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Thread: Datamined PvP Damage modifier changes

  1. #16
    Rift Chaser Escadora's Avatar
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    - Based on Data I've collected -

    The "Greatly increase" of damage is rather high.. I do see it being reduced a bit in the near future.

    If I were to calculate it in an understandable yet accurate point system for some to get an easy number on sheet, it'd be something to the nature of:

    Started with: (1000) points in Damage [NMT]

    (700) of those points were taken away, end of [NMT].. TTK was a tragedy..

    We were then granted with (400) points in the end for a while.

    Before the Demise of jobs of a few notable "DEVs" we were rewarded off guard with an added (200) points to the existing "400" making a calculated total of (600) points.


    Currently we sit around 1200 points due to the new change(it being doubled). I do predict this 1200 points to drop around 800, It'll leave a balanced kick to PvP damage within War fronts.

    Side Note: Duels remain the same, as they were..

    ~Esca
    Last edited by Escadora; 04-14-2019 at 09:37 PM.
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  2. #17
    Telaran Purrr's Avatar
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    I for one actually like the changes it has brought back some excitement and fun to matches plus there's more people playing meaning often more than one wf going. Its been so long since we have seen this much activity.

    They finally do something and now all I read is same old same old nerf this nerf that, yes lets nerf Primalist healers because damm them they have the nerve to heal and try keep people alive. Healing needs a boost if anything not farseer but all the other souls then maybe others will heal because trust me even farseer cant keep up with all the 2 shotting going on. I watch good players get melted down even if i'm throwing every heal I have at them.

    If you nerf farseer then you can say goodbye to heals in wf's full stop. Boost other healers then maybe less primalists will heal. Whatever happens wont stop me from enjoying pvp.
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  3. #18
    Telaran
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    Quote Originally Posted by Purrr View Post
    I for one actually like the changes it has brought back some excitement and fun to matches plus there's more people playing meaning often more than one wf going. Its been so long since we have seen this much activity.

    They finally do something and now all I read is same old same old nerf this nerf that, yes lets nerf Primalist healers because damm them they have the nerve to heal and try keep people alive. Healing needs a boost if anything not farseer but all the other souls then maybe others will heal because trust me even farseer cant keep up with all the 2 shotting going on. I watch good players get melted down even if i'm throwing every heal I have at them.

    If you nerf farseer then you can say goodbye to heals in wf's full stop. Boost other healers then maybe less primalists will heal. Whatever happens wont stop me from enjoying pvp.

    I do wonder if more people in wf's is due to the battle pass objectives than these changes?

    I would love to farseer nerfed so they are inline with other healers at the same time bump healing. There is only one excellent healing class right now and that's just silly.
    Last edited by JamesDSneed; 05-02-2019 at 10:48 AM.

  4. #19
    Telaran
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    These changes are alright... Ranged damage is a bit overwhelming for any melee though...

  5. #20
    Champion
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    Quote Originally Posted by Jegodinn View Post
    These changes are alright... Ranged damage is a bit overwhelming for any melee though...
    Not really.. Since biggest damage comes from DoTs and Thresher Maw. Retaliation warriors can easily handle other types of damage including BD. Honestly only thing wildly out of place is Thresher Maw which is technically not a range ability and Clerics are pretty bad on average in every warfront.. Maybe 1 out of 100 games clerics do well from my testing.. that is sad. Flamespear could be fixed though.. but it's not as bad as Thresher.. As for TTK being too low.. I will say utter BS.. Games last way too long as is. Most to end of match.. Farseer is strong alone but when you add in other healers like WC, FK and pad it with bard healing hybrids TTK is too high.. And then you have the hybrid tank specs on top of that from warrior. diffuse and sacrifice pet and absorbs from mages and most things don't melt anymore. People just choose to not heal because they have other objectives to do..and their healing isn't strong enough alone without Farseer present.

    Personally just fixing Thresher and HFB will go a long way into buffing healers. You don't need to buff heals at all outside of maybe revamping cleric with the other classes and Farseer just needs a tiny nerf after you target other abilities to be reduced in PvP. Warriors could use some nerfs to specific abilities but this double sword nerf damage and buff healers approach that is being mentioned is pretty derp if a developer considers attacking the problem both ways. It should be nerf some culprit DPS abilities.. and Farseer but not buff all healers and nerf Farseer and nerf damage abilities. Makes no sense..
    Last edited by Aedynn; 05-03-2019 at 01:36 PM.

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