I've been looking into this for the past week and think I found what was causing the problem today. However, this will need to be vetted on PTS first before I'll push it live.
EDIT:
PTS just got updated with a revised version of bolstering. Instead of trying to match bolstered gear and Maruader+ gear with every other piece of gear in the game, I've just made bolstered gear match the stat allocations that Marauder+ has.
Additionally with this change, each slot in bolstered now has a set tertiary stat that it boosts instead of splitting between all 3 that a calling would want. The breakdown is as follows:
AP/SP: Legs, Neck, Rings, 1h Weapon, 2h Weapon, Off-Hand, Shield
SC/PC: Cape, Chest, Boots, Gloves, Helmet
CP: Earrings, Essences
The difference going from bolstered to full set of Marauder's (in the main stat heavy version) is:
Main: +655
Secondary: +117
Endurance: -163
AP/SP: +75
SC/PC: +176
CP: +108
Provided that you keep the same tertiary stat distribution as the bolster gear.
Jump on PTS and try it out!
I look forward to your feedback on this and please remember to keep the conversation on topic. =)
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