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Thread: Why can't we get bis PvP armor for participating in pvp?

  1. #16
    Rift Chaser Enthusiast's Avatar
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    I vaguely remember Dagz saying that favor is a currency that can be earned without limit and that is the reason there is no gear available for favor.

    So.. why didn't they just add a weekly cap on favor? And to protect progression, just reset favor at NT launch?

    They could have told us favor was going to be reset in advance so we could buy consumables, costumes, dimension stuff.. etc.

    With favor bought gear pvp'ers could get a base set of gear in a reasonable amount of time doing the activity they enjoy that they could upgrade over several months time with marks/upgrade tokens.

    Instead we were given three options:

    - Pray to RNGesus that our wins would net us useful gear (gear that then had to be upgraded TWICE to bring it to NTE level)

    - Do NTE's

    - Buy NTE gear from the store


    Looking back, I should've jumped ship at NT launch.
    Currently playing- GW2, SMITE

  2. #17
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    With the exception of entry-level pvp gear, a type of "mark" (such as warlord's marks) were used to limit the number of pvp currencies available within a week- so if Trion is utilizing "unlimited currency generation" as an excuse to withhold pvp-exclusive gear sets, this doesn't seem an accurate assessment of the situation.


    I have zero doubt at this point that its all related to generating revenue for Trion. I can't be critical of Trion for maintaining this perspective, but I would think at this point (from the relentlessly negative backlash concerning "gear unification" from much of the playerbase) that they would've found a means to generate revenue from the pvp community as well.


    Oh well, I'm guessing that a handful of players purchased the best available (in riftstore) gear with cash, and by pushing new tiers into availability seek to generate this revenue again.


    I guess we'll look forward to another 6-12 months of reading threads depicting abominable behavior of players engaged in content they don't enjoy simply to maintain a semblance of gear for the content they DO enjoy....

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    Champion Bluntmaster's Avatar
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    Quote Originally Posted by Kronos v View Post
    so.... raiding should have tiny rewards too, right?
    cant afk in a raid, whole group dies. you can however afk in any pvp activity and no one will notice unless youre losing.

    preparation for raiding and raiding itself is not a tiny portion of the game, and takes more patience and dedication. pvp is a "mini" game - tiny, like it's population - of entitled self-serving incessant whiners.
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  4. #19
    Plane Walker Hectyr's Avatar
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    Dismissing pvp'ers in general as "entitled self-serving incessant whiners" seems a bit narrow minded, doesn't it?

    Have the dungeon/raid forums participated in whining, speculating and indulging in their own fair share of "flame wars"?

    You bet they have.



    You would think at this point that our mmo community would generate some degree of solidarity amongst factions- particularly when this mmo lacks the huge playerbase that others of its ilk maintain.

    We all have varying perspectives of what/how/where we want the future of Rift to lead. Only Trion holds the map to this future, and squabbling amongst the player community doesn't influence the developers to do anything but ignore our voices.




    If a pvp enthusiast wants a pvp-oriented means of progression to get the OPTIMAL tools available for his/her favorite activity, it doesn't necessarily depict a "spit in the face" to the average raiding enthusiast.


    Its ironic to a degree- Trion removed the friction among the two factions- Guardian and Defiant- only to have an even more volatile relationship develop between the pvp enthusiasts & the raiding community.

    A relationship that has developed....

    ....a rift.

  5. #20
    Shield of Telara
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    Void stones 90% pve count it as pve only
    horror marks 75% pve.
    abysssl crusader marks 50 50.
    Faction runes 100%pve (also synergy crystals)
    Relic marks (frozen hearts or whatever) cqlol or pve (95% pve )

    as a player that is full pvp you will never get synergy crystals or runes for of slots AT ALL. That's terrible oversight right there. Aside from that, the progression is 3x slower give or take
    Ezuen@Faeblight<Godlike Awesomeness> lvl 65 p100 warrior
    aka "The Healing Warrior" (before it was cool)

  6. #21
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    Quote Originally Posted by oddiescell View Post
    Void stones 90% pve count it as pve only
    horror marks 75% pve.
    abysssl crusader marks 50 50.
    Faction runes 100%pve (also synergy crystals)
    Relic marks (frozen hearts or whatever) cqlol or pve (95% pve )

    as a player that is full pvp you will never get synergy crystals or runes for of slots AT ALL. That's terrible oversight right there. Aside from that, the progression is 3x slower give or take
    To be fair I know all most no raiders that like to do dailys to get rep runes and NMR/raid rifts to get essences but they get done to get ahead.
    I know that there are some of you that believe fully that a guild of millionaires is going to appear on day one and down all the content.

    ~Daglar

  7. #22
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    Quote Originally Posted by Bluntmaster View Post
    cant afk in a raid, whole group dies. you can however afk in any pvp activity and no one will notice unless youre losing.

    preparation for raiding and raiding itself is not a tiny portion of the game, and takes more patience and dedication. pvp is a "mini" game - tiny, like it's population - of entitled self-serving incessant whiners.
    Let's even say you are right - how does it matter or impact you at all if it's possible to get the best PvP gear doing PvP? As mentioned several times, this doesn't have to impact PvE at all. This can be done through PvP only stats or proper down bolstering of PvE gear.

    I've been a pretty serious raider before in games and I am not trying to diminish the time commitment or effort of raiding. But it isn't a zero sum game... As discussed above and in several other posts, it's quite possible to address the concerns of the PvP community without impacting PvE.
    Last edited by tdain; 04-13-2015 at 05:03 AM.

  8. #23
    Shield of Telara Talzoor's Avatar
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    Quote Originally Posted by Bluntmaster View Post
    pvp is a "mini" game - tiny, like it's population
    If this is the case there should be no problem with keeping it separate from raiding. Giving this "mini-game" its own progression armor/items/accessories would be better for both parties.

    Quote Originally Posted by Bluntmaster View Post
    of entitled self-serving incessant whiners.
    Are you sure you are talking about pvpers?

  9. #24
    Soulwalker
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    PvP players can't get BiS weapons (some armors) for PvP because:

    Open world pvp servers facilitate kill trading - time based gear progression

    Instanced warfronts facilitate team trading - 30 people negotiate turns getting bis gear

    Conquest is one of those maps where 2 teams can collaborate to make sure 1 team definitely loses - negotiated BiS

    Which leads back to the argument PvE should receive the best gear as it's difficulty is determined by the devs and not by the players choice, only their actions.

    How this strategy genuinely failed is due to the PvE gear being best in slot for PvP. As the PvE 1337est only recognise their achievements in PvE meaning they have no intention to create a serverwide figurehead in PvP from their guild ranks.

    This can only be changed, as mentioned before, by introducing stat caps for warfronts / cq and making sure no one gets above those caps. (Should procs really be exactly the same in sliver universes like Ghar Station Eyn, Port Scion and the conquest maps? (even blighted antechamber could use handwavium to disable procs based outside of the pvp ether market)

    What this means is; raiders will get bored of logging in for 3 hours of raiding per night as they would need to pvp for 5 hours a day to get enough currency if they are sidelined in their raid lineup - No defilers tonight kthxbye.


    You can, however, pvp slow boat to a full set of T1, in time for t3's pve release since T2 is allegedly a short tier
    /thread

  10. #25
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    Quote Originally Posted by Talzoor View Post
    If this is the case there should be no problem with keeping it separate from raiding. Giving this "mini-game" its own progression armor/items/accessories would be better for both parties.
    [/URL]?
    Maybe trion just does not care about the small pure pvp crowd or the small hard core raid crowd. So they have made it so its a fair field of gear for the large group of players that do some pvp and some pve over the coarse of a week. You know people with 4 or 5 pieces of raid gear offset 4 or 5 pieces of nice pvp gear(lord knows all most everyone in my raid group uses 4/6 pvp essences).
    I know that there are some of you that believe fully that a guild of millionaires is going to appear on day one and down all the content.

    ~Daglar

  11. #26
    Fia
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    AFKers should lose their assistant status in the raid, so that actively participating players can just kick him out of the group.
    Fiia@Typhiria | Asthea@Hailol
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  12. #27
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    Quote Originally Posted by oddiescell View Post
    Void stones 90% pve count it as pve only
    horror marks 75% pve.
    abysssl crusader marks 50 50.
    Faction runes 100%pve (also synergy crystals)
    Relic marks (frozen hearts or whatever) cqlol or pve (95% pve )

    as a player that is full pvp you will never get synergy crystals or runes for of slots AT ALL. That's terrible oversight right there. Aside from that, the progression is 3x slower give or take


    Synergy crystals cost 15k Void Stones. Each of the four PvP Weekly Quests give 2.5k Void Stone. A PvP player that can complete his PvP Weeklies can get his crystal in two weeks. A Patron can easily do so in one.

    Of course, Conquest is broken (at least in off hours), so just relying on the two warfront-related PvP Weeklies will get you your Synergy crystal in three weeks (two weeks for a Patron).

    Those who want to speed tha up need only get the two ridiculously easy PvE Quests (do 30 IAs; do 4 Zone Events) for an extra 5k Void Stone per week.

  13. #28
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    Quote Originally Posted by Debilitato View Post
    PvP players can't get BiS weapons (some armors) for PvP because:

    ...


    You can, however, pvp slow boat to a full set of T1, in time for t3's pve release since T2 is allegedly a short tier
    /thread
    I think you are missing the main argument. Folks are not asking for PvP to provide BIS gear, only that PvP provide a path to gear that can be BIS in PvP. The simple solution is Trion to just finish implementing downbolstering so the best gear obtained via PvP is the cap for gear in instanced PvP. So, PvE'ers would just have their uber gear downbolstered to be the best gear in the WF/CQ, tied with the best gear you can get in PvP. PvE might remain the easiest way to gear up for PvP, but at least PvP would provide a pathway to the best gear possible in PvP.

    Seems simple, win-win. What's wrong with just further implementing downbolstering?

  14. #29
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    Quote Originally Posted by tdain View Post
    I think you are missing the main argument.
    Nope, reread.

    It's too easily 'arranged'.

    That problem with PvE players having an advantage; once people start getting Best-in-PvP gear they'll finally start talking..... to each other.

    You lot are basically asking Trion if you can troll the PvP scene in a larger group than skills provide.

    Seeing as you probably wont read, the downbolstering could easily be applied to PvE procs and maintain some form of continuity, whilst also making pvp weapons BiPvP
    Last edited by Debilitato; 04-13-2015 at 10:27 PM.

  15. #30
    Champion Bluntmaster's Avatar
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    Quote Originally Posted by tdain View Post
    That's not exactly true. This is why Trion created down bolsering. The answer to this, and many other threads, is just to have Trion fully implement their original vision of down bolstering.

    When 3.0 was announced, it was stated in patch notes that PvE gear would get down bolstered so that it would be no better than the best gear obtained via PvP. They have partially implemented down bolstering so that relic gear gets downbolstered, but they have fallen a bit short of their original vision since even non relic PvE gear is superior to the top PvP gear in instanced PvP.

    It seems all Trion needs to do is carryout their original intent of down bolstering and we would all be happy... Even if it doesn't end up perfect, a solid attempt to implement this will go a long way to solving the problem.
    Imagine having your work degraded or down bolstered so that youre on even ground with people who WONT put in any effort to get better.
    #1 at selecting a target and pressing a button.

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