This will sound a bit negative so I'll first point out that I like this idea, but...
In the case where a fictive player would be fully geared already, what incentive would there be for him to keep trying to win when he's on the worst team and getting 2x favor or 5000x favors would be basically meaningless to him?
I pvp on 5 characters, they're all fully geared (aside from some drop only stuff that won't ever drop BiS for me, and it's not like trading 40 main stat for 40 end is that big a deal), and I have close to 2 millions favors saved already (probably like 6 millions if I also count lvl 65 marks

).
If I was the kind of player who give up when facing hardship unless there's an incentive, I'm not sure what more they could give me to make me try my hardest for personal benefit if not for the team's benefit.
The only thing I still need is fragments I guess... But I don't see anyone working his *** off to get 2 fragments instead of 1, when it's extremely likely they'll both be **** anyway. And I don't see Trion handing better/BiS-type fragments for well-performing players on losing teams.
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I like this idea, but we'll need a whole new something to make it work. And new "effort-based only" currency or something like that.
No one who pvp seriously needs favor anymore, and they sure as **** won't be encouraged much by the 2 PVE currencies that drops on warfront wins... So what else is there?
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