There have been a lot of posts about afkers in wf. The truth is, unless you directly design some mechanics to promote people to participate (in WF and CQ), they will afk. You can't physically control the players hand and make them do something, all you can do is add incentive.
Speaking of incentive. I have a question for the Devs: Can we get Bis PvP armor for participating in pvp? Is there any chance of this happening?
The "pvp is a joke" thread is a harsh title but its time to realize that this might be a real imagine in the minds of many current rift players.
Ask yourself: "What is pvp for?" Lately it's become a source of additional fragments for players. So many disillusioned players are taking the easy path to afk in order to get marks for the best pve gear (which they may or may not use for pve). This is exactly why you can't and you shouldn't provide bis pve (player vs. environment) for pvp activities.
Because you can afk your way into he best raid gear which is not fair.
However, how is new situation fair to dedicated PvPers? Those who have to struggle with this new source of afkers.
Those who play with guildies and coordinate to try to win? Those who join a pug and try to rally strangers for a win? How is it fair to those who truly enjoy your pvp and spend exorbitant amounts of time queueing wf after wf with no regard for the prizes and just wish to partake in an activity you (supposedly) want people to engage in.
Now look at this.
If I join a wf, afk and then happen to win. I'll get zero favor/prestige, however I will still end up with a winners chest, charge completed and a portion of my weekly done.
This example shows you the direct prizes people are joining for. (An afk) chest/charge/weekly win. You are giving away free prizes for afking. You are endorsing their behavior. You don't endorse afking in raiding to win, why should you do it for pvp?
In contract: If you made them actually purchase these chests or items with favor gated (yes gated or dare I say regulated) by prestige.
Then they have two options: Actually participate for kills and or hold objectives for favor/prestige ticks in wf. Or join CQ and hope for a tie so they could build favor/prestige.
This encourages actual player participation and involvement. Two currently trending problems could potentially be mitigated with the re-activation of mechanics you already have in place.
Now as for the BiS pvp gear part.
If I form a pvp guild or a cq guild shouldn't I be encouraged in my activity just as much as someone who builds a raiding guild?
If I put in time building a roster of people, spend time finding/planning strategies for wf/cq map, spend time in the trenches of instanced pvp (or re-activated open world pvp). Shouldn't I be rewarded for that time?
If I spend 200 hours grinding favor and prestige shouldn't I be able to spend that currency on a (activity related) item that's worth 200 hours? I mean you have a pvp server that is dying because the game doesn't reward you for doing what the server is made for, PVP.
*NB4* This argument always comes to a point when someone who doesn't read anything I've written and blindly writes,(*spoiler* no one is ask for that. I don't think anyone is in favor of giving away BiS raid (PvE) armor from any activity other than raiding)."Grinding those hours in pvp doesn't entitle you to best in slot player vs. environment armor."
However, no one. NOT ONE PERSON OR DEV has answered the question. If a dedicated person grinds X00 amount of hours worth of currency (favor/prestige) in PvP (player vs. player). Why doesn't that entitle them to a weapon/armor/trinket/earring/ring of equivalency in that activity PvP (player vs. player)?
So I'll ask for the billion and 1 time.
Someone/anyone please explain to me: Why can't we get best in slot PvP armor for participating in pvp?
*please note*
This is a real question for the devs so I hope for some kind of answer. As it will help me and possibly others determine if we want to continue in your community or not. Despite all my previous critiques I've given 3.0 a good run because you seemed to try to solve many of the pvp problems.
However, I would like to know your future plans (at least a brief scope, what's on the table and what's not) for pvp before I begin to farm another set of gear in 3.2.
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