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Thread: Whitefall objective needs to be changed. NOW.

  1. #1
    Plane Touched KiwiRage's Avatar
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    Default Whitefall objective needs to be changed. NOW.

    Holding objective at base with a 150k+ tank and several, if not half a team of healers pocket healing them is absolutely pathetic(on par with such scum as ArbDom).

    This warfront needs to be changed, either to have the stone debuff re-implemented...

    Or, have stones spawn at mid on a timer, instead of when the first one gets deposited.

    This "strategy" is not so much a strategy, but a scumbag decision by a minority of the holders team.

  2. #2
    Ascendant Gilgad's Avatar
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    It just goes to prove that the matchmaking isn't equal.

    Leave and take the debuff.

  3. #3
    Ascendant Rgizil's Avatar
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    Quote Originally Posted by KiwiRage View Post
    Holding objective at base with a 150k+ tank and several, if not half a team of healers pocket healing them is absolutely pathetic(on par with such scum as ArbDom).

    This warfront needs to be changed, either to have the stone debuff re-implemented...

    Or, have stones spawn at mid on a timer, instead of when the first one gets deposited.

    This "strategy" is not so much a strategy, but a scumbag decision by a minority of the holders team.
    No, do not give Trion a way out of this but "Putting the stone on a timer"

    Tanks are ruining almost every wf anymore, 170k T2 geared ones sitting on objectives aoeing isn't right in any wf, there needs to be a flat out HP nerf across every wf for tanks, not just a "Stone timer"
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  4. #4
    Rift Disciple sicklemehellmo's Avatar
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    Someone in this thread used to use a rs/tact hybrid to ruin warfronts.
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  5. #5
    Ascendant Rgizil's Avatar
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    Quote Originally Posted by sicklemehellmo View Post
    Someone in this thread used to use a rs/tact hybrid to ruin warfronts.
    What a troll - good thing I don't see any here
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  6. #6
    Rift Disciple JICHAEL's Avatar
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    Quote Originally Posted by KiwiRage View Post
    Holding objective at base with a 150k+ tank and several, if not half a team of healers pocket healing them is absolutely pathetic(on par with such scum as ArbDom).

    This warfront needs to be changed, either to have the stone debuff re-implemented...

    Or, have stones spawn at mid on a timer, instead of when the first one gets deposited.

    This "strategy" is not so much a strategy, but a scumbag decision by a minority of the holders team.
    Find me a game on twitch were focused healing is as OP as in this game.. take away the healing from the tank and he will drop, it's not his HP that is the problem.
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  7. #7
    Champion Bluntmaster's Avatar
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    Quote Originally Posted by JICHAEL View Post
    Find me a game on twitch were focused healing is as OP as in this game.. take away the healing from the tank and he will drop, it's not his HP that is the problem.
    The only reason healing seems op is because you can go from 0 healers to 10 in the same match. Time for role locking, play as what you queued as.
    #1 at selecting a target and pressing a button.

  8. #8
    Ascendant
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    Quote Originally Posted by Rgizil View Post
    170k T2 geared ones sitting on objectives aoeing isn't right in any wf, there needs to be a flat out HP nerf across every wf for tanks, not just a "Stone timer"
    At least in most warfronts they can be CCed long enough for someone to cap. The Whitefall dynamic just stacks too many advantages for the tank: one objective, held close to spawn, with a team of healers/doms to make any offense from the enemy useless.

    Definitely put the stones on a timer.

  9. #9
    Champion LSUdogg's Avatar
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    yeah, imo, the easiest and best way to fix this issue would be to make the stones spawn at certain times of the match. team A can sit with the first stone in their base all they want, but if the next one's about to pop, they're about to go down 1-0 unless they cap theirs. seems like a reasonable solution.
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  10. #10
    General of Telara littlepoit's Avatar
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    Quote Originally Posted by Bluntmaster View Post
    The only reason healing seems op is because you can go from 0 healers to 10 in the same match. Time for role locking, play as what you queued as.
    terrible idea ..... absolutely terrible, like awful.

  11. #11
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    Quote Originally Posted by Bluntmaster View Post
    The only reason healing seems op is because you can go from 0 healers to 10 in the same match. Time for role locking, play as what you queued as.
    This has to be the ****tiest idea Ive ever heard

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  12. #12
    Ascendant spaceboots's Avatar
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    They can't even handle their broken bronze tomb.

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