instead of taking damage away from players why not just add a 0 at the end of players hp?
so take a fresh 70 they would have a little over 200k hp so adding a 0 (1,000%) would give them 2m hp, i think high end dps right now is about 600k so this would give about 3-4secs of life 1v1. if this isn't enough one could scale it by 1,500% (3m+ / 4-5sec ttk) or 2,000% (4m / 6-7sec ttk). top end hp is over 3-400k so they would come in at 3-8m. with this much hp healing my not even need much adjusting in pvp.
pvp may also need a cap on armor and block as to limit tank exploiting with all the hp and maybe encourage dodge instead.
this would only effect pvp things like wfs ofc, no one world pvps anymore anyway, then duels could just add the pvp buff.
i just feel players in pvp should be treated as a raid boss instead of a lowly player?
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