PvP Changes have been mentioned in the patch notes: http://forums.riftgame.com/general-d...ml#post5374590 - "In this update damage is being greatly increased while healing/absorbs will be moderately increased with the intent of reducing time to kill"
Datamining has revealed the PvP Damage and healing modifiers that were modified with today's patch. Here are the new values:
PvP Damage Multiplier: 0.0426 -> 0.0852
PvP Heal Multiplier: 0.045 -> 0.07
PvP Absorb Multiplier: 0.045 -> 0.07
In short, damage is doubled, and heals are boosted by ~55%.
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