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Thread: Which major class update in 3.1 will have a big impact on PvP (if any)?

  1. #1
    Champion of Telara
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    Default Which major class update in 3.1 will have a big impact on PvP (if any)?

    NECROMANCER UPDATE
    * Bone Armor: The damage bonus now affects the caster’s pets as well.
    * Bone Frenzy: The cooldown has been reduced to 15 seconds.
    * Corpse Explosion: Corpse Explosion has been reworked.
    – Casting Plague Bolt on a target affected by your Corpse Explosion now causes a pulse of damage to up to 5 targets within 7 yards.
    – Enemies who are affected by your Corpse Explosion debuff will trigger the debuff’s explosion if they take damage from another Corpse Explosion. This effect can only occur once per application of Corpse Explosion.
    – The Duration on Corpse Explosion has been reduced to 15 seconds, down from 20.
    – The Cooldown on Corpse Explosion has been removed, down from 10 seconds.
    – Corpse Explosion is now restricted to one stack per target for any given Mage.
    – Corpse Pile now gives Corpse Explosion a 50%/100% chance to spread to up to 5 enemies if hit by Grave Rot, in addition to its previous effects.
    * Deadly Plague: Now also applies to Corpse Talon.
    * Empty the Crypts: The Cooldown has been reduced to 1 minute, and the charge cost has been reduced to 50.
    * Essence Link: The spellpower scaling component has been increased by 36%. The internal cooldown on the heal proc has been increased from .5 seconds up to 1 second. The tooltip has been clarified to explicitly state this internal cooldown.
    * Improved Soul Purge: Has been reduced to heal 10/20/30% of damage done.
    * Last Gasp: No longer re-applies itself to a healed target if that target already has 5 stacks of Last Gasp.
    – Now deals Death damage each time a target receives a heal if that target has 5 stacks of Last Gasp.
    * Loyal Minion: Now sacrifices 25% of your pet’s health and gives the Mage a shield equal to 15% of the Mage’s Max health. The duration of the control immunity effect granted by Loyal Minion has been reduced to 5s.
    * Mass Grave: The cooldown has been reduced to 1 minute, and the duration has been reduced to 15 seconds.
    * Plague Bolt: Can now trigger the Velocity buff from Elementalist. The spellpower coefficient has been increased by 25%.
    * Soul Purge: Now requires only 4 seconds to channel its full effect, and its spellpower scaling coefficient has been increased by 51%.
    * Symbiote: Now increases healing from Essence Link by 25% per point.

    MARKSMAN UPDATE
    * Barbed Shot:
    – Has changed places in the talent tree with Ranged Combat Mastery.
    – Now deals minimal instant damage and applies a 15s bleed afterwards, with no movement required.
    – While bleeding, it increases the chances of the target being critically hit by Marksman channeled abilities by 10%.
    * Free Recoil: No longer a short term combat buff. Now a 1h self buff that persists through death. New description is: Rapid Fire Shot consumes a max of 2 Combo Points. Cast time of Deadeye Shot is reduced by 0.5s.
    * Decoy: Has been removed.
    * New Ability: Calculated Shot: Replaces Decoy. Instant cast, 12s cooldown ranged physical damage. Removes movement buffs provided by Swift Shot and Hasted Shot. If a movement buff is removed, cooldown is set to 0. Awards 1 Combo Point.
    * Lightning Fury: Now has a 12s cooldown, with the armor debuff lasting for 30s.
    * Ranged Combat Mastery:
    – Has changed places in the talent tree with Barbed Shot.
    – Now a 1hr self buff with a 10s cooldown and 10 energy cost.
    – Increases ranged and channeled damage by 5%.
    * Quick Reload: Now a passive that awards a Combo Point every 3s while the Rogue is out of combat.
    * Rapid Extrication has been removed. With its removal, all Marksman abilities with cooldowns have had their cooldown timers reduced.
    * New Talent: Flawless Precision: Has been added in place of Rapid Extrication. Now increases the damage of Swift Shot, Empowered Shot, Lightning Fury, Sentry Battery and Rapid Fire Shot by 10/20%.
    * Sentry Battery: Increased damage done, and lowered the channel time from 4s to 3s.
    * Shoot to Kill: Fixed an issue where this ability was not affecting Sentry Battery.

    REAVER UPDATE
    * The default range of all Reaver abilities is now 30m.
    * Deadly Reach: Now increases the max enemies hit by your Desecrating Blow, Rancid Cleave, and Explosive Infestation by 1/2/3.
    * Plague Bringer: Now affects up to 7 additional targets instead of 4.
    * New Ability: Desecrating Blow: Acquired at 20 points in the root. 30m ranged AoE finisher.
    * Dire Blow: Now a ranged attack with 30m base range.
    * Fester: Now increases all damage types.
    * Flesh Rot: Now has a 10s cooldown. Damage has been increased to compensate.
    * From the Shadows: Now reduces damage taken by the Reaver by 2/4/6/8/10%.
    * Intense Training: Now increases all damage types.
    * Necrotic Wounds: Increased damage.
    * Pestilence: Changed from a passive talent to an activated self buff.
    * Planar Attunement: Now also increases range of ranged attacks by 1/2/3/4/5. Range increase does not stack with Long Range Training.
    * Rancid Cleave:
    – Now a ranged attack with 30m base range.
    – Removed the default damage bonus for Reaver DoTs on Rancid Cleave.
    – Now affected by Shadow Strike.
    * Ravaging Strike: Now a ranged attack with 30m base range.
    * Reaping Touch: Now affects Desecrating Blow.
    * Shadow Strike:
    – Lowered bonus damage added by Shadow Strike from 33% to 25%. – Capped out the max contributing Reaver DoTs to 3.
    – Now affects Desecrating Blow and Rancid Cleave.
    * Shadow Warp:
    – No longer a targeted teleport, but a 15m blink in front of the Reaver.
    – Now removes all crowd control effects when used. Cooldown reduced to 20s.
    * Soul Sickness: No longer has a cooldown.
    * Walks with Death: Now increases damage over time effects by 2/4/6%.
    * Viral Stream: Corrected the description to be more accurate of the damage done.
    * Shadow of Dread: Cooldown lowered to 15s
    Also Bard and Nightblade got some love, although not an overhaul:

    BARD
    * All Codas: Now have a 35m base range.
    * Chord of Inspiration: No longer adds healing but adds an absorb shield equal to 3/6/9% of attack power. Number of affected party or raid members increased to 10.
    * Improved Motif of Regeneration: Now Karine’s Requiem. Increases damage done by Coda of Wrath and Coda of Fury by 30% while the target is under 30% health.
    * Invigorated Soul: Now targets 10 party or raid members instead of 5.
    * Motif of Regeneration: Now affects all party or raid members by default.


    NIGHTBLADE
    * Enhanced Weapon Enchantments: Now 20% per talent point, down from 30%.
    * Heat Retention:
    – Now 1/2/3% per talent point invested per stack of Heat Retention.
    – Now has a 100% chance to apply on a combo point generating damaging ability being used.
    – Internal Heat no longer removes stacks of Heat Retention, and is 10/20/30% bonus damage to finishers per talent point invested.
    * Living Flame: Increased range to 10m, up from 5m.
    Personally I expect to see the most interest in Marksman given the size of the Rogue population and their interest level in PvP, especially if it is perceived to have any significant advantage.

  2. #2
    Champion of Telara
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    Also some welcome tweaks to Warfronts: (Still no relief form Premades, but the torture will be abbreviated.):

    PVP AND WARFRONTS
    * Marauder Supply Caches no longer drop equipment with 3 stat rolls.

    BLIGHTED ANTECHAMBER
    * The max time limit is now 15 minutes.
    o Increased scoring for kills to 3 per kill.
    o Increased scoring for capturing a stone to 150 per capture.

    DOMINATION: KARTHAN RIDGE
    * Increased all scoring mechanisms.

    DOMINATION: THE BLACK GARDEN
    * Increased scoring.

    GHAR STATION EYN
    * The max time limit is now 15 minutes.
    * Increased scoring for kills to 4 per kill.
    * Increased scoring for using a station to 2 per use.

    KARTHAN RIDGE
    * The max time limit is now 15 minutes.

    PORT SCION
    * The max time limit is now 20 minutes.
    * Increased all scoring mechanisms.

    THE BLACK GARDEN
    * The max time limit is now 15 minutes.
    * Increased scoring for kills to 3 per kill.

    THE CODEX
    * The max time limit is now 15 minutes.
    * Increased scoring for kills.
    * Increased scoring for control points.

    WHITEFALL STEPPES
    * The max time limit is now 15 minutes.
    * Decreased the amount of time until the first Stormstone spawns.

  3. #3
    Plane Touched
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    Hopefully all of them. Its nice to see the meta fluctuate, makes the game more interesting and relieves the staleness.

    That said, I main rogue so hard for me to comment on the others.

    MM - we'll see. Its supposed to get a DPS boost to equal pyro / Inq range, but yesterday on PTS I just didnt see it. In fact I was very disappointed.

    Bard - Here I see potential, because prior to this patch there were a lot of times when I was going 1 v 1 and lost but the fights were very close, with the buffs that bard is getting this will put those types of engagements in my favor, but just slightly.

    Reaver I will have to seriously play with, so hard to say, same for necro, but that all will take me quite a long time to get the feel for them as I tend to run primarily on my rogue.

  4. #4
    Rift Chaser
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    all of them are gonna have an impact on the already tough life of a PVP chloro.

  5. #5
    Sword of Telara
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    Quote Originally Posted by Stormchild View Post
    all of them are gonna have an impact on the already tough life of a PVP chloro.
    +1. Having to be the only one to switch to heals sucks so much when there are clerics who just can't be bothered to switch to a viable spec.

    Anyhow, upgrade cost reductions sound tasty. Just waiting on EU to come up so I can take a look... Never played necro but seen one post already that makes playing it sound more boring than pyro, lol.

  6. #6
    Rift Chaser Paradoxian's Avatar
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    Reaver has a 15% healing recieved debuff caused by necrotic wounds and a 15% healing done debuff caused by soul sickness(just gotta get it on the right players) so in terms of healers. the reaver would be good

  7. #7
    Ascendant Kronos v's Avatar
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    Quote Originally Posted by Paradoxian View Post
    Reaver has a 15% healing recieved debuff caused by necrotic wounds and a 15% healing done debuff caused by soul sickness(just gotta get it on the right players) so in terms of healers. the reaver would be good
    you missed the most important thing about the reaver heal debuffs. they stack with other classes heal debuffs.
    with the aoe option, they just might be the solution to cross heals.

    Quote Originally Posted by Ocho View Post
    Or to put it more simply, it doesn't matter if you're topping the charts if you're killing the wrong people.

  8. #8
    Ascendant Ianto Jones's Avatar
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  9. #9
    Rift Chaser
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    Can't say about classes yet, but the new scoring makes WFs go a lot faster. Port Scion was over pretty quick with 60 points per stone turn in.

  10. #10
    Ascendant Rheven's Avatar
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    The WF changes definitely seem like an improvement. Some of those points per tic ones could drag on endlessly it seemed.

    As for MM, I can't really judge the changes yet other than noticing I think it was a poor trade giving up Quick Reload that refreshed Strafe for something that adds a combo point when outta combat which essentially never happens in a WF.

    And, goodbye lil guy was nice knowing you.
    Seastone (All Defiant; All the Time)
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  11. #11
    Plane Touched Rifleman's Avatar
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    Quick Reload --

  12. #12
    Ascendant asianguywithacamera's Avatar
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    Quote Originally Posted by Rheven View Post
    The WF changes definitely seem like an improvement. Some of those points per tic ones could drag on endlessly it seemed.

    As for MM, I can't really judge the changes yet other than noticing I think it was a poor trade giving up Quick Reload that refreshed Strafe for something that adds a combo point when outta combat which essentially never happens in a WF.

    And, goodbye lil guy was nice knowing you.
    CP generation is more of a pve request. Rogues were switching to other specs (ie phys) to pre-load to 5 cp before a boss pull.

  13. #13
    Prophet of Telara
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    As a chloro I`m melting in a few seconds now.
    Last edited by Lokken`; 01-29-2015 at 04:10 PM.
    Live - Lokken - Mage - Unity Guild - Gelidra EU http://www.unityguild.net/
    Prime - Lokken - Rogue

  14. #14
    Ascendant Ianto Jones's Avatar
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    Quote Originally Posted by Lokken` View Post
    As a chloro I`m melting in a few seconds now.
    It's amazing what happens to your survivability when you're constantly under the effect of an uncleansable root that prevents you from kiting and LOSing enemies.

    It doesn't help that Inquisitor and Nightblade managed to get buffed somehow.

  15. #15
    Champion of Telara
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    Quote Originally Posted by Ianto Jones View Post
    It's amazing what happens to your survivability when you're constantly under the effect of an uncleansable root that prevents you from kiting and LOSing enemies.

    It doesn't help that Inquisitor and Nightblade managed to get buffed somehow.
    It was a bout time Inquisitor got some love.

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