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Thread: PvP Balance and Changes.

  1. #31
    Rift Chaser Riftologist's Avatar
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    "Cleric was hard counter in every spec but inq by dominator because of the poor way the developers made that class."

    Clerics were basically the only healers in vanilla Rift. You had Chloro but the Clerics ... they were preeminent -and- Dominator was the counter. This was a refreshing change from what was going on in other games.

    Take WoW as an example. Healers were nearly immortal and the opposing players had few options to counter them. No soul system with a plethora of abilities to choose from. No Dominator. Just overwhelming force pure and simple ... and boring.
    Last edited by Riftologist; 05-12-2017 at 03:42 PM.
    Who is John Galt?

  2. #32
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    Quote Originally Posted by Riftologist View Post
    "Cleric was hard counter in every spec but inq by dominator because of the poor way the developers made that class."

    Clerics were basically the only healers in vanilla Rift. You had Chloro but the Clerics ... they were preeminent -and- Dominator was the counter. This was a refreshing change from what was going on in other games.

    Take WoW as an example. Healers were nearly immortal and the opposing players had few options to counter them. No soul system with a plethora of abilities to choose from. No Dominator. Just overwhelming force pure and simple ... and boring.
    That is how it is now. You can't really counter good FK or Warchanter with cleric..Even if you use cab.. You can do it with broken cheesey specs that warrior/rogue has like how they can chain cc stun players.. Don't know of any cc from cleric that be used in that way. It's actually worse than dom squirrel.. At least eventually you get break from damage with these back to back chain stuns you stay locked up for 10 secs. or more.

    They need to nerf those healing specs. Fix CC. And start fixing the entire cleric calling so it is counter balanced instead of hard countered by every other class. It makes no sense. Like I said its like your first PvP battle starts against the devs when you pick up the cleric class and that is a losing battle until they actually do proper changes that effect the playstyle of the class. Look how easy it is for paralord to chain stun burst it basically one shot. For shaman who is horribly designed already.. no burst from range, no way of the mountain, incredibly easy to cc etc. you have to throw all your twisted your PA ability and then start with at least 3 abilities to setup to burst.
    So Trion is telling the cleric class they need 8 additional abilities just to set up to burst or to come in and Kill Steal off other players. It makes no sense. Yet those other classes can chain stun burst you down pressing the same 11111. How is that even fair.. lol. And that is with para they made it even worse when you compare to Harb/Sin..
    Last edited by Aedynn; 05-12-2017 at 04:47 PM.

  3. #33
    General of Telara Sheo's Avatar
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    Quote Originally Posted by Aedynn View Post
    .Look at this thread.. I find it funny how all the mages are somehow upset about their state in PvP. Personally speaking they are the top healing, best melee, best dot, and still have competitive range burst with pyro/ele and a whole lot of other troll specs they haven't even considered. It is still the only class that can 0 out healing on a player too which is better than twisted souls..A complete design fail with how OP FK is. Let's give the OP class a counter to itself in another soul. For cleric they take a different approach.. let' make that soul counter itself by attacking its own life to regain mana.. The double standard is amazing..
    Which mage is upset in this topic? We are "upset" for general pvp, because how ridiculous low TTK and not because mages are bad.
    Anyway there is no OP healer until damage this high. Only non FK/WC healers are weak. Fk and WC roughly on the same level.
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  4. #34
    Rift Chaser Riftologist's Avatar
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    "no OP healer until damage this high."

    With regards to healing, general speaking. Healers should heal, period. That doesn't mean they get to heal and be the best tank and the best support. And if they get to be all those things, they should have a Dominator or similar soul to counter them ... effectively.

    With regards to damage, I understand what you're saying. That's something that can always be adjusted hopefully sooner rather than later. But instead of getting too focused just on the bonk and heal mechanics of the game don't forget Rift has a lot of souls. Let's allow more support souls to step up to the plate and lend a hand ... and thrive.
    Who is John Galt?

  5. #35
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    Why do you still want to counter healers? They are already "countered" by obliterating specs. Think about to counter damage for a change. If a healer can facetank that means: no focus, no assist and weak damage. Heal<damage. There is no healer who can survive and tell the tale about a 150-200K Molten Wave (or whats the name) or few of the bursting rogues, warriors or obliterating harb.

  6. #36
    Rift Chaser Riftologist's Avatar
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    I want everything to have a counter. Healing, stealth and tanking are all special ... all three are worthy of a soul that serves as an effective counter. That will make the game feel more balanced and encourage more players to participate in Rift PVP.

    Regarding damage ... why do you think 150-200K Molten Wave exists? Burst damage like that exists to overwhelm the healing because things wouldn't die otherwise. And the PVP would get boring and start feeling like trench warfare, bogged down, stagnant.

    Now if you add more counters to healing for example. Then the game doesn't need to rely on near overwhelming burst. Players can take more risks in a warfront, recover from mistakes and have fun.
    Who is John Galt?

  7. #37
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    Quote Originally Posted by Kokovap View Post
    Why do you still want to counter healers? They are already "countered" by obliterating specs. Think about to counter damage for a change. If a healer can facetank that means: no focus, no assist and weak damage. Heal<damage. There is no healer who can survive and tell the tale about a 150-200K Molten Wave (or whats the name) or few of the bursting rogues, warriors or obliterating harb.
    Some of them yes, not all.
    There's healers in the game ( mostly FK's ) who almost never die more than once or twice in a game, no matter which great players they put on the enemy team and which ******** bursty specs are used. Often they don't even die at all.

    You can kill a preserver with a "balanced" spec that would not even make a dent in an FK's health pool even if you had infinite time to attack it with no one trying to kill you.

    These one-shot ******** abilities have no place in the game, but if they were not in, some healers would basically never die, barring no crossheals and the entire team focus firing them down ( never happen ). Try to kill a geared/competent FK with 20k sustained without using the big burst abilities that shouldn't be in the game in the first place. It's not happening.

    If you remove these broken abilities then FK are basically gods. I mean they're already insanely strong (you can often call the winner before the game even begins just with the amount of FK on a team, regardless of the dps players, because you know no one will die on this or that team).

    But if you don't remove them? Then the healers who literally heal for half of FK's are in real bad shape because they don't have broken heals to counter the broken burst.

  8. #38
    Plane Walker Maltie's Avatar
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    Quote Originally Posted by Riftologist View Post
    Regarding damage ... why do you think 150-200K Molten Wave exists? Burst damage like that exists to overwhelm the healing because things wouldn't die otherwise. And the PVP would get boring and start feeling like trench warfare, bogged down, stagnant.
    Thats not why 150-200k Molten Wave exists.

    I'd explain why it exists but i'd probably get an infraction for it.

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  9. #39
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    How naive. This obliterating specs exist because Trion doesn't care with balance or with PVP at all. Also they have skeleton crew, everyone knows. One more reason: frostkeeper, warchanter, primalist, and a few more soul are OP because they are paid souls. Trion wants to force us to buy paid souls. This is clearly true from release day.

  10. #40
    Soulwalker
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    Healers makes burst build more tanky. And, you cant easily kill healers because most of them are tanky

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