I should clarify, when I say separate gear, I mean to progressions. There is no magical stat in this game that gets added to PvP gear to make it only worthwhile in PvP, as such, PvE players are at no disadvantage for wearing their raid gear into PvP. What I suggest is separating the progressions, not making an inbalance between the two. I understand what I have suggested would go towards PvP gear progression, not PvE, but PvE geared folks would be at no disadvantage should they decide to CQ.
Yes, currently limiting PM sizes to 5 man groups would help to solve some of the imbalance we see currently in CQ, and it would make the mode more solo que friendly, there by upping the population. I personally no longer CQ because I don't have a group of people to roll with. Solo queing, especially as a healer, is painful. If PM sizes were limited, I would feel personally that the teams would be more balanced, and therefore would que more myself.
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