop all the hybrid OP specs. Also lowering the healing received to guard until further up the tree. Having talents that grant 80%-100% damage reduction in PvP actually grant it in stack of 5. Next five abilities reduce damage taken by 80% to 100%. The only specs that should be granted that immunity to damage for that long is melee.
    Its all this and more. New souls shields arent nerfed correctly. I see TONS of damage mitigated due to absorbs on newer souls, to the point its a huge mitigation-kind of why warrior healers are tanks-shields are busted on them. Its easy to see the absorbs should be negated 80% plus but Im hitting 500 damage, absorbed 3000, in a continuous string of absorbs.

    But I digress yes a TON of balance would have to be made.

    On the bright side I went 27-0 in a wf on my cleric, which is funny to top the charts on a cleric vs. all the other OP callings. Of course you cant have a broken healer calling on the opposite team to get those numbers. Certain broken maxxed souls unbalance wfs due to never being correctly fixed for pvp. Ironically, warrior is definitely top calling for most OP options both dps and heals, which is here to stay so if your new or switching callings, go warrior.

  5. #5
    Champion Bluntmaster's Avatar
    Join Date
    Jan 2011
    Location
    Detroit, Michigan
    Posts
    570

    Default

    Gonna be a hit in the pocket if they do adjust souls. Paid souls will always perform better, if not why even buy them ?
    #1 at selecting a target and pressing a button.

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